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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "main/imports.h"
  29. #include "main/accum.h"
  30. #include "main/api_exec.h"
  31. #include "main/context.h"
  32. #include "main/samplerobj.h"
  33. #include "main/shaderobj.h"
  34. #include "main/version.h"
  35. #include "main/vtxfmt.h"
  36. #include "program/prog_cache.h"
  37. #include "vbo/vbo.h"
  38. #include "glapi/glapi.h"
  39. #include "st_context.h"
  40. #include "st_debug.h"
  41. #include "st_cb_bitmap.h"
  42. #include "st_cb_blit.h"
  43. #include "st_cb_bufferobjects.h"
  44. #include "st_cb_clear.h"
  45. #include "st_cb_condrender.h"
  46. #include "st_cb_drawpixels.h"
  47. #include "st_cb_rasterpos.h"
  48. #include "st_cb_drawtex.h"
  49. #include "st_cb_eglimage.h"
  50. #include "st_cb_fbo.h"
  51. #include "st_cb_feedback.h"
  52. #include "st_cb_msaa.h"
  53. #include "st_cb_program.h"
  54. #include "st_cb_queryobj.h"
  55. #include "st_cb_readpixels.h"
  56. #include "st_cb_texture.h"
  57. #include "st_cb_xformfb.h"
  58. #include "st_cb_flush.h"
  59. #include "st_cb_syncobj.h"
  60. #include "st_cb_strings.h"
  61. #include "st_cb_texturebarrier.h"
  62. #include "st_cb_viewport.h"
  63. #include "st_atom.h"
  64. #include "st_draw.h"
  65. #include "st_extensions.h"
  66. #include "st_gen_mipmap.h"
  67. #include "st_program.h"
  68. #include "pipe/p_context.h"
  69. #include "util/u_inlines.h"
  70. #include "util/u_upload_mgr.h"
  71. #include "cso_cache/cso_context.h"
  72.  
  73.  
  74. DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
  75.  
  76.  
  77. /**
  78.  * Called via ctx->Driver.UpdateState()
  79.  */
  80. void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
  81. {
  82.    struct st_context *st = st_context(ctx);
  83.  
  84.    /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
  85.    if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
  86.       new_state &= ~_NEW_FRAG_CLAMP;
  87.       st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
  88.    }
  89.  
  90.    /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
  91.    if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
  92.       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
  93.    }
  94.  
  95.    st->dirty.mesa |= new_state;
  96.    st->dirty.st |= ST_NEW_MESA;
  97.  
  98.    /* This is the only core Mesa module we depend upon.
  99.     * No longer use swrast, swsetup, tnl.
  100.     */
  101.    _vbo_InvalidateState(ctx, new_state);
  102. }
  103.  
  104. static struct st_context *
  105. st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
  106.                 const struct st_config_options *options)
  107. {
  108.    struct pipe_screen *screen = pipe->screen;
  109.    uint i;
  110.    struct st_context *st = ST_CALLOC_STRUCT( st_context );
  111.  
  112.    st->options = *options;
  113.  
  114.    ctx->st = st;
  115.  
  116.    st->ctx = ctx;
  117.    st->pipe = pipe;
  118.  
  119.    /* XXX: this is one-off, per-screen init: */
  120.    st_debug_init();
  121.  
  122.    /* state tracker needs the VBO module */
  123.    _vbo_CreateContext(ctx);
  124.  
  125.    st->dirty.mesa = ~0;
  126.    st->dirty.st = ~0;
  127.  
  128.    st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
  129.  
  130.    if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
  131.       st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
  132.                                               PIPE_BIND_INDEX_BUFFER);
  133.    }
  134.  
  135.    if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
  136.       unsigned alignment =
  137.          screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
  138.  
  139.       st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
  140.                                               PIPE_BIND_CONSTANT_BUFFER);
  141.    }
  142.  
  143.    st->cso_context = cso_create_context(pipe);
  144.  
  145.    st_init_atoms( st );
  146.    st_init_bitmap(st);
  147.    st_init_clear(st);
  148.    st_init_draw( st );
  149.    st_init_generate_mipmap(st);
  150.  
  151.    if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
  152.       st->internal_target = PIPE_TEXTURE_2D;
  153.    else
  154.       st->internal_target = PIPE_TEXTURE_RECT;
  155.  
  156.    /* Vertex element objects used for drawing rectangles for glBitmap,
  157.     * glDrawPixels, glClear, etc.
  158.     */
  159.    for (i = 0; i < Elements(st->velems_util_draw); i++) {
  160.       memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
  161.       st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
  162.       st->velems_util_draw[i].instance_divisor = 0;
  163.       st->velems_util_draw[i].vertex_buffer_index =
  164.             cso_get_aux_vertex_buffer_slot(st->cso_context);
  165.       st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
  166.    }
  167.  
  168.    /* we want all vertex data to be placed in buffer objects */
  169.    vbo_use_buffer_objects(ctx);
  170.  
  171.  
  172.    /* make sure that no VBOs are left mapped when we're drawing. */
  173.    vbo_always_unmap_buffers(ctx);
  174.  
  175.    /* Need these flags:
  176.     */
  177.    st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
  178.  
  179.    st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
  180.  
  181.    st->pixel_xfer.cache = _mesa_new_program_cache();
  182.  
  183.    st->has_stencil_export =
  184.       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
  185.    st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
  186.    st->prefer_blit_based_texture_transfer = screen->get_param(screen,
  187.                               PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
  188.  
  189.    st->needs_texcoord_semantic =
  190.       screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
  191.    st->apply_texture_swizzle_to_border_color =
  192.       !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
  193.          (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
  194.           PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
  195.  
