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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * GL_SELECT and GL_FEEDBACK render modes.
  30.  * Basically, we use a private instance of the 'draw' module for doing
  31.  * selection/feedback.  It would be nice to use the transform_feedback
  32.  * hardware feature, but it's defined as happening pre-clip and we want
  33.  * post-clipped primitives.  Also, there's concerns about the efficiency
  34.  * of using the hardware for this anyway.
  35.  *
  36.  * Authors:
  37.  *   Brian Paul
  38.  */
  39.  
  40. #include "main/imports.h"
  41. #include "main/context.h"
  42. #include "main/feedback.h"
  43.  
  44. #include "vbo/vbo.h"
  45.  
  46. #include "st_context.h"
  47. #include "st_draw.h"
  48. #include "st_cb_feedback.h"
  49.  
  50. #include "pipe/p_context.h"
  51. #include "pipe/p_defines.h"
  52.  
  53. #include "draw/draw_context.h"
  54. #include "draw/draw_pipe.h"
  55.  
  56.  
  57. /**
  58.  * This is actually used for both feedback and selection.
  59.  */
  60. struct feedback_stage
  61. {
  62.    struct draw_stage stage;   /**< Base class */
  63.    struct gl_context *ctx;            /**< Rendering context */
  64.    GLboolean reset_stipple_counter;
  65. };
  66.  
  67.  
  68. /**********************************************************************
  69.  * GL Feedback functions
  70.  **********************************************************************/
  71.  
  72. static INLINE struct feedback_stage *
  73. feedback_stage( struct draw_stage *stage )
  74. {
  75.    return (struct feedback_stage *)stage;
  76. }
  77.  
  78.  
  79. static void
  80. feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
  81.                 const struct vertex_header *v)
  82. {
  83.    const struct st_context *st = st_context(ctx);
  84.    GLfloat win[4];
  85.    const GLfloat *color, *texcoord;
  86.    GLuint slot;
  87.  
  88.    /* Recall that Y=0=Top of window for Gallium wincoords */
  89.    win[0] = v->data[0][0];
  90.    win[1] = ctx->DrawBuffer->Height - v->data[0][1];
  91.    win[2] = v->data[0][2];
  92.    win[3] = 1.0F / v->data[0][3];
  93.  
  94.    /* XXX
  95.     * When we compute vertex layout, save info about position of the
  96.     * color and texcoord attribs to use here.
  97.     */
  98.  
  99.    slot = st->vertex_result_to_slot[VARYING_SLOT_COL0];
  100.    if (slot != ~0U)
  101.       color = v->data[slot];
  102.    else
  103.       color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
  104.  
  105.    slot = st->vertex_result_to_slot[VARYING_SLOT_TEX0];
  106.    if (slot != ~0U)
  107.       texcoord = v->data[slot];
  108.    else
  109.       texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
  110.  
  111.    _mesa_feedback_vertex(ctx, win, color, texcoord);
  112. }
  113.  
  114.  
  115. static void
  116. feedback_tri( struct draw_stage *stage, struct prim_header *prim )
  117. {
  118.    struct feedback_stage *fs = feedback_stage(stage);
  119.    struct draw_context *draw = stage->draw;
  120.    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
  121.    _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
  122.    feedback_vertex(fs->ctx, draw, prim->v[0]);
  123.    feedback_vertex(fs->ctx, draw, prim->v[1]);
  124.    feedback_vertex(fs->ctx, draw, prim->v[2]);
  125. }
  126.  
  127.  
  128. static void
  129. feedback_line( struct draw_stage *stage, struct prim_header *prim )
  130. {
  131.    struct feedback_stage *fs = feedback_stage(stage);
  132.    struct draw_context *draw = stage->draw;
  133.    if (fs->reset_stipple_counter) {
  134.       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
  135.       fs->reset_stipple_counter = GL_FALSE;
  136.    }
  137.    else {
  138.       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
  139.    }
  140.    feedback_vertex(fs->ctx, draw, prim->v[0]);
  141.    feedback_vertex(fs->ctx, draw, prim->v[1]);
  142. }
  143.  
  144.  
  145. static void
  146. feedback_point( struct draw_stage *stage, struct prim_header *prim )
  147. {
  148.    struct feedback_stage *fs = feedback_stage(stage);
  149.    struct draw_context *draw = stage->draw;
  150.    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
  151.    feedback_vertex(fs->ctx, draw, prim->v[0]);
  152. }
  153.  
  154.  
  155. static void
  156. feedback_flush( struct draw_stage *stage, unsigned flags )
  157. {
  158.    /* no-op */
  159. }
  160.  
