Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | RSS feed

  1. #version 130
  2.  
  3. /* texture - bias variants */
  4.  vec4 texture( sampler1D sampler, float P, float bias);
  5. ivec4 texture(isampler1D sampler, float P, float bias);
  6. uvec4 texture(usampler1D sampler, float P, float bias);
  7.  
  8.  vec4 texture( sampler2D sampler, vec2 P, float bias);
  9. ivec4 texture(isampler2D sampler, vec2 P, float bias);
  10. uvec4 texture(usampler2D sampler, vec2 P, float bias);
  11.  
  12.  vec4 texture( sampler3D sampler, vec3 P, float bias);
  13. ivec4 texture(isampler3D sampler, vec3 P, float bias);
  14. uvec4 texture(usampler3D sampler, vec3 P, float bias);
  15.  
  16.  vec4 texture( samplerCube sampler, vec3 P, float bias);
  17. ivec4 texture(isamplerCube sampler, vec3 P, float bias);
  18. uvec4 texture(usamplerCube sampler, vec3 P, float bias);
  19.  
  20. float texture(sampler1DShadow   sampler, vec3 P, float bias);
  21. float texture(sampler2DShadow   sampler, vec3 P, float bias);
  22. float texture(samplerCubeShadow sampler, vec4 P, float bias);
  23.  
  24.  vec4 texture( sampler1DArray sampler, vec2 P, float bias);
  25. ivec4 texture(isampler1DArray sampler, vec2 P, float bias);
  26. uvec4 texture(usampler1DArray sampler, vec2 P, float bias);
  27.  
  28.  vec4 texture( sampler2DArray sampler, vec3 P, float bias);
  29. ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
  30. uvec4 texture(usampler2DArray sampler, vec3 P, float bias);
  31.  
  32. float texture(sampler1DArrayShadow sampler, vec3 P, float bias);
  33.  
  34. /* textureProj - bias variants */
  35.  vec4 textureProj( sampler1D sampler, vec2 P, float bias);
  36. ivec4 textureProj(isampler1D sampler, vec2 P, float bias);
  37. uvec4 textureProj(usampler1D sampler, vec2 P, float bias);
  38.  vec4 textureProj( sampler1D sampler, vec4 P, float bias);
  39. ivec4 textureProj(isampler1D sampler, vec4 P, float bias);
  40. uvec4 textureProj(usampler1D sampler, vec4 P, float bias);
  41.  
  42.  vec4 textureProj( sampler2D sampler, vec3 P, float bias);
  43. ivec4 textureProj(isampler2D sampler, vec3 P, float bias);
  44. uvec4 textureProj(usampler2D sampler, vec3 P, float bias);
  45.  vec4 textureProj( sampler2D sampler, vec4 P, float bias);
  46. ivec4 textureProj(isampler2D sampler, vec4 P, float bias);
  47. uvec4 textureProj(usampler2D sampler, vec4 P, float bias);
  48.  
  49.  vec4 textureProj( sampler3D sampler, vec4 P, float bias);
  50. ivec4 textureProj(isampler3D sampler, vec4 P, float bias);
  51. uvec4 textureProj(usampler3D sampler, vec4 P, float bias);
  52.  
  53. float textureProj(sampler1DShadow sampler, vec4 P, float bias);
  54. float textureProj(sampler2DShadow sampler, vec4 P, float bias);
  55.  
  56. /* textureOffset - bias variants */
  57.  vec4 textureOffset( sampler1D sampler, float P, int offset, float bias);
  58. ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias);
  59. uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias);
  60.  
  61.  vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
  62. ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
  63. uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
  64.  
  65.  vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
  66. ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias);
  67. uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias);
  68.  
  69. float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias);
  70. float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
  71.  
  72.  vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias);
  73. ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias);
  74. uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias);
  75.  
  76.  vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
  77. ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
  78. uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
  79.  
  80. float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias);
  81.  
  82. /* textureProjOffsetOffset - bias variants */
  83.  vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias);
  84. ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias);
  85. uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias);
  86.  vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias);
  87. ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias);
  88. uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias);
  89.  
  90.  vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
  91. ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
  92. uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias);
  93.  vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias);
  94. ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias);
  95. uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias);
  96.  
  97.  vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias);
  98. ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias);
  99. uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias);
  100.  
  101. float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias);
  102. float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias);
  103.  
  104. /*
  105.  * The following texture functions are deprecated:
  106.  */
  107. vec4 texture1D       (sampler1D sampler, float coord, float bias);
  108. vec4 texture1DProj   (sampler1D sampler, vec2  coord, float bias);
  109. vec4 texture1DProj   (sampler1D sampler, vec4  coord, float bias);
  110.  
  111. vec4 texture2D       (sampler2D sampler, vec2 coord, float bias);
  112. vec4 texture2DProj   (sampler2D sampler, vec3 coord, float bias);
  113. vec4 texture2DProj   (sampler2D sampler, vec4 coord, float bias);
  114.  
  115. vec4 texture3D       (sampler3D sampler, vec3 coord, float bias);
  116. vec4 texture3DProj   (sampler3D sampler, vec4 coord, float bias);
  117.  
  118. vec4 textureCube     (samplerCube sampler, vec3 coord, float bias);
  119.  
  120. vec4 shadow1D       (sampler1DShadow sampler, vec3 coord, float bias);
  121. vec4 shadow2D       (sampler2DShadow sampler, vec3 coord, float bias);
  122. vec4 shadow1DProj   (sampler1DShadow sampler, vec4 coord, float bias);
  123. vec4 shadow2DProj   (sampler2DShadow sampler, vec4 coord, float bias);
  124.  
  125. /*
  126.  * 8.8 - Fragment Processing Functions
  127.  */
  128. float dFdx(float p);
  129. vec2  dFdx(vec2  p);
  130. vec3  dFdx(vec3  p);
  131. vec4  dFdx(vec4  p);
  132.  
  133. float dFdy(float p);
  134. vec2  dFdy(vec2  p);
  135. vec3  dFdy(vec3  p);
  136. vec4  dFdy(vec4  p);
  137.  
  138. float fwidth(float p);
  139. vec2  fwidth(vec2  p);
  140. vec3  fwidth(vec3  p);
  141. vec4  fwidth(vec4  p);
  142.