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  1. /*
  2.  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
  3.  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
  4.  develop this 3D driver.
  5.  
  6.  Permission is hereby granted, free of charge, to any person obtaining
  7.  a copy of this software and associated documentation files (the
  8.  "Software"), to deal in the Software without restriction, including
  9.  without limitation the rights to use, copy, modify, merge, publish,
  10.  distribute, sublicense, and/or sell copies of the Software, and to
  11.  permit persons to whom the Software is furnished to do so, subject to
  12.  the following conditions:
  13.  
  14.  The above copyright notice and this permission notice (including the
  15.  next paragraph) shall be included in all copies or substantial
  16.  portions of the Software.
  17.  
  18.  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  19.  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  21.  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
  22.  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  23.  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  24.  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  
  26.  **********************************************************************/
  27.  /*
  28.   * Authors:
  29.   *   Keith Whitwell <keith@tungstengraphics.com>
  30.   */
  31.  
  32.  
  33. #ifndef BRWCONTEXT_INC
  34. #define BRWCONTEXT_INC
  35.  
  36. #include "intel_context.h"
  37. #include "brw_structs.h"
  38. #include "main/imports.h"
  39. #include "main/macros.h"
  40.  
  41. #ifdef __cplusplus
  42. extern "C" {
  43. #endif
  44.  
  45. /* Glossary:
  46.  *
  47.  * URB - uniform resource buffer.  A mid-sized buffer which is
  48.  * partitioned between the fixed function units and used for passing
  49.  * values (vertices, primitives, constants) between them.
  50.  *
  51.  * CURBE - constant URB entry.  An urb region (entry) used to hold
  52.  * constant values which the fixed function units can be instructed to
  53.  * preload into the GRF when spawning a thread.
  54.  *
  55.  * VUE - vertex URB entry.  An urb entry holding a vertex and usually
  56.  * a vertex header.  The header contains control information and
  57.  * things like primitive type, Begin/end flags and clip codes.  
  58.  *
  59.  * PUE - primitive URB entry.  An urb entry produced by the setup (SF)
  60.  * unit holding rasterization and interpolation parameters.
  61.  *
  62.  * GRF - general register file.  One of several register files
  63.  * addressable by programmed threads.  The inputs (r0, payload, curbe,
  64.  * urb) of the thread are preloaded to this area before the thread is
  65.  * spawned.  The registers are individually 8 dwords wide and suitable
  66.  * for general usage.  Registers holding thread input values are not
  67.  * special and may be overwritten.
  68.  *
  69.  * MRF - message register file.  Threads communicate (and terminate)
  70.  * by sending messages.  Message parameters are placed in contiguous
  71.  * MRF registers.  All program output is via these messages.  URB
  72.  * entries are populated by sending a message to the shared URB
  73.  * function containing the new data, together with a control word,
  74.  * often an unmodified copy of R0.
  75.  *
  76.  * R0 - GRF register 0.  Typically holds control information used when
  77.  * sending messages to other threads.
  78.  *
  79.  * EU or GEN4 EU: The name of the programmable subsystem of the
  80.  * i965 hardware.  Threads are executed by the EU, the registers
  81.  * described above are part of the EU architecture.
  82.  *
  83.  * Fixed function units:
  84.  *
  85.  * CS - Command streamer.  Notional first unit, little software
  86.  * interaction.  Holds the URB entries used for constant data, ie the
  87.  * CURBEs.
  88.  *
  89.  * VF/VS - Vertex Fetch / Vertex Shader.  The fixed function part of
  90.  * this unit is responsible for pulling vertices out of vertex buffers
  91.  * in vram and injecting them into the processing pipe as VUEs.  If
  92.  * enabled, it first passes them to a VS thread which is a good place
  93.  * for the driver to implement any active vertex shader.
  94.  *
  95.  * GS - Geometry Shader.  This corresponds to a new DX10 concept.  If
  96.  * enabled, incoming strips etc are passed to GS threads in individual
  97.  * line/triangle/point units.  The GS thread may perform arbitary
  98.  * computation and emit whatever primtives with whatever vertices it
  99.  * chooses.  This makes GS an excellent place to implement GL's
  100.  * unfilled polygon modes, though of course it is capable of much
  101.  * more.  Additionally, GS is used to translate away primitives not
  102.  * handled by latter units, including Quads and Lineloops.
  103.  *
  104.  * CS - Clipper.  Mesa's clipping algorithms are imported to run on
  105.  * this unit.  The fixed function part performs cliptesting against
  106.  * the 6 fixed clipplanes and makes descisions on whether or not the
  107.  * incoming primitive needs to be passed to a thread for clipping.
  108.  * User clip planes are handled via cooperation with the VS thread.
  109.  *
  110.  * SF - Strips Fans or Setup: Triangles are prepared for
  111.  * rasterization.  Interpolation coefficients are calculated.
  112.  * Flatshading and two-side lighting usually performed here.
  113.  *
  114.  * WM - Windower.  Interpolation of vertex attributes performed here.
  115.  * Fragment shader implemented here.  SIMD aspects of EU taken full
  116.  * advantage of, as pixels are processed in blocks of 16.
  117.  *
  118.  * CC - Color Calculator.  No EU threads associated with this unit.
  119.  * Handles blending and (presumably) depth and stencil testing.
  120.  */
  121.  
  122.  
  123. #define BRW_MAX_CURBE                    (32*16)
  124.  
  125. struct brw_context;
  126. struct brw_instruction;
  127. struct brw_vs_prog_key;
  128. struct brw_wm_prog_key;
  129. struct brw_wm_prog_data;
  130.  
  131. enum brw_state_id {
  132.    BRW_STATE_URB_FENCE,
  133.    BRW_STATE_FRAGMENT_PROGRAM,
  134.    BRW_STATE_VERTEX_PROGRAM,
  135.    BRW_STATE_CURBE_OFFSETS,
  136.    BRW_STATE_REDUCED_PRIMITIVE,
  137.    BRW_STATE_PRIMITIVE,
  138.    BRW_STATE_CONTEXT,
  139.    BRW_STATE_PSP,
  140.    BRW_STATE_SURFACES,
  141.    BRW_STATE_VS_BINDING_TABLE,
  142.    BRW_STATE_GS_BINDING_TABLE,
  143.    BRW_STATE_PS_BINDING_TABLE,
  144.    BRW_STATE_INDICES,
  145.    BRW_STATE_VERTICES,
  146.    BRW_STATE_BATCH,
  147.    BRW_STATE_INDEX_BUFFER,
  148.    BRW_STATE_VS_CONSTBUF,
  149.    BRW_STATE_PROGRAM_CACHE,
  150.    BRW_STATE_STATE_BASE_ADDRESS,
  151.    BRW_STATE_VUE_MAP_GEOM_OUT,
  152.    BRW_STATE_TRANSFORM_FEEDBACK,
  153.    BRW_STATE_RASTERIZER_DISCARD,
  154.    BRW_STATE_STATS_WM,
  155.    BRW_STATE_UNIFORM_BUFFER,
  156.    BRW_STATE_META_IN_PROGRESS,
  157. };
  158.  
