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  1. /*
  2.  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
  3.  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
  4.  develop this 3D driver.
  5.  
  6.  Permission is hereby granted, free of charge, to any person obtaining
  7.  a copy of this software and associated documentation files (the
  8.  "Software"), to deal in the Software without restriction, including
  9.  without limitation the rights to use, copy, modify, merge, publish,
  10.  distribute, sublicense, and/or sell copies of the Software, and to
  11.  permit persons to whom the Software is furnished to do so, subject to
  12.  the following conditions:
  13.  
  14.  The above copyright notice and this permission notice (including the
  15.  next paragraph) shall be included in all copies or substantial
  16.  portions of the Software.
  17.  
  18.  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  19.  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  21.  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
  22.  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  23.  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  24.  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  
  26.  **********************************************************************/
  27.  /*
  28.   * Authors:
  29.   *   Keith Whitwell <keith@tungstengraphics.com>
  30.   */
  31.    
  32.  
  33. #include "main/glheader.h"
  34. #include "main/macros.h"
  35. #include "main/enums.h"
  36.  
  37. #include "intel_batchbuffer.h"
  38.  
  39. #include "brw_defines.h"
  40. #include "brw_context.h"
  41. #include "brw_eu.h"
  42. #include "brw_util.h"
  43. #include "brw_sf.h"
  44.  
  45.  
  46. /**
  47.  * Determine the varying corresponding to the given half of the given
  48.  * register.  half=0 means the first half of a register, half=1 means the
  49.  * second half.
  50.  */
  51. static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg,
  52.                                       int half)
  53. {
  54.    int vue_slot = (reg + c->urb_entry_read_offset) * 2 + half;
  55.    return c->vue_map.slot_to_varying[vue_slot];
  56. }
  57.  
  58. /**
  59.  * Determine the register corresponding to the given varying.
  60.  */
  61. static struct brw_reg get_varying(struct brw_sf_compile *c,
  62.                                   struct brw_reg vert,
  63.                                   GLuint varying)
  64. {
  65.    int vue_slot = c->vue_map.varying_to_slot[varying];
  66.    assert (vue_slot >= c->urb_entry_read_offset);
  67.    GLuint off = vue_slot / 2 - c->urb_entry_read_offset;
  68.    GLuint sub = vue_slot % 2;
  69.  
  70.    return brw_vec4_grf(vert.nr + off, sub * 4);
  71. }
  72.  
  73. static bool
  74. have_attr(struct brw_sf_compile *c, GLuint attr)
  75. {
  76.    return (c->key.attrs & BITFIELD64_BIT(attr)) ? 1 : 0;
  77. }
  78.  
  79. /***********************************************************************
  80.  * Twoside lighting
  81.  */
  82. static void copy_bfc( struct brw_sf_compile *c,
  83.                       struct brw_reg vert )
  84. {
  85.    struct brw_compile *p = &c->func;
  86.    GLuint i;
  87.  
  88.    for (i = 0; i < 2; i++) {
  89.       if (have_attr(c, VARYING_SLOT_COL0+i) &&
  90.           have_attr(c, VARYING_SLOT_BFC0+i))
  91.          brw_MOV(p,
  92.                  get_varying(c, vert, VARYING_SLOT_COL0+i),
  93.                  get_varying(c, vert, VARYING_SLOT_BFC0+i));
  94.    }
  95. }
  96.  
  97.  
  98. static void do_twoside_color( struct brw_sf_compile *c )
  99. {
  100.    struct brw_compile *p = &c->func;
  101.    GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L;
  102.  
  103.    /* Already done in clip program:
  104.     */
  105.    if (c->key.primitive == SF_UNFILLED_TRIS)
  106.       return;
  107.  
  108.    /* XXX: What happens if BFC isn't present?  This could only happen
  109.     * for user-supplied vertex programs, as t_vp_build.c always does
  110.     * the right thing.
  111.     */
  112.    if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) &&
  113.        !(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1)))
  114.       return;
  115.    
  116.    /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
  117.     * to get all channels active inside the IF.  In the clipping code
  118.     * we run with NoMask, so it's not an option and we can use
  119.     * BRW_EXECUTE_1 for all comparisions.
