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  1. /*
  2.  * mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. /**
  26.  * \file vbo_context.h
  27.  * \brief VBO builder module datatypes and definitions.
  28.  * \author Keith Whitwell
  29.  */
  30.  
  31.  
  32. /**
  33.  * \mainpage The VBO builder module
  34.  *
  35.  * This module hooks into the GL dispatch table and catches all vertex
  36.  * building and drawing commands, such as glVertex3f, glBegin and
  37.  * glDrawArrays.  The module stores all incoming vertex data as arrays
  38.  * in GL vertex buffer objects (VBOs), and translates all drawing
  39.  * commands into calls to a driver supplied DrawPrimitives() callback.
  40.  *
  41.  * The module captures both immediate mode and display list drawing,
  42.  * and manages the allocation, reference counting and deallocation of
  43.  * vertex buffer objects itself.
  44.  *
  45.  * The DrawPrimitives() callback can be either implemented by the
  46.  * driver itself or hooked to the tnl module's _tnl_draw_primitives()
  47.  * function for hardware without tnl capablilties or during fallbacks.
  48.  */
  49.  
  50.  
  51. #ifndef _VBO_CONTEXT_H
  52. #define _VBO_CONTEXT_H
  53.  
  54. #include "vbo.h"
  55. #include "vbo_attrib.h"
  56. #include "vbo_exec.h"
  57. #include "vbo_save.h"
  58.  
  59. #include "main/macros.h"
  60.  
  61. #ifdef __cplusplus
  62. extern "C" {
  63. #endif
  64.  
  65. struct vbo_context {
  66.    struct gl_client_array currval[VBO_ATTRIB_MAX];
  67.    
  68.    /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */
  69.    GLuint map_vp_none[VERT_ATTRIB_MAX];
  70.    GLuint map_vp_arb[VERT_ATTRIB_MAX];
  71.  
  72.    struct vbo_exec_context exec;
  73.    struct vbo_save_context save;
  74.  
  75.    /* Callback into the driver.  This must always succeed, the driver
  76.     * is responsible for initiating any fallback actions required:
  77.     */
  78.    vbo_draw_func draw_prims;
  79. };
  80.  
  81.  
  82. static inline struct vbo_context *vbo_context(struct gl_context *ctx)
  83. {
  84.    return ctx->vbo_context;
  85. }
  86.  
  87.  
  88. /**
  89.  * Return VP_x token to indicate whether we're running fixed-function
  90.  * vertex transformation, an NV vertex program or ARB vertex program/shader.
  91.  */
  92. static inline enum vp_mode
  93. get_program_mode( struct gl_context *ctx )
  94. {
  95.    if (!ctx->VertexProgram._Current)
  96.       return VP_NONE;
  97.    else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
  98.       return VP_NONE;
  99.    else
  100.       return VP_ARB;
  101. }
  102.  
  103.  
  104. /**
  105.  * This is called by glBegin, glDrawArrays and glDrawElements (and
  106.  * variations of those calls).  When we transition from immediate mode
  107.  * drawing to array drawing we need to invalidate the array state.
  108.  *
  109.  * glBegin/End builds vertex arrays.  Those arrays may look identical
  110.  * to glDrawArrays arrays except that the position of the elements may
  111.  * be different.  For example, arrays of (position3v, normal3f) vs. arrays
  112.  * of (normal3f, position3f).  So we need to make sure we notify drivers
  113.  * that arrays may be changing.
  114.  */
  115. static inline void
  116. vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
  117. {
  118.    struct gl_context *ctx = vbo->exec.ctx;
  119.  
  120.    if (ctx->Array.DrawMethod != method) {
  121.       switch (method) {
  122.       case DRAW_ARRAYS:
  123.          ctx->Array._DrawArrays = vbo->exec.array.inputs;
  124.          break;
  125.       case DRAW_BEGIN_END:
  126.          ctx->Array._DrawArrays = vbo->exec.vtx.inputs;
  127.          break;
  128.       case DRAW_DISPLAY_LIST:
  129.          ctx->Array._DrawArrays = vbo->save.inputs;
  130.          break;
  131.       default:
  132.          assert(0);
  133.       }
  134.  
  135.       ctx->NewDriverState |= ctx->DriverFlags.NewArray;
  136.       ctx->Array.DrawMethod = method;
  137.    }
  138. }
  139.  
  140. /**
  141.  * Return if format is integer. The immediate mode commands only emit floats
  142.  * for non-integer types, thus everything else is integer.
  143.  */
  144. static inline GLboolean
  145. vbo_attrtype_to_integer_flag(GLenum format)
  146. {
  147.    switch (format) {
  148.    case GL_FLOAT:
  149.    case GL_DOUBLE:
  150.       return GL_FALSE;
  151.    case GL_INT:
  152.    case GL_UNSIGNED_INT:
  153.       return GL_TRUE;
  154.    default:
  155.       assert(0);
  156.       return GL_FALSE;
  157.    }
  158. }
  159.  
  160. static inline GLboolean
  161. vbo_attrtype_to_double_flag(GLenum format)
  162. {
  163.    switch (format) {
  164.    case GL_FLOAT:
  165.    case GL_INT:
  166.    case GL_UNSIGNED_INT:
  167.       return GL_FALSE;
  168.    case GL_DOUBLE:
  169.       return GL_TRUE;
  170.    default:
  171.       assert(0);
  172.       return GL_FALSE;
  173.    }
  174. }
  175.  
  176. /**
  177.  * Return default component values for the given format.
  178.  * The return type is an array of fi_types, because that's how we declare
  179.  * the vertex storage : floats , integers or unsigned integers.
  180.  */
  181. static inline const fi_type *
  182. vbo_get_default_vals_as_union(GLenum format)
  183. {
  184.    static const GLfloat default_float[4] = { 0, 0, 0, 1 };
  185.    static const GLint default_int[4] = { 0, 0, 0, 1 };
  186.  
  187.    switch (format) {
  188.    case GL_FLOAT:
  189.       return (fi_type *)default_float;
  190.    case GL_INT:
  191.    case GL_UNSIGNED_INT:
  192.       return (fi_type *)default_int;
  193.    default:
  194.       assert(0);
  195.       return NULL;
  196.    }
  197. }
  198.  
  199. #ifdef __cplusplus
  200. } // extern "C"
  201. #endif
  202.  
  203. #endif
  204.