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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2009 VMware, Inc.  All Rights Reserved.
  4.  *
  5.  * Permission is hereby granted, free of charge, to any person obtaining a
  6.  * copy of this software and associated documentation files (the
  7.  * "Software"), to deal in the Software without restriction, including
  8.  * without limitation the rights to use, copy, modify, merge, publish,
  9.  * distribute, sub license, and/or sell copies of the Software, and to
  10.  * permit persons to whom the Software is furnished to do so, subject to
  11.  * the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice (including the
  14.  * next paragraph) shall be included in all copies or substantial portions
  15.  * of the Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  18.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  19.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  20.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  21.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  22.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  23.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  24.  *
  25.  **************************************************************************/
  26.  
  27. #ifndef SHADER_H
  28. #define SHADER_H
  29.  
  30. #include "VG/openvg.h"
  31.  
  32. struct shader;
  33. struct vg_paint;
  34. struct vg_context;
  35. struct vg_image;
  36. struct matrix;
  37.  
  38. struct shader *shader_create(struct vg_context *context);
  39. void shader_destroy(struct shader *shader);
  40.  
  41. void shader_set_color_transform(struct shader *shader, VGboolean set);
  42.  
  43. void shader_set_masking(struct shader *shader, VGboolean set);
  44. VGboolean shader_is_masking(struct shader *shader);
  45.  
  46. void shader_set_paint(struct shader *shader, struct vg_paint *paint);
  47. struct vg_paint *shader_paint(struct shader *shader);
  48.  
  49. void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
  50. VGImageMode shader_image_mode(struct shader *shader);
  51.  
  52. void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image);
  53. VGboolean shader_drawing_image(struct shader *shader);
  54.  
  55. void shader_set_image(struct shader *shader, struct vg_image *img);
  56.  
  57. void shader_set_surface_matrix(struct shader *shader,
  58.                                const struct matrix *mat);
  59. void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat);
  60.  
  61. void shader_bind(struct shader *shader);
  62.  
  63. #endif
  64.