  159. #define BRW_NEW_URB_FENCE               (1 << BRW_STATE_URB_FENCE)
  160. #define BRW_NEW_FRAGMENT_PROGRAM        (1 << BRW_STATE_FRAGMENT_PROGRAM)
  161. #define BRW_NEW_VERTEX_PROGRAM          (1 << BRW_STATE_VERTEX_PROGRAM)
  162. #define BRW_NEW_CURBE_OFFSETS           (1 << BRW_STATE_CURBE_OFFSETS)
  163. #define BRW_NEW_REDUCED_PRIMITIVE       (1 << BRW_STATE_REDUCED_PRIMITIVE)
  164. #define BRW_NEW_PRIMITIVE               (1 << BRW_STATE_PRIMITIVE)
  165. #define BRW_NEW_CONTEXT                 (1 << BRW_STATE_CONTEXT)
  166. #define BRW_NEW_PSP                     (1 << BRW_STATE_PSP)
  167. #define BRW_NEW_SURFACES                (1 << BRW_STATE_SURFACES)
  168. #define BRW_NEW_VS_BINDING_TABLE        (1 << BRW_STATE_VS_BINDING_TABLE)
  169. #define BRW_NEW_GS_BINDING_TABLE        (1 << BRW_STATE_GS_BINDING_TABLE)
  170. #define BRW_NEW_PS_BINDING_TABLE        (1 << BRW_STATE_PS_BINDING_TABLE)
  171. #define BRW_NEW_INDICES                 (1 << BRW_STATE_INDICES)
  172. #define BRW_NEW_VERTICES                (1 << BRW_STATE_VERTICES)
  173. /**
  174.  * Used for any batch entry with a relocated pointer that will be used
  175.  * by any 3D rendering.
  176.  */
  177. #define BRW_NEW_BATCH                  (1 << BRW_STATE_BATCH)
  178. /** \see brw.state.depth_region */
  179. #define BRW_NEW_INDEX_BUFFER           (1 << BRW_STATE_INDEX_BUFFER)
  180. #define BRW_NEW_VS_CONSTBUF            (1 << BRW_STATE_VS_CONSTBUF)
  181. #define BRW_NEW_PROGRAM_CACHE           (1 << BRW_STATE_PROGRAM_CACHE)
  182. #define BRW_NEW_STATE_BASE_ADDRESS      (1 << BRW_STATE_STATE_BASE_ADDRESS)
  183. #define BRW_NEW_VUE_MAP_GEOM_OUT        (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
  184. #define BRW_NEW_TRANSFORM_FEEDBACK      (1 << BRW_STATE_TRANSFORM_FEEDBACK)
  185. #define BRW_NEW_RASTERIZER_DISCARD      (1 << BRW_STATE_RASTERIZER_DISCARD)
  186. #define BRW_NEW_STATS_WM                (1 << BRW_STATE_STATS_WM)
  187. #define BRW_NEW_UNIFORM_BUFFER          (1 << BRW_STATE_UNIFORM_BUFFER)
  188. #define BRW_NEW_META_IN_PROGRESS        (1 << BRW_STATE_META_IN_PROGRESS)
  189.  
  190. struct brw_state_flags {
  191.    /** State update flags signalled by mesa internals */
  192.    GLuint mesa;
  193.    /**
  194.     * State update flags signalled as the result of brw_tracked_state updates
  195.     */
  196.    GLuint brw;
  197.    /** State update flags signalled by brw_state_cache.c searches */
  198.    GLuint cache;
  199. };
  200.  
  201. #define AUB_TRACE_TYPE_MASK             0x0000ff00
  202. #define AUB_TRACE_TYPE_NOTYPE           (0 << 8)
  203. #define AUB_TRACE_TYPE_BATCH            (1 << 8)
  204. #define AUB_TRACE_TYPE_VERTEX_BUFFER    (5 << 8)
  205. #define AUB_TRACE_TYPE_2D_MAP           (6 << 8)
  206. #define AUB_TRACE_TYPE_CUBE_MAP         (7 << 8)
  207. #define AUB_TRACE_TYPE_VOLUME_MAP       (9 << 8)
  208. #define AUB_TRACE_TYPE_1D_MAP           (10 << 8)
  209. #define AUB_TRACE_TYPE_CONSTANT_BUFFER  (11 << 8)
  210. #define AUB_TRACE_TYPE_CONSTANT_URB     (12 << 8)
  211. #define AUB_TRACE_TYPE_INDEX_BUFFER     (13 << 8)
  212. #define AUB_TRACE_TYPE_GENERAL          (14 << 8)
  213. #define AUB_TRACE_TYPE_SURFACE          (15 << 8)
  214.  
  215. /**
  216.  * state_struct_type enum values are encoded with the top 16 bits representing
  217.  * the type to be delivered to the .aub file, and the bottom 16 bits
  218.  * representing the subtype.  This macro performs the encoding.
  219.  */
  220. #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
  221.  
  222. enum state_struct_type {
  223.    AUB_TRACE_VS_STATE =                 ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
  224.    AUB_TRACE_GS_STATE =                 ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
  225.    AUB_TRACE_CLIP_STATE =               ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
  226.    AUB_TRACE_SF_STATE =                 ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
  227.    AUB_TRACE_WM_STATE =                 ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
  228.    AUB_TRACE_CC_STATE =                 ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
  229.    AUB_TRACE_CLIP_VP_STATE =            ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
  230.    AUB_TRACE_SF_VP_STATE =              ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
  231.    AUB_TRACE_CC_VP_STATE =              ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
  232.    AUB_TRACE_SAMPLER_STATE =            ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
  233.    AUB_TRACE_KERNEL_INSTRUCTIONS =      ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
  234.    AUB_TRACE_SCRATCH_SPACE =            ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
  235.    AUB_TRACE_SAMPLER_DEFAULT_COLOR =    ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
  236.  
  237.    AUB_TRACE_SCISSOR_STATE =            ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
  238.    AUB_TRACE_BLEND_STATE =              ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
  239.    AUB_TRACE_DEPTH_STENCIL_STATE =      ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
  240.  
  241.    AUB_TRACE_VERTEX_BUFFER =            ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
  242.    AUB_TRACE_BINDING_TABLE =            ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
  243.    AUB_TRACE_SURFACE_STATE =            ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
  244.    AUB_TRACE_VS_CONSTANTS =             ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
  245.    AUB_TRACE_WM_CONSTANTS =             ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
  246. };
  247.  
  248. /**
  249.  * Decode a state_struct_type value to determine the type that should be
  250.  * stored in the .aub file.
  251.  */
  252. static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
  253. {
  254.    return (ss_type & 0xFFFF0000) >> 16;
  255. }
  256.  
  257. /**
  258.  * Decode a state_struct_type value to determine the subtype that should be
  259.  * stored in the .aub file.
  260.  */
  261. static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
  262. {
  263.    return ss_type & 0xFFFF;
  264. }
  265.  
  266. /** Subclass of Mesa vertex program */
  267. struct brw_vertex_program {
  268.    struct gl_vertex_program program;
  269.    GLuint id;
  270. };
  271.  
  272.  
  273. /** Subclass of Mesa fragment program */
  274. struct brw_fragment_program {
  275.    struct gl_fragment_program program;
  276.    GLuint id;  /**< serial no. to identify frag progs, never re-used */
  277. };
  278.  
  279. struct brw_shader {
  280.    struct gl_shader base;
  281.  
  282.    bool compiled_once;
  283.  
  284.    /** Shader IR transformed for native compile, at link time. */
  285.    struct exec_list *ir;
  286. };
  287.  
  288. /* Data about a particular attempt to compile a program.  Note that
  289.  * there can be many of these, each in a different GL state
  290.  * corresponding to a different brw_wm_prog_key struct, with different
  291.  * compiled programs.
  292.  *
  293.  * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
  294.  * struct!
  295.  */
  296. struct brw_wm_prog_data {
  297.    GLuint curb_read_length;
  298.    GLuint urb_read_length;
  299.  
  300.    GLuint first_curbe_grf;
  301.    GLuint first_curbe_grf_16;
  302.    GLuint reg_blocks;
  303.    GLuint reg_blocks_16;
  304.    GLuint total_scratch;
  305.  
  306.    GLuint nr_params;       /**< number of float params/constants */
  307.    GLuint nr_pull_params;
  308.    bool dual_src_blend;
  309.    int dispatch_width;
  310.    uint32_t prog_offset_16;
  311.  
