Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | RSS feed

  1. /*
  2.  * mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. /**
  26.  * \file t_context.h
  27.  * \brief TnL module datatypes and definitions.
  28.  * \author Keith Whitwell
  29.  */
  30.  
  31.  
  32. /**
  33.  * \mainpage The TNL-module
  34.  *
  35.  * TNL stands for "transform and lighting", i.e. this module implements
  36.  * a pipeline that receives as input a buffer of vertices and does all
  37.  * necessary transformations (rotations, clipping, vertex shader etc.)
  38.  * and passes then the output to the rasterizer.
  39.  *
  40.  * The tnl_pipeline contains the array of all stages, which should be
  41.  * applied. Each stage is a black-box, which is described by an
  42.  * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
  43.  * stages to the vertex_buffer TNLcontext::vb, where the vertex data
  44.  * is stored. The last stage in the pipeline is the rasterizer.
  45.  *
  46.  */
  47.  
  48.  
  49. #ifndef _T_CONTEXT_H
  50. #define _T_CONTEXT_H
  51.  
  52. #include "main/glheader.h"
  53. #include "main/imports.h"
  54. #include "main/mtypes.h"
  55.  
  56. #include "math/m_vector.h"
  57.  
  58. #include "vbo/vbo.h"
  59.  
  60. #define MAX_PIPELINE_STAGES     30
  61.  
  62. /*
  63.  * Note: The first attributes match the VERT_ATTRIB_* definitions
  64.  * in mtypes.h.  However, the tnl module has additional attributes
  65.  * for materials, color indexes, edge flags, etc.
  66.  */
  67. /* Although it's nice to use these as bit indexes in a DWORD flag, we
  68.  * could manage without if necessary.  Another limit currently is the
  69.  * number of bits allocated for these numbers in places like vertex
  70.  * program instruction formats and register layouts.
  71.  */
  72. /* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
  73.  * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
  74.  * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
  75.  * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
  76.  * attribs want (16).
  77.  */
  78. enum {
  79.         _TNL_ATTRIB_POS = 0,
  80.         _TNL_ATTRIB_WEIGHT = 1,
  81.         _TNL_ATTRIB_NORMAL = 2,
  82.         _TNL_ATTRIB_COLOR0 = 3,
  83.         _TNL_ATTRIB_COLOR1 = 4,
  84.         _TNL_ATTRIB_FOG = 5,
  85.         _TNL_ATTRIB_COLOR_INDEX = 6,
  86.         _TNL_ATTRIB_EDGEFLAG = 7,
  87.         _TNL_ATTRIB_TEX0 = 8,
  88.         _TNL_ATTRIB_TEX1 = 9,
  89.         _TNL_ATTRIB_TEX2 = 10,
  90.         _TNL_ATTRIB_TEX3 = 11,
  91.         _TNL_ATTRIB_TEX4 = 12,
  92.         _TNL_ATTRIB_TEX5 = 13,
  93.         _TNL_ATTRIB_TEX6 = 14,
  94.         _TNL_ATTRIB_TEX7 = 15,
  95.  
  96.         _TNL_ATTRIB_GENERIC0 = 17, /* doesn't really exist! */
  97.         _TNL_ATTRIB_GENERIC1 = 18,
  98.         _TNL_ATTRIB_GENERIC2 = 19,
  99.         _TNL_ATTRIB_GENERIC3 = 20,
  100.         _TNL_ATTRIB_GENERIC4 = 21,
  101.         _TNL_ATTRIB_GENERIC5 = 22,
  102.         _TNL_ATTRIB_GENERIC6 = 23,
  103.         _TNL_ATTRIB_GENERIC7 = 24,
  104.         _TNL_ATTRIB_GENERIC8 = 25,
  105.         _TNL_ATTRIB_GENERIC9 = 26,
  106.         _TNL_ATTRIB_GENERIC10 = 27,
  107.         _TNL_ATTRIB_GENERIC11 = 28,
  108.         _TNL_ATTRIB_GENERIC12 = 29,
  109.         _TNL_ATTRIB_GENERIC13 = 30,
  110.         _TNL_ATTRIB_GENERIC14 = 31,
  111.         _TNL_ATTRIB_GENERIC15 = 32,
  112.  
