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  1. #version 110
  2.  
  3. vec4 ftransform();
  4.  
  5. /*
  6.  * 8.7 - Texture Lookup Functions
  7.  * "The built-ins suffixed with "Lod" are only allowed in a vertex shader."
  8.  */
  9. vec4 texture1DLod    (sampler1D sampler, float coord, float lod);
  10. vec4 texture1DProjLod(sampler1D sampler, vec2  coord, float lod);
  11. vec4 texture1DProjLod(sampler1D sampler, vec4  coord, float lod);
  12.  
  13. vec4 texture2DLod    (sampler2D sampler, vec2 coord, float lod);
  14. vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
  15. vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
  16.  
  17. vec4 texture3DLod    (sampler3D sampler, vec3 coord, float lod);
  18. vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
  19.  
  20. vec4 textureCubeLod  (samplerCube sampler, vec3 coord, float lod);
  21.  
  22. vec4 shadow1DLod    (sampler1DShadow sampler, vec3 coord, float lod);
  23. vec4 shadow2DLod    (sampler2DShadow sampler, vec3 coord, float lod);
  24. vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
  25. vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
  26.