  312.    /**
  313.     * Mask of which interpolation modes are required by the fragment shader.
  314.     * Used in hardware setup on gen6+.
  315.     */
  316.    uint32_t barycentric_interp_modes;
  317.  
  318.    /* Pointers to tracked values (only valid once
  319.     * _mesa_load_state_parameters has been called at runtime).
  320.     *
  321.     * These must be the last fields of the struct (see
  322.     * brw_wm_prog_data_compare()).
  323.     */
  324.    const float **param;
  325.    const float **pull_param;
  326. };
  327.  
  328. /**
  329.  * Enum representing the i965-specific vertex results that don't correspond
  330.  * exactly to any element of gl_varying_slot.  The values of this enum are
  331.  * assigned such that they don't conflict with gl_varying_slot.
  332.  */
  333. typedef enum
  334. {
  335.    BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
  336.    BRW_VARYING_SLOT_PAD,
  337.    /**
  338.     * Technically this is not a varying but just a placeholder that
  339.     * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
  340.     * builtin variable to be compiled correctly. see compile_sf_prog() for
  341.     * more info.
  342.     */
  343.    BRW_VARYING_SLOT_PNTC,
  344.    BRW_VARYING_SLOT_COUNT
  345. } brw_varying_slot;
  346.  
  347.  
  348. /**
  349.  * Data structure recording the relationship between the gl_varying_slot enum
  350.  * and "slots" within the vertex URB entry (VUE).  A "slot" is defined as a
  351.  * single octaword within the VUE (128 bits).
  352.  *
  353.  * Note that each BRW register contains 256 bits (2 octawords), so when
  354.  * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
  355.  * consecutive VUE slots.  When accessing the VUE in URB_INTERLEAVED mode (as
  356.  * in a vertex shader), each register corresponds to a single VUE slot, since
  357.  * it contains data for two separate vertices.
  358.  */
  359. struct brw_vue_map {
  360.    /**
  361.     * Bitfield representing all varying slots that are (a) stored in this VUE
  362.     * map, and (b) actually written by the shader.  Does not include any of
  363.     * the additional varying slots defined in brw_varying_slot.
  364.     */
  365.    GLbitfield64 slots_valid;
  366.  
  367.    /**
  368.     * Map from gl_varying_slot value to VUE slot.  For gl_varying_slots that are
  369.     * not stored in a slot (because they are not written, or because
  370.     * additional processing is applied before storing them in the VUE), the
  371.     * value is -1.
  372.     */
  373.    signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
  374.  
  375.    /**
  376.     * Map from VUE slot to gl_varying_slot value.  For slots that do not
  377.     * directly correspond to a gl_varying_slot, the value comes from
  378.     * brw_varying_slot.
  379.     *
  380.     * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
  381.     * simplifies code that uses the value stored in slot_to_varying to
  382.     * create a bit mask).
  383.     */
  384.    signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
  385.  
  386.    /**
  387.     * Total number of VUE slots in use
  388.     */
  389.    int num_slots;
  390. };
  391.  
  392. /**
  393.  * Convert a VUE slot number into a byte offset within the VUE.
  394.  */
  395. static inline GLuint brw_vue_slot_to_offset(GLuint slot)
  396. {
  397.    return 16*slot;
  398. }
  399.  
  400. /**
  401.  * Convert a vertex output (brw_varying_slot) into a byte offset within the
  402.  * VUE.
  403.  */
  404. static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
  405.                                            GLuint varying)
  406. {
  407.    return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
  408. }
  409.  
  410. void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
  411.                          GLbitfield64 slots_valid, bool userclip_active);
  412.  
  413.  
  414. struct brw_sf_prog_data {
  415.    GLuint urb_read_length;
  416.    GLuint total_grf;
  417.  
  418.    /* Each vertex may have upto 12 attributes, 4 components each,
  419.     * except WPOS which requires only 2.  (11*4 + 2) == 44 ==> 11
  420.     * rows.
  421.     *
  422.     * Actually we use 4 for each, so call it 12 rows.
  423.     */
  424.    GLuint urb_entry_size;
  425. };
  426.  
  427. struct brw_clip_prog_data {
  428.    GLuint curb_read_length;     /* user planes? */
  429.    GLuint clip_mode;
  430.    GLuint urb_read_length;
  431.    GLuint total_grf;
  432. };
  433.  
  434. struct brw_gs_prog_data {
  435.    GLuint urb_read_length;
  436.    GLuint total_grf;
  437.  
  438.    /**
  439.     * Gen6 transform feedback: Amount by which the streaming vertex buffer
  440.     * indices should be incremented each time the GS is invoked.
  441.     */
  442.    unsigned svbi_postincrement_value;
  443. };
  444.  
  445.  
  446. /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
  447.  * this struct!
  448.  */
  449. struct brw_vec4_prog_data {
  450.    struct brw_vue_map vue_map;
  451.  
  452.    GLuint curb_read_length;
  453.    GLuint urb_read_length;
  454.    GLuint total_grf;
  455.    GLuint nr_params;       /**< number of float params/constants */
  456.    GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
  457.    GLuint total_scratch;
  458.  
  459.    /* Used for calculating urb partitions.  In the VS, this is the size of the
  460.     * URB entry used for both input and output to the thread.  In the GS, this
  461.     * is the size of the URB entry used for output.
  462.     */
  463.    GLuint urb_entry_size;
  464.  
  465.    int num_surfaces;
  466.  
  467.    /* These pointers must appear last.  See brw_vec4_prog_data_compare(). */
  468.    const float **param;
  469.    const float **pull_param;
  470. };
  471.  
  472.  
  473. /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
  474.  * struct!
  475.  */
  476. struct brw_vs_prog_data {
  477.    struct brw_vec4_prog_data base;
  478.  
  479.    GLbitfield64 inputs_read;
  480.  
  481.    bool uses_vertexid;
  482. };
  483.  
  484. /** Number of texture sampler units */
  485. #define BRW_MAX_TEX_UNIT 16
  486.  
  487. /** Max number of render targets in a shader */
  488. #define BRW_MAX_DRAW_BUFFERS 8
  489.  
  490. /**
  491.  * Max number of binding table entries used for stream output.
  492.  *
  493.  * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
  494.  * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
  495.  *
  496.  * On Gen6, the size of transform feedback data is limited not by the number
  497.  * of components but by the number of binding table entries we set aside.  We
  498.  * use one binding table entry for a float, one entry for a vector, and one
  499.  * entry per matrix column.  Since the only way we can communicate our
  500.  * transform feedback capabilities to the client is via
  501.  * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
  502.  * worst case, in which all the varyings are floats, so we use up one binding
  503.  * table entry per component.  Therefore we need to set aside at least 64
  504.  * binding table entries for use by transform feedback.
  505.  *
  506.  * Note: since we don't currently pack varyings, it is currently impossible
  507.  * for the client to actually use up all of these binding table entries--if
  508.  * all of their varyings were floats, they would run out of varying slots and
  509.  * fail to link.  But that's a bug, so it seems prudent to go ahead and
  510.  * allocate the number of binding table entries we will need once the bug is
  511.  * fixed.
  512.  */
  513. #define BRW_MAX_SOL_BINDINGS 64
  514.  
  515. /** Maximum number of actual buffers used for stream output */
  516. #define BRW_MAX_SOL_BUFFERS 4
  517.  
  518. #define BRW_MAX_WM_UBOS              12
  519. #define BRW_MAX_VS_UBOS              12
  520.  
  521. /**
  522.  * Helpers to create Surface Binding Table indexes for draw buffers,
  523.  * textures, and constant buffers.
  524.  *
  525.  * Shader threads access surfaces via numeric handles, rather than directly
  526.  * using pointers.  The binding table maps these numeric handles to the
  527.  * address of the actual buffer.
