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  1. <?xml version="1.0"?>
  2. <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
  3.  
  4. <OpenGLAPI>
  5. <category name="GL_ARB_invalidate_subdata" number="666">
  6.   <function name="InvalidateTexSubImage" offset="assign">
  7.     <param name="texture" type="GLuint"/>
  8.     <param name="level" type="GLint"/>
  9.     <param name="xoffset" type="GLint"/>
  10.     <param name="yoffset" type="GLint"/>
  11.     <param name="zoffset" type="GLint"/>
  12.     <param name="width" type="GLsizei"/>
  13.     <param name="height" type="GLsizei"/>
  14.     <param name="depth" type="GLsizei"/>
  15.   </function>
  16.  
  17.   <function name="InvalidateTexImage" offset="assign">
  18.     <param name="texture" type="GLuint"/>
  19.     <param name="level" type="GLint"/>
  20.   </function>
  21.  
  22.   <function name="InvalidateBufferSubData" offset="assign">
  23.     <param name="buffer" type="GLuint"/>
  24.     <param name="offset" type="GLintptr"/>
  25.     <param name="length" type="GLsizeiptr"/>
  26.   </function>
  27.  
  28.   <function name="InvalidateBufferData" offset="assign">
  29.     <param name="buffer" type="GLuint"/>
  30.   </function>
  31.  
  32.   <function name="InvalidateSubFramebuffer" offset="assign" es2="3.0">
  33.     <param name="target" type="GLenum"/>
  34.     <param name="numAttachments" type="GLsizei" counter="true"/>
  35.     <param name="attachments" type="const GLenum *" count="numAttachments"/>
  36.     <param name="x" type="GLint"/>
  37.     <param name="y" type="GLint"/>
  38.     <param name="width" type="GLsizei"/>
  39.     <param name="height" type="GLsizei"/>
  40.   </function>
  41.  
  42.   <function name="InvalidateFramebuffer" offset="assign" es2="3.0">
  43.     <param name="target" type="GLenum"/>
  44.     <param name="numAttachments" type="GLsizei" counter="true"/>
  45.     <param name="attachments" type="const GLenum *" count="numAttachments"/>
  46.   </function>
  47. </category>
  48. </OpenGLAPI>
  49.