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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /* Authors:
  29.  *    Brian Paul
  30.  */
  31.  
  32.  
  33. #include "util/u_clear.h"
  34. #include "util/u_format.h"
  35. #include "util/u_pack_color.h"
  36. #include "i915_context.h"
  37. #include "i915_screen.h"
  38. #include "i915_reg.h"
  39. #include "i915_batch.h"
  40. #include "i915_resource.h"
  41. #include "i915_state.h"
  42.  
  43. void
  44. i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
  45.                 const union pipe_color_union *color,
  46.                 double depth, unsigned stencil,
  47.                 unsigned destx, unsigned desty, unsigned width, unsigned height)
  48. {
  49.    struct i915_context *i915 = i915_context(pipe);
  50.    uint32_t clear_params, clear_color, clear_depth, clear_stencil,
  51.             clear_color8888, packed_z_stencil;
  52.    union util_color u_color;
  53.    float f_depth = depth;
  54.    struct i915_texture *cbuf_tex, *depth_tex;
  55.    int depth_clear_bbp, color_clear_bbp;
  56.  
  57.    cbuf_tex = depth_tex = NULL;
  58.    clear_params = 0;
  59.    depth_clear_bbp = color_clear_bbp = 0;
  60.  
  61.    if (buffers & PIPE_CLEAR_COLOR) {
  62.       struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
  63.  
  64.       clear_params |= CLEARPARAM_WRITE_COLOR;
  65.       cbuf_tex = i915_texture(cbuf->texture);
  66.  
  67.       util_pack_color(color->f, cbuf->format, &u_color);
  68.       if (util_format_get_blocksize(cbuf_tex->b.b.format) == 4) {
  69.          clear_color = u_color.ui;
  70.          color_clear_bbp = 32;
  71.       } else {
  72.          clear_color = (u_color.ui & 0xffff) | (u_color.ui << 16);
  73.          color_clear_bbp = 16;
  74.       }
  75.  
  76.       /* correctly swizzle clear value */
  77.       if (i915->current.target_fixup_format)
  78.          util_pack_color(color->f, cbuf->format, &u_color);
  79.       else
  80.          util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
  81.       clear_color8888 = u_color.ui;
  82.    } else
  83.       clear_color = clear_color8888 = 0;
  84.  
  85.    clear_depth = clear_stencil = 0;
  86.    if (buffers & PIPE_CLEAR_DEPTH) {
  87.       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
  88.  
  89.       clear_params |= CLEARPARAM_WRITE_DEPTH;
  90.       depth_tex = i915_texture(zbuf->texture);
  91.       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
  92.  
  93.       if (util_format_get_blocksize(depth_tex->b.b.format) == 4) {
  94.          /* Avoid read-modify-write if there's no stencil. */
  95.          if (buffers & PIPE_CLEAR_STENCIL
  96.                || depth_tex->b.b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
  97.             clear_params |= CLEARPARAM_WRITE_STENCIL;
  98.             clear_stencil = packed_z_stencil >> 24;
  99.          }
  100.  
  101.          clear_depth = packed_z_stencil & 0xffffff;
  102.          depth_clear_bbp = 32;
  103.       } else {
  104.          clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
  105.          depth_clear_bbp = 16;
  106.       }
  107.    } else if (buffers & PIPE_CLEAR_STENCIL) {
  108.       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
  109.  
  110.       clear_params |= CLEARPARAM_WRITE_STENCIL;
  111.       depth_tex = i915_texture(zbuf->texture);
  112.       assert(depth_tex->b.b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
  113.  
  114.       packed_z_stencil = util_pack_z_stencil(depth_tex->b.b.format, depth, stencil);
  115.       depth_clear_bbp = 32;
  116.       clear_stencil = packed_z_stencil >> 24;
  117.    }
  118.  
  119.    /* hw can't fastclear both depth and color if their bbp mismatch. */
  120.    if (color_clear_bbp && depth_clear_bbp
  121.          && color_clear_bbp != depth_clear_bbp) {
  122.       if (i915->hardware_dirty)
  123.          i915_emit_hardware_state(i915);
  124.  
  125.       if (!BEGIN_BATCH(1 + 2*(7 + 7))) {
  126.          FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
  127.  
