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  1. /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
  2.  
  3. /*
  4.  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice (including the next
  14.  * paragraph) shall be included in all copies or substantial portions of the
  15.  * Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22.  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23.  * SOFTWARE.
  24.  *
  25.  * Authors:
  26.  *    Rob Clark <robclark@freedesktop.org>
  27.  */
  28.  
  29. #include "pipe/p_state.h"
  30. #include "util/u_string.h"
  31. #include "util/u_memory.h"
  32. #include "util/u_inlines.h"
  33. #include "util/u_format.h"
  34.  
  35. #include "freedreno_gmem.h"
  36. #include "freedreno_context.h"
  37. #include "freedreno_resource.h"
  38. #include "freedreno_util.h"
  39.  
  40. /*
  41.  * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
  42.  * inside the GPU.  All rendering happens to GMEM.  Larger render targets
  43.  * are split into tiles that are small enough for the color (and depth and/or
  44.  * stencil, if enabled) buffers to fit within GMEM.  Before rendering a tile,
  45.  * if there was not a clear invalidating the previous tile contents, we need
  46.  * to restore the previous tiles contents (system mem -> GMEM), and after all
  47.  * the draw calls, before moving to the next tile, we need to save the tile
  48.  * contents (GMEM -> system mem).
  49.  *
  50.  * The code in this file handles dealing with GMEM and tiling.
  51.  *
  52.  * The structure of the ringbuffer ends up being:
  53.  *
  54.  *     +--<---<-- IB ---<---+---<---+---<---<---<--+
  55.  *     |                    |       |              |
  56.  *     v                    ^       ^              ^
  57.  *   ------------------------------------------------------
  58.  *     | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
  59.  *   ------------------------------------------------------
  60.  *                       ^
  61.  *                       |
  62.  *                       address submitted in issueibcmds
  63.  *
  64.  * Where the per-tile section handles scissor setup, mem2gmem restore (if
  65.  * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
  66.  * resolve.
  67.  */
  68.  
  69. static void
  70. calculate_tiles(struct fd_context *ctx)
  71. {
  72.         struct fd_gmem_stateobj *gmem = &ctx->gmem;
  73.         struct pipe_scissor_state *scissor = &ctx->max_scissor;
  74.         uint32_t cpp = util_format_get_blocksize(ctx->framebuffer.cbufs[0]->format);
  75.         uint32_t gmem_size = ctx->screen->gmemsize_bytes;
  76.         uint32_t minx, miny, width, height;
  77.         uint32_t nbins_x = 1, nbins_y = 1;
  78.         uint32_t bin_w, bin_h;
  79.         uint32_t max_width = 992;
  80.  
  81.         if ((gmem->cpp == cpp) &&
  82.                         !memcmp(&gmem->scissor, scissor, sizeof(gmem->scissor))) {
  83.                 /* everything is up-to-date */
  84.                 return;
  85.         }
  86.  
  87.         minx = scissor->minx & ~31; /* round down to multiple of 32 */
  88.         miny = scissor->miny & ~31;
  89.         width = scissor->maxx - minx;
  90.         height = scissor->maxy - miny;
  91.  
  92. // TODO we probably could optimize this a bit if we know that
  93. // Z or stencil is not enabled for any of the draw calls..
  94. //      if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) {
  95.                 gmem_size /= 2;
  96.                 max_width = 256;
  97. //      }
  98.  
  99.         bin_w = align(width, 32);
  100.         bin_h = align(height, 32);
  101.  
  102.         /* first, find a bin width that satisfies the maximum width
  103.          * restrictions:
  104.          */
  105.         while (bin_w > max_width) {
  106.                 nbins_x++;
  107.                 bin_w = align(width / nbins_x, 32);
  108.         }
  109.  
  110.         /* then find a bin height that satisfies the memory constraints:
  111.          */
  112.         while ((bin_w * bin_h * cpp) > gmem_size) {
  113.                 nbins_y++;
  114.                 bin_h = align(height / nbins_y, 32);
  115.         }
  116.  
  117.         DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);
  118.  
  119.         gmem->scissor = *scissor;
  120.         gmem->cpp = cpp;
  121.         gmem->minx = minx;
  122.         gmem->miny = miny;
  123.         gmem->bin_h = bin_h;
  124.         gmem->bin_w = bin_w;
  125.         gmem->nbins_x = nbins_x;
  126.         gmem->nbins_y = nbins_y;
  127.         gmem->width = width;
  128.         gmem->height = height;
  129. }
  130.  
  131. static void
  132. render_tiles(struct fd_context *ctx)
  133. {
  134.         struct fd_gmem_stateobj *gmem = &ctx->gmem;
  135.         uint32_t i, yoff = 0;
  136.  
  137.         yoff= gmem->miny;
  138.  
  139.         ctx->emit_tile_init(ctx);
  140.  
  141.         for (i = 0; i < gmem->nbins_y; i++) {
  142.                 uint32_t j, xoff = gmem->minx;
  143.                 uint32_t bh = gmem->bin_h;
  144.  
  145.                 /* clip bin height: */
  146.                 bh = MIN2(bh, gmem->height - yoff);
  147.  
