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  1. /**********************************************************
  2.  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26.  
  27. #include "pipe/p_compiler.h"
  28. #include "pipe/p_shader_tokens.h"
  29. #include "pipe/p_defines.h"
  30. #include "tgsi/tgsi_parse.h"
  31. #include "tgsi/tgsi_dump.h"
  32. #include "tgsi/tgsi_scan.h"
  33. #include "util/u_math.h"
  34. #include "util/u_memory.h"
  35. #include "util/u_bitmask.h"
  36.  
  37. #include "svgadump/svga_shader_dump.h"
  38.  
  39. #include "svga_context.h"
  40. #include "svga_tgsi.h"
  41. #include "svga_tgsi_emit.h"
  42. #include "svga_debug.h"
  43.  
  44. #include "svga_hw_reg.h"
  45. #include "svga3d_shaderdefs.h"
  46.  
  47.  
  48. /* Sinkhole used only in error conditions.
  49.  */
  50. static char err_buf[128];
  51.  
  52. #if 0
  53. static void
  54. svga_destroy_shader_emitter(struct svga_shader_emitter *emit)
  55. {
  56.    if (emit->buf != err_buf)
  57.       FREE(emit->buf);
  58. }
  59. #endif
  60.  
  61.  
  62. static boolean
  63. svga_shader_expand(struct svga_shader_emitter *emit)
  64. {
  65.    char *new_buf;
  66.    unsigned newsize = emit->size * 2;
  67.  
  68.    if (emit->buf != err_buf)
  69.       new_buf = REALLOC(emit->buf, emit->size, newsize);
  70.    else
  71.       new_buf = NULL;
  72.  
  73.    if (new_buf == NULL) {
  74.       emit->ptr = err_buf;
  75.       emit->buf = err_buf;
  76.       emit->size = sizeof(err_buf);
  77.       return FALSE;
  78.    }
  79.  
  80.    emit->size = newsize;
  81.    emit->ptr = new_buf + (emit->ptr - emit->buf);
  82.    emit->buf = new_buf;
  83.    return TRUE;
  84. }
  85.  
  86.  
  87. static INLINE boolean
  88. reserve(struct svga_shader_emitter *emit, unsigned nr_dwords)
  89. {
  90.    if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) {
  91.       if (!svga_shader_expand(emit)) {
  92.          return FALSE;
  93.       }
  94.    }
  95.  
  96.    return TRUE;
  97. }
  98.  
  99.  
  100. boolean
  101. svga_shader_emit_dword(struct svga_shader_emitter * emit, unsigned dword)
  102. {
  103.    if (!reserve(emit, 1))
  104.       return FALSE;
  105.  
  106.    *(unsigned *) emit->ptr = dword;
  107.    emit->ptr += sizeof dword;
  108.    return TRUE;
  109. }
  110.  
  111.  
  112. boolean
  113. svga_shader_emit_dwords(struct svga_shader_emitter * emit,
  114.                         const unsigned *dwords, unsigned nr)
  115. {
  116.    if (!reserve(emit, nr))
  117.       return FALSE;
  118.  
  119.    memcpy(emit->ptr, dwords, nr * sizeof *dwords);
  120.    emit->ptr += nr * sizeof *dwords;
  121.    return TRUE;
  122. }
  123.  
  124.  
  125. boolean
  126. svga_shader_emit_opcode(struct svga_shader_emitter * emit, unsigned opcode)
  127. {
  128.    SVGA3dShaderInstToken *here;
  129.  
  130.    if (!reserve(emit, 1))
  131.       return FALSE;
  132.  
  133.    here = (SVGA3dShaderInstToken *) emit->ptr;
  134.    here->value = opcode;
  135.  
  136.    if (emit->insn_offset) {
  137.       SVGA3dShaderInstToken *prev =
  138.          (SVGA3dShaderInstToken *) (emit->buf + emit->insn_offset);
  139.       prev->size = (here - prev) - 1;
  140.    }
  141.  
  142.    emit->insn_offset = emit->ptr - emit->buf;
  143.    emit->ptr += sizeof(unsigned);
  144.    return TRUE;
  145. }
  146.  
  147.  
  148. static boolean
  149. svga_shader_emit_header(struct svga_shader_emitter *emit)
  150. {
  151.    SVGA3dShaderVersion header;
  152.  
  153.    memset(&header, 0, sizeof header);
  154.  