  120.     */
  121.    brw_push_insn_state(p);
  122.    brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
  123.    brw_IF(p, BRW_EXECUTE_4);
  124.    {
  125.       switch (c->nr_verts) {
  126.       case 3: copy_bfc(c, c->vert[2]);
  127.       case 2: copy_bfc(c, c->vert[1]);
  128.       case 1: copy_bfc(c, c->vert[0]);
  129.       }
  130.    }
  131.    brw_ENDIF(p);
  132.    brw_pop_insn_state(p);
  133. }
  134.  
  135.  
  136.  
  137. /***********************************************************************
  138.  * Flat shading
  139.  */
  140.  
  141. #define VARYING_SLOT_COLOR_BITS (BITFIELD64_BIT(VARYING_SLOT_COL0) | \
  142.                                  BITFIELD64_BIT(VARYING_SLOT_COL1))
  143.  
  144. static void copy_colors( struct brw_sf_compile *c,
  145.                      struct brw_reg dst,
  146.                      struct brw_reg src)
  147. {
  148.    struct brw_compile *p = &c->func;
  149.    GLuint i;
  150.  
  151.    for (i = VARYING_SLOT_COL0; i <= VARYING_SLOT_COL1; i++) {
  152.       if (have_attr(c,i))
  153.          brw_MOV(p,
  154.                  get_varying(c, dst, i),
  155.                  get_varying(c, src, i));
  156.    }
  157. }
  158.  
  159.  
  160.  
  161. /* Need to use a computed jump to copy flatshaded attributes as the
  162.  * vertices are ordered according to y-coordinate before reaching this
  163.  * point, so the PV could be anywhere.
  164.  */
  165. static void do_flatshade_triangle( struct brw_sf_compile *c )
  166. {
  167.    struct brw_compile *p = &c->func;
  168.    struct brw_context *brw = p->brw;
  169.    struct brw_reg ip = brw_ip_reg();
  170.    GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
  171.    GLuint jmpi = 1;
  172.  
  173.    if (!nr)
  174.       return;
  175.  
  176.    /* Already done in clip program:
  177.     */
  178.    if (c->key.primitive == SF_UNFILLED_TRIS)
  179.       return;
  180.  
  181.    if (brw->gen == 5)
  182.        jmpi = 2;
  183.  
  184.    brw_push_insn_state(p);
  185.    
  186.    brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1)));
  187.    brw_JMPI(p, ip, ip, c->pv);
  188.  
  189.    copy_colors(c, c->vert[1], c->vert[0]);
  190.    copy_colors(c, c->vert[2], c->vert[0]);
  191.    brw_JMPI(p, ip, ip, brw_imm_d(jmpi*(nr*4+1)));
  192.  
  193.    copy_colors(c, c->vert[0], c->vert[1]);
  194.    copy_colors(c, c->vert[2], c->vert[1]);
  195.    brw_JMPI(p, ip, ip, brw_imm_d(jmpi*nr*2));
  196.  
  197.    copy_colors(c, c->vert[0], c->vert[2]);
  198.    copy_colors(c, c->vert[1], c->vert[2]);
  199.  
  200.    brw_pop_insn_state(p);
  201. }
  202.        
  203.  
  204. static void do_flatshade_line( struct brw_sf_compile *c )
  205. {
  206.    struct brw_compile *p = &c->func;
  207.    struct brw_context *brw = p->brw;
  208.    struct brw_reg ip = brw_ip_reg();
  209.    GLuint nr = _mesa_bitcount_64(c->key.attrs & VARYING_SLOT_COLOR_BITS);
  210.    GLuint jmpi = 1;
  211.  
  212.    if (!nr)
  213.       return;
  214.  
  215.    /* Already done in clip program:
  216.     */
  217.    if (c->key.primitive == SF_UNFILLED_TRIS)
  218.       return;
  219.  
  220.    if (brw->gen == 5)
  221.        jmpi = 2;
  222.  
  223.    brw_push_insn_state(p);
  224.    
  225.    brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1)));
  226.    brw_JMPI(p, ip, ip, c->pv);
  227.    copy_colors(c, c->vert[1], c->vert[0]);
  228.  
  229.    brw_JMPI(p, ip, ip, brw_imm_ud(jmpi*nr));
  230.    copy_colors(c, c->vert[0], c->vert[1]);
  231.  
