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  68. ><H1
  69. ><A
  70. NAME="SDLLOADWAV"
  71. >SDL_LoadWAV</A
  72. ></H1
  73. ><DIV
  74. CLASS="REFNAMEDIV"
  75. ><A
  76. NAME="AEN6269"
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  78. ><H2
  79. >Name</H2
  80. >SDL_LoadWAV&nbsp;--&nbsp;Load a WAVE file</DIV
  81. ><DIV
  82. CLASS="REFSYNOPSISDIV"
  83. ><A
  84. NAME="AEN6272"
  85. ></A
  86. ><H2
  87. >Synopsis</H2
  88. ><DIV
  89. CLASS="FUNCSYNOPSIS"
  90. ><A
  91. NAME="AEN6273"
  92. ></A
  93. ><P
  94. ></P
  95. ><PRE
  96. CLASS="FUNCSYNOPSISINFO"
  97. >#include "SDL.h"</PRE
  98. ><P
  99. ><CODE
  100. ><CODE
  101. CLASS="FUNCDEF"
  102. >SDL_AudioSpec *<B
  103. CLASS="FSFUNC"
  104. >SDL_LoadWAV</B
  105. ></CODE
  106. >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
  107. ></P
  108. ><P
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  112. ><DIV
  113. CLASS="REFSECT1"
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  115. NAME="AEN6279"
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  117. ><H2
  118. >Description</H2
  119. ><P
  120. ><TT
  121. CLASS="FUNCTION"
  122. >SDL_LoadWAV</TT
  123. >
  124. This function loads a WAVE <TT
  125. CLASS="PARAMETER"
  126. ><I
  127. >file</I
  128. ></TT
  129. > into memory.</P
  130. ><P
  131. >If this function succeeds, it returns the given
  132. <A
  133. HREF="sdlaudiospec.html"
  134. ><TT
  135. CLASS="FUNCTION"
  136. >SDL_AudioSpec</TT
  137. ></A
  138. >,
  139. filled with the audio data format of the wave data, and sets
  140. <TT
  141. CLASS="PARAMETER"
  142. ><I
  143. >audio_buf</I
  144. ></TT
  145. > to a <TT
  146. CLASS="FUNCTION"
  147. >malloc</TT
  148. >'d
  149. buffer containing the audio data, and sets <TT
  150. CLASS="PARAMETER"
  151. ><I
  152. >audio_len</I
  153. ></TT
  154. >
  155. to the length of that audio buffer, in bytes.  You need to free the audio
  156. buffer with <A
  157. HREF="sdlfreewav.html"
  158. ><TT
  159. CLASS="FUNCTION"
  160. >SDL_FreeWAV</TT
  161. ></A
  162. > when you are
  163. done with it.</P
  164. ><P
  165. >This function returns <TT
  166. CLASS="LITERAL"
  167. >NULL</TT
  168. > and sets the SDL
  169. error message if the wave file cannot be opened, uses an unknown data format,
  170. or is corrupt.  Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
  171. ></DIV
  172. ><DIV
  173. CLASS="REFSECT1"
  174. ><A
  175. NAME="AEN6294"
  176. ></A
  177. ><H2
  178. >Example</H2
  179. ><PRE
  180. CLASS="PROGRAMLISTING"
  181. >SDL_AudioSpec wav_spec;
  182. Uint32 wav_length;
  183. Uint8 *wav_buffer;
  184.  
  185. /* Load the WAV */
  186. if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buffer, &#38;wav_length) == NULL ){
  187.   fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  188.   exit(-1);
  189. }
  190. .
  191. .
  192. .
  193. /* Do stuff with the WAV */
  194. .
  195. .
  196. /* Free It */
  197. SDL_FreeWAV(wav_buffer);</PRE
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  199. ><DIV
  200. CLASS="REFSECT1"
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  202. NAME="AEN6297"
  203. ></A
  204. ><H2
  205. >See Also</H2
  206. ><P
  207. ><A
  208. HREF="sdlaudiospec.html"
  209. ><SPAN
  210. CLASS="STRUCTNAME"
  211. >SDL_AudioSpec</SPAN
  212. ></A
  213. >,
  214. <A
  215. HREF="sdlopenaudio.html"
  216. ><TT
  217. CLASS="FUNCTION"
  218. >SDL_OpenAudio</TT
  219. ></A
  220. >,
  221. <A
  222. HREF="sdlfreewav.html"
  223. ><TT
  224. CLASS="FUNCTION"
  225. >SDL_FreeWAV</TT
  226. ></A
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