  155.    switch (emit->unit) {
  156.    case PIPE_SHADER_FRAGMENT:
  157.       header.value = SVGA3D_PS_30;
  158.       break;
  159.    case PIPE_SHADER_VERTEX:
  160.       header.value = SVGA3D_VS_30;
  161.       break;
  162.    }
  163.  
  164.    return svga_shader_emit_dword(emit, header.value);
  165. }
  166.  
  167.  
  168. /**
  169.  * Use the shader info to generate a bitmask indicating which generic
  170.  * inputs are used by the shader.  A set bit indicates that GENERIC[i]
  171.  * is used.
  172.  */
  173. unsigned
  174. svga_get_generic_inputs_mask(const struct tgsi_shader_info *info)
  175. {
  176.    unsigned i, mask = 0x0;
  177.  
  178.    for (i = 0; i < info->num_inputs; i++) {
  179.       if (info->input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
  180.          unsigned j = info->input_semantic_index[i];
  181.          assert(j < sizeof(mask) * 8);
  182.          mask |= 1 << j;
  183.       }
  184.    }
  185.  
  186.    return mask;
  187. }
  188.  
  189.  
  190. /**
  191.  * Given a mask of used generic variables (as returned by the above functions)
  192.  * fill in a table which maps those indexes to small integers.
  193.  * This table is used by the remap_generic_index() function in
  194.  * svga_tgsi_decl_sm30.c
  195.  * Example: if generics_mask = binary(1010) it means that GENERIC[1] and
  196.  * GENERIC[3] are used.  The remap_table will contain:
  197.  *   table[1] = 0;
  198.  *   table[3] = 1;
  199.  * The remaining table entries will be filled in with the next unused
  200.  * generic index (in this example, 2).
  201.  */
  202. void
  203. svga_remap_generics(unsigned generics_mask,
  204.                     int8_t remap_table[MAX_GENERIC_VARYING])
  205. {
  206.    /* Note texcoord[0] is reserved so start at 1 */
  207.    unsigned count = 1, i;
  208.  
  209.    for (i = 0; i < MAX_GENERIC_VARYING; i++) {
  210.       remap_table[i] = -1;
  211.    }
  212.  
  213.    /* for each bit set in generic_mask */
  214.    while (generics_mask) {
  215.       unsigned index = ffs(generics_mask) - 1;
  216.       remap_table[index] = count++;
  217.       generics_mask &= ~(1 << index);
  218.    }
  219. }
  220.  
  221.  
  222. /**
  223.  * Use the generic remap table to map a TGSI generic varying variable
  224.  * index to a small integer.  If the remapping table doesn't have a
  225.  * valid value for the given index (the table entry is -1) it means
  226.  * the fragment shader doesn't use that VS output.  Just allocate
  227.  * the next free value in that case.  Alternately, we could cull
  228.  * VS instructions that write to register, or replace the register
  229.  * with a dummy temp register.
  230.  * XXX TODO: we should do one of the later as it would save precious
  231.  * texcoord registers.
  232.  */
  233. int
  234. svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
  235.                          int generic_index)
  236. {
  237.    assert(generic_index < MAX_GENERIC_VARYING);
  238.  
  239.    if (generic_index >= MAX_GENERIC_VARYING) {
  240.       /* just don't return a random/garbage value */
  241.       generic_index = MAX_GENERIC_VARYING - 1;
  242.    }
  243.  
  244.    if (remap_table[generic_index] == -1) {
  245.       /* This is a VS output that has no matching PS input.  Find a
  246.        * free index.
  247.        */
  248.       int i, max = 0;
  249.       for (i = 0; i < MAX_GENERIC_VARYING; i++) {
  250.          max = MAX2(max, remap_table[i]);
  251.       }
  252.       remap_table[generic_index] = max + 1;
  253.    }
  254.  
  255.    return remap_table[generic_index];
  256. }
  257.  
  258.  
  259. /**
  260.  * Parse TGSI shader and translate to SVGA/DX9 serialized
  261.  * representation.
  262.  *
  263.  * In this function SVGA shader is emitted to an in-memory buffer that
  264.  * can be dynamically grown.  Once we've finished and know how large
  265.  * it is, it will be copied to a hardware buffer for upload.
  266.  */
  267. static struct svga_shader_result *
  268. svga_tgsi_translate(const struct svga_shader *shader,
  269.                     const struct svga_compile_key *key, unsigned unit)
  270. {
  271.    struct svga_shader_result *result = NULL;
  272.    struct svga_shader_emitter emit;
  273.  
