BlueGrey
calm
Elegant
Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
Kolibri OS
(root)
/
contrib
/
sdk
/
sources
/
SDL-1.2.2
/
docs
/
html
/
sdlpauseaudio.html
– Rev 5366
Rev
Go to most recent revision
|
Blame
|
Last modification
|
View Log
|
RSS feed
<
HTML
><
HEAD
><
TITLE
>SDL_PauseAudio<
/
TITLE
><
META
NAME
=
"GENERATOR"
CONTENT
=
"Modular DocBook HTML Stylesheet Version 1.64
"
><
LINK
REL
=
"HOME"
TITLE
=
"SDL Library Documentation"
HREF
=
"index.html"
><
LINK
REL
=
"UP"
TITLE
=
"Audio"
HREF
=
"audio.html"
><
LINK
REL
=
"PREVIOUS"
TITLE
=
"SDL_OpenAudio"
HREF
=
"sdlopenaudio.html"
><
LINK
REL
=
"NEXT"
TITLE
=
"SDL_GetAudioStatus"
HREF
=
"sdlgetaudiostatus.html"
><
/
HEAD
><
BODY
CLASS
=
"REFENTRY"
BGCOLOR
=
"#FFF8DC"
TEXT
=
"#000000"
LINK
=
"#0000ee"
VLINK
=
"#551a8b"
ALINK
=
"#ff0000"
><
DIV
CLASS
=
"NAVHEADER"
><
TABLE
WIDTH
=
"100%"
BORDER
=
"0"
CELLPADDING
=
"0"
CELLSPACING
=
"0"
><
TR
><
TH
COLSPAN
=
"3"
ALIGN
=
"center"
>SDL Library Documentation<
/
TH
><
/
TR
><
TR
><
TD
WIDTH
=
"10%"
ALIGN
=
"left"
VALIGN
=
"bottom"
><
A
HREF
=
"sdlopenaudio.html"
>Prev<
/
A
><
/
TD
><
TD
WIDTH
=
"80%"
ALIGN
=
"center"
VALIGN
=
"bottom"
><
/
TD
><
TD
WIDTH
=
"10%"
ALIGN
=
"right"
VALIGN
=
"bottom"
><
A
HREF
=
"sdlgetaudiostatus.html"
>Next<
/
A
><
/
TD
><
/
TR
><
/
TABLE
><
HR
ALIGN
=
"LEFT"
WIDTH
=
"100%"
><
/
DIV
><
H1
><
A
NAME
=
"SDLPAUSEAUDIO"
>SDL_PauseAudio<
/
A
><
/
H1
><
DIV
CLASS
=
"REFNAMEDIV"
><
A
NAME
=
"AEN6218"
><
/
A
><
H2
>Name<
/
H2
>SDL_PauseAudio -- Pauses and unpauses the audio callback processing<
/
DIV
><
DIV
CLASS
=
"REFSYNOPSISDIV"
><
A
NAME
=
"AEN6221"
><
/
A
><
H2
>Synopsis<
/
H2
><
DIV
CLASS
=
"FUNCSYNOPSIS"
><
A
NAME
=
"AEN6222"
><
/
A
><
P
><
/
P
><
PRE
CLASS
=
"FUNCSYNOPSISINFO"
>#include
"SDL.h"
<
/
PRE
><
P
><
CODE
><
CODE
CLASS
=
"FUNCDEF"
>void <
B
CLASS
=
"FSFUNC"
>SDL_PauseAudio<
/
B
><
/
CODE
>
(
int pause_on
)
;<
/
CODE
><
/
P
><
P
><
/
P
><
/
DIV
><
/
DIV
><
DIV
CLASS
=
"REFSECT1"
><
A
NAME
=
"AEN6228"
><
/
A
><
H2
>Description<
/
H2
><
P
>This function pauses and unpauses the audio callback processing.
It should be called with <
TT
CLASS
=
"PARAMETER"
><
I
>pause_on<
/
I
><
/
TT
>
=
0
after opening the audio
device to
start
playing sound. This is so you can safely initialize
data
for
your callback function after opening the audio device.
Silence will be written to the audio device during the pause.<
/
P
><
/
DIV
><
DIV
CLASS
=
"REFSECT1"
><
A
NAME
=
"AEN6232"
><
/
A
><
H2
>See Also<
/
H2
><
P
><
A
HREF
=
"sdlgetaudiostatus.html"
><
TT
CLASS
=
"FUNCTION"
>SDL_GetAudioStatus<
/
TT
><
/
A
>,
<
A
HREF
=
"sdlopenaudio.html"
><
TT
CLASS
=
"FUNCTION"
>SDL_OpenAudio<
/
TT
><
/
A
><
/
P
><
/
DIV
><
DIV
CLASS
=
"NAVFOOTER"
><
HR
ALIGN
=
"LEFT"
WIDTH
=
"100%"
><
TABLE
WIDTH
=
"100%"
BORDER
=
"0"
CELLPADDING
=
"0"
CELLSPACING
=
"0"
><
TR
><
TD
WIDTH
=
"33%"
ALIGN
=
"left"
VALIGN
=
"top"
><
A
HREF
=
"sdlopenaudio.html"
>Prev<
/
A
><
/
TD
><
TD
WIDTH
=
"34%"
ALIGN
=
"center"
VALIGN
=
"top"
><
A
HREF
=
"index.html"
>Home<
/
A
><
/
TD
><
TD
WIDTH
=
"33%"
ALIGN
=
"right"
VALIGN
=
"top"
><
A
HREF
=
"sdlgetaudiostatus.html"
>Next<
/
A
><
/
TD
><
/
TR
><
TR
><
TD
WIDTH
=
"33%"
ALIGN
=
"left"
VALIGN
=
"top"
>SDL_OpenAudio<
/
TD
><
TD
WIDTH
=
"34%"
ALIGN
=
"center"
VALIGN
=
"top"
><
A
HREF
=
"audio.html"
>Up<
/
A
><
/
TD
><
TD
WIDTH
=
"33%"
ALIGN
=
"right"
VALIGN
=
"top"
>SDL_GetAudioStatus<
/
TD
><
/
TR
><
/
TABLE
><
/
DIV
><
/
BODY
><
/
HTML
>