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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. #ifndef XMESAP_H
  27. #define XMESAP_H
  28.  
  29.  
  30. #include "xmesa.h"
  31. #include "main/mtypes.h"
  32. #include "swrast/s_context.h"
  33.  
  34.  
  35. extern _glthread_Mutex _xmesa_lock;
  36.  
  37. extern XMesaBuffer XMesaBufferList;
  38.  
  39. /* for PF_8R8G8B24 pixel format */
  40. typedef struct {
  41.    GLubyte b;
  42.    GLubyte g;
  43.    GLubyte r;
  44. } bgr_t;
  45.  
  46.  
  47. struct xmesa_renderbuffer;
  48.  
  49.  
  50. /* Function pointer for clearing color buffers */
  51. typedef void (*ClearFunc)( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
  52.                            GLint x, GLint y, GLint width, GLint height );
  53.  
  54.  
  55.  
  56.  
  57. /** Framebuffer pixel formats */
  58. enum pixel_format {
  59.    PF_Truecolor,        /**< TrueColor or DirectColor, any depth */
  60.    PF_Dither_True,      /**< TrueColor with dithering */
  61.    PF_8A8R8G8B,         /**< 32-bit TrueColor:  8-A, 8-R, 8-G, 8-B bits */
  62.    PF_8A8B8G8R,         /**< 32-bit TrueColor:  8-A, 8-B, 8-G, 8-R bits */
  63.    PF_8R8G8B,           /**< 32-bit TrueColor:  8-R, 8-G, 8-B bits */
  64.    PF_8R8G8B24,         /**< 24-bit TrueColor:  8-R, 8-G, 8-B bits */
  65.    PF_5R6G5B,           /**< 16-bit TrueColor:  5-R, 6-G, 5-B bits */
  66.    PF_Dither_5R6G5B     /**< 16-bit dithered TrueColor: 5-R, 6-G, 5-B */
  67. };
  68.  
  69.  
  70. /**
  71.  * Visual inforation, derived from struct gl_config.
  72.  * Basically corresponds to an XVisualInfo.
  73.  */
  74. struct xmesa_visual {
  75.    struct gl_config mesa_visual;        /* Device independent visual parameters */
  76.    XMesaDisplay *display;       /* The X11 display */
  77.    int screen, visualID;
  78.    int visualType;
  79.    XMesaVisualInfo visinfo;     /* X's visual info (pointer to private copy) */
  80.    XVisualInfo *vishandle;      /* Only used in fakeglx.c */
  81.    GLint BitsPerPixel;          /* True bits per pixel for XImages */
  82.  
  83.    GLboolean ximage_flag;       /* Use XImage for back buffer (not pixmap)? */
  84.  
  85.    enum pixel_format dithered_pf;  /* Pixel format when dithering */
  86.    enum pixel_format undithered_pf;/* Pixel format when not dithering */
  87.  
  88.    GLfloat RedGamma;            /* Gamma values, 1.0 is default */
  89.    GLfloat GreenGamma;
  90.    GLfloat BlueGamma;
  91.  
  92.    /* For PF_TRUECOLOR */
  93.    GLint rshift, gshift, bshift;/* Pixel color component shifts */
  94.    GLubyte Kernel[16];          /* Dither kernel */
  95.    unsigned long RtoPixel[512]; /* RGB to pixel conversion */
  96.    unsigned long GtoPixel[512];
  97.    unsigned long BtoPixel[512];
  98.    GLubyte PixelToR[256];       /* Pixel to RGB conversion */
  99.    GLubyte PixelToG[256];
  100.    GLubyte PixelToB[256];
  101. };
  102.  
  103.  
  104. /**
  105.  * Context info, derived from struct gl_context.
  106.  * Basically corresponds to a GLXContext.
  107.  */
  108. struct xmesa_context {
  109.    struct gl_context mesa;              /* the core library context (containment) */
  110.    XMesaVisual xm_visual;       /* Describes the buffers */
  111.    XMesaBuffer xm_buffer;       /* current span/point/line/triangle buffer */
  112.  
  113.    XMesaDisplay *display;       /* == xm_visual->display */
  114.    GLboolean swapbytes;         /* Host byte order != display byte order? */
  115.    GLboolean direct;            /* Direct rendering context? */
  116.  