  232.    brw_pop_insn_state(p);
  233. }
  234.  
  235.        
  236.  
  237. /***********************************************************************
  238.  * Triangle setup.
  239.  */
  240.  
  241.  
  242. static void alloc_regs( struct brw_sf_compile *c )
  243. {
  244.    GLuint reg, i;
  245.  
  246.    /* Values computed by fixed function unit:
  247.     */
  248.    c->pv  = retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D);
  249.    c->det = brw_vec1_grf(1, 2);
  250.    c->dx0 = brw_vec1_grf(1, 3);
  251.    c->dx2 = brw_vec1_grf(1, 4);
  252.    c->dy0 = brw_vec1_grf(1, 5);
  253.    c->dy2 = brw_vec1_grf(1, 6);
  254.  
  255.    /* z and 1/w passed in seperately:
  256.     */
  257.    c->z[0]     = brw_vec1_grf(2, 0);
  258.    c->inv_w[0] = brw_vec1_grf(2, 1);
  259.    c->z[1]     = brw_vec1_grf(2, 2);
  260.    c->inv_w[1] = brw_vec1_grf(2, 3);
  261.    c->z[2]     = brw_vec1_grf(2, 4);
  262.    c->inv_w[2] = brw_vec1_grf(2, 5);
  263.    
  264.    /* The vertices:
  265.     */
  266.    reg = 3;
  267.    for (i = 0; i < c->nr_verts; i++) {
  268.       c->vert[i] = brw_vec8_grf(reg, 0);
  269.       reg += c->nr_attr_regs;
  270.    }
  271.  
  272.    /* Temporaries, allocated after last vertex reg.
  273.     */
  274.    c->inv_det = brw_vec1_grf(reg, 0);  reg++;
  275.    c->a1_sub_a0 = brw_vec8_grf(reg, 0);  reg++;
  276.    c->a2_sub_a0 = brw_vec8_grf(reg, 0);  reg++;
  277.    c->tmp = brw_vec8_grf(reg, 0);  reg++;
  278.  
  279.    /* Note grf allocation:
  280.     */
  281.    c->prog_data.total_grf = reg;
  282.    
  283.  
  284.    /* Outputs of this program - interpolation coefficients for
  285.     * rasterization:
  286.     */
  287.    c->m1Cx = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 1, 0);
  288.    c->m2Cy = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 2, 0);
  289.    c->m3C0 = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 3, 0);
  290. }
  291.  
  292.  
  293. static void copy_z_inv_w( struct brw_sf_compile *c )
  294. {
  295.    struct brw_compile *p = &c->func;
  296.    GLuint i;
  297.  
  298.    brw_push_insn_state(p);
  299.        
  300.    /* Copy both scalars with a single MOV:
  301.     */
  302.    for (i = 0; i < c->nr_verts; i++)
  303.       brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i]));
  304.          
  305.    brw_pop_insn_state(p);
  306. }
  307.  
  308.  
  309. static void invert_det( struct brw_sf_compile *c)
  310. {
  311.    /* Looks like we invert all 8 elements just to get 1/det in
  312.     * position 2 !?!
  313.     */
  314.    brw_math(&c->func,
  315.             c->inv_det,
  316.             BRW_MATH_FUNCTION_INV,
  317.             0,
  318.             c->det,
  319.             BRW_MATH_DATA_SCALAR,
  320.             BRW_MATH_PRECISION_FULL);
  321.  
  322. }
  323.  
  324.  
  325. static bool
  326. calculate_masks(struct brw_sf_compile *c,
  327.                 GLuint reg,
  328.                 GLushort *pc,
  329.                 GLushort *pc_persp,
  330.                 GLushort *pc_linear)
  331. {
  332.    bool is_last_attr = (reg == c->nr_setup_regs - 1);
  333.    GLbitfield64 persp_mask;
  334.    GLbitfield64 linear_mask;
  335.  
  336.    if (c->key.do_flat_shading)
  337.       persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS) |
  338.                                     BITFIELD64_BIT(VARYING_SLOT_COL0) |
  339.                                     BITFIELD64_BIT(VARYING_SLOT_COL1));
  340.    else
  341.       persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_POS));
  342.  
