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  1. /**
  2.  * \file hash.c
  3.  * Generic hash table.
  4.  *
  5.  * Used for display lists, texture objects, vertex/fragment programs,
  6.  * buffer objects, etc.  The hash functions are thread-safe.
  7.  *
  8.  * \note key=0 is illegal.
  9.  *
  10.  * \author Brian Paul
  11.  */
  12.  
  13. /*
  14.  * Mesa 3-D graphics library
  15.  *
  16.  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  17.  *
  18.  * Permission is hereby granted, free of charge, to any person obtaining a
  19.  * copy of this software and associated documentation files (the "Software"),
  20.  * to deal in the Software without restriction, including without limitation
  21.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  22.  * and/or sell copies of the Software, and to permit persons to whom the
  23.  * Software is furnished to do so, subject to the following conditions:
  24.  *
  25.  * The above copyright notice and this permission notice shall be included
  26.  * in all copies or substantial portions of the Software.
  27.  *
  28.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  29.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  30.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  31.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  32.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  33.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  34.  * OTHER DEALINGS IN THE SOFTWARE.
  35.  */
  36.  
  37. #include "glheader.h"
  38. #include "imports.h"
  39. #include "glapi/glthread.h"
  40. #include "hash.h"
  41. #include "hash_table.h"
  42.  
  43. /**
  44.  * Magic GLuint object name that gets stored outside of the struct hash_table.
  45.  *
  46.  * The hash table needs a particular pointer to be the marker for a key that
  47.  * was deleted from the table, along with NULL for the "never allocated in the
  48.  * table" marker.  Legacy GL allows any GLuint to be used as a GL object name,
  49.  * and we use a 1:1 mapping from GLuints to key pointers, so we need to be
  50.  * able to track a GLuint that happens to match the deleted key outside of
  51.  * struct hash_table.  We tell the hash table to use "1" as the deleted key
  52.  * value, so that we test the deleted-key-in-the-table path as best we can.
  53.  */
  54. #define DELETED_KEY_VALUE 1
  55.  
  56. /**
  57.  * The hash table data structure.  
  58.  */
  59. struct _mesa_HashTable {
  60.    struct hash_table *ht;
  61.    GLuint MaxKey;                        /**< highest key inserted so far */
  62.    _glthread_Mutex Mutex;                /**< mutual exclusion lock */
  63.    _glthread_Mutex WalkMutex;            /**< for _mesa_HashWalk() */
  64.    GLboolean InDeleteAll;                /**< Debug check */
  65.    /** Value that would be in the table for DELETED_KEY_VALUE. */
  66.    void *deleted_key_data;
  67. };
  68.  
  69. /** @{
  70.  * Mapping from our use of GLuint as both the key and the hash value to the
  71.  * hash_table.h API
  72.  *
  73.  * There exist many integer hash functions, designed to avoid collisions when
  74.  * the integers are spread across key space with some patterns.  In GL, the
  75.  * pattern (in the case of glGen*()ed object IDs) is that the keys are unique
  76.  * contiguous integers starting from 1.  Because of that, we just use the key
  77.  * as the hash value, to minimize the cost of the hash function.  If objects
  78.  * are never deleted, we will never see a collision in the table, because the
  79.  * table resizes itself when it approaches full, and thus key % table_size ==
  80.  * key.
  81.  *
  82.  * The case where we could have collisions for genned objects would be
  83.  * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50);
  84.  * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at
  85.  * the end of that sequence, instead of 1-150.  So far it doesn't appear to be
  86.  * a problem.
  87.  */
  88. static bool
  89. uint_key_compare(const void *a, const void *b)
  90. {
  91.    return a == b;
  92. }
  93.  
  94. static uint32_t
  95. uint_hash(GLuint id)
  96. {
  97.    return id;
  98. }
  99.  
  100. static void *
  101. uint_key(GLuint id)
  102. {
  103.    return (void *)(uintptr_t) id;
  104. }
  105. /** @} */
  106.  
  107. /**
  108.  * Create a new hash table.
  109.  *
  110.  * \return pointer to a new, empty hash table.
  111.  */
  112. struct _mesa_HashTable *
  113. _mesa_NewHashTable(void)
  114. {
  115.    struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
  116.  
  117.    if (table) {
  118.       table->ht = _mesa_hash_table_create(NULL, uint_key_compare);
  119.       _mesa_hash_table_set_deleted_key(table->ht, uint_key(DELETED_KEY_VALUE));
  120.       _glthread_INIT_MUTEX(table->Mutex);
  121.       _glthread_INIT_MUTEX(table->WalkMutex);
  122.    }
  123.    return table;
  124. }
  125.  
  126.  
  127.  
  128. /**
  129.  * Delete a hash table.
  130.  * Frees each entry on the hash table and then the hash table structure itself.
  131.  * Note that the caller should have already traversed the table and deleted
  132.  * the objects in the table (i.e. We don't free the entries' data pointer).
  133.  *
  134.  * \param table the hash table to delete.
