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  1. .. _screen:
  2.  
  3. Screen
  4. ======
  5.  
  6. A screen is an object representing the context-independent part of a device.
  7.  
  8. Flags and enumerations
  9. ----------------------
  10.  
  11. XXX some of these don't belong in this section.
  12.  
  13.  
  14. .. _pipe_cap:
  15.  
  16. PIPE_CAP_*
  17. ^^^^^^^^^^
  18.  
  19. Capability queries return information about the features and limits of the
  20. driver/GPU.  For floating-point values, use :ref:`get_paramf`, and for boolean
  21. or integer values, use :ref:`get_param`.
  22.  
  23. The integer capabilities:
  24.  
  25. * ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
  26.   normalized coordinates, and mipmaps.
  27. * ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
  28.   polygons.
  29. * ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
  30.   :ref:`Blend` for more information.
  31. * ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
  32. * ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
  33. * ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
  34.   bound.
  35. * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
  36. * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
  37. * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
  38.   can do the depth texture / Z comparison operation in TEX instructions
  39.   for shadow testing.
  40. * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
  41.   supported.
  42. * ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
  43.   for a 2D texture.
  44. * ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
  45.   for a 3D texture.
  46. * ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
  47.   for a cubemap.
  48. * ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
  49.   are supported.
  50. * ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
  51.   from color blend equations, in :ref:`Blend` state.
  52. * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
  53.   opcodes to the Shader Model 3 specification. XXX oh god this is horrible
  54. * ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
  55. * ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
  56. * ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
  57.   the vertex and fragment shader, inclusive.
  58. * ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
  59.   masks are supported. If 0, then the first rendertarget's blend mask is
  60.   replicated across all MRTs.
  61. * ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
  62.   available. If 0, then the first rendertarget's blend functions affect all
  63.   MRTs.
  64. * ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
  65.   layers supported. If 0, the array textures are not supported at all and
  66.   the ARRAY texture targets are invalid.
  67. * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
  68.   FS_COORD_ORIGIN with value UPPER_LEFT is supported.
  69. * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
  70.   FS_COORD_ORIGIN with value LOWER_LEFT is supported.
  71. * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
  72.   property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
  73. * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
  74.   property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
  75. * ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
  76.   depth clipping (through pipe_rasterizer_state)
  77. * ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
  78.   written from a fragment shader.
  79. * ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
  80.   in the vertex shader.
  81. * ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
  82.   per-instance vertex attribs.
  83. * ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
  84.   supported.  That is, is the pipe_rasterizer_state::clamp_fragment_color
  85.   flag supported by the driver?  If not, the state tracker will insert
  86.   clamping code into the fragment shaders when needed.
  87.  
  88. * ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
  89.   supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
  90. * ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
  91.   outputting unclamped vertex colors from a vertex shader. If unsupported,
  92.   the vertex colors are always clamped. This is the default for DX9 hardware.
  93. * ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
  94.   clamping vertex colors when they come out of a vertex shader, as specified
  95.   by the pipe_rasterizer_state::clamp_vertex_color flag.  If unsupported,
  96.   the vertex colors are never clamped. This is the default for DX10 hardware.
  97.   If both clamped and unclamped CAPs are supported, the clamping can be
  98.   controlled through pipe_rasterizer_state.  If the driver cannot do vertex
  99.   color clamping, the state tracker may insert clamping code into the vertex
  100.   shader.
  101. * ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
  102.   equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
  103. * ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
  104.   the flatshade_first setting in ``pipe_rasterizer_state``.
  105. * ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
  106.   buffers.  If not, the state tracker must upload all data which is not in hw
  107.   resources.
  108. * ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
  109.   limitation.  If true, pipe_vertex_buffer::buffer_offset must always be aligned
  110.   to 4.  If false, there are no restrictions on the offset.
  111. * ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
  112.   limitation.  If true, pipe_vertex_buffer::stride must always be aligned to 4.
  113.   If false, there are no restrictions on the stride.
  114. * ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
  115.   a hw limitation.  If true, pipe_vertex_element::src_offset must always be
  116.   aligned to 4.  If false, there are no restrictions on src_offset.
  117. * ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
  118.   compute entry points defined in pipe_context and pipe_screen.