  343.    if (c->key.do_flat_shading)
  344.       linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VARYING_SLOT_COL0) |
  345.                                      BITFIELD64_BIT(VARYING_SLOT_COL1));
  346.    else
  347.       linear_mask = c->key.attrs;
  348.  
  349.    *pc_persp = 0;
  350.    *pc_linear = 0;
  351.    *pc = 0xf;
  352.      
  353.    if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
  354.       *pc_persp = 0xf;
  355.  
  356.    if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 0)))
  357.       *pc_linear = 0xf;
  358.  
  359.    /* Maybe only processs one attribute on the final round:
  360.     */
  361.    if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_COUNT) {
  362.       *pc |= 0xf0;
  363.  
  364.       if (persp_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
  365.          *pc_persp |= 0xf0;
  366.  
  367.       if (linear_mask & BITFIELD64_BIT(vert_reg_to_varying(c, reg, 1)))
  368.          *pc_linear |= 0xf0;
  369.    }
  370.  
  371.    return is_last_attr;
  372. }
  373.  
  374. /* Calculates the predicate control for which channels of a reg
  375.  * (containing 2 attrs) to do point sprite coordinate replacement on.
  376.  */
  377. static uint16_t
  378. calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg)
  379. {
  380.    int varying1, varying2;
  381.    uint16_t pc = 0;
  382.  
  383.    varying1 = vert_reg_to_varying(c, reg, 0);
  384.    if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) {
  385.       if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0)))
  386.          pc |= 0x0f;
  387.    }
  388.    if (varying1 == BRW_VARYING_SLOT_PNTC)
  389.       pc |= 0x0f;
  390.  
  391.    varying2 = vert_reg_to_varying(c, reg, 1);
  392.    if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) {
  393.       if (c->key.point_sprite_coord_replace & (1 << (varying2 -
  394.                                                      VARYING_SLOT_TEX0)))
  395.          pc |= 0xf0;
  396.    }
  397.    if (varying2 == BRW_VARYING_SLOT_PNTC)
  398.       pc |= 0xf0;
  399.  
  400.    return pc;
  401. }
  402.  
  403.  
  404.  
  405. void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate)
  406. {
  407.    struct brw_compile *p = &c->func;
  408.    GLuint i;
  409.  
  410.    c->nr_verts = 3;
  411.  
  412.    if (allocate)
  413.       alloc_regs(c);
  414.  
  415.    invert_det(c);
  416.    copy_z_inv_w(c);
  417.  
  418.    if (c->key.do_twoside_color)
  419.       do_twoside_color(c);
  420.  
  421.    if (c->key.do_flat_shading)
  422.       do_flatshade_triangle(c);
  423.      
  424.    
  425.    for (i = 0; i < c->nr_setup_regs; i++)
  426.    {
  427.       /* Pair of incoming attributes:
  428.        */
  429.       struct brw_reg a0 = offset(c->vert[0], i);
  430.       struct brw_reg a1 = offset(c->vert[1], i);
  431.       struct brw_reg a2 = offset(c->vert[2], i);
  432.       GLushort pc, pc_persp, pc_linear;
  433.       bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
  434.  
  435.       if (pc_persp)
  436.       {
  437.          brw_set_predicate_control_flag_value(p, pc_persp);
  438.          brw_MUL(p, a0, a0, c->inv_w[0]);
  439.          brw_MUL(p, a1, a1, c->inv_w[1]);
  440.          brw_MUL(p, a2, a2, c->inv_w[2]);
  441.       }
  442.      
  443.      
  444.       /* Calculate coefficients for interpolated values:
  445.        */      
  446.       if (pc_linear)
  447.       {
  448.          brw_set_predicate_control_flag_value(p, pc_linear);
  449.  
  450.          brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
  451.          brw_ADD(p, c->a2_sub_a0, a2, negate(a0));
  452.  
  453.          /* calculate dA/dx
  454.           */
  455.          brw_MUL(p, brw_null_reg(), c->a1_sub_a0, c->dy2);
  456.          brw_MAC(p, c->tmp, c->a2_sub_a0, negate(c->dy0));
  457.          brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
  458.                