  528.  *
  529.  * For example, a shader might ask to sample from "surface 7."  In this case,
  530.  * bind[7] would contain a pointer to a texture.
  531.  *
  532.  * Currently, our WM binding tables are (arbitrarily) programmed as follows:
  533.  *
  534.  *    +-------------------------------+
  535.  *    |   0 | Draw buffer 0           |
  536.  *    |   . |     .                   |
  537.  *    |   : |     :                   |
  538.  *    |   7 | Draw buffer 7           |
  539.  *    |-----|-------------------------|
  540.  *    |   8 | WM Pull Constant Buffer |
  541.  *    |-----|-------------------------|
  542.  *    |   9 | Texture 0               |
  543.  *    |   . |     .                   |
  544.  *    |   : |     :                   |
  545.  *    |  24 | Texture 15              |
  546.  *    |-----|-------------------------|
  547.  *    |  25 | UBO 0                   |
  548.  *    |   . |     .                   |
  549.  *    |   : |     :                   |
  550.  *    |  36 | UBO 11                  |
  551.  *    +-------------------------------+
  552.  *
  553.  * Our VS binding tables are programmed as follows:
  554.  *
  555.  *    +-----+-------------------------+
  556.  *    |   0 | VS Pull Constant Buffer |
  557.  *    +-----+-------------------------+
  558.  *    |   1 | Texture 0               |
  559.  *    |   . |     .                   |
  560.  *    |   : |     :                   |
  561.  *    |  16 | Texture 15              |
  562.  *    +-----+-------------------------+
  563.  *    |  17 | UBO 0                   |
  564.  *    |   . |     .                   |
  565.  *    |   : |     :                   |
  566.  *    |  28 | UBO 11                  |
  567.  *    +-------------------------------+
  568.  *
  569.  * Our (gen6) GS binding tables are programmed as follows:
  570.  *
  571.  *    +-----+-------------------------+
  572.  *    |   0 | SOL Binding 0           |
  573.  *    |   . |     .                   |
  574.  *    |   : |     :                   |
  575.  *    |  63 | SOL Binding 63          |
  576.  *    +-----+-------------------------+
  577.  *
  578.  * Note that nothing actually uses the SURF_INDEX_DRAW macro, so it has to be
  579.  * the identity function or things will break.  We do want to keep draw buffers
  580.  * first so we can use headerless render target writes for RT 0.
  581.  */
  582. #define SURF_INDEX_DRAW(d)           (d)
  583. #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS + 1)
  584. #define SURF_INDEX_TEXTURE(t)        (BRW_MAX_DRAW_BUFFERS + 2 + (t))
  585. #define SURF_INDEX_WM_UBO(u)         (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
  586. #define SURF_INDEX_WM_SHADER_TIME    (SURF_INDEX_WM_UBO(12))
  587. /** Maximum size of the binding table. */
  588. #define BRW_MAX_WM_SURFACES          (SURF_INDEX_WM_SHADER_TIME + 1)
  589.  
  590. #define SURF_INDEX_VERT_CONST_BUFFER (0)
  591. #define SURF_INDEX_VS_TEXTURE(t)     (SURF_INDEX_VERT_CONST_BUFFER + 1 + (t))
  592. #define SURF_INDEX_VS_UBO(u)         (SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) + u)
  593. #define SURF_INDEX_VS_SHADER_TIME    (SURF_INDEX_VS_UBO(12))
  594. #define BRW_MAX_VS_SURFACES          (SURF_INDEX_VS_SHADER_TIME + 1)
  595.  
  596. #define SURF_INDEX_SOL_BINDING(t)    ((t))
  597. #define BRW_MAX_GS_SURFACES          SURF_INDEX_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
  598.  
  599. /**
  600.  * Stride in bytes between shader_time entries.
  601.  *
  602.  * We separate entries by a cacheline to reduce traffic between EUs writing to
  603.  * different entries.
  604.  */
  605. #define SHADER_TIME_STRIDE 64
  606.  
  607. enum brw_cache_id {
  608.    BRW_CC_VP,
  609.    BRW_CC_UNIT,
  610.    BRW_WM_PROG,
  611.    BRW_BLORP_BLIT_PROG,
  612.    BRW_BLORP_CONST_COLOR_PROG,
  613.    BRW_SAMPLER,
  614.    BRW_WM_UNIT,
  615.    BRW_SF_PROG,
  616.    BRW_SF_VP,
  617.    BRW_SF_UNIT, /* scissor state on gen6 */
  618.    BRW_VS_UNIT,
  619.    BRW_VS_PROG,
  620.    BRW_GS_UNIT,
  621.    BRW_GS_PROG,
  622.    BRW_CLIP_VP,
  623.    BRW_CLIP_UNIT,
  624.    BRW_CLIP_PROG,
  625.  
  626.    BRW_MAX_CACHE
  627. };
  628.  
  629. struct brw_cache_item {
  630.    /**
  631.     * Effectively part of the key, cache_id identifies what kind of state
  632.     * buffer is involved, and also which brw->state.dirty.cache flag should
  633.     * be set when this cache item is chosen.
  634.     */
  635.    enum brw_cache_id cache_id;
  636.    /** 32-bit hash of the key data */
  637.    GLuint hash;
  638.    GLuint key_size;             /* for variable-sized keys */
  639.    GLuint aux_size;
  640.    const void *key;
  641.  
  642.    uint32_t offset;
  643.    uint32_t size;
  644.  
  645.    struct brw_cache_item *next;
  646. };  
  647.  
  648.  
  649. typedef bool (*cache_aux_compare_func)(const void *a, const void *b,
  650.                                        int aux_size, const void *key);
  651. typedef void (*cache_aux_free_func)(const void *aux);
  652.  
  653. struct brw_cache {
  654.    struct brw_context *brw;
  655.  
  656.    struct brw_cache_item **items;
  657.    drm_intel_bo *bo;
  658.    GLuint size, n_items;
  659.  
  660.    uint32_t next_offset;
  661.    bool bo_used_by_gpu;
  662.  
  663.    /**
  664.     * Optional functions used in determining whether the prog_data for a new
  665.     * cache item matches an existing cache item (in case there's relevant data
  666.     * outside of the prog_data).  If NULL, a plain memcmp is done.
  667.     */
  668.    cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
  669.    /** Optional functions for freeing other pointers attached to a prog_data. */
  670.    cache_aux_free_func aux_free[BRW_MAX_CACHE];
  671. };
  672.  
  673.  
  674. /* Considered adding a member to this struct to document which flags
  675.  * an update might raise so that ordering of the state atoms can be
  676.  * checked or derived at runtime.  Dropped the idea in favor of having
  677.  * a debug mode where the state is monitored for flags which are
  678.  * raised that have already been tested against.
  679.  */
  680. struct brw_tracked_state {
  681.    struct brw_state_flags dirty;
  682.    void (*emit)( struct brw_context *brw );
  683. };
  684.  
  685. enum shader_time_shader_type {
  686.    ST_NONE,
  687.    ST_VS,
  688.    ST_VS_WRITTEN,
  689.    ST_VS_RESET,
  690.    ST_FS8,
  691.    ST_FS8_WRITTEN,
  692.    ST_FS8_RESET,
  693.    ST_FS16,
  694.    ST_FS16_WRITTEN,
  695.    ST_FS16_RESET,
  696. };
  697.  
  698. /* Flags for brw->state.cache.
