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  71. >SDL_MixAudio</A
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  79. >Name</H2
  80. >SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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  87. >Synopsis</H2
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  96. CLASS="FUNCSYNOPSISINFO"
  97. >#include "SDL.h"</PRE
  98. ><P
  99. ><CODE
  100. ><CODE
  101. CLASS="FUNCDEF"
  102. >void <B
  103. CLASS="FSFUNC"
  104. >SDL_MixAudio</B
  105. ></CODE
  106. >(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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  118. >Description</H2
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  120. >This function takes two audio buffers of <TT
  121. CLASS="PARAMETER"
  122. ><I
  123. >len</I
  124. ></TT
  125. > bytes each
  126. of the playing audio format and mixes them, performing addition, volume
  127. adjustment, and overflow clipping. The <TT
  128. CLASS="PARAMETER"
  129. ><I
  130. >volume</I
  131. ></TT
  132. > ranges
  133. from 0 to <TT
  134. CLASS="LITERAL"
  135. >SDL_MIX_MAXVOLUME</TT
  136. > and should be set to the maximum
  137. value for full audio volume. Note this does not change hardware volume. This is
  138. provided for convenience -- you can mix your own audio data.</P
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  146. >See Also</H2
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  149. HREF="sdlopenaudio.html"
  150. ><TT
  151. CLASS="FUNCTION"
  152. >SDL_OpenAudio</TT
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