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  1. /*
  2.  * Copyright (C) 2009 Francisco Jerez.
  3.  * All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining
  6.  * a copy of this software and associated documentation files (the
  7.  * "Software"), to deal in the Software without restriction, including
  8.  * without limitation the rights to use, copy, modify, merge, publish,
  9.  * distribute, sublicense, and/or sell copies of the Software, and to
  10.  * permit persons to whom the Software is furnished to do so, subject to
  11.  * the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice (including the
  14.  * next paragraph) shall be included in all copies or substantial
  15.  * portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  18.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  20.  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
  21.  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  22.  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  23.  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24.  *
  25.  */
  26.  
  27. #include "nouveau_driver.h"
  28. #include "nouveau_context.h"
  29. #include "nouveau_util.h"
  30. #include "nv04_3d.xml.h"
  31. #include "nv04_driver.h"
  32.  
  33. #include "tnl/tnl.h"
  34. #include "tnl/t_pipeline.h"
  35. #include "tnl/t_vertex.h"
  36.  
  37. #define NUM_VERTEX_ATTRS 6
  38.  
  39. static void
  40. swtnl_update_viewport(struct gl_context *ctx)
  41. {
  42.         float *viewport = to_nv04_context(ctx)->viewport;
  43.         struct gl_framebuffer *fb = ctx->DrawBuffer;
  44.  
  45.         get_viewport_scale(ctx, viewport);
  46.         get_viewport_translate(ctx, &viewport[MAT_TX]);
  47.  
  48.         /* It wants normalized Z coordinates. */
  49.         viewport[MAT_SZ] /= fb->_DepthMaxF;
  50.         viewport[MAT_TZ] /= fb->_DepthMaxF;
  51. }
  52.  
  53. static void
  54. swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit)
  55. {
  56.         TNLcontext *tnl = TNL_CONTEXT(ctx);
  57.  
  58.         if (tnl->render_inputs_bitset & BITFIELD64_BIT(attr))
  59.                 *m = (struct tnl_attr_map) {
  60.                         .attrib = attr,
  61.                         .format = emit,
  62.                 };
  63.         else
  64.                 *m = (struct tnl_attr_map) {
  65.                         .format = EMIT_PAD,
  66.                         .offset = _tnl_format_info[emit].attrsize,
  67.                 };
  68. }
  69.  
  70. static void
  71. swtnl_choose_attrs(struct gl_context *ctx)
  72. {
  73.         TNLcontext *tnl = TNL_CONTEXT(ctx);
  74.         struct nouveau_object *fahrenheit = nv04_context_engine(ctx);
  75.         struct nv04_context *nctx = to_nv04_context(ctx);
  76.         static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
  77.         int n = 0;
  78.  
  79.         tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr;
  80.  
  81.         swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
  82.         swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
  83.         swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
  84.         swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F);
  85.         swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F);
  86.         if (nv04_mtex_engine(fahrenheit))
  87.                 swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F);
  88.  
  89.         swtnl_update_viewport(ctx);
  90.  
  91.         _tnl_install_attrs(ctx, map, n, nctx->viewport, 0);
  92. }
  93.  
  94. /* TnL renderer entry points */
  95.  
  96. static void
  97. swtnl_restart_ttri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
  98. {
  99.         BEGIN_NV04(push, NV04_TTRI(COLORKEY), 7);
  100.         PUSH_DATA (push, nv04->colorkey);
  101.         PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
  102.                          NOUVEAU_BO_LOW, 0, 0);
  103.         PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
  104.                          NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
  105.                          NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
  106.         PUSH_DATA (push, nv04->filter[0]);
  107.         PUSH_DATA (push, nv04->blend);
  108.         PUSH_DATA (push, nv04->ctrl[0] & ~0x3e000000);
  109.         PUSH_DATA (push, nv04->fog);
  110. }
  111.  
  112. static void
  113. swtnl_restart_mtri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
  114. {
  115.         BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8);
  116.         PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
  117.                          NOUVEAU_BO_LOW, 0, 0);
  118.         PUSH_RELOC(push, nv04->texture[1]->bo, nv04->texture[1]->offset,
  119.                          NOUVEAU_BO_LOW, 0, 0);
  120.         PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
  121.                          NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
  122.                          NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
  123.         PUSH_RELOC(push, nv04->texture[1]->bo, nv04->format[1], NOUVEAU_BO_OR,
  124.                          NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
  125.                          NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
  126.         PUSH_DATA (push, nv04->filter[0]);
  127.         PUSH_DATA (push, nv04->filter[1]);
  128.         PUSH_DATA (push, nv04->alpha[0]);
  129.         PUSH_DATA (push, nv04->color[0]);
  130.         BEGIN_NV04(push, NV04_MTRI(COMBINE_ALPHA(1)), 8);
  131.         PUSH_DATA (push, nv04->alpha[1]);
  132.         PUSH_DATA (push, nv04->color[1]);
  133.         PUSH_DATA (push, nv04->factor);
  134.         PUSH_DATA (push, nv04->blend & ~0x0000000f);
  135.         PUSH_DATA (push, nv04->ctrl[0]);
  136.         PUSH_DATA (push, nv04->ctrl[1]);
  137.         PUSH_DATA (push, nv04->ctrl[2]);
  138.         PUSH_DATA (push, nv04->fog);
  139. }
  140.  