  117.    enum pixel_format pixelformat;
  118.  
  119.    GLubyte clearcolor[4];               /* current clearing color */
  120.    unsigned long clearpixel;            /* current clearing pixel value */
  121. };
  122.  
  123.  
  124. /**
  125.  * Types of X/GLX drawables we might render into.
  126.  */
  127. typedef enum {
  128.    WINDOW,          /* An X window */
  129.    GLXWINDOW,       /* GLX window */
  130.    PIXMAP,          /* GLX pixmap */
  131.    PBUFFER          /* GLX Pbuffer */
  132. } BufferType;
  133.  
  134.  
  135. /** Values for db_mode: */
  136. /*@{*/
  137. #define BACK_PIXMAP     1
  138. #define BACK_XIMAGE     2
  139. /*@}*/
  140.  
  141.  
  142. /**
  143.  * An xmesa_renderbuffer represents the back or front color buffer.
  144.  * For the front color buffer:
  145.  *    <drawable> is the X window
  146.  * For the back color buffer:
  147.  *    Either <ximage> or <pixmap> will be used, never both.
  148.  * In any case, <drawable> always equals <pixmap>.
  149.  * For stand-alone Mesa, we could merge <drawable> and <pixmap> into one
  150.  * field.  We don't do that for the server-side GLcore module because
  151.  * pixmaps and drawables are different and we'd need a bunch of casts.
  152.  */
  153. struct xmesa_renderbuffer
  154. {
  155.    struct swrast_renderbuffer Base;  /* Base class */
  156.  
  157.    XMesaBuffer Parent;  /**< The XMesaBuffer this renderbuffer belongs to */
  158.    XMesaDrawable drawable;      /* Usually the X window ID */
  159.    XMesaPixmap pixmap;  /* Back color buffer */
  160.    XMesaImage *ximage;  /* The back buffer, if not using a Pixmap */
  161.  
  162.    GLushort *origin2;   /* used for PIXEL_ADDR2 macro */
  163.    GLint width2;
  164.    GLubyte *origin3;    /* used for PIXEL_ADDR3 macro */
  165.    GLint width3;
  166.    GLuint *origin4;     /* used for PIXEL_ADDR4 macro */
  167.    GLint width4;
  168.  
  169.    GLint bottom;        /* used for FLIP macro, equals height - 1 */
  170.  
  171.    ClearFunc clearFunc;
  172.  
  173.    GLuint map_x, map_y, map_w, map_h;
  174.    GLbitfield map_mode;
  175.    XMesaImage *map_ximage;
  176. };
  177.  
  178.  
  179. /**
  180.  * Framebuffer information, derived from.
  181.  * Basically corresponds to a GLXDrawable.
  182.  */
  183. struct xmesa_buffer {
  184.    struct gl_framebuffer mesa_buffer;   /* depth, stencil, accum, etc buffers */
  185.                                 /* This MUST BE FIRST! */
  186.    GLboolean wasCurrent;        /* was ever the current buffer? */
  187.    XMesaVisual xm_visual;       /* the X/Mesa visual */
  188.  
  189.    XMesaDisplay *display;
  190.    BufferType type;             /* window, pixmap, pbuffer or glxwindow */
  191.  
  192.    GLboolean largestPbuffer;    /**< for pbuffers */
  193.    GLboolean preservedContents; /**< for pbuffers */
  194.  
  195.    struct xmesa_renderbuffer *frontxrb; /* front color renderbuffer */
  196.    struct xmesa_renderbuffer *backxrb;  /* back color renderbuffer */
  197.  
  198.    XMesaColormap cmap;          /* the X colormap */
  199.  
  200.    unsigned long selectedEvents;/* for pbuffers only */
  201.  
  202.    GLint db_mode;               /* 0 = single buffered */
  203.                                 /* BACK_PIXMAP = use Pixmap for back buffer */
  204.                                 /* BACK_XIMAGE = use XImage for back buffer */
  205.    GLuint shm;                  /* X Shared Memory extension status:    */
  206.                                 /*    0 = not available                 */
  207.                                 /*    1 = XImage support available      */
  208.                                 /*    2 = Pixmap support available too  */
  209. #if defined(USE_XSHM)
  210.    XShmSegmentInfo shminfo;
  211. #endif
  212.  