  113.         /* These alias with the generics, but they are not active
  114.          * concurrently, so it's not a problem.  The TNL module
  115.          * doesn't have to do anything about this as this is how they
  116.          * are passed into the _draw_prims callback.
  117.          *
  118.          * When we generate fixed-function replacement programs (in
  119.          * t_vp_build.c currently), they refer to the appropriate
  120.          * generic attribute in order to pick up per-vertex material
  121.          * data.
  122.          */
  123.         _TNL_ATTRIB_MAT_FRONT_AMBIENT = 17,
  124.         _TNL_ATTRIB_MAT_BACK_AMBIENT = 18,
  125.         _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 19,
  126.         _TNL_ATTRIB_MAT_BACK_DIFFUSE = 20,
  127.         _TNL_ATTRIB_MAT_FRONT_SPECULAR = 21,
  128.         _TNL_ATTRIB_MAT_BACK_SPECULAR = 22,
  129.         _TNL_ATTRIB_MAT_FRONT_EMISSION = 23,
  130.         _TNL_ATTRIB_MAT_BACK_EMISSION = 24,
  131.         _TNL_ATTRIB_MAT_FRONT_SHININESS = 25,
  132.         _TNL_ATTRIB_MAT_BACK_SHININESS = 26,
  133.         _TNL_ATTRIB_MAT_FRONT_INDEXES = 27,
  134.         _TNL_ATTRIB_MAT_BACK_INDEXES = 28,
  135.  
  136.         /* This is really a VARYING_SLOT, not an attrib.  Need to fix
  137.          * tnl to understand the difference.
  138.          */
  139.         _TNL_ATTRIB_POINTSIZE = 16,
  140.  
  141.         _TNL_ATTRIB_MAX = 33
  142. } ;
  143.  
  144. #define _TNL_ATTRIB_TEX(u)       (_TNL_ATTRIB_TEX0 + (u))
  145. #define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
  146.  
  147. /* special index used for handing invalid glVertexAttribute() indices */
  148. #define _TNL_ATTRIB_ERROR    (_TNL_ATTRIB_GENERIC15 + 1)
  149.  
  150. /**
  151.  * Handy attribute ranges:
  152.  */
  153. #define _TNL_FIRST_PROG      _TNL_ATTRIB_WEIGHT
  154. #define _TNL_LAST_PROG       _TNL_ATTRIB_TEX7
  155.  
  156. #define _TNL_FIRST_TEX       _TNL_ATTRIB_TEX0
  157. #define _TNL_LAST_TEX        _TNL_ATTRIB_TEX7
  158.  
  159. #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
  160. #define _TNL_LAST_GENERIC  _TNL_ATTRIB_GENERIC15
  161.  
  162. #define _TNL_FIRST_MAT       _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
  163. #define _TNL_LAST_MAT        _TNL_ATTRIB_MAT_BACK_INDEXES  /* GENERIC11 */
  164.  
  165. /* Number of available texture attributes */
  166. #define _TNL_NUM_TEX 8
  167.  
  168. /* Number of available generic attributes */
  169. #define _TNL_NUM_GENERIC 16
  170.  
  171. /* Number of attributes used for evaluators */
  172. #define _TNL_NUM_EVAL 16
  173.  
  174.  
  175. #define PRIM_BEGIN     0x10
  176. #define PRIM_END       0x20
  177. #define PRIM_MODE_MASK 0x0f
  178.  
  179. static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
  180. {
  181.    GLuint flag;
  182.    flag = prim->mode;
  183.    if (prim->begin) flag |= PRIM_BEGIN;
  184.    if (prim->end) flag |= PRIM_END;
  185.    return flag;
  186. }
  187.  
  188.  
  189.  
  190.  
  191. /**
  192.  * Contains the current state of a running pipeline.
  193.  */
  194. struct vertex_buffer
  195. {
  196.    GLuint Size;  /**< Max vertices per vertex buffer, constant */
  197.  
  198.    /* Constant over the pipeline.
  199.     */
  200.    GLuint Count;  /**< Number of vertices currently in buffer */
  201.  
  202.    /* Pointers to current data.  Most of the data is in AttribPtr -- all of
  203.     * it that is one of VERT_ATTRIB_X.  For things only produced by TNL,
  204.     * such as backface color or eye-space coordinates, they are stored
  205.     * here.