  119. * ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
  120.   If not, the state tracker must upload all indices which are not in hw
  121.   resources.
  122. * ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
  123.   supported. If not, the state tracker must upload constants which are not in hw
  124.   resources.
  125. * ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
  126.   alignment of pipe_constant_buffer::buffer_offset.
  127. * ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
  128.   pipe_draw_info::start_instance.
  129. * ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
  130.   the pipe_screen::get_timestamp hook are implemented.
  131. * ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
  132.   for rendering are also supported for texturing.
  133. * ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
  134.   expected for a pointer returned by transfer_map if the resource is
  135.   PIPE_BUFFER. In other words, the pointer returned by transfer_map is
  136.   always aligned to this value.
  137. * ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
  138.   alignment for pipe_sampler_view::u.buf.first_element, in bytes.
  139.   If a driver does not support first/last_element, it should return 0.
  140. * ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
  141.   If true, the hardware cannot replace arbitrary shader inputs with sprite
  142.   coordinates and hence the inputs that are desired to be replaceable must
  143.   be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
  144.   The rasterizer's sprite_coord_enable state therefore also applies to the
  145.   TEXCOORD semantic.
  146.   Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
  147.   input that will always be replaced with sprite coordinates.
  148. * ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
  149.   to use a blit to implement a texture transfer which needs format conversions
  150.   and swizzling in state trackers. Generally, all hardware drivers with
  151.   dedicated memory should return 1 and all software rasterizers should return 0.
  152. * ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
  153.   is supported.
  154. * ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
  155.   considerations have to be given to the interaction between the border color
  156.   in the sampler object and the sampler view used with it.
  157.   If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
  158.   may be affected in undefined ways for any kind of permutational swizzle
  159.   (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
  160.   in the sampler view.
  161.   If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
  162.   state should be swizzled manually according to the swizzle in the sampler
  163.   view it is intended to be used with, or herein undefined results may occur
  164.   for permutational swizzles.
  165. * ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
  166.   a buffer sampler view, in bytes.
  167. * ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
  168.   since they are linked) a driver can support. Returning 0 is equivalent
  169.   to returning 1 because every driver has to support at least a single
  170.   viewport/scissor combination.  
  171. * ''PIPE_CAP_ENDIANNESS``:: The endianness of the device.  Either
  172.   PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
  173.  
  174.  
  175. .. _pipe_capf:
  176.  
  177. PIPE_CAPF_*
  178. ^^^^^^^^^^^^^^^^
  179.  
  180. The floating-point capabilities are:
  181.  
  182. * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
  183. * ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
  184. * ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
  185. * ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
  186. * ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
  187.   applied to anisotropically filtered textures.
  188. * ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
  189.   to filtered textures.
  190. * ``PIPE_CAPF_GUARD_BAND_LEFT``,
  191.   ``PIPE_CAPF_GUARD_BAND_TOP``,
  192.   ``PIPE_CAPF_GUARD_BAND_RIGHT``,
  193.   ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
  194.  
  195.  
  196. .. _pipe_shader_cap:
  197.  
  198. PIPE_SHADER_CAP_*
  199. ^^^^^^^^^^^^^^^^^
  200.  
  201. These are per-shader-stage capabitity queries. Different shader stages may
  202. support different features.
  203.  
  204. * ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
  205. * ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
  206. * ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
  207. * ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
  208. * ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
  209. * ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
  210. * ``PIPE_SHADER_CAP_MAX_CONSTS``: The maximum number of constants.
  211. * ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
  212.   to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
  213.   only permit binding one constant buffer per shader, and the shaders will
  214.   not permit two-dimensional access to constants.
  215.  
  216. If a value greater than 0 is returned, the driver can have multiple
  217. constant buffers bound to shader stages. The CONST register file can
  218. be accessed with two-dimensional indices, like in the example below.
  219.  
  220. DCL CONST[0][0..7]       # declare first 8 vectors of constbuf 0
  221. DCL CONST[3][0]          # declare first vector of constbuf 3
  222. MOV OUT[0], CONST[0][3]  # copy vector 3 of constbuf 0
  223.  
  224. For backwards compatibility, one-dimensional access to CONST register
  225. file is still supported. In that case, the constbuf index is assumed
  226. to be 0.