  699.  */
  700. #define CACHE_NEW_CC_VP                  (1<<BRW_CC_VP)
  701. #define CACHE_NEW_CC_UNIT                (1<<BRW_CC_UNIT)
  702. #define CACHE_NEW_WM_PROG                (1<<BRW_WM_PROG)
  703. #define CACHE_NEW_SAMPLER                (1<<BRW_SAMPLER)
  704. #define CACHE_NEW_WM_UNIT                (1<<BRW_WM_UNIT)
  705. #define CACHE_NEW_SF_PROG                (1<<BRW_SF_PROG)
  706. #define CACHE_NEW_SF_VP                  (1<<BRW_SF_VP)
  707. #define CACHE_NEW_SF_UNIT                (1<<BRW_SF_UNIT)
  708. #define CACHE_NEW_VS_UNIT                (1<<BRW_VS_UNIT)
  709. #define CACHE_NEW_VS_PROG                (1<<BRW_VS_PROG)
  710. #define CACHE_NEW_GS_UNIT                (1<<BRW_GS_UNIT)
  711. #define CACHE_NEW_GS_PROG                (1<<BRW_GS_PROG)
  712. #define CACHE_NEW_CLIP_VP                (1<<BRW_CLIP_VP)
  713. #define CACHE_NEW_CLIP_UNIT              (1<<BRW_CLIP_UNIT)
  714. #define CACHE_NEW_CLIP_PROG              (1<<BRW_CLIP_PROG)
  715.  
  716. struct brw_cached_batch_item {
  717.    struct header *header;
  718.    GLuint sz;
  719.    struct brw_cached_batch_item *next;
  720. };
  721.    
  722.  
  723.  
  724. /* Protect against a future where VERT_ATTRIB_MAX > 32.  Wouldn't life
  725.  * be easier if C allowed arrays of packed elements?
  726.  */
  727. #define ATTRIB_BIT_DWORDS  ((VERT_ATTRIB_MAX+31)/32)
  728.  
  729. struct brw_vertex_buffer {
  730.    /** Buffer object containing the uploaded vertex data */
  731.    drm_intel_bo *bo;
  732.    uint32_t offset;
  733.    /** Byte stride between elements in the uploaded array */
  734.    GLuint stride;
  735.    GLuint step_rate;
  736. };
  737. struct brw_vertex_element {
  738.    const struct gl_client_array *glarray;
  739.  
  740.    int buffer;
  741.  
  742.    /** The corresponding Mesa vertex attribute */
  743.    gl_vert_attrib attrib;
  744.    /** Offset of the first element within the buffer object */
  745.    unsigned int offset;
  746. };
  747.  
  748. struct brw_query_object {
  749.    struct gl_query_object Base;
  750.  
  751.    /** Last query BO associated with this query. */
  752.    drm_intel_bo *bo;
  753.  
  754.    /** Last index in bo with query data for this object. */
  755.    int last_index;
  756. };
  757.  
  758.  
  759. /**
  760.  * brw_context is derived from gl_context.
  761.  */
  762. struct brw_context
  763. {
  764.    struct gl_context ctx; /**< base class, must be first field */
  765.  
  766.    struct
  767.    {
  768.       void (*destroy) (struct brw_context * brw);
  769.       void (*finish_batch) (struct brw_context * brw);
  770.       void (*new_batch) (struct brw_context * brw);
  771.  
  772.       void (*update_texture_surface)(struct gl_context *ctx,
  773.                                      unsigned unit,
  774.                                      uint32_t *binding_table,
  775.                                      unsigned surf_index);
  776.       void (*update_renderbuffer_surface)(struct brw_context *brw,
  777.                                           struct gl_renderbuffer *rb,
  778.                                           bool layered,
  779.                                           unsigned unit);
  780.       void (*update_null_renderbuffer_surface)(struct brw_context *brw,
  781.                                                unsigned unit);
  782.       void (*create_constant_surface)(struct brw_context *brw,
  783.                                       drm_intel_bo *bo,
  784.                                       uint32_t offset,
  785.                                       uint32_t size,
  786.                                       uint32_t *out_offset,
  787.                                       bool dword_pitch);
  788.  
  789.       /**
  790.        * Send the appropriate state packets to configure depth, stencil, and
  791.        * HiZ buffers (i965+ only)
  792.        */
  793.       void (*emit_depth_stencil_hiz)(struct brw_context *brw,
  794.                                      struct intel_mipmap_tree *depth_mt,
  795.                                      uint32_t depth_offset,
  796.                                      uint32_t depthbuffer_format,
  797.                                      uint32_t depth_surface_type,
  798.                                      struct intel_mipmap_tree *stencil_mt,
  799.                                      bool hiz, bool separate_stencil,
  800.                                      uint32_t width, uint32_t height,
  801.                                      uint32_t tile_x, uint32_t tile_y);
  802.  
  803.    } vtbl;
  804.  
  805.    dri_bufmgr *bufmgr;
  806.  
  807.    drm_intel_context *hw_ctx;
  808.  
  809.    struct intel_batchbuffer batch;
  810.    bool no_batch_wrap;
  811.  
  812.    struct {
  813.       drm_intel_bo *bo;
  814.       GLuint offset;
  815.       uint32_t buffer_len;
  816.       uint32_t buffer_offset;
  817.       char buffer[4096];
  818.    } upload;
  819.  
  820.    /**
  821.     * Set if rendering has occured to the drawable's front buffer.
  822.     *
  823.     * This is used in the DRI2 case to detect that glFlush should also copy
  824.     * the contents of the fake front buffer to the real front buffer.
  825.     */
  826.    bool front_buffer_dirty;
  827.  
  828.    /**
  829.     * Track whether front-buffer rendering is currently enabled
  830.     *
  831.     * A separate flag is used to track this in order to support MRT more
  832.     * easily.
  833.     */
  834.    bool is_front_buffer_rendering;
  835.  
  836.    /**
  837.     * Track whether front-buffer is the current read target.
  838.     *
  839.     * This is closely associated with is_front_buffer_rendering, but may
  840.     * be set separately.  The DRI2 fake front buffer must be referenced
  841.     * either way.
  842.     */
  843.    bool is_front_buffer_reading;
  844.  
  845.    /** Framerate throttling: @{ */
  846.    drm_intel_bo *first_post_swapbuffers_batch;
  847.    bool need_throttle;
  848.    /** @} */
  849.  
  850.    GLuint stats_wm;
  851.  
  852.    /**
  853.     * drirc options:
  854.     * @{
  855.     */
  856.    bool no_rast;
  857.    bool always_flush_batch;
  858.    bool always_flush_cache;
  859.    bool disable_throttling;
  860.    bool precompile;
  861.  
  862.    driOptionCache optionCache;
  863.    /** @} */
  864.  
  865.    GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
  866.  
  867.    GLenum reduced_primitive;
  868.  
  869.    /**
  870.     * Set if we're either a debug context or the INTEL_DEBUG=perf environment
  871.     * variable is set, this is the flag indicating to do expensive work that
  872.     * might lead to a perf_debug() call.
  873.     */
  874.    bool perf_debug;
  875.  
  876.    uint32_t max_gtt_map_object_size;
  877.  
  878.    bool emit_state_always;
  879.  
  880.    int gen;
  881.    int gt;
  882.  
  883.    bool is_g4x;
  884.    bool is_baytrail;
  885.    bool is_haswell;
  886.  
  887.    bool has_hiz;
  888.    bool has_separate_stencil;
  889.    bool must_use_separate_stencil;
  890.    bool has_llc;
  891.    bool has_swizzling;
  892.    bool has_surface_tile_offset;
  893.    bool has_compr4;
  894.    bool has_negative_rhw_bug;
  895.    bool has_aa_line_parameters;
  896.    bool has_pln;
  897.  
  898.    /**
  899.     * Some versions of Gen hardware don't do centroid interpolation correctly
  900.     * on unlit pixels, causing incorrect values for derivatives near triangle
  901.     * edges.  Enabling this flag causes the fragment shader to use
  902.     * non-centroid interpolation for unlit pixels, at the expense of two extra
  903.     * fragment shader instructions.