  213.    //   XMesaImage *rowimage;   /* Used for optimized span writing */
  214.    XMesaPixmap stipple_pixmap;  /* For polygon stippling */
  215.    XMesaGC stipple_gc;          /* For polygon stippling */
  216.  
  217.    XMesaGC gc;                  /* scratch GC for span, line, tri drawing */
  218.    XMesaGC cleargc;             /* GC for clearing the color buffer */
  219.    XMesaGC swapgc;              /* GC for swapping the color buffers */
  220.  
  221.    /* The following are here instead of in the XMesaVisual
  222.     * because they depend on the window's colormap.
  223.     */
  224.  
  225.    /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
  226.    unsigned long color_table[576];      /* RGB -> pixel value */
  227.  
  228.    /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
  229.    GLubyte pixel_to_r[65536];           /* pixel value -> red */
  230.    GLubyte pixel_to_g[65536];           /* pixel value -> green */
  231.    GLubyte pixel_to_b[65536];           /* pixel value -> blue */
  232.  
  233.    /* Used to do XAllocColor/XFreeColors accounting: */
  234.    int num_alloced;
  235.    unsigned long alloced_colors[256];
  236.  
  237.    /* GLX_EXT_texture_from_pixmap */
  238.    GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
  239.    GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
  240.    GLint TextureMipmap; /** 0 or 1 */
  241.  
  242.    struct xmesa_buffer *Next;   /* Linked list pointer: */
  243. };
  244.  
  245.  
  246. /**
  247.  * If pixelformat==PF_TRUECOLOR:
  248.  */
  249. #define PACK_TRUECOLOR( PIXEL, R, G, B )        \
  250.    PIXEL = xmesa->xm_visual->RtoPixel[R]        \
  251.          | xmesa->xm_visual->GtoPixel[G]        \
  252.          | xmesa->xm_visual->BtoPixel[B];       \
  253.  
  254.  
  255. /**
  256.  * If pixelformat==PF_TRUEDITHER:
  257.  */
  258. #define PACK_TRUEDITHER( PIXEL, X, Y, R, G, B )                 \
  259. {                                                               \
  260.    int d = xmesa->xm_visual->Kernel[((X)&3) | (((Y)&3)<<2)];    \
  261.    PIXEL = xmesa->xm_visual->RtoPixel[(R)+d]                    \
  262.          | xmesa->xm_visual->GtoPixel[(G)+d]                    \
  263.          | xmesa->xm_visual->BtoPixel[(B)+d];                   \
  264. }
  265.  
  266.  
  267.  
  268. /**
  269.  * If pixelformat==PF_8A8B8G8R:
  270.  */
  271. #define PACK_8A8B8G8R( R, G, B, A )     \
  272.         ( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
  273.  
  274.  
  275. /**
  276.  * Like PACK_8A8B8G8R() but don't use alpha.  This is usually an acceptable
  277.  * shortcut.
  278.  */
  279. #define PACK_8B8G8R( R, G, B )   ( ((B) << 16) | ((G) << 8) | (R) )
  280.  
  281.  
  282.  
  283. /**
  284.  * If pixelformat==PF_8R8G8B:
  285.  */
  286. #define PACK_8R8G8B( R, G, B)    ( ((R) << 16) | ((G) << 8) | (B) )
  287.  
  288.  
  289. /**
  290.  * If pixelformat==PF_5R6G5B:
  291.  */
  292. #define PACK_5R6G5B( R, G, B)    ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
  293.  
  294.  
  295. /**
  296.  * If pixelformat==PF_8A8R8G8B:
  297.  */
  298. #define PACK_8A8R8G8B( R, G, B, A )     \
  299.         ( ((A) << 24) | ((R) << 16) | ((G) << 8) | (B) )
  300.  
  301.  
  302.  
  303.  
  304. /**
  305.  * Converts a GL window Y coord to an X window Y coord:
  306.  */
  307. #define YFLIP(XRB, Y)  ((XRB)->bottom - (Y))
  308.  
  309.  
  310. /**
  311.  * Return the address of a 2, 3 or 4-byte pixel in the buffer's XImage:
  312.  * X==0 is left, Y==0 is bottom.