  227.  
  228. * ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
  229. * ``PIPE_SHADER_CAP_MAX_ADDRS``: The maximum number of address registers.
  230. * ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
  231. * ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
  232. * ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
  233.   of the input file is supported.
  234. * ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
  235.   of the output file is supported.
  236. * ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
  237.   of the temporary file is supported.
  238. * ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
  239.   of the constant file is supported.
  240. * ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
  241.   BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
  242. * ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
  243.   If unsupported, only float opcodes are supported.
  244. * ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: THe maximum number of texture
  245.   samplers.
  246. * ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
  247.   program.  It should be one of the ``pipe_shader_ir`` enum values.
  248.  
  249.  
  250. .. _pipe_compute_cap:
  251.  
  252. PIPE_COMPUTE_CAP_*
  253. ^^^^^^^^^^^^^^^^^^
  254.  
  255. Compute-specific capabilities. They can be queried using
  256. pipe_screen::get_compute_param.
  257.  
  258. * ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
  259.   ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
  260.   This CAP is only relevant for drivers that specify PIPE_SHADER_IR_LLVM for
  261.   their preferred IR.
  262.   Value type: null-terminated string.
  263. * ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
  264.   for grid and block coordinates.  Value type: ``uint64_t``.
  265. * ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
  266.   units.  Value type: ``uint64_t []``.
  267. * ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
  268.   units.  Value type: ``uint64_t []``.
  269. * ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
  270.   a single block can contain.  Value type: ``uint64_t``.
  271.   This may be less than the product of the components of MAX_BLOCK_SIZE and is
  272.   usually limited by the number of threads that can be resident simultaneously
  273.   on a compute unit.
  274. * ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
  275.   resource.  Value type: ``uint64_t``.
  276. * ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
  277.   resource.  Value type: ``uint64_t``.
  278. * ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
  279.   resource.  Value type: ``uint64_t``.
  280. * ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
  281.   resource.  Value type: ``uint64_t``.
  282. * ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
  283.   allocation in bytes.  Value type: ``uint64_t``.
  284.  
  285. .. _pipe_bind:
  286.  
  287. PIPE_BIND_*
  288. ^^^^^^^^^^^
  289.  
  290. These flags indicate how a resource will be used and are specified at resource
  291. creation time. Resources may be used in different roles
  292. during their lifecycle. Bind flags are cumulative and may be combined to create
  293. a resource which can be used for multiple things.
  294. Depending on the pipe driver's memory management and these bind flags,
  295. resources might be created and handled quite differently.
  296.  
  297. * ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
  298.   rendered to.  Any surface/resource attached to pipe_framebuffer_state::cbufs
  299.   must have this flag set.
  300. * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
  301.   depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
  302.   have this flag set.
  303. * ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
  304.   query whether a device supports blending for a given format.
  305.   If this flag is set, surface creation may fail if blending is not supported
  306.   for the specified format. If it is not set, a driver may choose to ignore
  307.   blending on surfaces with formats that would require emulation.
  308. * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
  309.   pipe_screen::flush_front_buffer must have this flag set.
  310. * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
  311.   or vertex shader.
  312. * ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
  313. * ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
  314. * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
  315. * ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
  316. * ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
  317. * ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
  318. * ``PIPE_BIND_CUSTOM``:
  319. * ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
  320. * ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
  321.   process.
  322. * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
  323.   address space of a compute program.
  324. * ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
  325.   bound to the graphics pipeline as a shader resource.
  326. * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
  327.   bound to the compute program as a shader resource.
  328.  
  329. .. _pipe_usage:
  330.  
  331. PIPE_USAGE_*
  332. ^^^^^^^^^^^^
  333.  
  334. The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
  335.  
  336. * ``PIPE_USAGE_DEFAULT``: Expect many uploads to the resource, intermixed with draws.
  337. * ``PIPE_USAGE_DYNAMIC``: Expect many uploads to the resource, intermixed with draws.
  338. * ``PIPE_USAGE_STATIC``: Same as immutable (?)
  339. * ``PIPE_USAGE_IMMUTABLE``: Resource will not be changed after first upload.
  340. * ``PIPE_USAGE_STREAM``: Upload will be followed by draw, followed by upload, ...
