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  1. /*
  2.  * Copyright © 2011 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. /**
  25.  * \file lower_clip_distance.cpp
  26.  *
  27.  * This pass accounts for the difference between the way
  28.  * gl_ClipDistance is declared in standard GLSL (as an array of
  29.  * floats), and the way it is frequently implemented in hardware (as
  30.  * a pair of vec4s, with four clip distances packed into each).
  31.  *
  32.  * The declaration of gl_ClipDistance is replaced with a declaration
  33.  * of gl_ClipDistanceMESA, and any references to gl_ClipDistance are
  34.  * translated to refer to gl_ClipDistanceMESA with the appropriate
  35.  * swizzling of array indices.  For instance:
  36.  *
  37.  *   gl_ClipDistance[i]
  38.  *
  39.  * is translated into:
  40.  *
  41.  *   gl_ClipDistanceMESA[i>>2][i&3]
  42.  *
  43.  * Since some hardware may not internally represent gl_ClipDistance as a pair
  44.  * of vec4's, this lowering pass is optional.  To enable it, set the
  45.  * LowerClipDistance flag in gl_shader_compiler_options to true.
  46.  */
  47.  
  48. #include "glsl_symbol_table.h"
  49. #include "ir_rvalue_visitor.h"
  50. #include "ir.h"
  51. #include "program/prog_instruction.h" /* For WRITEMASK_* */
  52.  
  53. class lower_clip_distance_visitor : public ir_rvalue_visitor {
  54. public:
  55.    lower_clip_distance_visitor()
  56.       : progress(false), old_clip_distance_var(NULL),
  57.         new_clip_distance_var(NULL)
  58.    {
  59.    }
  60.  
  61.    virtual ir_visitor_status visit(ir_variable *);
  62.    void create_indices(ir_rvalue*, ir_rvalue *&, ir_rvalue *&);
  63.    virtual ir_visitor_status visit_leave(ir_assignment *);
  64.    void visit_new_assignment(ir_assignment *ir);
  65.    virtual ir_visitor_status visit_leave(ir_call *);
  66.  
  67.    virtual void handle_rvalue(ir_rvalue **rvalue);
  68.  
  69.    void fix_lhs(ir_assignment *);
  70.  
  71.    bool progress;
  72.  
  73.    /**
  74.     * Pointer to the declaration of gl_ClipDistance, if found.
  75.     */
  76.    ir_variable *old_clip_distance_var;
  77.  
  78.    /**
  79.     * Pointer to the newly-created gl_ClipDistanceMESA variable.
  80.     */
  81.    ir_variable *new_clip_distance_var;
  82. };
  83.  
  84.  
  85. /**
  86.  * Replace any declaration of gl_ClipDistance as an array of floats with a
  87.  * declaration of gl_ClipDistanceMESA as an array of vec4's.
  88.  */
  89. ir_visitor_status
  90. lower_clip_distance_visitor::visit(ir_variable *ir)
  91. {
  92.    /* No point in looking for the declaration of gl_ClipDistance if
  93.     * we've already found it.
  94.     */
  95.    if (this->old_clip_distance_var)
  96.       return visit_continue;
  97.  
  98.    if (ir->name && strcmp(ir->name, "gl_ClipDistance") == 0) {
  99.       this->progress = true;
  100.       this->old_clip_distance_var = ir;
  101.       assert (ir->type->is_array());
  102.       assert (ir->type->element_type() == glsl_type::float_type);
  103.       unsigned new_size = (ir->type->array_size() + 3) / 4;
  104.  
  105.       /* Clone the old var so that we inherit all of its properties */
  106.       this->new_clip_distance_var = ir->clone(ralloc_parent(ir), NULL);
  107.  
  108.       /* And change the properties that we need to change */
  109.       this->new_clip_distance_var->name
  110.          = ralloc_strdup(this->new_clip_distance_var, "gl_ClipDistanceMESA");
  111.       this->new_clip_distance_var->type
  112.          = glsl_type::get_array_instance(glsl_type::vec4_type, new_size);
  113.       this->new_clip_distance_var->max_array_access = ir->max_array_access / 4;
  114.  
  115.       ir->replace_with(this->new_clip_distance_var);
  116.    }
  117.    return visit_continue;
  118. }
  119.  
  120.  