  459.          /* calculate dA/dy
  460.           */
  461.          brw_MUL(p, brw_null_reg(), c->a2_sub_a0, c->dx0);
  462.          brw_MAC(p, c->tmp, c->a1_sub_a0, negate(c->dx2));
  463.          brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
  464.       }
  465.  
  466.       {
  467.          brw_set_predicate_control_flag_value(p, pc);
  468.          /* start point for interpolation
  469.           */
  470.          brw_MOV(p, c->m3C0, a0);
  471.      
  472.          /* Copy m0..m3 to URB.  m0 is implicitly copied from r0 in
  473.           * the send instruction:
  474.           */     
  475.          brw_urb_WRITE(p,
  476.                        brw_null_reg(),
  477.                        0,
  478.                        brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
  479.                        0,       /* allocate */
  480.                        1,       /* used */
  481.                        4,       /* msg len */
  482.                        0,       /* response len */
  483.                        last,    /* eot */
  484.                        last,    /* writes complete */
  485.                        i*4,     /* offset */
  486.                        BRW_URB_SWIZZLE_TRANSPOSE); /* XXX: Swizzle control "SF to windower" */
  487.       }
  488.    }
  489. }
  490.  
  491.  
  492.  
  493. void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
  494. {
  495.    struct brw_compile *p = &c->func;
  496.    GLuint i;
  497.  
  498.  
  499.    c->nr_verts = 2;
  500.  
  501.    if (allocate)
  502.       alloc_regs(c);
  503.  
  504.    invert_det(c);
  505.    copy_z_inv_w(c);
  506.  
  507.    if (c->key.do_flat_shading)
  508.       do_flatshade_line(c);
  509.  
  510.    for (i = 0; i < c->nr_setup_regs; i++)
  511.    {
  512.       /* Pair of incoming attributes:
  513.        */
  514.       struct brw_reg a0 = offset(c->vert[0], i);
  515.       struct brw_reg a1 = offset(c->vert[1], i);
  516.       GLushort pc, pc_persp, pc_linear;
  517.       bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
  518.  
  519.       if (pc_persp)
  520.       {
  521.          brw_set_predicate_control_flag_value(p, pc_persp);
  522.          brw_MUL(p, a0, a0, c->inv_w[0]);
  523.          brw_MUL(p, a1, a1, c->inv_w[1]);
  524.       }
  525.  
  526.       /* Calculate coefficients for position, color:
  527.        */
  528.       if (pc_linear) {
  529.          brw_set_predicate_control_flag_value(p, pc_linear);
  530.  
  531.          brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
  532.  
  533.          brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0);
  534.          brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
  535.                
  536.          brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0);
  537.          brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
  538.       }
  539.  
  540.       {
  541.          brw_set_predicate_control_flag_value(p, pc);
  542.  
  543.          /* start point for interpolation
  544.           */
  545.          brw_MOV(p, c->m3C0, a0);
  546.  
  547.          /* Copy m0..m3 to URB.
  548.           */
  549.          brw_urb_WRITE(p,
  550.                        brw_null_reg(),
  551.                        0,
  552.                        brw_vec8_grf(0, 0),
  553.                        0,       /* allocate */
  554.                        1,       /* used */
  555.                        4,       /* msg len */
  556.                        0,       /* response len */
  557.                        last,    /* eot */
  558.                        last,    /* writes complete */
  559.                        i*4,     /* urb destination offset */
  560.                        BRW_URB_SWIZZLE_TRANSPOSE);
  561.       }
  562.    }
  563. }
  564.  
  565. void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate)
  566. {
  567.    struct brw_compile *p = &c->func;
  568.    GLuint i;
  569.  
  570.    c->nr_verts = 1;
  571.  
  572.    if (allocate)
  573.       alloc_regs(c);
  574.  
  575.    copy_z_inv_w(c);
  576.    for (i = 0; i < c->nr_setup_regs; i++)
  577.    {
  578.       struct brw_reg a0 = offset(c->vert[0], i);
  579.       GLushort pc, pc_persp, pc_linear, pc_coord_replace;
  580.       bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
  581.  
  582.       pc_coord_replace = calculate_point_sprite_mask(c, i);
  583.       pc_persp &= ~pc_coord_replace;
  584.  