  904.     */
  905.    bool needs_unlit_centroid_workaround;
  906.  
  907.    GLuint NewGLState;
  908.    struct {
  909.       struct brw_state_flags dirty;
  910.    } state;
  911.  
  912.    struct brw_cache cache;
  913.    struct brw_cached_batch_item *cached_batch_items;
  914.  
  915.    /* Whether a meta-operation is in progress. */
  916.    bool meta_in_progress;
  917.  
  918.    struct {
  919.       struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
  920.       struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
  921.  
  922.       struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
  923.       GLuint nr_enabled;
  924.       GLuint nr_buffers;
  925.  
  926.       /* Summary of size and varying of active arrays, so we can check
  927.        * for changes to this state:
  928.        */
  929.       unsigned int min_index, max_index;
  930.  
  931.       /* Offset from start of vertex buffer so we can avoid redefining
  932.        * the same VB packed over and over again.
  933.        */
  934.       unsigned int start_vertex_bias;
  935.    } vb;
  936.  
  937.    struct {
  938.       /**
  939.        * Index buffer for this draw_prims call.
  940.        *
  941.        * Updates are signaled by BRW_NEW_INDICES.
  942.        */
  943.       const struct _mesa_index_buffer *ib;
  944.  
  945.       /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
  946.       drm_intel_bo *bo;
  947.       GLuint type;
  948.  
  949.       /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
  950.        * avoid re-uploading the IB packet over and over if we're actually
  951.        * referencing the same index buffer.
  952.        */
  953.       unsigned int start_vertex_offset;
  954.    } ib;
  955.  
  956.    /* Active vertex program:
  957.     */
  958.    const struct gl_vertex_program *vertex_program;
  959.    const struct gl_fragment_program *fragment_program;
  960.  
  961.    /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
  962.    uint32_t CMD_VF_STATISTICS;
  963.    /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
  964.    uint32_t CMD_PIPELINE_SELECT;
  965.  
  966.    /**
  967.     * Platform specific constants containing the maximum number of threads
  968.     * for each pipeline stage.
  969.     */
  970.    int max_vs_threads;
  971.    int max_gs_threads;
  972.    int max_wm_threads;
  973.  
  974.    /* BRW_NEW_URB_ALLOCATIONS:
  975.     */
  976.    struct {
  977.       GLuint vsize;             /* vertex size plus header in urb registers */
  978.       GLuint csize;             /* constant buffer size in urb registers */
  979.       GLuint sfsize;            /* setup data size in urb registers */
  980.  
  981.       bool constrained;
  982.  
  983.       GLuint max_vs_entries;    /* Maximum number of VS entries */
  984.       GLuint max_gs_entries;    /* Maximum number of GS entries */
  985.  
  986.       GLuint nr_vs_entries;
  987.       GLuint nr_gs_entries;
  988.       GLuint nr_clip_entries;
  989.       GLuint nr_sf_entries;
  990.       GLuint nr_cs_entries;
  991.  
  992.       GLuint vs_start;
  993.       GLuint gs_start;
  994.       GLuint clip_start;
  995.       GLuint sf_start;
  996.       GLuint cs_start;
  997.       GLuint size; /* Hardware URB size, in KB. */
  998.  
  999.       /* gen6: True if the most recently sent _3DSTATE_URB message allocated
  1000.        * URB space for the GS.
  1001.        */
  1002.       bool gen6_gs_previously_active;
  1003.    } urb;
  1004.  
  1005.    
  1006.    /* BRW_NEW_CURBE_OFFSETS:
  1007.     */
  1008.    struct {
  1009.       GLuint wm_start;  /**< pos of first wm const in CURBE buffer */
  1010.       GLuint wm_size;   /**< number of float[4] consts, multiple of 16 */
  1011.       GLuint clip_start;
  1012.       GLuint clip_size;
  1013.       GLuint vs_start;
  1014.       GLuint vs_size;
  1015.       GLuint total_size;
  1016.  
  1017.       drm_intel_bo *curbe_bo;
  1018.       /** Offset within curbe_bo of space for current curbe entry */
  1019.       GLuint curbe_offset;
  1020.       /** Offset within curbe_bo of space for next curbe entry */
  1021.       GLuint curbe_next_offset;
  1022.  
  1023.       /**
  1024.        * Copy of the last set of CURBEs uploaded.  Frequently we'll end up
  1025.        * in brw_curbe.c with the same set of constant data to be uploaded,
  1026.        * so we'd rather not upload new constants in that case (it can cause
  1027.        * a pipeline bubble since only up to 4 can be pipelined at a time).
  1028.        */
  1029.       GLfloat *last_buf;
  1030.       /**
  1031.        * Allocation for where to calculate the next set of CURBEs.
  1032.        * It's a hot enough path that malloc/free of that data matters.
  1033.        */
  1034.       GLfloat *next_buf;
  1035.       GLuint last_bufsz;
  1036.    } curbe;
  1037.  
  1038.    /** SAMPLER_STATE count and offset */
  1039.    struct {
  1040.       GLuint count;
  1041.       uint32_t offset;
  1042.    } sampler;
  1043.  
  1044.    /**
  1045.     * Layout of vertex data exiting the geometry portion of the pipleine.
  1046.     * This comes from the geometry shader if one exists, otherwise from the
  1047.     * vertex shader.
  1048.     *
  1049.     * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
  1050.     */
  1051.    struct brw_vue_map vue_map_geom_out;
  1052.  
  1053.    struct {
  1054.       struct brw_vs_prog_data *prog_data;
  1055.  
  1056.       drm_intel_bo *scratch_bo;
  1057.       drm_intel_bo *const_bo;
  1058.       /** Offset in the program cache to the VS program */
  1059.       uint32_t prog_offset;
  1060.       uint32_t state_offset;
  1061.  
  1062.       uint32_t push_const_offset; /* Offset in the batchbuffer */
  1063.       int push_const_size; /* in 256-bit register increments */
  1064.  
  1065.       /** @{ register allocator */
  1066.  
  1067.       struct ra_regs *regs;
  1068.  
  1069.       /**
  1070.        * Array of the ra classes for the unaligned contiguous register
  1071.        * block sizes used.
  1072.        */
  1073.       int *classes;
  1074.  
  1075.       /**
  1076.        * Mapping for register-allocated objects in *regs to the first
  1077.        * GRF for that object.
  1078.       */
  1079.       uint8_t *ra_reg_to_grf;
  1080.       /** @} */
  1081.  
  1082.       uint32_t bind_bo_offset;
  1083.       uint32_t surf_offset[BRW_MAX_VS_SURFACES];
  1084.    } vs;
  1085.  
  1086.    struct {
  1087.       struct brw_gs_prog_data *prog_data;
  1088.  
  1089.       bool prog_active;
  1090.       /** Offset in the program cache to the CLIP program pre-gen6 */
  1091.       uint32_t prog_offset;
  1092.       uint32_t state_offset;
  1093.  
  1094.       uint32_t bind_bo_offset;
  1095.       uint32_t surf_offset[BRW_MAX_GS_SURFACES];
  1096.    } gs;
  1097.  
  1098.    struct {
  1099.       struct brw_clip_prog_data *prog_data;
  1100.  
  1101.       /** Offset in the program cache to the CLIP program pre-gen6 */
  1102.       uint32_t prog_offset;
  1103.  
  1104.       /* Offset in the batch to the CLIP state on pre-gen6. */
  1105.       uint32_t state_offset;
  1106.  
  1107.       /* As of gen6, this is the offset in the batch to the CLIP VP,
  1108.        * instead of vp_bo.
