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  1. /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
  2.  
  3. /*
  4.  * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice (including the next
  14.  * paragraph) shall be included in all copies or substantial portions of the
  15.  * Software.
  16.  *
  17.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  18.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  19.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  20.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  21.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  22.  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23.  * SOFTWARE.
  24.  *
  25.  * Authors:
  26.  *    Rob Clark <robclark@freedesktop.org>
  27.  */
  28.  
  29. #ifndef FD2_PROGRAM_H_
  30. #define FD2_PROGRAM_H_
  31.  
  32. #include "pipe/p_context.h"
  33.  
  34. #include "freedreno_context.h"
  35.  
  36. #include "ir-a2xx.h"
  37. #include "disasm.h"
  38.  
  39. struct fd2_shader_stateobj {
  40.         enum shader_t type;
  41.  
  42.         uint32_t *bin;
  43.  
  44.         struct tgsi_token *tokens;
  45.  
  46.         /* note that we defer compiling shader until we know both vs and ps..
  47.          * and if one changes, we potentially need to recompile in order to
  48.          * get varying linkages correct:
  49.          */
  50.         struct ir2_shader_info info;
  51.         struct ir2_shader *ir;
  52.  
  53.         /* for vertex shaders, the fetch instructions which need to be
  54.          * patched up before assembly:
  55.          */
  56.         unsigned num_vfetch_instrs;
  57.         struct ir2_instruction *vfetch_instrs[64];
  58.  
  59.         /* for all shaders, any tex fetch instructions which need to be
  60.          * patched before assembly:
  61.          */
  62.         unsigned num_tfetch_instrs;
  63.         struct {
  64.                 unsigned samp_id;
  65.                 struct ir2_instruction *instr;
  66.         } tfetch_instrs[64];
  67.  
  68.         unsigned first_immediate;     /* const reg # of first immediate */
  69.         unsigned num_immediates;
  70.         struct {
  71.                 uint32_t val[4];
  72.         } immediates[64];
  73. };
  74.  
  75. void fd2_program_emit(struct fd_ringbuffer *ring,
  76.                 struct fd_program_stateobj *prog);
  77. void fd2_program_validate(struct fd_context *ctx);
  78.  
  79. void fd2_prog_init(struct pipe_context *pctx);
  80. void fd2_prog_fini(struct pipe_context *pctx);
  81.  
  82. #endif /* FD2_PROGRAM_H_ */
  83.