  121. /**
  122.  * Create the necessary GLSL rvalues to index into gl_ClipDistanceMESA based
  123.  * on the rvalue previously used to index into gl_ClipDistance.
  124.  *
  125.  * \param array_index Selects one of the vec4's in gl_ClipDistanceMESA
  126.  * \param swizzle_index Selects a component within the vec4 selected by
  127.  *        array_index.
  128.  */
  129. void
  130. lower_clip_distance_visitor::create_indices(ir_rvalue *old_index,
  131.                                             ir_rvalue *&array_index,
  132.                                             ir_rvalue *&swizzle_index)
  133. {
  134.    void *ctx = ralloc_parent(old_index);
  135.  
  136.    /* Make sure old_index is a signed int so that the bitwise "shift" and
  137.     * "and" operations below type check properly.
  138.     */
  139.    if (old_index->type != glsl_type::int_type) {
  140.       assert (old_index->type == glsl_type::uint_type);
  141.       old_index = new(ctx) ir_expression(ir_unop_u2i, old_index);
  142.    }
  143.  
  144.    ir_constant *old_index_constant = old_index->constant_expression_value();
  145.    if (old_index_constant) {
  146.       /* gl_ClipDistance is being accessed via a constant index.  Don't bother
  147.        * creating expressions to calculate the lowered indices.  Just create
  148.        * constants.
  149.        */
  150.       int const_val = old_index_constant->get_int_component(0);
  151.       array_index = new(ctx) ir_constant(const_val / 4);
  152.       swizzle_index = new(ctx) ir_constant(const_val % 4);
  153.    } else {
  154.       /* Create a variable to hold the value of old_index (so that we
  155.        * don't compute it twice).
  156.        */
  157.       ir_variable *old_index_var = new(ctx) ir_variable(
  158.          glsl_type::int_type, "clip_distance_index", ir_var_temporary);
  159.       this->base_ir->insert_before(old_index_var);
  160.       this->base_ir->insert_before(new(ctx) ir_assignment(
  161.          new(ctx) ir_dereference_variable(old_index_var), old_index));
  162.  
  163.       /* Create the expression clip_distance_index / 4.  Do this as a bit
  164.        * shift because that's likely to be more efficient.
  165.        */
  166.       array_index = new(ctx) ir_expression(
  167.          ir_binop_rshift, new(ctx) ir_dereference_variable(old_index_var),
  168.          new(ctx) ir_constant(2));
  169.  
  170.       /* Create the expression clip_distance_index % 4.  Do this as a bitwise
  171.        * AND because that's likely to be more efficient.
  172.        */
  173.       swizzle_index = new(ctx) ir_expression(
  174.          ir_binop_bit_and, new(ctx) ir_dereference_variable(old_index_var),
  175.          new(ctx) ir_constant(3));
  176.    }
  177. }
  178.  
  179.  
  180. void
  181. lower_clip_distance_visitor::handle_rvalue(ir_rvalue **rv)
  182. {
  183.    /* If the gl_ClipDistance var hasn't been declared yet, then
  184.     * there's no way this deref can refer to it.
  185.     */
  186.    if (!this->old_clip_distance_var || *rv == NULL)
  187.       return;
  188.  
  189.    ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
  190.    if (array_deref == NULL)
  191.       return;
  192.  
  193.    /* Replace any expression that indexes into the gl_ClipDistance array
  194.     * with an expression that indexes into one of the vec4's in
  195.     * gl_ClipDistanceMESA and accesses the appropriate component.
  196.     */
  197.    ir_dereference_variable *old_var_ref =
  198.       array_deref->array->as_dereference_variable();
  199.    if (old_var_ref && old_var_ref->var == this->old_clip_distance_var) {
  200.       this->progress = true;
  201.       ir_rvalue *array_index;
  202.       ir_rvalue *swizzle_index;
  203.       this->create_indices(array_deref->array_index, array_index, swizzle_index);
  204.       void *mem_ctx = ralloc_parent(array_deref);
  205.  
  206.       ir_dereference_array *const ClipDistanceMESA_deref =
  207.          new(mem_ctx) ir_dereference_array(this->new_clip_distance_var,
  208.                                            array_index);
  209.  
  210.       ir_expression *const expr =
  211.          new(mem_ctx) ir_expression(ir_binop_vector_extract,
  212.                                     ClipDistanceMESA_deref,
  213.                                     swizzle_index);
  214.  
  215.       *rv = expr;
  216.    }
  217. }
  218.  