  128.          i915_emit_hardware_state(i915);
  129.          i915->vbo_flushed = 1;
  130.  
  131.          assert(BEGIN_BATCH(1 + 2*(7 + 7)));
  132.       }
  133.  
  134.       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
  135.  
  136.       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
  137.       OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
  138.       /* Used for zone init prim */
  139.       OUT_BATCH(clear_color);
  140.       OUT_BATCH(clear_depth);
  141.       /* Used for clear rect prim */
  142.       OUT_BATCH(clear_color8888);
  143.       OUT_BATCH_F(f_depth);
  144.       OUT_BATCH(clear_stencil);
  145.  
  146.       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
  147.       OUT_BATCH_F(destx + width);
  148.       OUT_BATCH_F(desty + height);
  149.       OUT_BATCH_F(destx);
  150.       OUT_BATCH_F(desty + height);
  151.       OUT_BATCH_F(destx);
  152.       OUT_BATCH_F(desty);
  153.  
  154.       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
  155.       OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
  156.                 CLEARPARAM_CLEAR_RECT);
  157.       /* Used for zone init prim */
  158.       OUT_BATCH(clear_color);
  159.       OUT_BATCH(clear_depth);
  160.       /* Used for clear rect prim */
  161.       OUT_BATCH(clear_color8888);
  162.       OUT_BATCH_F(f_depth);
  163.       OUT_BATCH(clear_stencil);
  164.  
  165.       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
  166.       OUT_BATCH_F(destx + width);
  167.       OUT_BATCH_F(desty + height);
  168.       OUT_BATCH_F(destx);
  169.       OUT_BATCH_F(desty + height);
  170.       OUT_BATCH_F(destx);
  171.       OUT_BATCH_F(desty);
  172.    } else {
  173.       if (i915->hardware_dirty)
  174.          i915_emit_hardware_state(i915);
  175.  
  176.       if (!BEGIN_BATCH(1 + 7 + 7)) {
  177.          FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
  178.  
  179.          i915_emit_hardware_state(i915);
  180.          i915->vbo_flushed = 1;
  181.  
  182.          assert(BEGIN_BATCH(1 + 7 + 7));
  183.       }
  184.  
  185.       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
  186.  
  187.       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
  188.       OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
  189.       /* Used for zone init prim */
  190.       OUT_BATCH(clear_color);
  191.       OUT_BATCH(clear_depth);
  192.       /* Used for clear rect prim */
  193.       OUT_BATCH(clear_color8888);
  194.       OUT_BATCH_F(f_depth);
  195.       OUT_BATCH(clear_stencil);
  196.  
  197.       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
  198.       OUT_BATCH_F(destx + width);
  199.       OUT_BATCH_F(desty + height);
  200.       OUT_BATCH_F(destx);
  201.       OUT_BATCH_F(desty + height);
  202.       OUT_BATCH_F(destx);
  203.       OUT_BATCH_F(desty);
  204.    }
  205.  
  206.    /* Flush after clear, its expected to be a costly operation.
  207.     * This is not required, just a heuristic, but without the flush we'd need to
  208.     * clobber the SCISSOR_ENABLE dynamic state. */
  209.    FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
  210.  
  211.    i915->last_fired_vertices = i915->fired_vertices;
  212.    i915->fired_vertices = 0;
  213. }
  214.  
  215. /**
  216.  * Clear the given buffers to the specified values.
  217.  * No masking, no scissor (clear entire buffer).
  218.  */
  219. void
  220. i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
  221.                    const union pipe_color_union *color,
  222.                    double depth, unsigned stencil)
  223. {
  224.    util_clear(pipe, &i915_context(pipe)->framebuffer, buffers, color, depth,
  225.               stencil);
  226. }
  227.  
  228. void
  229. i915_clear_render(struct pipe_context *pipe, unsigned buffers,
  230.                   const union pipe_color_union *color,
  231.                   double depth, unsigned stencil)
  232. {
  233.    struct i915_context *i915 = i915_context(pipe);
  234.  
  235.    if (i915->dirty)
  236.       i915_update_derived(i915);
  237.  
  238.    i915_clear_emit(pipe, buffers, color, depth, stencil,
  239.                    0, 0, i915->framebuffer.width, i915->framebuffer.height);
  240. }
  241.