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  1. /*
  2.  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
  3.  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining a
  6.  * copy of this software and associated documentation files (the "Software"),
  7.  * to deal in the Software without restriction, including without limitation
  8.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  9.  * and/or sell copies of the Software, and to permit persons to whom the
  10.  * Software is furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice including the dates of first publication and
  13.  * either this permission notice or a reference to
  14.  * http://oss.sgi.com/projects/FreeB/
  15.  * shall be included in all copies or substantial portions of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  20.  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  21.  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  22.  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23.  * SOFTWARE.
  24.  *
  25.  * Except as contained in this notice, the name of Silicon Graphics, Inc.
  26.  * shall not be used in advertising or otherwise to promote the sale, use or
  27.  * other dealings in this Software without prior written authorization from
  28.  * Silicon Graphics, Inc.
  29.  */
  30.  
  31. #include "glxclient.h"
  32. #include "indirect.h"
  33. #include "indirect_vertex_array.h"
  34.  
  35.  
  36. /*****************************************************************************/
  37.  
  38. /**
  39.  * \name Vertex array pointer bridge functions
  40.  *
  41.  * When EXT_vertex_array was moved into the core GL spec, the \c count
  42.  * parameter was lost.  This libGL really only wants to implement the GL 1.1
  43.  * version, but we need to support applications that were written to the old
  44.  * interface.  These bridge functions are part of the glue that makes this
  45.  * happen.
  46.  */
  47. /*@{*/
  48. void
  49. __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
  50.                              GLsizei count, const GLvoid * pointer)
  51. {
  52.    (void) count;
  53.    __indirect_glColorPointer(size, type, stride, pointer);
  54. }
  55.  
  56. void
  57. __indirect_glEdgeFlagPointerEXT(GLsizei stride,
  58.                                 GLsizei count, const GLboolean * pointer)
  59. {
  60.    (void) count;
  61.    __indirect_glEdgeFlagPointer(stride, pointer);
  62. }
  63.  
  64. void
  65. __indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
  66.                              GLsizei count, const GLvoid * pointer)
  67. {
  68.    (void) count;
  69.    __indirect_glIndexPointer(type, stride, pointer);
  70. }
  71.  
  72. void
  73. __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
  74.                               const GLvoid * pointer)
  75. {
  76.    (void) count;
  77.    __indirect_glNormalPointer(type, stride, pointer);
  78. }
  79.  
  80. void
  81. __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
  82.                                 GLsizei count, const GLvoid * pointer)
  83. {
  84.    (void) count;
  85.    __indirect_glTexCoordPointer(size, type, stride, pointer);
  86. }
  87.  
  88. void
  89. __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
  90.                               GLsizei count, const GLvoid * pointer)
  91. {
  92.    (void) count;
  93.    __indirect_glVertexPointer(size, type, stride, pointer);
  94. }
  95.  
  96. /*@}*/
  97.  
  98. /*****************************************************************************/
  99.  
  100. void
  101. __indirect_glInterleavedArrays(GLenum format, GLsizei stride,
  102.                                const GLvoid * pointer)
  103. {
  104.    struct glx_context *gc = __glXGetCurrentContext();
  105.    __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
  106.  
  107. #define NONE  {0, 0, 0}
  108. #define F(x)  {GL_FLOAT, x, x * sizeof(GLfloat)}
  109. #define UB4   {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
  110.  
  111.    /* Each row in this array describes the elements of a particular
  112.     * interleaved array mode.  Each column describes, in the order in which
  113.     * they appear in the interleaved arrays, one of the four possible types
  114.     * of vertex data that can appear in an interleaved array.
  115.     */
  116.    struct
  117.    {
  118.         /**
  119.          * The enum describing the GL type, as would be passed to the
  120.          * appropriate gl*Pointer function.
  121.          */
  122.       GLushort type;
  123.  
  124.         /**
  125.          * Number of elements in the subarray, as would be passed (as the
  126.          * \c size parameter) to the appropriate gl*Pointer function.
  127.          */
  128.       GLubyte count;
  129.  
  130.         /**
  131.          * True size of a single element in the subarray, as would be passed
  132.          * (as the \c stride parameter) to the appropriate gl*Pointer
  133.          * function.
  134.          */
  135.       GLubyte size;
  136.    }
  137.    static const modes[14][4] = {
  138.       /* texture color normal vertex */
  139.       {NONE, NONE, NONE, F(2)}, /* GL_V2F */
  140.       {NONE, NONE, NONE, F(3)}, /* GL_V3F */
  141.       {NONE, UB4, NONE, F(2)},  /* GL_C4UB_V2F */
  142.       {NONE, UB4, NONE, F(3)},  /* GL_C4UB_V3F */
  143.       {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
  144.       {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
  145.       {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
  146.       {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
  147.       {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
  148.       {F(2), UB4, NONE, F(3)},  /* GL_T2F_C4UB_V3F */
  149.       {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
  150.       {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
  151.       {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
  152.       {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
  153.    };
  154. #undef NONE
  155. #undef F
  156. #undef UB4
  157.  
  158.    GLint trueStride, size;
  159.    int offsets[4];
  160.    unsigned i;
  161.    const int idx = format - GL_V2F;
  162.  
  163.  
  164.    /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D].  Since idx
  165.     * is just the format biased by -GL_V2F, all valid idx values are on the
  166.     * range [0, 0x0D].
  167.     */
  168.    if ((idx < 0) || (idx > 0x0D)) {
  169.       __glXSetError(gc, GL_INVALID_ENUM);
  170.       return;
  171.    }
  172.  
  173.    if (stride < 0) {
  174.       __glXSetError(gc, GL_INVALID_VALUE);
  175.       return;
  176.    }
  177.  
  178.  
  179.    /* If the 'count' for a subarray is non-zero, then the offset of its
  180.     * first element is at the currently accumulated 'size'.
  181.     */
  182.    size = 0;
  183.    for (i = 0; i < 4; i++) {
  184.       offsets[i] = (modes[idx][i].count != 0) ? size : -1;
  185.       size += modes[idx][i].size;
  186.    }
  187.  
  188.    trueStride = (stride == 0) ? size : stride;
  189.  
  190.    __glXArrayDisableAll(state);
  191.  
  192.    if (offsets[0] >= 0) {
  193.       __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  194.       __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
  195.                                    trueStride, (const char *) pointer);
  196.    }
  197.    if (offsets[1] >= 0) {
  198.       __indirect_glEnableClientState(GL_COLOR_ARRAY);
  199.       __indirect_glColorPointer(modes[idx][1].count, modes[idx][1].type,
  200.                                 trueStride,
  201.                                 (const char *) pointer + offsets[1]);
  202.    }
  203.    if (offsets[2] >= 0) {
  204.       __indirect_glEnableClientState(GL_NORMAL_ARRAY);
  205.       __indirect_glNormalPointer(GL_FLOAT, trueStride,
  206.                                  (const char *) pointer + offsets[2]);
  207.    }
  208.    __indirect_glEnableClientState(GL_VERTEX_ARRAY);
  209.    __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
  210.                               trueStride,
  211.                               (const char *) pointer + offsets[3]);
  212. }
  213.