  313.  */
  314. #define PIXEL_ADDR2(XRB, X, Y)  \
  315.    ( (XRB)->origin2 - (Y) * (XRB)->width2 + (X) )
  316.  
  317. #define PIXEL_ADDR3(XRB, X, Y)  \
  318.    ( (bgr_t *) ( (XRB)->origin3 - (Y) * (XRB)->width3 + 3 * (X) ))
  319.  
  320. #define PIXEL_ADDR4(XRB, X, Y)  \
  321.    ( (XRB)->origin4 - (Y) * (XRB)->width4 + (X) )
  322.  
  323.  
  324.  
  325. /*
  326.  * External functions:
  327.  */
  328.  
  329. extern struct xmesa_renderbuffer *
  330. xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name,
  331.                        const struct xmesa_visual *xmvis,
  332.                        GLboolean backBuffer);
  333.  
  334. extern void
  335. xmesa_delete_framebuffer(struct gl_framebuffer *fb);
  336.  
  337. extern XMesaBuffer
  338. xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis);
  339.  
  340. extern unsigned long
  341. xmesa_color_to_pixel( struct gl_context *ctx,
  342.                       GLubyte r, GLubyte g, GLubyte b, GLubyte a,
  343.                       GLuint pixelFormat );
  344.  
  345. extern void
  346. xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
  347.                       GLuint *width, GLuint *height);
  348.  
  349. extern void
  350. xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer);
  351.  
  352. extern void
  353. xmesa_init_driver_functions( XMesaVisual xmvisual,
  354.                              struct dd_function_table *driver );
  355.  
  356. extern void
  357. xmesa_update_state( struct gl_context *ctx, GLbitfield new_state );
  358.  
  359.  
  360. extern void
  361. xmesa_MapRenderbuffer(struct gl_context *ctx,
  362.                       struct gl_renderbuffer *rb,
  363.                       GLuint x, GLuint y, GLuint w, GLuint h,
  364.                       GLbitfield mode,
  365.                       GLubyte **mapOut, GLint *rowStrideOut);
  366.  
  367. extern void
  368. xmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
  369.  
  370. extern void
  371. xmesa_destroy_buffers_on_display(XMesaDisplay *dpy);
  372.  
  373.  
  374. /**
  375.  * Using a function instead of an ordinary cast is safer.
  376.  */
  377. static INLINE struct xmesa_renderbuffer *
  378. xmesa_renderbuffer(struct gl_renderbuffer *rb)
  379. {
  380.    return (struct xmesa_renderbuffer *) rb;
  381. }
  382.  
  383.  
  384. /**
  385.  * Return pointer to XMesaContext corresponding to a Mesa struct gl_context.
  386.  * Since we're using structure containment, it's just a cast!.
  387.  */
  388. static INLINE XMesaContext
  389. XMESA_CONTEXT(struct gl_context *ctx)
  390. {
  391.    return (XMesaContext) ctx;
  392. }
  393.  
  394.  
  395. /**
  396.  * Return pointer to XMesaBuffer corresponding to a Mesa struct gl_framebuffer.
  397.  * Since we're using structure containment, it's just a cast!.
  398.  */
  399. static INLINE XMesaBuffer
  400. XMESA_BUFFER(struct gl_framebuffer *b)
  401. {
  402.    return (XMesaBuffer) b;
  403. }
  404.  
  405.  
  406. /* Plugged into the software rasterizer.  Try to use internal
  407.  * swrast-style point, line and triangle functions.
  408.  */
  409. extern void xmesa_choose_point( struct gl_context *ctx );
  410. extern void xmesa_choose_line( struct gl_context *ctx );
  411. extern void xmesa_choose_triangle( struct gl_context *ctx );
  412.  
  413.  
  414. extern void xmesa_register_swrast_functions( struct gl_context *ctx );
  415.  
  416.  
  417.  
  418. #if   defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
  419. #define ENABLE_EXT_timer_query 1 /* should have 64-bit GLuint64EXT */
  420. #else
  421. #define ENABLE_EXT_timer_query 0 /* may not have 64-bit GLuint64EXT */
  422. #endif
  423.  
  424.  
  425. #define TEST_META_FUNCS 0
  426.  
  427.  
  428. #endif
  429.