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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  
  29. #ifndef U_SIMPLE_SHADERS_H
  30. #define U_SIMPLE_SHADERS_H
  31.  
  32.  
  33. #include "pipe/p_compiler.h"
  34.  
  35.  
  36. struct pipe_context;
  37. struct pipe_shader_state;
  38. struct pipe_stream_output_info;
  39.  
  40.  
  41. #ifdef __cplusplus
  42. extern "C" {
  43. #endif
  44.  
  45.  
  46. extern void *
  47. util_make_vertex_passthrough_shader(struct pipe_context *pipe,
  48.                                     uint num_attribs,
  49.                                     const uint *semantic_names,
  50.                                     const uint *semantic_indexes);
  51.  
  52. extern void *
  53. util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
  54.                                     uint num_attribs,
  55.                                     const uint *semantic_names,
  56.                                     const uint *semantic_indexes,
  57.                                     const struct pipe_stream_output_info *so);
  58.  
  59.  
  60. extern void *
  61. util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
  62.                                         unsigned tex_target,
  63.                                         unsigned interp_mode,
  64.                                         unsigned writemask);
  65.  
  66. extern void *
  67. util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
  68.                               unsigned interp_mode);
  69.  
  70.  
  71. extern void *
  72. util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
  73.                                          unsigned tex_target,
  74.                                          unsigned interp_mode);
  75.  
  76.  
  77. extern void *
  78. util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
  79.                                                 unsigned tex_target,
  80.                                                 unsigned interp_mode);
  81.  
  82.  
  83. extern void *
  84. util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
  85.                                            unsigned tex_target,
  86.                                            unsigned interp_mode);
  87.  
  88.  
  89. extern void *
  90. util_make_fragment_passthrough_shader(struct pipe_context *pipe,
  91.                                       int input_semantic,
  92.                                       int input_interpolate,
  93.                                       boolean write_all_cbufs);
  94.  
  95.  
  96. extern void *
  97. util_make_empty_fragment_shader(struct pipe_context *pipe);
  98.  
  99.  
  100. extern void *
  101. util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
  102.                                      int input_semantic,
  103.                                      int input_interpolate);
  104.  
  105.  
  106. extern void *
  107. util_make_fs_blit_msaa_color(struct pipe_context *pipe,
  108.                              unsigned tgsi_tex);
  109.  
  110.  
  111. extern void *
  112. util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
  113.                              unsigned tgsi_tex);
  114.  
  115.  
  116. extern void *
  117. util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
  118.                                     unsigned tgsi_tex);
  119.  
  120.  
  121. void *
  122. util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
  123.                                unsigned tgsi_tex);
  124.  
  125. #ifdef __cplusplus
  126. }
  127. #endif
  128.  
  129.  
  130. #endif
  131.