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  1. /*
  2.     SDL - Simple DirectMedia Layer
  3.     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
  4.  
  5.     This library is free software; you can redistribute it and/or
  6.     modify it under the terms of the GNU Library General Public
  7.     License as published by the Free Software Foundation; either
  8.     version 2 of the License, or (at your option) any later version.
  9.  
  10.     This library is distributed in the hope that it will be useful,
  11.     but WITHOUT ANY WARRANTY; without even the implied warranty of
  12.     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13.     Library General Public License for more details.
  14.  
  15.     You should have received a copy of the GNU Library General Public
  16.     License along with this library; if not, write to the Free
  17.     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  18.  
  19.     Sam Lantinga
  20.     slouken@devolution.com
  21. */
  22.  
  23. #ifdef SAVE_RCSID
  24. static char rcsid =
  25.  "@(#) $Id: SDL_events_c.h,v 1.2 2001/04/26 16:50:17 hercules Exp $";
  26. #endif
  27.  
  28. /* Useful functions and variables from SDL_events.c */
  29. #include "SDL_events.h"
  30.  
  31. /* Start and stop the event processing loop */
  32. extern int SDL_StartEventLoop(Uint32 flags);
  33. extern void SDL_StopEventLoop(void);
  34. extern void SDL_QuitInterrupt(void);
  35.  
  36. extern void SDL_Lock_EventThread();
  37. extern void SDL_Unlock_EventThread();
  38. extern Uint32 SDL_EventThreadID(void);
  39.  
  40. /* Event handler init routines */
  41. extern int  SDL_AppActiveInit(void);
  42. extern int  SDL_KeyboardInit(void);
  43. extern int  SDL_MouseInit(void);
  44. extern int  SDL_QuitInit(void);
  45.  
  46. /* The event filter function */
  47. extern SDL_EventFilter SDL_EventOK;
  48.  
  49. /* The array of event processing states */
  50. extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
  51.  
  52. /* Internal event queueing functions
  53.    (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
  54.  */
  55. extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
  56. extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
  57.                                                 Sint16 x, Sint16 y);
  58. extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
  59. extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
  60. extern int SDL_PrivateResize(int w, int h);
  61. extern int SDL_PrivateExpose(void);
  62. extern int SDL_PrivateQuit(void);
  63. extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
  64.  
  65. /* Used by the activity event handler to remove mouse focus */
  66. extern void SDL_MouseFocus(int focus);
  67.  
  68. /* Used by the activity event handler to remove keyboard focus */
  69. extern void SDL_ResetKeyboard(void);
  70.  
  71. /* Used by the event loop to queue pending keyboard repeat events */
  72. extern void SDL_CheckKeyRepeat(void);
  73.  
  74. /* Used by the OS keyboard code to detect whether or not to do UNICODE */
  75. #ifndef DEFAULT_UNICODE_TRANSLATION
  76. #define DEFAULT_UNICODE_TRANSLATION 0   /* Default off because of overhead */
  77. #endif
  78. extern int SDL_TranslateUNICODE;
  79.