  341.  
  342.  
  343. Methods
  344. -------
  345.  
  346. XXX to-do
  347.  
  348. get_name
  349. ^^^^^^^^
  350.  
  351. Returns an identifying name for the screen.
  352.  
  353. get_vendor
  354. ^^^^^^^^^^
  355.  
  356. Returns the screen vendor.
  357.  
  358. .. _get_param:
  359.  
  360. get_param
  361. ^^^^^^^^^
  362.  
  363. Get an integer/boolean screen parameter.
  364.  
  365. **param** is one of the :ref:`PIPE_CAP` names.
  366.  
  367. .. _get_paramf:
  368.  
  369. get_paramf
  370. ^^^^^^^^^^
  371.  
  372. Get a floating-point screen parameter.
  373.  
  374. **param** is one of the :ref:`PIPE_CAP` names.
  375.  
  376. context_create
  377. ^^^^^^^^^^^^^^
  378.  
  379. Create a pipe_context.
  380.  
  381. **priv** is private data of the caller, which may be put to various
  382. unspecified uses, typically to do with implementing swapbuffers
  383. and/or front-buffer rendering.
  384.  
  385. is_format_supported
  386. ^^^^^^^^^^^^^^^^^^^
  387.  
  388. Determine if a resource in the given format can be used in a specific manner.
  389.  
  390. **format** the resource format
  391.  
  392. **target** one of the PIPE_TEXTURE_x flags
  393.  
  394. **sample_count** the number of samples. 0 and 1 mean no multisampling,
  395. the maximum allowed legal value is 32.
  396.  
  397. **bindings** is a bitmask of :ref:`PIPE_BIND` flags.
  398.  
  399. **geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
  400.  
  401. Returns TRUE if all usages can be satisfied.
  402.  
  403.  
  404. can_create_resource
  405. ^^^^^^^^^^^^^^^^^^^
  406.  
  407. Check if a resource can actually be created (but don't actually allocate any
  408. memory).  This is used to implement OpenGL's proxy textures.  Typically, a
  409. driver will simply check if the total size of the given resource is less than
  410. some limit.
  411.  
  412.  
  413. .. _resource_create:
  414.  
  415. resource_create
  416. ^^^^^^^^^^^^^^^
  417.  
  418. Create a new resource from a template.
  419. The following fields of the pipe_resource must be specified in the template:
  420.  
  421. **target** one of the pipe_texture_target enums.
  422. Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
  423. Modern APIs allow using buffers as shader resources.
  424.  
  425. **format** one of the pipe_format enums.
  426.  
  427. **width0** the width of the base mip level of the texture or size of the buffer.
  428.  
  429. **height0** the height of the base mip level of the texture
  430. (1 for 1D or 1D array textures).
  431.  
  432. **depth0** the depth of the base mip level of the texture
  433. (1 for everything else).
  434.  
  435. **array_size** the array size for 1D and 2D array textures.
  436. For cube maps this must be 6, for other textures 1.
  437.  
  438. **last_level** the last mip map level present.
  439.  
  440. **nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
  441. which isn't multisampled.
  442.  
  443. **usage** one of the PIPE_USAGE flags.
  444.  
  445. **bind** bitmask of the PIPE_BIND flags.
  446.  
  447. **flags** bitmask of PIPE_RESOURCE_FLAG flags.
  448.  
  449.  
  450.  
  451. resource_destroy
  452. ^^^^^^^^^^^^^^^^
  453.  
  454. Destroy a resource. A resource is destroyed if it has no more references.
  455.  
  456.  
  457.  
  458. get_timestamp
  459. ^^^^^^^^^^^^^
  460.  
  461. Query a timestamp in nanoseconds. The returned value should match
  462. PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
  463. wait for rendering to complete (which cannot be achieved with queries).
  464.  
  465.  
  466.  
  467. get_driver_query_info
  468. ^^^^^^^^^^^^^^^^^^^^^
  469.  
  470. Return a driver-specific query. If the **info** parameter is NULL,
  471. the number of available queries is returned.  Otherwise, the driver
  472. query at the specified **index** is returned in **info**.
  473. The function returns non-zero on success.
  474. The driver-specific query is described with the pipe_driver_query_info
  475. structure.
  476.