  585.       if (pc_persp) {
  586.          brw_set_predicate_control_flag_value(p, pc_persp);
  587.          brw_MUL(p, a0, a0, c->inv_w[0]);
  588.       }
  589.  
  590.       /* Point sprite coordinate replacement: A texcoord with this
  591.        * enabled gets replaced with the value (x, y, 0, 1) where x and
  592.        * y vary from 0 to 1 across the horizontal and vertical of the
  593.        * point.
  594.        */
  595.       if (pc_coord_replace) {
  596.          brw_set_predicate_control_flag_value(p, pc_coord_replace);
  597.          /* Caculate 1.0/PointWidth */
  598.          brw_math(&c->func,
  599.                   c->tmp,
  600.                   BRW_MATH_FUNCTION_INV,
  601.                   0,
  602.                   c->dx0,
  603.                   BRW_MATH_DATA_SCALAR,
  604.                   BRW_MATH_PRECISION_FULL);
  605.  
  606.          brw_set_access_mode(p, BRW_ALIGN_16);
  607.  
  608.          /* dA/dx, dA/dy */
  609.          brw_MOV(p, c->m1Cx, brw_imm_f(0.0));
  610.          brw_MOV(p, c->m2Cy, brw_imm_f(0.0));
  611.          brw_MOV(p, brw_writemask(c->m1Cx, WRITEMASK_X), c->tmp);
  612.          if (c->key.sprite_origin_lower_left) {
  613.             brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), negate(c->tmp));
  614.          } else {
  615.             brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), c->tmp);
  616.          }
  617.  
  618.          /* attribute constant offset */
  619.          brw_MOV(p, c->m3C0, brw_imm_f(0.0));
  620.          if (c->key.sprite_origin_lower_left) {
  621.             brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_YW), brw_imm_f(1.0));
  622.          } else {
  623.             brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_W), brw_imm_f(1.0));
  624.          }
  625.  
  626.          brw_set_access_mode(p, BRW_ALIGN_1);
  627.       }
  628.  
  629.       if (pc & ~pc_coord_replace) {
  630.          brw_set_predicate_control_flag_value(p, pc & ~pc_coord_replace);
  631.          brw_MOV(p, c->m1Cx, brw_imm_ud(0));
  632.          brw_MOV(p, c->m2Cy, brw_imm_ud(0));
  633.          brw_MOV(p, c->m3C0, a0); /* constant value */
  634.       }
  635.  
  636.  
  637.       brw_set_predicate_control_flag_value(p, pc);
  638.       /* Copy m0..m3 to URB. */
  639.       brw_urb_WRITE(p,
  640.                     brw_null_reg(),
  641.                     0,
  642.                     brw_vec8_grf(0, 0),
  643.                     0,  /* allocate */
  644.                     1,  /* used */
  645.                     4,  /* msg len */
  646.                     0,  /* response len */
  647.                     last,       /* eot */
  648.                     last,       /* writes complete */
  649.                     i*4,        /* urb destination offset */
  650.                     BRW_URB_SWIZZLE_TRANSPOSE);
  651.    }
  652. }
  653.  
  654. /* Points setup - several simplifications as all attributes are
  655.  * constant across the face of the point (point sprites excluded!)
  656.  */
  657. void brw_emit_point_setup(struct brw_sf_compile *c, bool allocate)
  658. {
  659.    struct brw_compile *p = &c->func;
  660.    GLuint i;
  661.  
  662.    c->nr_verts = 1;
  663.    
  664.    if (allocate)
  665.       alloc_regs(c);
  666.  
  667.    copy_z_inv_w(c);
  668.  
  669.    brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */
  670.    brw_MOV(p, c->m2Cy, brw_imm_ud(0)); /* zero - move out of loop */
  671.  
  672.    for (i = 0; i < c->nr_setup_regs; i++)
  673.    {
  674.       struct brw_reg a0 = offset(c->vert[0], i);
  675.       GLushort pc, pc_persp, pc_linear;
  676.       bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
  677.            
  678.       if (pc_persp)
  679.       {                        
  680.          /* This seems odd as the values are all constant, but the
  681.           * fragment shader will be expecting it:
  682.           */
  683.          brw_set_predicate_control_flag_value(p, pc_persp);
  684.          brw_MUL(p, a0, a0, c->inv_w[0]);
  685.       }
  686.  