  274.    memset(&emit, 0, sizeof(emit));
  275.  
  276.    emit.size = 1024;
  277.    emit.buf = MALLOC(emit.size);
  278.    if (emit.buf == NULL) {
  279.       goto fail;
  280.    }
  281.  
  282.    emit.ptr = emit.buf;
  283.    emit.unit = unit;
  284.    emit.key = *key;
  285.  
  286.    tgsi_scan_shader(shader->tokens, &emit.info);
  287.  
  288.    emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
  289.  
  290.    if (unit == PIPE_SHADER_FRAGMENT)
  291.       emit.imm_start += key->fkey.num_unnormalized_coords;
  292.  
  293.    if (unit == PIPE_SHADER_VERTEX) {
  294.       emit.imm_start += key->vkey.need_prescale ? 2 : 0;
  295.    }
  296.  
  297.    emit.nr_hw_float_const =
  298.       (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
  299.  
  300.    emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
  301.  
  302.    if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX) {
  303.       debug_printf("svga: too many temporary registers (%u)\n",
  304.                    emit.nr_hw_temp);
  305.       goto fail;
  306.    }
  307.  
  308.    emit.in_main_func = TRUE;
  309.  
  310.    if (!svga_shader_emit_header(&emit)) {
  311.       debug_printf("svga: emit header failed\n");
  312.       goto fail;
  313.    }
  314.  
  315.    if (!svga_shader_emit_instructions(&emit, shader->tokens)) {
  316.       debug_printf("svga: emit instructions failed\n");
  317.       goto fail;
  318.    }
  319.  
  320.    result = CALLOC_STRUCT(svga_shader_result);
  321.    if (result == NULL)
  322.       goto fail;
  323.  
  324.    result->shader = shader;
  325.    result->tokens = (const unsigned *) emit.buf;
  326.    result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
  327.    memcpy(&result->key, key, sizeof(*key));
  328.    result->id = UTIL_BITMASK_INVALID_INDEX;
  329.  
  330.    if (SVGA_DEBUG & DEBUG_TGSI) {
  331.       debug_printf("#####################################\n");
  332.       debug_printf("Shader %u below\n", shader->id);
  333.       tgsi_dump(shader->tokens, 0);
  334.       if (SVGA_DEBUG & DEBUG_TGSI) {
  335.          debug_printf("Shader %u compiled below\n", shader->id);
  336.          svga_shader_dump(result->tokens, result->nr_tokens, FALSE);
  337.       }
  338.       debug_printf("#####################################\n");
  339.    }
  340.  
  341.    return result;
  342.  
  343.  fail:
  344.    FREE(result);
  345.    FREE(emit.buf);
  346.    return NULL;
  347. }
  348.  
  349.  
  350. struct svga_shader_result *
  351. svga_translate_fragment_program(const struct svga_fragment_shader *fs,
  352.                                 const struct svga_fs_compile_key *fkey)
  353. {
  354.    struct svga_compile_key key;
  355.  
  356.    memset(&key, 0, sizeof(key));
  357.  
  358.    memcpy(&key.fkey, fkey, sizeof *fkey);
  359.  
  360.    memcpy(key.generic_remap_table, fs->generic_remap_table,
  361.           sizeof(fs->generic_remap_table));
  362.  
  363.    return svga_tgsi_translate(&fs->base, &key, PIPE_SHADER_FRAGMENT);
  364. }
  365.  
  366.  
  367. struct svga_shader_result *
  368. svga_translate_vertex_program(const struct svga_vertex_shader *vs,
  369.                               const struct svga_vs_compile_key *vkey)
  370. {
  371.    struct svga_compile_key key;
  372.  
  373.    memset(&key, 0, sizeof(key));
  374.  
  375.    memcpy(&key.vkey, vkey, sizeof *vkey);
  376.  
  377.    /* Note: we could alternately store the remap table in the vkey but
  378.     * that would make it larger.  We just regenerate it here instead.
  379.     */
  380.    svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
  381.  
  382.    return svga_tgsi_translate(&vs->base, &key, PIPE_SHADER_VERTEX);
  383. }
  384.  
  385.  
  386. void
  387. svga_destroy_shader_result(struct svga_shader_result *result)
  388. {
  389.    FREE((unsigned *) result->tokens);
  390.    FREE(result);
  391. }
  392.