  219. void
  220. lower_clip_distance_visitor::fix_lhs(ir_assignment *ir)
  221. {
  222.    if (ir->lhs->ir_type == ir_type_expression) {
  223.       void *mem_ctx = ralloc_parent(ir);
  224.       ir_expression *const expr = (ir_expression *) ir->lhs;
  225.  
  226.       /* The expression must be of the form:
  227.        *
  228.        *     (vector_extract gl_ClipDistanceMESA[i], j).
  229.        */
  230.       assert(expr->operation == ir_binop_vector_extract);
  231.       assert(expr->operands[0]->ir_type == ir_type_dereference_array);
  232.       assert(expr->operands[0]->type == glsl_type::vec4_type);
  233.  
  234.       ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
  235.       ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
  236.                                            glsl_type::vec4_type,
  237.                                            new_lhs->clone(mem_ctx, NULL),
  238.                                            ir->rhs,
  239.                                            expr->operands[1]);
  240.       ir->set_lhs(new_lhs);
  241.       ir->write_mask = WRITEMASK_XYZW;
  242.    }
  243. }
  244.  
  245. /**
  246.  * Replace any assignment having gl_ClipDistance (undereferenced) as its LHS
  247.  * or RHS with a sequence of assignments, one for each component of the array.
  248.  * Each of these assignments is lowered to refer to gl_ClipDistanceMESA as
  249.  * appropriate.
  250.  */
  251. ir_visitor_status
  252. lower_clip_distance_visitor::visit_leave(ir_assignment *ir)
  253. {
  254.    ir_dereference_variable *lhs_var = ir->lhs->as_dereference_variable();
  255.    ir_dereference_variable *rhs_var = ir->rhs->as_dereference_variable();
  256.    if ((lhs_var && lhs_var->var == this->old_clip_distance_var)
  257.        || (rhs_var && rhs_var->var == this->old_clip_distance_var)) {
  258.       /* LHS or RHS of the assignment is the entire gl_ClipDistance array.
  259.        * Since we are reshaping gl_ClipDistance from an array of floats to an
  260.        * array of vec4's, this isn't going to work as a bulk assignment
  261.        * anymore, so unroll it to element-by-element assignments and lower
  262.        * each of them.
  263.        *
  264.        * Note: to unroll into element-by-element assignments, we need to make
  265.        * clones of the LHS and RHS.  This is safe because expressions and
  266.        * l-values are side-effect free.
  267.        */
  268.       void *ctx = ralloc_parent(ir);
  269.       int array_size = this->old_clip_distance_var->type->array_size();
  270.       for (int i = 0; i < array_size; ++i) {
  271.          ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
  272.             ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
  273.          ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
  274.             ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
  275.          this->handle_rvalue((ir_rvalue **) &new_rhs);
  276.  
  277.          /* Handle the LHS after creating the new assignment.  This must
  278.           * happen in this order because handle_rvalue may replace the old LHS
  279.           * with an ir_expression of ir_binop_vector_extract.  Since this is
  280.           * not a valide l-value, this will cause an assertion in the
  281.           * ir_assignment constructor to fail.
  282.           *
  283.           * If this occurs, replace the mangled LHS with a dereference of the
  284.           * vector, and replace the RHS with an ir_triop_vector_insert.
  285.           */
  286.          ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
  287.          this->handle_rvalue((ir_rvalue **) &assign->lhs);
  288.          this->fix_lhs(assign);
  289.  
  290.          this->base_ir->insert_before(assign);
  291.       }
  292.       ir->remove();
  293.  
  294.       return visit_continue;
  295.    }
  296.  
  297.    /* Handle the LHS as if it were an r-value.  Normally
  298.     * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
  299.     * expressions in the LHS as well.
  300.     *
  301.     * This may cause the LHS to get replaced with an ir_expression of
  302.     * ir_binop_vector_extract.  If this occurs, replace it with a dereference
  303.     * of the vector, and replace the RHS with an ir_triop_vector_insert.
  304.     */
  305.    handle_rvalue((ir_rvalue **)&ir->lhs);
  306.    this->fix_lhs(ir);
  307.  
  308.    return rvalue_visit(ir);
  309. }
  310.  
  311.  
  312. /**
  313.  * Set up base_ir properly and call visit_leave() on a newly created
  314.  * ir_assignment node.  This is used in cases where we have to insert an
  315.  * ir_assignment in a place where we know the hierarchical visitor won't see
  316.  * it.