  148.                 for (j = 0; j < gmem->nbins_x; j++) {
  149.                         uint32_t bw = gmem->bin_w;
  150.  
  151.                         /* clip bin width: */
  152.                         bw = MIN2(bw, gmem->width - xoff);
  153.  
  154.                         DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
  155.                                         bh, yoff, bw, xoff);
  156.  
  157.                         ctx->emit_tile_prep(ctx, xoff, yoff, bw, bh);
  158.  
  159.                         if (ctx->restore)
  160.                                 ctx->emit_tile_mem2gmem(ctx, xoff, yoff, bw, bh);
  161.  
  162.                         ctx->emit_tile_renderprep(ctx, xoff, yoff, bw, bh);
  163.  
  164.                         /* emit IB to drawcmds: */
  165.                         OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
  166.  
  167.                         /* emit gmem2mem to transfer tile back to system memory: */
  168.                         ctx->emit_tile_gmem2mem(ctx, xoff, yoff, bw, bh);
  169.  
  170.                         xoff += bw;
  171.                 }
  172.  
  173.                 yoff += bh;
  174.         }
  175. }
  176.  
  177. static void
  178. render_sysmem(struct fd_context *ctx)
  179. {
  180.         ctx->emit_sysmem_prep(ctx);
  181.  
  182.         /* emit IB to drawcmds: */
  183.         OUT_IB(ctx->ring, ctx->draw_start, ctx->draw_end);
  184. }
  185.  
  186. void
  187. fd_gmem_render_tiles(struct pipe_context *pctx)
  188. {
  189.         struct fd_context *ctx = fd_context(pctx);
  190.         struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
  191.         uint32_t timestamp = 0;
  192.         bool sysmem = false;
  193.  
  194.         if (ctx->emit_sysmem_prep) {
  195.                 if (ctx->cleared || ctx->gmem_reason || (ctx->num_draws > 5)) {
  196.                         DBG("GMEM: cleared=%x, gmem_reason=%x, num_draws=%u",
  197.                                 ctx->cleared, ctx->gmem_reason, ctx->num_draws);
  198.                 } else {
  199.                         sysmem = true;
  200.                 }
  201.         }
  202.  
  203.         /* mark the end of the clear/draw cmds before emitting per-tile cmds: */
  204.         fd_ringmarker_mark(ctx->draw_end);
  205.  
  206.         if (sysmem) {
  207.                 DBG("rendering sysmem (%s/%s)",
  208.                         util_format_name(pfb->cbufs[0]->format),
  209.                         pfb->zsbuf ? util_format_name(pfb->zsbuf->format) : "none");
  210.                 render_sysmem(ctx);
  211.         } else {
  212.                 struct fd_gmem_stateobj *gmem = &ctx->gmem;
  213.                 DBG("rendering %dx%d tiles (%s/%s)", gmem->nbins_x, gmem->nbins_y,
  214.                         util_format_name(pfb->cbufs[0]->format),
  215.                         pfb->zsbuf ? util_format_name(pfb->zsbuf->format) : "none");
  216.                 calculate_tiles(ctx);
  217.                 render_tiles(ctx);
  218.         }
  219.  
  220.         /* GPU executes starting from tile cmds, which IB back to draw cmds: */
  221.         fd_ringmarker_flush(ctx->draw_end);
  222.  
  223.         /* mark start for next draw cmds: */
  224.         fd_ringmarker_mark(ctx->draw_start);
  225.  
  226.         /* update timestamps on render targets: */
  227.         timestamp = fd_ringbuffer_timestamp(ctx->ring);
  228.         fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp;
  229.         if (pfb->zsbuf)
  230.                 fd_resource(pfb->zsbuf->texture)->timestamp = timestamp;
  231.  
  232.         /* reset maximal bounds: */
  233.         ctx->max_scissor.minx = ctx->max_scissor.miny = ~0;
  234.         ctx->max_scissor.maxx = ctx->max_scissor.maxy = 0;
  235.  
  236.         /* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted
  237.          * after the draw/clear calls, but executed before, we need to preemptively
  238.          * flag some state as dirty before the first draw/clear call.
  239.          *
  240.          * TODO maybe we need to mark all state as dirty to not worry about state
  241.          * being clobbered by other contexts?
  242.          */
  243.         ctx->dirty |= FD_DIRTY_ZSA |
  244.                         FD_DIRTY_RASTERIZER |
  245.                         FD_DIRTY_FRAMEBUFFER |
  246.                         FD_DIRTY_SAMPLE_MASK |
  247.                         FD_DIRTY_VIEWPORT |
  248.                         FD_DIRTY_CONSTBUF |
  249.                         FD_DIRTY_PROG |
  250.                         FD_DIRTY_SCISSOR |
  251.                         /* probably only needed if we need to mem2gmem on the next
  252.                          * draw..  but not sure if there is a good way to know?
  253.                          */
  254.                         FD_DIRTY_VERTTEX |
  255.                         FD_DIRTY_FRAGTEX |
  256.                         FD_DIRTY_BLEND;
  257.  
  258.         if (fd_mesa_debug & FD_DBG_DGMEM)
  259.                 ctx->dirty = 0xffffffff;
  260. }
  261.