  1109.        */
  1110.       uint32_t vp_offset;
  1111.    } clip;
  1112.  
  1113.  
  1114.    struct {
  1115.       struct brw_sf_prog_data *prog_data;
  1116.  
  1117.       /** Offset in the program cache to the CLIP program pre-gen6 */
  1118.       uint32_t prog_offset;
  1119.       uint32_t state_offset;
  1120.       uint32_t vp_offset;
  1121.    } sf;
  1122.  
  1123.    struct {
  1124.       struct brw_wm_prog_data *prog_data;
  1125.  
  1126.       /** offsets in the batch to sampler default colors (texture border color)
  1127.        */
  1128.       uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
  1129.  
  1130.       GLuint render_surf;
  1131.  
  1132.       drm_intel_bo *scratch_bo;
  1133.  
  1134.       /**
  1135.        * Buffer object used in place of multisampled null render targets on
  1136.        * Gen6.  See brw_update_null_renderbuffer_surface().
  1137.        */
  1138.       drm_intel_bo *multisampled_null_render_target_bo;
  1139.  
  1140.       /** Offset in the program cache to the WM program */
  1141.       uint32_t prog_offset;
  1142.  
  1143.       uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
  1144.  
  1145.       drm_intel_bo *const_bo; /* pull constant buffer. */
  1146.       /**
  1147.        * This is offset in the batch to the push constants on gen6.
  1148.        *
  1149.        * Pre-gen6, push constants live in the CURBE.
  1150.        */
  1151.       uint32_t push_const_offset;
  1152.  
  1153.       /** Binding table of pointers to surf_bo entries */
  1154.       uint32_t bind_bo_offset;
  1155.       uint32_t surf_offset[BRW_MAX_WM_SURFACES];
  1156.  
  1157.       struct {
  1158.          struct ra_regs *regs;
  1159.  
  1160.          /** Array of the ra classes for the unaligned contiguous
  1161.           * register block sizes used.
  1162.           */
  1163.          int *classes;
  1164.  
  1165.          /**
  1166.           * Mapping for register-allocated objects in *regs to the first
  1167.           * GRF for that object.
  1168.           */
  1169.          uint8_t *ra_reg_to_grf;
  1170.  
  1171.          /**
  1172.           * ra class for the aligned pairs we use for PLN, which doesn't
  1173.           * appear in *classes.
  1174.           */
  1175.          int aligned_pairs_class;
  1176.       } reg_sets[2];
  1177.    } wm;
  1178.  
  1179.  
  1180.    struct {
  1181.       uint32_t state_offset;
  1182.       uint32_t blend_state_offset;
  1183.       uint32_t depth_stencil_state_offset;
  1184.       uint32_t vp_offset;
  1185.    } cc;
  1186.  
  1187.    struct {
  1188.       struct brw_query_object *obj;
  1189.       bool begin_emitted;
  1190.    } query;
  1191.  
  1192.    int num_atoms;
  1193.    const struct brw_tracked_state **atoms;
  1194.  
  1195.    /* If (INTEL_DEBUG & DEBUG_BATCH) */
  1196.    struct {
  1197.       uint32_t offset;
  1198.       uint32_t size;
  1199.       enum state_struct_type type;
  1200.    } *state_batch_list;
  1201.    int state_batch_count;
  1202.  
  1203.    uint32_t render_target_format[MESA_FORMAT_COUNT];
  1204.    bool format_supported_as_render_target[MESA_FORMAT_COUNT];
  1205.  
  1206.    /* PrimitiveRestart */
  1207.    struct {
  1208.       bool in_progress;
  1209.       bool enable_cut_index;
  1210.    } prim_restart;
  1211.  
  1212.    /** Computed depth/stencil/hiz state from the current attached
  1213.     * renderbuffers, valid only during the drawing state upload loop after
  1214.     * brw_workaround_depthstencil_alignment().
  1215.     */
  1216.    struct {
  1217.       struct intel_mipmap_tree *depth_mt;
  1218.       struct intel_mipmap_tree *stencil_mt;
  1219.  
  1220.       /* Inter-tile (page-aligned) byte offsets. */
  1221.       uint32_t depth_offset, hiz_offset, stencil_offset;
  1222.       /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
  1223.       uint32_t tile_x, tile_y;
  1224.    } depthstencil;
  1225.  
  1226.    uint32_t num_instances;
  1227.    int basevertex;
  1228.  
  1229.    struct {
  1230.       drm_intel_bo *bo;
  1231.       struct gl_shader_program **shader_programs;
  1232.       struct gl_program **programs;
  1233.       enum shader_time_shader_type *types;
  1234.       uint64_t *cumulative;
  1235.       int num_entries;
  1236.       int max_entries;
  1237.       double report_time;
  1238.    } shader_time;
  1239.  
  1240.    __DRIcontext *driContext;
  1241.    struct intel_screen *intelScreen;
  1242.    void (*saved_viewport)(struct gl_context *ctx,
  1243.                           GLint x, GLint y, GLsizei width, GLsizei height);
  1244. };
  1245.  
  1246. /*======================================================================
  1247.  * brw_vtbl.c
  1248.  */
  1249. void brwInitVtbl( struct brw_context *brw );
  1250.  
  1251. /*======================================================================
  1252.  * brw_context.c
  1253.  */
  1254. bool brwCreateContext(int api,
  1255.                       const struct gl_config *mesaVis,
  1256.                       __DRIcontext *driContextPriv,
  1257.                       unsigned major_version,
  1258.                       unsigned minor_version,
  1259.                       uint32_t flags,
  1260.                       unsigned *error,
  1261.                       void *sharedContextPrivate);
  1262.  
  1263. /*======================================================================
  1264.  * brw_misc_state.c
  1265.  */
  1266. void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
  1267.                                      uint32_t depth_level,
  1268.                                      uint32_t depth_layer,
  1269.                                      struct intel_mipmap_tree *stencil_mt,
  1270.                                      uint32_t *out_tile_mask_x,
  1271.                                      uint32_t *out_tile_mask_y);
  1272. void brw_workaround_depthstencil_alignment(struct brw_context *brw,
  1273.                                            GLbitfield clear_mask);
  1274.  
  1275. /*======================================================================
  1276.  * brw_queryobj.c
  1277.  */
  1278. void brw_init_common_queryobj_functions(struct dd_function_table *functions);
  1279. void gen4_init_queryobj_functions(struct dd_function_table *functions);
  1280. void brw_emit_query_begin(struct brw_context *brw);
  1281. void brw_emit_query_end(struct brw_context *brw);
  1282.  
  1283. /** gen6_queryobj.c */
  1284. void gen6_init_queryobj_functions(struct dd_function_table *functions);
  1285.  
  1286. /*======================================================================
  1287.  * brw_state_dump.c
  1288.  */
  1289. void brw_debug_batch(struct brw_context *brw);
  1290. void brw_annotate_aub(struct brw_context *brw);
  1291.  
  1292. /*======================================================================
  1293.  * brw_tex.c
  1294.  */
  1295. void brw_validate_textures( struct brw_context *brw );
  1296.  
  1297.  
  1298. /*======================================================================
  1299.  * brw_program.c
  1300.  */
  1301. void brwInitFragProgFuncs( struct dd_function_table *functions );
  1302.  
  1303. int brw_get_scratch_size(int size);
  1304. void brw_get_scratch_bo(struct brw_context *brw,
  1305.                         drm_intel_bo **scratch_bo, int size);
  1306. void brw_init_shader_time(struct brw_context *brw);
  1307. int brw_get_shader_time_index(struct brw_context *brw,
  1308.                               struct gl_shader_program *shader_prog,
  1309.                               struct gl_program *prog,
  1310.                               enum shader_time_shader_type type);
  1311. void brw_collect_and_report_shader_time(struct brw_context *brw);
  1312. void brw_destroy_shader_time(struct brw_context *brw);
  1313.  