  206.     */
  207.    GLuint      *Elts;                          
  208.    GLvector4f  *EyePtr;                         /* _TNL_BIT_POS */
  209.    GLvector4f  *ClipPtr;                        /* _TNL_BIT_POS */
  210.    GLvector4f  *NdcPtr;                         /* _TNL_BIT_POS */
  211.    GLubyte     ClipOrMask;                      /* _TNL_BIT_POS */
  212.    GLubyte     ClipAndMask;                     /* _TNL_BIT_POS */
  213.    GLubyte     *ClipMask;                       /* _TNL_BIT_POS */
  214.    GLfloat     *NormalLengthPtr;                /* _TNL_BIT_NORMAL */
  215.    GLboolean   *EdgeFlag;                       /* _TNL_BIT_EDGEFLAG */
  216.    GLvector4f  *BackfaceIndexPtr;
  217.    GLvector4f  *BackfaceColorPtr;
  218.    GLvector4f  *BackfaceSecondaryColorPtr;
  219.  
  220.    const struct _mesa_prim  *Primitive;              
  221.    GLuint      PrimitiveCount;       
  222.  
  223.    /* Inputs to the vertex program stage */
  224.    GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];
  225. };
  226.  
  227.  
  228. /**
  229.  * Describes an individual operation on the pipeline.
  230.  */
  231. struct tnl_pipeline_stage
  232. {
  233.    const char *name;
  234.  
  235.    /* Private data for the pipeline stage:
  236.     */
  237.    void *privatePtr;
  238.  
  239.    /* Allocate private data
  240.     */
  241.    GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
  242.  
  243.    /* Free private data.
  244.     */
  245.    void (*destroy)( struct tnl_pipeline_stage * );
  246.  
  247.    /* Called on any statechange or input array size change or
  248.     * input array change to/from zero stride.
  249.     */
  250.    void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
  251.  
  252.    /* Called from _tnl_run_pipeline().  The stage.changed_inputs value
  253.     * encodes all inputs to thee struct which have changed.  If
  254.     * non-zero, recompute all affected outputs of the stage, otherwise
  255.     * execute any 'sideeffects' of the stage.
  256.     *
  257.     * Return value: GL_TRUE - keep going
  258.     *               GL_FALSE - finished pipeline
  259.     */
  260.    GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
  261. };
  262.  
  263.  
  264.  
  265. /** Contains the array of all pipeline stages.
  266.  * The default values are defined at the end of t_pipeline.c
  267.  */
  268. struct tnl_pipeline {
  269.    
  270.    GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
  271.    GLuint last_attrib_size[_TNL_ATTRIB_MAX];
  272.    GLuint input_changes;
  273.    GLuint new_state;
  274.  
  275.    struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
  276.    GLuint nr_stages;
  277. };
  278.  
  279. struct tnl_clipspace;
  280. struct tnl_clipspace_attr;
  281.  
  282. typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
  283.                                   GLfloat *out,
  284.                                   const GLubyte *v );
  285.  
  286. typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
  287.                                  GLubyte *v,
  288.                                  const GLfloat *in );
  289.  
  290. typedef void (*tnl_emit_func)( struct gl_context *ctx,
  291.                                GLuint count,
  292.                                GLubyte *dest );
  293.  
  294.  
  295. /**
  296.  * Describes how to convert/move a vertex attribute from a vertex array
  297.  * to a vertex structure.
  298.  */
  299. struct tnl_clipspace_attr
  300. {
  301.    GLuint attrib;          /* which vertex attrib (0=position, etc) */
  302.    GLuint format;
  303.    GLuint vertoffset;      /* position of the attrib in the vertex struct */
  304.    GLuint vertattrsize;    /* size of the attribute in bytes */
  305.    GLubyte *inputptr;
  306.    GLuint inputstride;
  307.    GLuint inputsize;
  308.    const tnl_insert_func *insert;
  309.    tnl_insert_func emit;
  310.    tnl_extract_func extract;
  311.    const GLfloat *vp;   /* NDC->Viewport mapping matrix */
  312. };
  313.  
  314.  
  315.  
  316.  