  141. static inline bool
  142. swtnl_restart(struct gl_context *ctx, int multi, unsigned vertex_size)
  143. {
  144.         const int tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
  145.         struct nv04_context *nv04 = to_nv04_context(ctx);
  146.         struct nouveau_pushbuf *push = context_push(ctx);
  147.         struct nouveau_pushbuf_refn refs[] = {
  148.                 { nv04->texture[0]->bo, tex_flags },
  149.                 { nv04->texture[1]->bo, tex_flags },
  150.         };
  151.  
  152.         /* wait for enough space for state, and at least one whole primitive */
  153.         if (nouveau_pushbuf_space(push, 32 + (4 * vertex_size), 4, 0) ||
  154.             nouveau_pushbuf_refn (push, refs, multi ? 2 : 1))
  155.                 return false;
  156.  
  157.         /* emit engine state */
  158.         if (multi)
  159.                 swtnl_restart_mtri(nv04, push);
  160.         else
  161.                 swtnl_restart_ttri(nv04, push);
  162.  
  163.         return true;
  164. }
  165.  
  166. static void
  167. swtnl_start(struct gl_context *ctx)
  168. {
  169.         struct nouveau_object *eng3d = nv04_context_engine(ctx);
  170.         struct nouveau_pushbuf *push = context_push(ctx);
  171.         unsigned vertex_size;
  172.  
  173.         nouveau_pushbuf_bufctx(push, push->user_priv);
  174.         nouveau_pushbuf_validate(push);
  175.  
  176.         swtnl_choose_attrs(ctx);
  177.  
  178.         vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4;
  179.         if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS)
  180.                 swtnl_restart(ctx, 1, vertex_size);
  181.         else
  182.                 swtnl_restart(ctx, 0, vertex_size);
  183. }
  184.  
  185. static void
  186. swtnl_finish(struct gl_context *ctx)
  187. {
  188.         struct nouveau_pushbuf *push = context_push(ctx);
  189.  
  190.         nouveau_pushbuf_bufctx(push, NULL);
  191. }
  192.  
  193. static void
  194. swtnl_primitive(struct gl_context *ctx, GLenum mode)
  195. {
  196. }
  197.  
  198. static void
  199. swtnl_reset_stipple(struct gl_context *ctx)
  200. {
  201. }
  202.  
  203. /* Primitive rendering */
  204.  
  205. #define BEGIN_PRIMITIVE(n)                                              \
  206.         struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d;     \
  207.         struct nouveau_pushbuf *push = context_push(ctx);               \
  208.         int vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4;  \
  209.         int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS);    \
  210.                                                                         \
  211.         if (PUSH_AVAIL(push) < 32 + (n * vertex_size)) {                \
  212.                 if (!swtnl_restart(ctx, multi, vertex_size))            \
  213.                         return;                                         \
  214.         }                                                               \
  215.                                                                         \
  216.         BEGIN_NV04(push, NV04_TTRI(TLVERTEX_SX(0)), n * vertex_size);
  217.  
  218. #define OUT_VERTEX(i)                                                   \
  219.         PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size);
  220.  
  221. #define END_PRIMITIVE(draw)                                             \
  222.         if (multi) {                                                    \
  223.                 BEGIN_NV04(push, NV04_MTRI(DRAWPRIMITIVE(0)), 1);       \
  224.                 PUSH_DATA (push, draw);                                 \
  225.         } else {                                                        \
  226.                 BEGIN_NV04(push, NV04_TTRI(DRAWPRIMITIVE(0)), 1);       \
  227.                 PUSH_DATA (push, draw);                                 \
  228.         }
  229.  
  230. static void
  231. swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
  232. {
  233. }
  234.  
  235. static void
  236. swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
  237. {
  238. }
  239.  
  240. static void
  241. swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
  242. {
  243.         BEGIN_PRIMITIVE(3);
  244.         OUT_VERTEX(v1);
  245.         OUT_VERTEX(v2);
  246.         OUT_VERTEX(v3);
  247.         END_PRIMITIVE(0x102);
  248. }
  249.  
  250. static void
  251. swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
  252. {
  253.         BEGIN_PRIMITIVE(4);
  254.         OUT_VERTEX(v1);
  255.         OUT_VERTEX(v2);
  256.         OUT_VERTEX(v3);
  257.         OUT_VERTEX(v4);
  258.         END_PRIMITIVE(0x213103);
  259. }
  260.  
  261. /* TnL initialization. */
  262. void
  263. nv04_render_init(struct gl_context *ctx)
  264. {
  265.         TNLcontext *tnl = TNL_CONTEXT(ctx);
  266.  
  267.         tnl->Driver.RunPipeline = _tnl_run_pipeline;
  268.         tnl->Driver.Render.Interp = _tnl_interp;
  269.         tnl->Driver.Render.CopyPV = _tnl_copy_pv;
  270.         tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
  271.         tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
  272.         tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
  273.  
  274.         tnl->Driver.Render.Start = swtnl_start;
  275.         tnl->Driver.Render.Finish = swtnl_finish;
  276.         tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
  277.         tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
  278.  
  279.         tnl->Driver.Render.Points = swtnl_points;
  280.         tnl->Driver.Render.Line = swtnl_line;
  281.         tnl->Driver.Render.Triangle = swtnl_triangle;
  282.         tnl->Driver.Render.Quad = swtnl_quad;
  283.  
  284.         _tnl_need_projected_coords(ctx, GL_TRUE);
  285.         _tnl_init_vertices(ctx, tnl->vb.Size,
  286.                            NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
  287.         _tnl_allow_pixel_fog(ctx, GL_FALSE);
  288.         _tnl_wakeup(ctx);
  289. }
  290.  
  291. void
  292. nv04_render_destroy(struct gl_context *ctx)
  293. {
  294. }
  295.