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  1. /**************************************************************************
  2.  
  3. Copyright 2002 VMware, Inc.
  4.  
  5. All Rights Reserved.
  6.  
  7. Permission is hereby granted, free of charge, to any person obtaining a
  8. copy of this software and associated documentation files (the "Software"),
  9. to deal in the Software without restriction, including without limitation
  10. on the rights to use, copy, modify, merge, publish, distribute, sub
  11. license, and/or sell copies of the Software, and to permit persons to whom
  12. the Software is furnished to do so, subject to the following conditions:
  13.  
  14. The above copyright notice and this permission notice (including the next
  15. paragraph) shall be included in all copies or substantial portions of the
  16. Software.
  17.  
  18. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21. VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22. DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23. OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24. USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  
  26. **************************************************************************/
  27.  
  28. /*
  29.  * Authors:
  30.  *   Keith Whitwell <keithw@vmware.com>
  31.  *
  32.  */
  33.  
  34. #ifndef __VBO_EXEC_H__
  35. #define __VBO_EXEC_H__
  36.  
  37. #include "main/mtypes.h"
  38. #include "vbo.h"
  39. #include "vbo_attrib.h"
  40.  
  41. #include "main/imports.h"
  42.  
  43. /**
  44.  * Max number of primitives (number of glBegin/End pairs) per VBO.
  45.  */
  46. #define VBO_MAX_PRIM 64
  47.  
  48.  
  49. /**
  50.  * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
  51.  */
  52. #define VBO_VERT_BUFFER_SIZE (1024*64)  /* bytes */
  53.  
  54.  
  55. /** Current vertex program mode */
  56. enum vp_mode {
  57.    VP_NONE,   /**< fixed function */
  58.    VP_ARB     /**< ARB vertex program or GLSL vertex shader */
  59. };
  60.  
  61.  
  62. struct vbo_exec_eval1_map {
  63.    struct gl_1d_map *map;
  64.    GLuint sz;
  65. };
  66.  
  67. struct vbo_exec_eval2_map {
  68.    struct gl_2d_map *map;
  69.    GLuint sz;
  70. };
  71.  
  72.  
  73.  
  74. struct vbo_exec_copied_vtx {
  75.    fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
  76.    GLuint nr;
  77. };
  78.  
  79.  
  80. struct vbo_exec_context
  81. {
  82.    struct gl_context *ctx;  
  83.    GLvertexformat vtxfmt;
  84.    GLvertexformat vtxfmt_noop;
  85.    GLboolean validating; /**< if we're in the middle of state validation */
  86.  
  87.    struct {
  88.       struct gl_buffer_object *bufferobj;
  89.  
  90.       GLuint vertex_size;       /* in dwords */
  91.  
  92.       struct _mesa_prim prim[VBO_MAX_PRIM];
  93.       GLuint prim_count;
  94.  
  95.       fi_type *buffer_map;
  96.       fi_type *buffer_ptr;              /* cursor, points into buffer */
  97.       GLuint   buffer_used;             /* in bytes */
  98.       fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
  99.  
  100.       GLuint vert_count;
  101.       GLuint max_vert;
  102.       struct vbo_exec_copied_vtx copied;
  103.  
  104.       GLubyte attrsz[VBO_ATTRIB_MAX];
  105.       GLenum attrtype[VBO_ATTRIB_MAX];
  106.       GLubyte active_sz[VBO_ATTRIB_MAX];
  107.  
  108.       fi_type *attrptr[VBO_ATTRIB_MAX];
  109.       struct gl_client_array arrays[VERT_ATTRIB_MAX];
  110.  
  111.       /* According to program mode, the values above plus current
  112.        * values are squashed down to the 32 attributes passed to the
  113.        * vertex program below:
  114.        */
  115.       const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
  116.    } vtx;
  117.  
  118.    
  119.    struct {
  120.       GLboolean recalculate_maps;
  121.       struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
  122.       struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
  123.    } eval;
  124.  
  125.    struct {
  126.       /* Arrays and current values manipulated according to program
  127.        * mode, etc.  These are the attributes as seen by vertex
  128.        * programs:
  129.        */
  130.       const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
  131.       GLboolean recalculate_inputs;
  132.    } array;
  133.  
  134.    /* Which flags to set in vbo_exec_BeginVertices() */
  135.    GLbitfield begin_vertices_flags;
  136.  
  137. #ifdef DEBUG
  138.    GLint flush_call_depth;
  139. #endif
  140. };
  141.  
  142.  
  143.  
  144. /* External API:
  145.  */
  146. void vbo_exec_init( struct gl_context *ctx );
  147. void vbo_exec_destroy( struct gl_context *ctx );
  148. void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
  149.  
  150. void vbo_exec_BeginVertices( struct gl_context *ctx );
  151. void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
  152.  
  153.  
  154. /* Internal functions:
  155.  */
  156.  
  157. void vbo_exec_vtx_init( struct vbo_exec_context *exec );
  158. void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
  159.  
  160.  
  161. void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
  162. void vbo_exec_vtx_map( struct vbo_exec_context *exec );
  163.  
  164.  
  165. void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
  166.  
  167. void vbo_exec_eval_update( struct vbo_exec_context *exec );
  168.  
  169. void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
  170.                                      GLfloat u, GLfloat v );
  171.  
  172. void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
  173.                                      GLfloat u);
  174.  
  175. #endif
  176.