  1314. /* brw_urb.c
  1315.  */
  1316. void brw_upload_urb_fence(struct brw_context *brw);
  1317.  
  1318. /* brw_curbe.c
  1319.  */
  1320. void brw_upload_cs_urb_state(struct brw_context *brw);
  1321.  
  1322. /* brw_fs_reg_allocate.cpp
  1323.  */
  1324. void brw_fs_alloc_reg_sets(struct brw_context *brw);
  1325.  
  1326. /* brw_disasm.c */
  1327. int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
  1328.  
  1329. /* brw_vs.c */
  1330. gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
  1331.  
  1332. /* brw_wm_surface_state.c */
  1333. void brw_init_surface_formats(struct brw_context *brw);
  1334. void
  1335. brw_update_sol_surface(struct brw_context *brw,
  1336.                        struct gl_buffer_object *buffer_obj,
  1337.                        uint32_t *out_offset, unsigned num_vector_components,
  1338.                        unsigned stride_dwords, unsigned offset_dwords);
  1339. void brw_upload_ubo_surfaces(struct brw_context *brw,
  1340.                              struct gl_shader *shader,
  1341.                              uint32_t *surf_offsets);
  1342.  
  1343. /* brw_surface_formats.c */
  1344. bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
  1345. bool brw_render_target_supported(struct brw_context *brw,
  1346.                                  struct gl_renderbuffer *rb);
  1347.  
  1348. /* gen6_sol.c */
  1349. void
  1350. brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
  1351.                              struct gl_transform_feedback_object *obj);
  1352. void
  1353. brw_end_transform_feedback(struct gl_context *ctx,
  1354.                            struct gl_transform_feedback_object *obj);
  1355.  
  1356. /* gen7_sol_state.c */
  1357. void
  1358. gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
  1359.                               struct gl_transform_feedback_object *obj);
  1360. void
  1361. gen7_end_transform_feedback(struct gl_context *ctx,
  1362.                             struct gl_transform_feedback_object *obj);
  1363.  
  1364. /* brw_blorp_blit.cpp */
  1365. GLbitfield
  1366. brw_blorp_framebuffer(struct brw_context *brw,
  1367.                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
  1368.                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
  1369.                       GLbitfield mask, GLenum filter);
  1370.  
  1371. bool
  1372. brw_blorp_copytexsubimage(struct brw_context *brw,
  1373.                           struct gl_renderbuffer *src_rb,
  1374.                           struct gl_texture_image *dst_image,
  1375.                           int slice,
  1376.                           int srcX0, int srcY0,
  1377.                           int dstX0, int dstY0,
  1378.                           int width, int height);
  1379.  
  1380. /* gen6_multisample_state.c */
  1381. void
  1382. gen6_emit_3dstate_multisample(struct brw_context *brw,
  1383.                               unsigned num_samples);
  1384. void
  1385. gen6_emit_3dstate_sample_mask(struct brw_context *brw,
  1386.                               unsigned num_samples, float coverage,
  1387.                               bool coverage_invert, unsigned sample_mask);
  1388. void
  1389. gen6_get_sample_position(struct gl_context *ctx,
  1390.                          struct gl_framebuffer *fb,
  1391.                          GLuint index,
  1392.                          GLfloat *result);
  1393.  
  1394. /* gen7_urb.c */
  1395. void
  1396. gen7_allocate_push_constants(struct brw_context *brw);
  1397.  
  1398. void
  1399. gen7_emit_urb_state(struct brw_context *brw, GLuint nr_vs_entries,
  1400.                     GLuint vs_size, GLuint vs_start);
  1401.  
  1402.  
  1403.  
  1404. /*======================================================================
  1405.  * Inline conversion functions.  These are better-typed than the
  1406.  * macros used previously:
  1407.  */
  1408. static INLINE struct brw_context *
  1409. brw_context( struct gl_context *ctx )
  1410. {
  1411.    return (struct brw_context *)ctx;
  1412. }
  1413.  
  1414. static INLINE struct brw_vertex_program *
  1415. brw_vertex_program(struct gl_vertex_program *p)
  1416. {
  1417.    return (struct brw_vertex_program *) p;
  1418. }
  1419.  
  1420. static INLINE const struct brw_vertex_program *
  1421. brw_vertex_program_const(const struct gl_vertex_program *p)
  1422. {
  1423.    return (const struct brw_vertex_program *) p;
  1424. }
  1425.  
  1426. static INLINE struct brw_fragment_program *
  1427. brw_fragment_program(struct gl_fragment_program *p)
  1428. {
  1429.    return (struct brw_fragment_program *) p;
  1430. }
  1431.  
  1432. static INLINE const struct brw_fragment_program *
  1433. brw_fragment_program_const(const struct gl_fragment_program *p)
  1434. {
  1435.    return (const struct brw_fragment_program *) p;
  1436. }
  1437.  
  1438. /**
  1439.  * Pre-gen6, the register file of the EUs was shared between threads,
  1440.  * and each thread used some subset allocated on a 16-register block
  1441.  * granularity.  The unit states wanted these block counts.
  1442.  */
  1443. static inline int
  1444. brw_register_blocks(int reg_count)
  1445. {
  1446.    return ALIGN(reg_count, 16) / 16 - 1;
  1447. }
  1448.  
  1449. static inline uint32_t
  1450. brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
  1451.                   uint32_t prog_offset)
  1452. {
  1453.    if (brw->gen >= 5) {
  1454.       /* Using state base address. */
  1455.       return prog_offset;
  1456.    }
  1457.  
  1458.    drm_intel_bo_emit_reloc(brw->batch.bo,
  1459.                            state_offset,
  1460.                            brw->cache.bo,
  1461.                            prog_offset,
  1462.                            I915_GEM_DOMAIN_INSTRUCTION, 0);
  1463.  
  1464.    return brw->cache.bo->offset + prog_offset;
  1465. }
  1466.  
  1467. bool brw_do_cubemap_normalize(struct exec_list *instructions);
  1468. bool brw_lower_texture_gradients(struct brw_context *brw,
  1469.                                  struct exec_list *instructions);
  1470.  
  1471. struct opcode_desc {
  1472.     char    *name;
  1473.     int     nsrc;
  1474.     int     ndst;
  1475. };
  1476.  
  1477. extern const struct opcode_desc opcode_descs[128];
  1478.  
  1479. void
  1480. brw_emit_depthbuffer(struct brw_context *brw);
  1481.  
  1482. void
  1483. brw_emit_depth_stencil_hiz(struct brw_context *brw,
  1484.                            struct intel_mipmap_tree *depth_mt,
  1485.                            uint32_t depth_offset, uint32_t depthbuffer_format,
  1486.                            uint32_t depth_surface_type,
  1487.                            struct intel_mipmap_tree *stencil_mt,
  1488.                            bool hiz, bool separate_stencil,
  1489.                            uint32_t width, uint32_t height,
  1490.                            uint32_t tile_x, uint32_t tile_y);
  1491.  
  1492. void
  1493. gen7_emit_depth_stencil_hiz(struct brw_context *brw,
  1494.                             struct intel_mipmap_tree *depth_mt,
  1495.                             uint32_t depth_offset, uint32_t depthbuffer_format,
  1496.                             uint32_t depth_surface_type,
  1497.                             struct intel_mipmap_tree *stencil_mt,
  1498.                             bool hiz, bool separate_stencil,
  1499.                             uint32_t width, uint32_t height,
  1500.                             uint32_t tile_x, uint32_t tile_y);
  1501.  
  1502. #ifdef __cplusplus
  1503. }
  1504. #endif
  1505.  
  1506. #endif
  1507.