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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 2012-2013 LunarG, Inc.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  21.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  22.  * DEALINGS IN THE SOFTWARE.
  23.  *
  24.  * Authors:
  25.  *    Chia-I Wu <olv@lunarg.com>
  26.  */
  27.  
  28. #ifndef ILO_CONTEXT_H
  29. #define ILO_CONTEXT_H
  30.  
  31. #include "pipe/p_context.h"
  32. #include "util/u_slab.h"
  33.  
  34. #include "ilo_gpe.h"
  35. #include "ilo_common.h"
  36.  
  37. struct pipe_draw_info;
  38. struct u_upload_mgr;
  39. struct intel_winsys;
  40. struct intel_bo;
  41. struct ilo_3d;
  42. struct ilo_blitter;
  43. struct ilo_cp;
  44. struct ilo_screen;
  45. struct ilo_shader_state;
  46.  
  47. struct ilo_context {
  48.    struct pipe_context base;
  49.  
  50.    struct intel_winsys *winsys;
  51.    struct ilo_dev_info *dev;
  52.  
  53.    struct util_slab_mempool transfer_mempool;
  54.  
  55.    struct ilo_cp *cp;
  56.    struct intel_bo *last_cp_bo;
  57.  
  58.    struct ilo_shader_cache *shader_cache;
  59.    struct ilo_3d *hw3d;
  60.    struct ilo_blitter *blitter;
  61.  
  62.    struct u_upload_mgr *uploader;
  63.  
  64.    const struct pipe_draw_info *draw;
  65.    uint32_t dirty;
  66.  
  67.    struct ilo_vb_state vb;
  68.    const struct ilo_ve_state *ve;
  69.    struct ilo_ib_state ib;
  70.  
  71.    struct ilo_shader_state *vs;
  72.    struct ilo_shader_state *gs;
  73.  
  74.    struct ilo_so_state so;
  75.  
  76.    struct pipe_clip_state clip;
  77.    struct ilo_viewport_state viewport;
  78.    struct ilo_scissor_state scissor;
  79.  
  80.    const struct ilo_rasterizer_state *rasterizer;
  81.    struct pipe_poly_stipple poly_stipple;
  82.    unsigned sample_mask;
  83.  
  84.    struct ilo_shader_state *fs;
  85.  
  86.    const struct ilo_dsa_state *dsa;
  87.    struct pipe_stencil_ref stencil_ref;
  88.    const struct ilo_blend_state *blend;
  89.    struct pipe_blend_color blend_color;
  90.    struct ilo_fb_state fb;
  91.  
  92.    /* shader resources */
  93.    struct ilo_sampler_state sampler[PIPE_SHADER_TYPES];
  94.    struct ilo_view_state view[PIPE_SHADER_TYPES];
  95.    struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES];
  96.    struct ilo_resource_state resource;
  97.  
  98.    /* GPGPU */
  99.    struct ilo_shader_state *cs;
  100.    struct ilo_resource_state cs_resource;
  101.    struct ilo_global_binding global_binding;
  102. };
  103.  
  104. static inline struct ilo_context *
  105. ilo_context(struct pipe_context *pipe)
  106. {
  107.    return (struct ilo_context *) pipe;
  108. }
  109.  
  110. void
  111. ilo_init_context_functions(struct ilo_screen *is);
  112.  
  113. #endif /* ILO_CONTEXT_H */
  114.