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>SDL Library Documentation<
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> &#
8212; Get the number of milliseconds since the SDL library initialization.<
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> &#
8212; Wait a specified number of milliseconds before returning.<
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> — Add a timer which will call a callback after the specified number of milliseconds has
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> — Remove a timer which was added with
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> — Set a callback to run after the specified number of milliseconds has
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism. These functions give you two ways of moving an
object every x milliseconds:
>Use a timer callback function. This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
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>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
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