  317. typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
  318. typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
  319. typedef void (*tnl_triangle_func)( struct gl_context *ctx,
  320.                                    GLuint v1, GLuint v2, GLuint v3 );
  321. typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
  322.                                GLuint v3, GLuint v4 );
  323. typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
  324.                                  GLuint flags );
  325. typedef void (*tnl_interp_func)( struct gl_context *ctx,
  326.                                  GLfloat t, GLuint dst, GLuint out, GLuint in,
  327.                                  GLboolean force_boundary );
  328. typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
  329. typedef void (*tnl_setup_func)( struct gl_context *ctx,
  330.                                 GLuint start, GLuint end,
  331.                                 GLuint new_inputs);
  332.  
  333.  
  334. struct tnl_attr_type {
  335.    GLuint format;
  336.    GLuint size;
  337.    GLuint stride;
  338.    GLuint offset;
  339. };
  340.  
  341. struct tnl_clipspace_fastpath {
  342.    GLuint vertex_size;
  343.    GLuint attr_count;
  344.    GLboolean match_strides;
  345.  
  346.    struct tnl_attr_type *attr;
  347.  
  348.    tnl_emit_func func;
  349.    struct tnl_clipspace_fastpath *next;
  350. };
  351.  
  352. /**
  353.  * Used to describe conversion of vertex arrays to vertex structures.
  354.  * I.e. Structure of arrays to arrays of structs.
  355.  */
  356. struct tnl_clipspace
  357. {
  358.    GLboolean need_extras;
  359.    
  360.    GLuint new_inputs;
  361.  
  362.    GLubyte *vertex_buf;
  363.    GLuint vertex_size;
  364.    GLuint max_vertex_size;
  365.  
  366.    struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
  367.    GLuint attr_count;
  368.  
  369.    tnl_emit_func emit;
  370.    tnl_interp_func interp;
  371.    tnl_copy_pv_func copy_pv;
  372.  
  373.    /* Parameters and constants for codegen:
  374.     */
  375.    GLboolean need_viewport;
  376.    GLfloat vp_scale[4];        
  377.    GLfloat vp_xlate[4];
  378.    GLfloat chan_scale[4];
  379.    GLfloat identity[4];
  380.  
  381.    struct tnl_clipspace_fastpath *fastpath;
  382.    
  383.    void (*codegen_emit)( struct gl_context *ctx );
  384. };
  385.  
  386.  
  387. #define SHINE_TABLE_SIZE 256    /**< Material shininess lookup table sizes */
  388.  
  389. /**
  390.  * Material shininess lookup table.
  391.  */
  392. struct tnl_shine_tab
  393. {
  394.    struct tnl_shine_tab *next, *prev;
  395.    GLfloat tab[SHINE_TABLE_SIZE+1];
  396.    GLfloat shininess;
  397.    GLuint refcount;
  398. };
  399.  
  400.  
  401. struct tnl_device_driver
  402. {
  403.    /***
  404.     *** TNL Pipeline
  405.     ***/
  406.  
  407.    void (*RunPipeline)(struct gl_context *ctx);
  408.    /* Replaces PipelineStart/PipelineFinish -- intended to allow
  409.     * drivers to wrap _tnl_run_pipeline() with code to validate state
  410.     * and grab/release hardware locks.  
  411.     */
  412.  
  413.    void (*NotifyMaterialChange)(struct gl_context *ctx);
  414.    /* Alert tnl-aware drivers of changes to material.
  415.     */
  416.  
  417.    /***
  418.     *** Rendering -- These functions called only from t_vb_render.c
  419.     ***/
  420.    struct
  421.    {
  422.       void (*Start)(struct gl_context *ctx);
  423.       void (*Finish)(struct gl_context *ctx);
  424.       /* Called before and after all rendering operations, including DrawPixels,
  425.        * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
  426.        * These are a suitable place for grabbing/releasing hardware locks.
  427.        */
  428.  
  429.       void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
  430.       /* Called between RenderStart() and RenderFinish() to indicate the
  431.        * type of primitive we're about to draw.  Mode will be one of the
  432.        * modes accepted by glBegin().
  433.        */
  434.  
