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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2010 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #ifndef RBUG_OBJECTS_H
  29. #define RBUG_OBJECTS_H
  30.  
  31.  
  32. #include "pipe/p_compiler.h"
  33. #include "pipe/p_state.h"
  34.  
  35. #include "rbug_screen.h"
  36.  
  37. struct rbug_context;
  38.  
  39.  
  40. struct rbug_resource
  41. {
  42.    struct pipe_resource base;
  43.  
  44.    struct pipe_resource *resource;
  45.  
  46.    struct rbug_list list;
  47. };
  48.  
  49.  
  50. enum rbug_shader_type
  51. {
  52.    RBUG_SHADER_GEOM,
  53.    RBUG_SHADER_VERTEX,
  54.    RBUG_SHADER_FRAGMENT,
  55. };
  56.  
  57. struct rbug_shader
  58. {
  59.    struct rbug_list list;
  60.  
  61.    void *shader;
  62.    void *tokens;
  63.    void *replaced_shader;
  64.    void *replaced_tokens;
  65.  
  66.    enum rbug_shader_type type;
  67.    boolean disabled;
  68. };
  69.  
  70.  
  71. struct rbug_sampler_view
  72. {
  73.    struct pipe_sampler_view base;
  74.  
  75.    struct pipe_sampler_view *sampler_view;
  76. };
  77.  
  78.  
  79. struct rbug_surface
  80. {
  81.    struct pipe_surface base;
  82.  
  83.    struct pipe_surface *surface;
  84. };
  85.  
  86.  
  87. struct rbug_transfer
  88. {
  89.    struct pipe_transfer base;
  90.  
  91.    struct pipe_context *pipe;
  92.    struct pipe_transfer *transfer;
  93. };
  94.  
  95.  
  96. static INLINE struct rbug_resource *
  97. rbug_resource(struct pipe_resource *_resource)
  98. {
  99.    if (!_resource)
  100.       return NULL;
  101.    (void)rbug_screen(_resource->screen);
  102.    return (struct rbug_resource *)_resource;
  103. }
  104.  
  105. static INLINE struct rbug_sampler_view *
  106. rbug_sampler_view(struct pipe_sampler_view *_sampler_view)
  107. {
  108.    if (!_sampler_view)
  109.       return NULL;
  110.    (void)rbug_resource(_sampler_view->texture);
  111.    return (struct rbug_sampler_view *)_sampler_view;
  112. }
  113.  
  114. static INLINE struct rbug_surface *
  115. rbug_surface(struct pipe_surface *_surface)
  116. {
  117.    if (!_surface)
  118.       return NULL;
  119.    (void)rbug_resource(_surface->texture);
  120.    return (struct rbug_surface *)_surface;
  121. }
  122.  
  123. static INLINE struct rbug_transfer *
  124. rbug_transfer(struct pipe_transfer *_transfer)
  125. {
  126.    if (!_transfer)
  127.       return NULL;
  128.    (void)rbug_resource(_transfer->resource);
  129.    return (struct rbug_transfer *)_transfer;
  130. }
  131.  
  132. static INLINE struct rbug_shader *
  133. rbug_shader(void *_state)
  134. {
  135.    if (!_state)
  136.       return NULL;
  137.    return (struct rbug_shader *)_state;
  138. }
  139.  
  140. static INLINE struct pipe_resource *
  141. rbug_resource_unwrap(struct pipe_resource *_resource)
  142. {
  143.    if (!_resource)
  144.       return NULL;
  145.    return rbug_resource(_resource)->resource;
  146. }
  147.  
  148. static INLINE struct pipe_sampler_view *
  149. rbug_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view)
  150. {
  151.    if (!_sampler_view)
  152.       return NULL;
  153.    return rbug_sampler_view(_sampler_view)->sampler_view;
  154. }
  155.  
  156. static INLINE struct pipe_surface *
  157. rbug_surface_unwrap(struct pipe_surface *_surface)
  158. {
  159.    if (!_surface)
  160.       return NULL;
  161.    return rbug_surface(_surface)->surface;
  162. }
  163.  
  164. static INLINE struct pipe_transfer *
  165. rbug_transfer_unwrap(struct pipe_transfer *_transfer)
  166. {
  167.    if (!_transfer)
  168.       return NULL;
  169.    return rbug_transfer(_transfer)->transfer;
  170. }
  171.  
  172. static INLINE void *
  173. rbug_shader_unwrap(void *_state)
  174. {
  175.    struct rbug_shader *shader;
  176.    if (!_state)
  177.       return NULL;
  178.  
  179.    shader = rbug_shader(_state);
  180.    return shader->replaced_shader ? shader->replaced_shader : shader->shader;
  181. }
  182.  
  183.  
  184. struct pipe_resource *
  185. rbug_resource_create(struct rbug_screen *rb_screen,
  186.                      struct pipe_resource *resource);
  187.  
  188. void
  189. rbug_resource_destroy(struct rbug_resource *rb_resource);
  190.  
  191. struct pipe_surface *
  192. rbug_surface_create(struct rbug_context *rb_context,
  193.                     struct rbug_resource *rb_resource,
  194.                     struct pipe_surface *surface);
  195.  
  196. void
  197. rbug_surface_destroy(struct rbug_context *rb_context,
  198.                      struct rbug_surface *rb_surface);
  199.  
  200. struct pipe_sampler_view *
  201. rbug_sampler_view_create(struct rbug_context *rb_context,
  202.                          struct rbug_resource *rb_resource,
  203.                          struct pipe_sampler_view *view);
  204.  
  205. void
  206. rbug_sampler_view_destroy(struct rbug_context *rb_context,
  207.                           struct rbug_sampler_view *rb_sampler_view);
  208.  
  209. struct pipe_transfer *
  210. rbug_transfer_create(struct rbug_context *rb_context,
  211.                      struct rbug_resource *rb_resource,
  212.                      struct pipe_transfer *transfer);
  213.  
  214. void
  215. rbug_transfer_destroy(struct rbug_context *rb_context,
  216.                       struct rbug_transfer *rb_transfer);
  217.  
  218. void *
  219. rbug_shader_create(struct rbug_context *rb_context,
  220.                    const struct pipe_shader_state *state,
  221.                    void *result, enum rbug_shader_type type);
  222.  
  223. void
  224. rbug_shader_destroy(struct rbug_context *rb_context,
  225.                     struct rbug_shader *rb_shader);
  226.  
  227.  
  228. #endif /* RBUG_OBJECTS_H */
  229.