Subversion Repositories Kolibri OS

Rev

Go to most recent revision | Blame | Last modification | View Log | RSS feed

  1. /**********************************************************
  2.  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. #include "util/u_inlines.h"
  27. #include "pipe/p_defines.h"
  28. #include "util/u_format.h"
  29. #include "util/u_math.h"
  30. #include "util/u_memory.h"
  31. #include "util/u_bitmask.h"
  32. #include "translate/translate.h"
  33. #include "tgsi/tgsi_ureg.h"
  34.  
  35. #include "svga_context.h"
  36. #include "svga_state.h"
  37. #include "svga_cmd.h"
  38. #include "svga_tgsi.h"
  39.  
  40. #include "svga_hw_reg.h"
  41.  
  42. /***********************************************************************
  43.  */
  44.  
  45.  
  46. static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a,
  47.                                    const struct svga_vs_compile_key *b )
  48. {
  49.    unsigned keysize = svga_vs_key_size( a );
  50.    return memcmp( a, b, keysize );
  51. }
  52.  
  53.  
  54. static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs,
  55.                                                  const struct svga_vs_compile_key *key )
  56. {
  57.    struct svga_shader_result *result = vs->base.results;
  58.  
  59.    assert(key);
  60.  
  61.    for ( ; result; result = result->next) {
  62.       if (compare_vs_keys( key, &result->key.vkey ) == 0)
  63.          return result;
  64.    }
  65.    
  66.    return NULL;
  67. }
  68.  
  69.  
  70. /**
  71.  * If we fail to compile a vertex shader we'll use a dummy/fallback shader
  72.  * that simply emits a (0,0,0,1) vertex position.
  73.  */
  74. static const struct tgsi_token *
  75. get_dummy_vertex_shader(void)
  76. {
  77.    static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
  78.    struct ureg_program *ureg;
  79.    const struct tgsi_token *tokens;
  80.    struct ureg_src src;
  81.    struct ureg_dst dst;
  82.    unsigned num_tokens;
  83.  
  84.    ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
  85.    if (!ureg)
  86.       return NULL;
  87.  
  88.    dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
  89.    src = ureg_DECL_immediate(ureg, zero, 4);
  90.    ureg_MOV(ureg, dst, src);
  91.    ureg_END(ureg);
  92.  
  93.    tokens = ureg_get_tokens(ureg, &num_tokens);
  94.  
  95.    ureg_destroy(ureg);
  96.  
  97.    return tokens;
  98. }
  99.  
  100.  
  101. static enum pipe_error compile_vs( struct svga_context *svga,
  102.                                    struct svga_vertex_shader *vs,
  103.                                    const struct svga_vs_compile_key *key,
  104.                                    struct svga_shader_result **out_result )
  105. {
  106.    struct svga_shader_result *result;
  107.    enum pipe_error ret = PIPE_ERROR;
  108.  
  109.    result = svga_translate_vertex_program( vs, key );
  110.    if (result == NULL) {
  111.       /* some problem during translation, try the dummy shader */
  112.       const struct tgsi_token *dummy = get_dummy_vertex_shader();
  113.       if (!dummy) {
  114.          ret = PIPE_ERROR_OUT_OF_MEMORY;
  115.          goto fail;
  116.       }
  117.       debug_printf("Failed to compile vertex shader, using dummy shader instead.\n");
  118.       FREE((void *) vs->base.tokens);
  119.       vs->base.tokens = dummy;
  120.       result = svga_translate_vertex_program(vs, key);
  121.       if (result == NULL) {
  122.          ret = PIPE_ERROR;
  123.          goto fail;
  124.       }
  125.    }
  126.  
  127.    result->id = util_bitmask_add(svga->vs_bm);
  128.    if(result->id == UTIL_BITMASK_INVALID_INDEX) {
  129.       ret = PIPE_ERROR_OUT_OF_MEMORY;
  130.       goto fail;
  131.    }
  132.  
  133.    ret = SVGA3D_DefineShader(svga->swc,
  134.                              result->id,
  135.                              SVGA3D_SHADERTYPE_VS,
  136.                              result->tokens,
  137.                              result->nr_tokens * sizeof result->tokens[0]);
  138.    if (ret != PIPE_OK)
  139.       goto fail;
  140.  
  141.    *out_result = result;
  142.    result->next = vs->base.results;
  143.    vs->base.results = result;
  144.    return PIPE_OK;
  145.  
  146. fail:
  147.    if (result) {
  148.       if (result->id != UTIL_BITMASK_INVALID_INDEX)
  149.          util_bitmask_clear( svga->vs_bm, result->id );
  150.       svga_destroy_shader_result( result );
  151.    }
  152.    return ret;
  153. }
  154.  
  155. /* SVGA_NEW_PRESCALE, SVGA_NEW_RAST, SVGA_NEW_FS
  156.  */
  157. static void
  158. make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key)
  159. {
  160.    memset(key, 0, sizeof *key);
  161.    key->need_prescale = svga->state.hw_clear.prescale.enabled;
  162.    key->allow_psiz = svga->curr.rast->templ.point_size_per_vertex;
  163.  
  164.    /* SVGA_NEW_FS */
  165.    key->fs_generic_inputs = svga->curr.fs->generic_inputs;
  166. }
  167.  
  168.  
  169.  
  170. static enum pipe_error
  171. emit_hw_vs(struct svga_context *svga, unsigned dirty)
  172. {
  173.    struct svga_shader_result *result = NULL;
  174.    unsigned id = SVGA3D_INVALID_ID;
  175.    enum pipe_error ret = PIPE_OK;
  176.  
  177.    /* SVGA_NEW_NEED_SWTNL */
  178.    if (!svga->state.sw.need_swtnl) {
  179.       struct svga_vertex_shader *vs = svga->curr.vs;
  180.       struct svga_vs_compile_key key;
  181.  
  182.       make_vs_key( svga, &key );
  183.  
  184.       result = search_vs_key( vs, &key );
  185.       if (!result) {
  186.          ret = compile_vs( svga, vs, &key, &result );
  187.          if (ret != PIPE_OK)
  188.             return ret;
  189.       }
  190.  
  191.       assert (result);
  192.       id = result->id;
  193.    }
  194.  
  195.    if (result != svga->state.hw_draw.vs) {
  196.       ret = SVGA3D_SetShader(svga->swc,
  197.                              SVGA3D_SHADERTYPE_VS,
  198.                              id );
  199.       if (ret != PIPE_OK)
  200.          return ret;
  201.  
  202.       svga->dirty |= SVGA_NEW_VS_RESULT;
  203.       svga->state.hw_draw.vs = result;      
  204.    }
  205.  
  206.    return PIPE_OK;
  207. }
  208.  
  209. struct svga_tracked_state svga_hw_vs =
  210. {
  211.    "vertex shader (hwtnl)",
  212.    (SVGA_NEW_VS |
  213.     SVGA_NEW_FS |
  214.     SVGA_NEW_PRESCALE |
  215.     SVGA_NEW_NEED_SWTNL),
  216.    emit_hw_vs
  217. };
  218.