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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2010 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * Implementation limits for LLVMpipe driver.
  30.  */
  31.  
  32. #ifndef LP_LIMITS_H
  33. #define LP_LIMITS_H
  34.  
  35.  
  36. /**
  37.  * Tile size (width and height). This needs to be a power of two.
  38.  */
  39. #define TILE_ORDER 6
  40. #define TILE_SIZE (1 << TILE_ORDER)
  41.  
  42.  
  43. /**
  44.  * Max texture sizes
  45.  */
  46. #define LP_MAX_TEXTURE_SIZE (1 * 1024 * 1024 * 1024ULL)  /* 1GB for now */
  47. #define LP_MAX_TEXTURE_2D_LEVELS 14  /* 8K x 8K for now */
  48. #define LP_MAX_TEXTURE_3D_LEVELS 12  /* 2K x 2K x 2K for now */
  49. #define LP_MAX_TEXTURE_CUBE_LEVELS 14  /* 8K x 8K for now */
  50. #define LP_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
  51.  
  52.  
  53. /** This must be the larger of LP_MAX_TEXTURE_2D/3D_LEVELS */
  54. #define LP_MAX_TEXTURE_LEVELS LP_MAX_TEXTURE_2D_LEVELS
  55.  
  56.  
  57. /**
  58.  * Max drawing surface size is the max texture size
  59.  */
  60. #define LP_MAX_HEIGHT (1 << (LP_MAX_TEXTURE_LEVELS - 1))
  61. #define LP_MAX_WIDTH  (1 << (LP_MAX_TEXTURE_LEVELS - 1))
  62.  
  63.  
  64. #define LP_MAX_THREADS 16
  65.  
  66.  
  67. /**
  68.  * Max bytes per scene.  This may be replaced by a runtime parameter.
  69.  */
  70. #define LP_MAX_SCENE_SIZE (512 * 1024 * 1024)
  71.  
  72. /**
  73.  * Max number of shader variants (for all shaders combined,
  74.  * per context) that will be kept around.
  75.  */
  76. #define LP_MAX_SHADER_VARIANTS 1024
  77.  
  78. /**
  79.  * Max number of instructions (for all fragment shaders combined per context)
  80.  * that will be kept around.
  81.  */
  82. #define LP_MAX_SHADER_INSTRUCTIONS (128*1024)
  83.  
  84. /**
  85.  * Max number of setup variants that will be kept around.
  86.  *
  87.  * These are determined by the combination of the fragment shader
  88.  * input signature and a small amount of rasterization state (eg
  89.  * flatshading).  It is likely that many active fragment shaders will
  90.  * share the same setup variant.
  91.  */
  92. #define LP_MAX_SETUP_VARIANTS 64
  93.  
  94. #endif /* LP_LIMITS_H */
  95.