  196.    /* GL limits and extensions */
  197.    st_init_limits(st);
  198.    st_init_extensions(st);
  199.  
  200.    _mesa_compute_version(ctx);
  201.  
  202.    _mesa_initialize_dispatch_tables(ctx);
  203.    _mesa_initialize_vbo_vtxfmt(ctx);
  204.  
  205.    return st;
  206. }
  207.  
  208. static void st_init_driver_flags(struct gl_driver_flags *f)
  209. {
  210.    f->NewArray = ST_NEW_VERTEX_ARRAYS;
  211.    f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
  212.    f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
  213. }
  214.  
  215. struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
  216.                                      const struct gl_config *visual,
  217.                                      struct st_context *share,
  218.                                      const struct st_config_options *options)
  219. {
  220.    struct gl_context *ctx;
  221.    struct gl_context *shareCtx = share ? share->ctx : NULL;
  222.    struct dd_function_table funcs;
  223.  
  224.    memset(&funcs, 0, sizeof(funcs));
  225.    st_init_driver_functions(&funcs);
  226.  
  227.    ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
  228.    if (!ctx) {
  229.       return NULL;
  230.    }
  231.  
  232.    st_init_driver_flags(&ctx->DriverFlags);
  233.  
  234.    /* XXX: need a capability bit in gallium to query if the pipe
  235.     * driver prefers DP4 or MUL/MAD for vertex transformation.
  236.     */
  237.    if (debug_get_option_mesa_mvp_dp4())
  238.       ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE;
  239.  
  240.    return st_create_context_priv(ctx, pipe, options);
  241. }
  242.  
  243.  
  244. static void st_destroy_context_priv( struct st_context *st )
  245. {
  246.    uint shader, i;
  247.  
  248.    st_destroy_atoms( st );
  249.    st_destroy_draw( st );
  250.    st_destroy_generate_mipmap(st);
  251.    st_destroy_clear(st);
  252.    st_destroy_bitmap(st);
  253.    st_destroy_drawpix(st);
  254.    st_destroy_drawtex(st);
  255.  
  256.    for (shader = 0; shader < Elements(st->state.sampler_views); shader++) {
  257.       for (i = 0; i < Elements(st->state.sampler_views[0]); i++) {
  258.          pipe_sampler_view_release(st->pipe,
  259.                                    &st->state.sampler_views[shader][i]);
  260.       }
  261.    }
  262.  
  263.    if (st->default_texture) {
  264.       st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
  265.       st->default_texture = NULL;
  266.    }
  267.  
  268.    u_upload_destroy(st->uploader);
  269.    if (st->indexbuf_uploader) {
  270.       u_upload_destroy(st->indexbuf_uploader);
  271.    }
  272.    if (st->constbuf_uploader) {
  273.       u_upload_destroy(st->constbuf_uploader);
  274.    }
  275.    free( st );
  276. }
  277.  
  278.  
  279. void st_destroy_context( struct st_context *st )
  280. {
  281.    struct pipe_context *pipe = st->pipe;
  282.    struct cso_context *cso = st->cso_context;
  283.    struct gl_context *ctx = st->ctx;
  284.    GLuint i;
  285.  
  286.    /* need to unbind and destroy CSO objects before anything else */
  287.    cso_release_all(st->cso_context);
  288.  
  289.    st_reference_fragprog(st, &st->fp, NULL);
  290.    st_reference_vertprog(st, &st->vp, NULL);
  291.  
  292.    /* release framebuffer surfaces */
  293.    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
  294.       pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
  295.    }
  296.    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
  297.  
  298.    pipe->set_index_buffer(pipe, NULL);
  299.  
  300.    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
  301.       pipe->set_constant_buffer(pipe, i, 0, NULL);
  302.    }
  303.  
  304.    _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
  305.  
  306.    _vbo_DestroyContext(st->ctx);
  307.  
  308.    st_destroy_program_variants(st);
  309.  
  310.    _mesa_free_context_data(ctx);
  311.  
  312.    /* This will free the st_context too, so 'st' must not be accessed
  313.     * afterwards. */
  314.    st_destroy_context_priv(st);
  315.    st = NULL;
  316.  
  317.    cso_destroy_context(cso);
  318.  
  319.    pipe->destroy( pipe );
  320.  
  321.    free(ctx);
  322. }
  323.  
  324.  
  325. void st_init_driver_functions(struct dd_function_table *functions)
  326. {
  327.    _mesa_init_shader_object_functions(functions);
  328.    _mesa_init_sampler_object_functions(functions);
  329.  
  330.    functions->Accum = _mesa_accum;
  331.  
  332.    st_init_blit_functions(functions);
  333.    st_init_bufferobject_functions(functions);
  334.    st_init_clear_functions(functions);
  335.    st_init_bitmap_functions(functions);
  336.    st_init_drawpixels_functions(functions);
  337.    st_init_rasterpos_functions(functions);
  338.  
  339.    st_init_drawtex_functions(functions);
  340.  
  341.    st_init_eglimage_functions(functions);
  342.  
  343.    st_init_fbo_functions(functions);
  344.    st_init_feedback_functions(functions);
  345.    st_init_msaa_functions(functions);
  346.    st_init_program_functions(functions);
  347.    st_init_query_functions(functions);
  348.    st_init_cond_render_functions(functions);
  349.    st_init_readpixels_functions(functions);
  350.    st_init_texture_functions(functions);
  351.    st_init_texture_barrier_functions(functions);
  352.    st_init_flush_functions(functions);
  353.    st_init_string_functions(functions);
  354.    st_init_viewport_functions(functions);
  355.  
  356.    st_init_xformfb_functions(functions);
  357.    st_init_syncobj_functions(functions);
  358.  
  359.    functions->UpdateState = st_invalidate_state;
  360. }
  361.