  687.  
  688.       /* The delta values are always zero, just send the starting
  689.        * coordinate.  Again, this is to fit in with the interpolation
  690.        * code in the fragment shader.
  691.        */
  692.       {
  693.          brw_set_predicate_control_flag_value(p, pc);
  694.  
  695.          brw_MOV(p, c->m3C0, a0); /* constant value */
  696.  
  697.          /* Copy m0..m3 to URB.
  698.           */
  699.          brw_urb_WRITE(p,
  700.                        brw_null_reg(),
  701.                        0,
  702.                        brw_vec8_grf(0, 0),
  703.                        0,       /* allocate */
  704.                        1,       /* used */
  705.                        4,       /* msg len */
  706.                        0,       /* response len */
  707.                        last,    /* eot */
  708.                        last,    /* writes complete */
  709.                        i*4,     /* urb destination offset */
  710.                        BRW_URB_SWIZZLE_TRANSPOSE);
  711.       }
  712.    }
  713. }
  714.  
  715. void brw_emit_anyprim_setup( struct brw_sf_compile *c )
  716. {
  717.    struct brw_compile *p = &c->func;
  718.    struct brw_reg ip = brw_ip_reg();
  719.    struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0);
  720.    struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0);
  721.    struct brw_reg primmask;
  722.    int jmp;
  723.    struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
  724.    
  725.    GLuint saveflag;
  726.  
  727.    c->nr_verts = 3;
  728.    alloc_regs(c);
  729.  
  730.    primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD);
  731.  
  732.    brw_MOV(p, primmask, brw_imm_ud(1));
  733.    brw_SHL(p, primmask, primmask, payload_prim);
  734.  
  735.    brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
  736.    brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_TRILIST) |
  737.                                                (1<<_3DPRIM_TRISTRIP) |
  738.                                                (1<<_3DPRIM_TRIFAN) |
  739.                                                (1<<_3DPRIM_TRISTRIP_REVERSE) |
  740.                                                (1<<_3DPRIM_POLYGON) |
  741.                                                (1<<_3DPRIM_RECTLIST) |
  742.                                                (1<<_3DPRIM_TRIFAN_NOSTIPPLE)));
  743.    jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)) - p->store;
  744.    {
  745.       saveflag = p->flag_value;
  746.       brw_push_insn_state(p);
  747.       brw_emit_tri_setup( c, false );
  748.       brw_pop_insn_state(p);
  749.       p->flag_value = saveflag;
  750.       /* note - thread killed in subroutine, so must
  751.        * restore the flag which is changed when building
  752.        * the subroutine. fix #13240
  753.        */
  754.    }
  755.    brw_land_fwd_jump(p, jmp);
  756.  
  757.    brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
  758.    brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_LINELIST) |
  759.                                                (1<<_3DPRIM_LINESTRIP) |
  760.                                                (1<<_3DPRIM_LINELOOP) |
  761.                                                (1<<_3DPRIM_LINESTRIP_CONT) |
  762.                                                (1<<_3DPRIM_LINESTRIP_BF) |
  763.                                                (1<<_3DPRIM_LINESTRIP_CONT_BF)));
  764.    jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)) - p->store;
  765.    {
  766.       saveflag = p->flag_value;
  767.       brw_push_insn_state(p);
  768.       brw_emit_line_setup( c, false );
  769.       brw_pop_insn_state(p);
  770.       p->flag_value = saveflag;
  771.       /* note - thread killed in subroutine */
  772.    }
  773.    brw_land_fwd_jump(p, jmp);
  774.  
  775.    brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
  776.    brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE));
  777.    jmp = brw_JMPI(p, ip, ip, brw_imm_d(0)) - p->store;
  778.    {
  779.       saveflag = p->flag_value;
  780.       brw_push_insn_state(p);
  781.       brw_emit_point_sprite_setup( c, false );
  782.       brw_pop_insn_state(p);
  783.       p->flag_value = saveflag;
  784.    }
  785.    brw_land_fwd_jump(p, jmp);
  786.  
  787.    brw_emit_point_setup( c, false );
  788. }
  789.  
  790.  
  791.  
  792.  
  793.