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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  5.  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice shall be included
  15.  * in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  21.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  22.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  23.  * OTHER DEALINGS IN THE SOFTWARE.
  24.  */
  25.  
  26.  
  27. #ifndef LIGHT_H
  28. #define LIGHT_H
  29.  
  30.  
  31. #include "glheader.h"
  32.  
  33. struct gl_context;
  34. struct gl_light;
  35. struct gl_material;
  36.  
  37. extern void GLAPIENTRY
  38. _mesa_ShadeModel( GLenum mode );
  39.  
  40. extern void GLAPIENTRY
  41. _mesa_ProvokingVertex(GLenum mode);
  42.  
  43.  
  44. extern void GLAPIENTRY
  45. _mesa_ColorMaterial( GLenum face, GLenum mode );
  46.  
  47. extern void GLAPIENTRY
  48. _mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
  49.  
  50. extern void GLAPIENTRY
  51. _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
  52.  
  53. extern void GLAPIENTRY
  54. _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
  55.  
  56. extern void GLAPIENTRY
  57. _mesa_Lighti( GLenum light, GLenum pname, GLint param );
  58.  
  59. extern void GLAPIENTRY
  60. _mesa_LightModelf( GLenum pname, GLfloat param );
  61.  
  62. extern void GLAPIENTRY
  63. _mesa_LightModelfv( GLenum pname, const GLfloat *params );
  64.  
  65. extern void GLAPIENTRY
  66. _mesa_LightModeli( GLenum pname, GLint param );
  67.  
  68. extern void GLAPIENTRY
  69. _mesa_LightModeliv( GLenum pname, const GLint *params );
  70.  
  71. extern void GLAPIENTRY
  72. _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
  73.  
  74. extern void GLAPIENTRY
  75. _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
  76.  
  77. extern void GLAPIENTRY
  78. _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
  79.  
  80. extern void GLAPIENTRY
  81. _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
  82.  
  83.  
  84. extern void
  85. _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *params);
  86.  
  87.  
  88. extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
  89.                                       GLenum face, GLenum pname,
  90.                                       GLuint legal,
  91.                                       const char * );
  92.  
  93. extern void _mesa_update_lighting( struct gl_context *ctx );
  94.  
  95. extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state );
  96.  
  97. extern void _mesa_update_material( struct gl_context *ctx,
  98.                                    GLuint bitmask );
  99.  
  100. extern void _mesa_update_color_material( struct gl_context *ctx,
  101.                                          const GLfloat rgba[4] );
  102.  
  103. extern void _mesa_init_lighting( struct gl_context *ctx );
  104.  
  105. extern void _mesa_free_lighting_data( struct gl_context *ctx );
  106.  
  107. extern void _mesa_allow_light_in_model( struct gl_context *ctx, GLboolean flag );
  108.  
  109. #endif
  110.