  435.       tnl_interp_func Interp;
  436.       /* The interp function is called by the clipping routines when we need
  437.        * to generate an interpolated vertex.  All pertinant vertex ancilliary
  438.        * data should be computed by interpolating between the 'in' and 'out'
  439.        * vertices.
  440.        */
  441.  
  442.       tnl_copy_pv_func CopyPV;
  443.       /* The copy function is used to make a copy of a vertex.  All pertinant
  444.        * vertex attributes should be copied.
  445.        */
  446.  
  447.       void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
  448.       /* Render a polygon with <n> vertices whose indexes are in the <elts>
  449.        * array.
  450.        */
  451.  
  452.       void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
  453.       /* Render a line between the two vertices given by indexes v0 and v1. */
  454.  
  455.       tnl_points_func           Points; /* must now respect vb->elts */
  456.       tnl_line_func             Line;
  457.       tnl_triangle_func         Triangle;
  458.       tnl_quad_func             Quad;
  459.       /* These functions are called in order to render points, lines,
  460.        * triangles and quads.  These are only called via the T&L module.
  461.        */
  462.  
  463.       tnl_render_func          *PrimTabVerts;
  464.       tnl_render_func          *PrimTabElts;
  465.       /* Render whole unclipped primitives (points, lines, linestrips,
  466.        * lineloops, etc).  The tables are indexed by the GL enum of the
  467.        * primitive to be rendered.  RenderTabVerts is used for non-indexed
  468.        * arrays of vertices.  RenderTabElts is used for indexed arrays of
  469.        * vertices.
  470.        */
  471.  
  472.       void (*ResetLineStipple)( struct gl_context *ctx );
  473.       /* Reset the hardware's line stipple counter.
  474.        */
  475.  
  476.       tnl_setup_func BuildVertices;
  477.       /* This function is called whenever new vertices are required for
  478.        * rendering.  The vertices in question are those n such that start
  479.        * <= n < end.  The new_inputs parameter indicates those fields of
  480.        * the vertex which need to be updated, if only a partial repair of
  481.        * the vertex is required.
  482.        *
  483.        * This function is called only from _tnl_render_stage in tnl/t_render.c.
  484.        */
  485.      
  486.  
  487.       GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
  488.       /* Driver may request additional render passes by returning GL_TRUE
  489.        * when this function is called.  This function will be called
  490.        * after the first pass, and passes will be made until the function
  491.        * returns GL_FALSE.  If no function is registered, only one pass
  492.        * is made.
  493.        *
  494.        * This function will be first invoked with passno == 1.
  495.        */
  496.    } Render;
  497. };
  498.  
  499.  
  500. /**
  501.  * Context state for T&L context.
  502.  */
  503. typedef struct
  504. {
  505.    /* Driver interface.
  506.     */
  507.    struct tnl_device_driver Driver;
  508.  
  509.    /* Pipeline
  510.     */
  511.    struct tnl_pipeline pipeline;
  512.    struct vertex_buffer vb;
  513.  
  514.    /* Clipspace/ndc/window vertex managment:
  515.     */
  516.    struct tnl_clipspace clipspace;
  517.  
  518.    /* Probably need a better configuration mechanism:
  519.     */
  520.    GLboolean NeedNdcCoords;
  521.    GLboolean AllowVertexFog;
  522.    GLboolean AllowPixelFog;
  523.    GLboolean _DoVertexFog;  /* eval fog function at each vertex? */
  524.  
  525.    GLbitfield64 render_inputs_bitset;
  526.  
  527.    GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
  528.  
  529.    /* Temp storage for t_draw.c:
  530.     */
  531.    GLubyte *block[VERT_ATTRIB_MAX];
  532.    GLuint nr_blocks;
  533.  
  534.    GLuint CurInstance;
  535.  
  536.    struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
  537.    struct tnl_shine_tab *_ShineTabList;  /**< MRU list of inactive shine tables */
  538.    /**@}*/
  539. } TNLcontext;
  540.  
  541.  
  542.  
  543. #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
  544.  
  545.  
  546. #define TYPE_IDX(t) ((t) & 0xf)
  547. #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1      /* 0xa + 1 */
  548.  
  549.  
  550. extern void
  551. tnl_clip_prepare(struct gl_context *ctx);
  552.  
  553.  
  554. #endif
  555.