  135.  */
  136. void
  137. _mesa_DeleteHashTable(struct _mesa_HashTable *table)
  138. {
  139.    assert(table);
  140.  
  141.    if (_mesa_hash_table_next_entry(table->ht, NULL) != NULL) {
  142.       _mesa_problem(NULL, "In _mesa_DeleteHashTable, found non-freed data");
  143.    }
  144.  
  145.    _mesa_hash_table_destroy(table->ht, NULL);
  146.  
  147.    _glthread_DESTROY_MUTEX(table->Mutex);
  148.    _glthread_DESTROY_MUTEX(table->WalkMutex);
  149.    free(table);
  150. }
  151.  
  152.  
  153.  
  154. /**
  155.  * Lookup an entry in the hash table, without locking.
  156.  * \sa _mesa_HashLookup
  157.  */
  158. static inline void *
  159. _mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key)
  160. {
  161.    const struct hash_entry *entry;
  162.  
  163.    assert(table);
  164.    assert(key);
  165.  
  166.    if (key == DELETED_KEY_VALUE)
  167.       return table->deleted_key_data;
  168.  
  169.    entry = _mesa_hash_table_search(table->ht, uint_hash(key), uint_key(key));
  170.    if (!entry)
  171.       return NULL;
  172.  
  173.    return entry->data;
  174. }
  175.  
  176.  
  177. /**
  178.  * Lookup an entry in the hash table.
  179.  *
  180.  * \param table the hash table.
  181.  * \param key the key.
  182.  *
  183.  * \return pointer to user's data or NULL if key not in table
  184.  */
  185. void *
  186. _mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
  187. {
  188.    void *res;
  189.    assert(table);
  190.    _glthread_LOCK_MUTEX(table->Mutex);
  191.    res = _mesa_HashLookup_unlocked(table, key);
  192.    _glthread_UNLOCK_MUTEX(table->Mutex);
  193.    return res;
  194. }
  195.  
  196.  
  197. /**
  198.  * Insert a key/pointer pair into the hash table.  
  199.  * If an entry with this key already exists we'll replace the existing entry.
  200.  *
  201.  * \param table the hash table.
  202.  * \param key the key (not zero).
  203.  * \param data pointer to user data.
  204.  */
  205. void
  206. _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
  207. {
  208.    uint32_t hash = uint_hash(key);
  209.    struct hash_entry *entry;
  210.  
  211.    assert(table);
  212.    assert(key);
  213.  
  214.    _glthread_LOCK_MUTEX(table->Mutex);
  215.  
  216.    if (key > table->MaxKey)
  217.       table->MaxKey = key;
  218.  
  219.    if (key == DELETED_KEY_VALUE) {
  220.       table->deleted_key_data = data;
  221.    } else {
  222.       entry = _mesa_hash_table_search(table->ht, hash, uint_key(key));
  223.       if (entry) {
  224.          entry->data = data;
  225.       } else {
  226.          _mesa_hash_table_insert(table->ht, hash, uint_key(key), data);
  227.       }
  228.    }
  229.  
  230.    _glthread_UNLOCK_MUTEX(table->Mutex);
  231. }
  232.  
  233.  
  234.  
  235. /**
  236.  * Remove an entry from the hash table.
  237.  *
  238.  * \param table the hash table.
  239.  * \param key key of entry to remove.
  240.  *
  241.  * While holding the hash table's lock, searches the entry with the matching
  242.  * key and unlinks it.
  243.  */
  244. void
  245. _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
  246. {
  247.    struct hash_entry *entry;
  248.  
  249.    assert(table);
  250.    assert(key);
  251.  
  252.    /* have to check this outside of mutex lock */
  253.    if (table->InDeleteAll) {
  254.       _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
  255.                     "_mesa_HashDeleteAll callback function");
  256.       return;
  257.    }
  258.  
  259.    _glthread_LOCK_MUTEX(table->Mutex);
  260.    if (key == DELETED_KEY_VALUE) {
  261.       table->deleted_key_data = NULL;
  262.    } else {
  263.       entry = _mesa_hash_table_search(table->ht, uint_hash(key), uint_key(key));
  264.       _mesa_hash_table_remove(table->ht, entry);
  265.    }
  266.    _glthread_UNLOCK_MUTEX(table->Mutex);
  267. }
  268.  
  269.  
  270.  
  271. /**
  272.  * Delete all entries in a hash table, but don't delete the table itself.
  273.  * Invoke the given callback function for each table entry.
  274.  *
  275.  * \param table  the hash table to delete
  276.  * \param callback  the callback function
  277.  * \param userData  arbitrary pointer to pass along to the callback
  278.  *                  (this is typically a struct gl_context pointer)
  279.  */
  280. void
  281. _mesa_HashDeleteAll(struct _mesa_HashTable *table,
  282.                     void (*callback)(GLuint key, void *data, void *userData),
  283.                     void *userData)
  284. {
  285.    struct hash_entry *entry;
  286.  
