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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. #ifndef LP_DEBUG_H
  30. #define LP_DEBUG_H
  31.  
  32. #include "pipe/p_compiler.h"
  33. #include "util/u_debug.h"
  34.  
  35. extern void
  36. st_print_current(void);
  37.  
  38.  
  39. #define DEBUG_PIPE      0x1
  40. #define DEBUG_TGSI      0x2
  41. #define DEBUG_TEX       0x4
  42. #define DEBUG_SETUP     0x10
  43. #define DEBUG_RAST      0x20
  44. #define DEBUG_QUERY     0x40
  45. #define DEBUG_SCREEN    0x80
  46. #define DEBUG_COUNTERS      0x800
  47. #define DEBUG_SCENE         0x1000
  48. #define DEBUG_FENCE         0x2000
  49. #define DEBUG_MEM           0x4000
  50. #define DEBUG_FS            0x8000
  51.  
  52. /* Performance flags.  These are active even on release builds.
  53.  */
  54. #define PERF_TEX_MEM        0x1         /* minimize texture cache footprint */
  55. #define PERF_NO_MIP_LINEAR  0x2         /* MIP_FILTER_LINEAR ==> _NEAREST */
  56. #define PERF_NO_MIPMAPS     0x4         /* MIP_FILTER_NONE always */
  57. #define PERF_NO_LINEAR      0x8         /* FILTER_NEAREST always */
  58. #define PERF_NO_TEX         0x10        /* sample white always */
  59. #define PERF_NO_BLEND       0x20        /* disable blending */
  60. #define PERF_NO_DEPTH       0x40        /* disable depth buffering entirely */
  61. #define PERF_NO_ALPHATEST   0x80        /* disable alpha testing */
  62.  
  63.  
  64. extern int LP_PERF;
  65.  
  66. #ifdef DEBUG
  67. extern int LP_DEBUG;
  68. #else
  69. #define LP_DEBUG 0
  70. #endif
  71.  
  72. void st_debug_init( void );
  73.  
  74. static INLINE void
  75. LP_DBG( unsigned flag, const char *fmt, ... )
  76. {
  77.     if (LP_DEBUG & flag)
  78.     {
  79.         va_list args;
  80.  
  81.         va_start( args, fmt );
  82.         debug_vprintf( fmt, args );
  83.         va_end( args );
  84.     }
  85. }
  86.  
  87.  
  88. #endif /* LP_DEBUG_H */
  89.