  317.  */
  318. void
  319. lower_clip_distance_visitor::visit_new_assignment(ir_assignment *ir)
  320. {
  321.    ir_instruction *old_base_ir = this->base_ir;
  322.    this->base_ir = ir;
  323.    ir->accept(this);
  324.    this->base_ir = old_base_ir;
  325. }
  326.  
  327.  
  328. /**
  329.  * If gl_ClipDistance appears as an argument in an ir_call expression, replace
  330.  * it with a temporary variable, and make sure the ir_call is preceded and/or
  331.  * followed by assignments that copy the contents of the temporary variable to
  332.  * and/or from gl_ClipDistance.  Each of these assignments is then lowered to
  333.  * refer to gl_ClipDistanceMESA.
  334.  */
  335. ir_visitor_status
  336. lower_clip_distance_visitor::visit_leave(ir_call *ir)
  337. {
  338.    void *ctx = ralloc_parent(ir);
  339.  
  340.    const exec_node *formal_param_node = ir->callee->parameters.head;
  341.    const exec_node *actual_param_node = ir->actual_parameters.head;
  342.    while (!actual_param_node->is_tail_sentinel()) {
  343.       ir_variable *formal_param = (ir_variable *) formal_param_node;
  344.       ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
  345.  
  346.       /* Advance formal_param_node and actual_param_node now so that we can
  347.        * safely replace actual_param with another node, if necessary, below.
  348.        */
  349.       formal_param_node = formal_param_node->next;
  350.       actual_param_node = actual_param_node->next;
  351.  
  352.       ir_dereference_variable *deref = actual_param->as_dereference_variable();
  353.       if (deref && deref->var == this->old_clip_distance_var) {
  354.          /* User is trying to pass the whole gl_ClipDistance array to a
  355.           * function call.  Since we are reshaping gl_ClipDistance from an
  356.           * array of floats to an array of vec4's, this isn't going to work
  357.           * anymore, so use a temporary array instead.
  358.           */
  359.          ir_variable *temp_clip_distance = new(ctx) ir_variable(
  360.             actual_param->type, "temp_clip_distance", ir_var_temporary);
  361.          this->base_ir->insert_before(temp_clip_distance);
  362.          actual_param->replace_with(
  363.             new(ctx) ir_dereference_variable(temp_clip_distance));
  364.          if (formal_param->mode == ir_var_function_in
  365.              || formal_param->mode == ir_var_function_inout) {
  366.             /* Copy from gl_ClipDistance to the temporary before the call.
  367.              * Since we are going to insert this copy before the current
  368.              * instruction, we need to visit it afterwards to make sure it
  369.              * gets lowered.
  370.              */
  371.             ir_assignment *new_assignment = new(ctx) ir_assignment(
  372.                new(ctx) ir_dereference_variable(temp_clip_distance),
  373.                new(ctx) ir_dereference_variable(old_clip_distance_var));
  374.             this->base_ir->insert_before(new_assignment);
  375.             this->visit_new_assignment(new_assignment);
  376.          }
  377.          if (formal_param->mode == ir_var_function_out
  378.              || formal_param->mode == ir_var_function_inout) {
  379.             /* Copy from the temporary to gl_ClipDistance after the call.
  380.              * Since visit_list_elements() has already decided which
  381.              * instruction it's going to visit next, we need to visit
  382.              * afterwards to make sure it gets lowered.
  383.              */
  384.             ir_assignment *new_assignment = new(ctx) ir_assignment(
  385.                new(ctx) ir_dereference_variable(old_clip_distance_var),
  386.                new(ctx) ir_dereference_variable(temp_clip_distance));
  387.             this->base_ir->insert_after(new_assignment);
  388.             this->visit_new_assignment(new_assignment);
  389.          }
  390.       }
  391.    }
  392.  
  393.    return rvalue_visit(ir);
  394. }
  395.  
  396.  
  397. bool
  398. lower_clip_distance(gl_shader *shader)
  399. {
  400.    lower_clip_distance_visitor v;
  401.  
  402.    visit_list_elements(&v, shader->ir);
  403.  
  404.    if (v.new_clip_distance_var)
  405.       shader->symbols->add_variable(v.new_clip_distance_var);
  406.  
  407.    return v.progress;
  408. }
  409.