  287.    ASSERT(table);
  288.    ASSERT(callback);
  289.    _glthread_LOCK_MUTEX(table->Mutex);
  290.    table->InDeleteAll = GL_TRUE;
  291.    hash_table_foreach(table->ht, entry) {
  292.       callback((uintptr_t)entry->key, entry->data, userData);
  293.       _mesa_hash_table_remove(table->ht, entry);
  294.    }
  295.    if (table->deleted_key_data) {
  296.       callback(DELETED_KEY_VALUE, table->deleted_key_data, userData);
  297.       table->deleted_key_data = NULL;
  298.    }
  299.    table->InDeleteAll = GL_FALSE;
  300.    _glthread_UNLOCK_MUTEX(table->Mutex);
  301. }
  302.  
  303.  
  304. /**
  305.  * Walk over all entries in a hash table, calling callback function for each.
  306.  * Note: we use a separate mutex in this function to avoid a recursive
  307.  * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
  308.  * prevent multiple threads/contexts from getting tangled up.
  309.  * A lock-less version of this function could be used when the table will
  310.  * not be modified.
  311.  * \param table  the hash table to walk
  312.  * \param callback  the callback function
  313.  * \param userData  arbitrary pointer to pass along to the callback
  314.  *                  (this is typically a struct gl_context pointer)
  315.  */
  316. void
  317. _mesa_HashWalk(const struct _mesa_HashTable *table,
  318.                void (*callback)(GLuint key, void *data, void *userData),
  319.                void *userData)
  320. {
  321.    /* cast-away const */
  322.    struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
  323.    struct hash_entry *entry;
  324.  
  325.    ASSERT(table);
  326.    ASSERT(callback);
  327.    _glthread_LOCK_MUTEX(table2->WalkMutex);
  328.    hash_table_foreach(table->ht, entry) {
  329.       callback((uintptr_t)entry->key, entry->data, userData);
  330.    }
  331.    if (table->deleted_key_data)
  332.       callback(DELETED_KEY_VALUE, table->deleted_key_data, userData);
  333.    _glthread_UNLOCK_MUTEX(table2->WalkMutex);
  334. }
  335.  
  336. static void
  337. debug_print_entry(GLuint key, void *data, void *userData)
  338. {
  339.    _mesa_debug(NULL, "%u %p\n", key, data);
  340. }
  341.  
  342. /**
  343.  * Dump contents of hash table for debugging.
  344.  *
  345.  * \param table the hash table.
  346.  */
  347. void
  348. _mesa_HashPrint(const struct _mesa_HashTable *table)
  349. {
  350.    if (table->deleted_key_data)
  351.       debug_print_entry(DELETED_KEY_VALUE, table->deleted_key_data, NULL);
  352.    _mesa_HashWalk(table, debug_print_entry, NULL);
  353. }
  354.  
  355.  
  356. /**
  357.  * Find a block of adjacent unused hash keys.
  358.  *
  359.  * \param table the hash table.
  360.  * \param numKeys number of keys needed.
  361.  *
  362.  * \return Starting key of free block or 0 if failure.
  363.  *
  364.  * If there are enough free keys between the maximum key existing in the table
  365.  * (_mesa_HashTable::MaxKey) and the maximum key possible, then simply return
  366.  * the adjacent key. Otherwise do a full search for a free key block in the
  367.  * allowable key range.
  368.  */
  369. GLuint
  370. _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
  371. {
  372.    const GLuint maxKey = ~((GLuint) 0) - 1;
  373.    _glthread_LOCK_MUTEX(table->Mutex);
  374.    if (maxKey - numKeys > table->MaxKey) {
  375.       /* the quick solution */
  376.       _glthread_UNLOCK_MUTEX(table->Mutex);
  377.       return table->MaxKey + 1;
  378.    }
  379.    else {
  380.       /* the slow solution */
  381.       GLuint freeCount = 0;
  382.       GLuint freeStart = 1;
  383.       GLuint key;
  384.       for (key = 1; key != maxKey; key++) {
  385.          if (_mesa_HashLookup_unlocked(table, key)) {
  386.             /* darn, this key is already in use */
  387.             freeCount = 0;
  388.             freeStart = key+1;
  389.          }
  390.          else {
  391.             /* this key not in use, check if we've found enough */
  392.             freeCount++;
  393.             if (freeCount == numKeys) {
  394.                _glthread_UNLOCK_MUTEX(table->Mutex);
  395.                return freeStart;
  396.             }
  397.          }
  398.       }
  399.       /* cannot allocate a block of numKeys consecutive keys */
  400.       _glthread_UNLOCK_MUTEX(table->Mutex);
  401.       return 0;
  402.    }
  403. }
  404.  
  405.  
  406. /**
  407.  * Return the number of entries in the hash table.
  408.  */
  409. GLuint
  410. _mesa_HashNumEntries(const struct _mesa_HashTable *table)
  411. {
  412.    struct hash_entry *entry;
  413.    GLuint count = 0;
  414.  
  415.    if (table->deleted_key_data)
  416.       count++;
  417.  
  418.    hash_table_foreach(table->ht, entry)
  419.       count++;
  420.  
  421.    return count;
  422. }
  423.