  161.  
  162. static void
  163. feedback_reset_stipple_counter( struct draw_stage *stage )
  164. {
  165.    struct feedback_stage *fs = feedback_stage(stage);
  166.    fs->reset_stipple_counter = GL_TRUE;
  167. }
  168.  
  169.  
  170. static void
  171. feedback_destroy( struct draw_stage *stage )
  172. {
  173.    /* no-op */
  174. }
  175.  
  176. /**
  177.  * Create GL feedback drawing stage.
  178.  */
  179. static struct draw_stage *
  180. draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
  181. {
  182.    struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
  183.  
  184.    fs->stage.draw = draw;
  185.    fs->stage.next = NULL;
  186.    fs->stage.point = feedback_point;
  187.    fs->stage.line = feedback_line;
  188.    fs->stage.tri = feedback_tri;
  189.    fs->stage.flush = feedback_flush;
  190.    fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
  191.    fs->stage.destroy = feedback_destroy;
  192.    fs->ctx = ctx;
  193.  
  194.    return &fs->stage;
  195. }
  196.  
  197.  
  198.  
  199. /**********************************************************************
  200.  * GL Selection functions
  201.  **********************************************************************/
  202.  
  203. static void
  204. select_tri( struct draw_stage *stage, struct prim_header *prim )
  205. {
  206.    struct feedback_stage *fs = feedback_stage(stage);
  207.    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
  208.    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
  209.    _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
  210. }
  211.  
  212. static void
  213. select_line( struct draw_stage *stage, struct prim_header *prim )
  214. {
  215.    struct feedback_stage *fs = feedback_stage(stage);
  216.    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
  217.    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
  218. }
  219.  
  220.  
  221. static void
  222. select_point( struct draw_stage *stage, struct prim_header *prim )
  223. {
  224.    struct feedback_stage *fs = feedback_stage(stage);
  225.    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
  226. }
  227.  
  228.  
  229. static void
  230. select_flush( struct draw_stage *stage, unsigned flags )
  231. {
  232.    /* no-op */
  233. }
  234.  
  235.  
  236. static void
  237. select_reset_stipple_counter( struct draw_stage *stage )
  238. {
  239.    /* no-op */
  240. }
  241.  
  242. static void
  243. select_destroy( struct draw_stage *stage )
  244. {
  245.    /* no-op */
  246. }
  247.  
  248.  
  249. /**
  250.  * Create GL selection mode drawing stage.
  251.  */
  252. static struct draw_stage *
  253. draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
  254. {
  255.    struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
  256.  
  257.    fs->stage.draw = draw;
  258.    fs->stage.next = NULL;
  259.    fs->stage.point = select_point;
  260.    fs->stage.line = select_line;
  261.    fs->stage.tri = select_tri;
  262.    fs->stage.flush = select_flush;
  263.    fs->stage.reset_stipple_counter = select_reset_stipple_counter;
  264.    fs->stage.destroy = select_destroy;
  265.    fs->ctx = ctx;
  266.  
  267.    return &fs->stage;
  268. }
  269.  
  270.  
  271. static void
  272. st_RenderMode(struct gl_context *ctx, GLenum newMode )
  273. {
  274.    struct st_context *st = st_context(ctx);
  275.    struct draw_context *draw = st->draw;
  276.  
  277.    if (newMode == GL_RENDER) {
  278.       /* restore normal VBO draw function */
  279.       vbo_set_draw_func(ctx, st_draw_vbo);
  280.    }
  281.    else if (newMode == GL_SELECT) {
  282.       if (!st->selection_stage)
  283.          st->selection_stage = draw_glselect_stage(ctx, draw);
  284.       draw_set_rasterize_stage(draw, st->selection_stage);
  285.       /* Plug in new vbo draw function */
  286.       vbo_set_draw_func(ctx, st_feedback_draw_vbo);
  287.    }
  288.    else {
  289.       if (!st->feedback_stage)
  290.          st->feedback_stage = draw_glfeedback_stage(ctx, draw);
  291.       draw_set_rasterize_stage(draw, st->feedback_stage);
  292.       /* Plug in new vbo draw function */
  293.       vbo_set_draw_func(ctx, st_feedback_draw_vbo);
  294.       /* need to generate/use a vertex program that emits pos/color/tex */
  295.       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
  296.    }
  297. }
  298.  
  299.  
  300.  
  301. void st_init_feedback_functions(struct dd_function_table *functions)
  302. {
  303.    functions->RenderMode = st_RenderMode;
  304. }
  305.