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  1. /**********************************************************
  2.  * Copyright 2008-2012 VMware, Inc.  All rights reserved.
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person
  5.  * obtaining a copy of this software and associated documentation
  6.  * files (the "Software"), to deal in the Software without
  7.  * restriction, including without limitation the rights to use, copy,
  8.  * modify, merge, publish, distribute, sublicense, and/or sell copies
  9.  * of the Software, and to permit persons to whom the Software is
  10.  * furnished to do so, subject to the following conditions:
  11.  *
  12.  * The above copyright notice and this permission notice shall be
  13.  * included in all copies or substantial portions of the Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16.  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18.  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19.  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20.  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21.  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22.  * SOFTWARE.
  23.  *
  24.  **********************************************************/
  25.  
  26. #include "util/u_debug.h"
  27.  
  28. #include "svga_resource.h"
  29. #include "svga_resource_buffer.h"
  30. #include "svga_resource_texture.h"
  31. #include "svga_context.h"
  32. #include "svga_screen.h"
  33.  
  34.  
  35. static struct pipe_resource *
  36. svga_resource_create(struct pipe_screen *screen,
  37.                      const struct pipe_resource *template)
  38. {
  39.    if (template->target == PIPE_BUFFER)
  40.       return svga_buffer_create(screen, template);
  41.    else
  42.       return svga_texture_create(screen, template);
  43. }
  44.  
  45.  
  46. static struct pipe_resource *
  47. svga_resource_from_handle(struct pipe_screen * screen,
  48.                           const struct pipe_resource *template,
  49.                           struct winsys_handle *whandle)
  50. {
  51.    if (template->target == PIPE_BUFFER)
  52.       return NULL;
  53.    else
  54.       return svga_texture_from_handle(screen, template, whandle);
  55. }
  56.  
  57.  
  58. void
  59. svga_init_resource_functions(struct svga_context *svga)
  60. {
  61.    svga->pipe.transfer_map = u_transfer_map_vtbl;
  62.    svga->pipe.transfer_flush_region = u_transfer_flush_region_vtbl;
  63.    svga->pipe.transfer_unmap = u_transfer_unmap_vtbl;
  64.    svga->pipe.transfer_inline_write = u_transfer_inline_write_vtbl;
  65. }
  66.  
  67. void
  68. svga_init_screen_resource_functions(struct svga_screen *is)
  69. {
  70.    is->screen.resource_create = svga_resource_create;
  71.    is->screen.resource_from_handle = svga_resource_from_handle;
  72.    is->screen.resource_get_handle = u_resource_get_handle_vtbl;
  73.    is->screen.resource_destroy = u_resource_destroy_vtbl;
  74. }
  75.