Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file swrast/s_context.h
  28.  * \brief Software rasterization context and private types.
  29.  * \author Keith Whitwell <keithw@vmware.com>
  30.  */
  31.  
  32. /**
  33.  * \mainpage swrast module
  34.  *
  35.  * This module, software rasterization, contains the software fallback
  36.  * routines for drawing points, lines, triangles, bitmaps and images.
  37.  * All rendering boils down to writing spans (arrays) of pixels with
  38.  * particular colors.  The span-writing routines must be implemented
  39.  * by the device driver.
  40.  */
  41.  
  42.  
  43. #ifndef S_CONTEXT_H
  44. #define S_CONTEXT_H
  45.  
  46. #include "main/compiler.h"
  47. #include "main/mtypes.h"
  48. #include "main/texcompress.h"
  49. #include "program/prog_execute.h"
  50. #include "swrast.h"
  51. #include "s_fragprog.h"
  52. #include "s_span.h"
  53.  
  54.  
  55. typedef void (*texture_sample_func)(struct gl_context *ctx,
  56.                                     const struct gl_sampler_object *samp,
  57.                                     const struct gl_texture_object *tObj,
  58.                                     GLuint n, const GLfloat texcoords[][4],
  59.                                     const GLfloat lambda[], GLfloat rgba[][4]);
  60.  
  61. typedef void (*blend_func)(struct gl_context *ctx, GLuint n,
  62.                            const GLubyte mask[],
  63.                            GLvoid *src, const GLvoid *dst,
  64.                            GLenum chanType);
  65.  
  66. typedef void (*swrast_point_func)( struct gl_context *ctx, const SWvertex *);
  67.  
  68. typedef void (*swrast_line_func)( struct gl_context *ctx,
  69.                                   const SWvertex *, const SWvertex *);
  70.  
  71. typedef void (*swrast_tri_func)( struct gl_context *ctx, const SWvertex *,
  72.                                  const SWvertex *, const SWvertex *);
  73.  
  74.  
  75. typedef void (*validate_texture_image_func)(struct gl_context *ctx,
  76.                                             struct gl_texture_object *texObj,
  77.                                             GLuint face, GLuint level);
  78.  
  79.  
  80. /**
  81.  * \defgroup Bitmasks
  82.  * Bitmasks to indicate which rasterization options are enabled
  83.  * (RasterMask)
  84.  */
  85. /*@{*/
  86. #define ALPHATEST_BIT           0x001   /**< Alpha-test pixels */
  87. #define BLEND_BIT               0x002   /**< Blend pixels */
  88. #define DEPTH_BIT               0x004   /**< Depth-test pixels */
  89. #define FOG_BIT                 0x008   /**< Fog pixels */
  90. #define LOGIC_OP_BIT            0x010   /**< Apply logic op in software */
  91. #define CLIP_BIT                0x020   /**< Scissor or window clip pixels */
  92. #define STENCIL_BIT             0x040   /**< Stencil pixels */
  93. #define MASKING_BIT             0x080   /**< Do glColorMask or glIndexMask */
  94. #define MULTI_DRAW_BIT          0x400   /**< Write to more than one color- */
  95.                                         /**< buffer or no buffers. */
  96. #define OCCLUSION_BIT           0x800   /**< GL_HP_occlusion_test enabled */
  97. #define TEXTURE_BIT             0x1000  /**< Texturing really enabled */
  98. #define FRAGPROG_BIT            0x2000  /**< Fragment program enabled */
  99. #define ATIFRAGSHADER_BIT       0x4000  /**< ATI Fragment shader enabled */
  100. #define CLAMPING_BIT            0x8000  /**< Clamp colors to [0,1] */
  101. /*@}*/
  102.  
  103. #define _SWRAST_NEW_RASTERMASK (_NEW_BUFFERS|   \
  104.                                 _NEW_SCISSOR|   \
  105.                                 _NEW_COLOR|     \
  106.                                 _NEW_DEPTH|     \
  107.                                 _NEW_FOG|       \
  108.                                 _NEW_PROGRAM|   \
  109.                                 _NEW_STENCIL|   \
  110.                                 _NEW_TEXTURE|   \
  111.                                 _NEW_VIEWPORT|  \
  112.                                 _NEW_DEPTH)
  113.  
  114.  
  115. struct swrast_texture_image;
  116.  
  117.  
  118. /**
  119.  * Fetch a texel from texture image at given position.
  120.  */
  121. typedef void (*FetchTexelFunc)(const struct swrast_texture_image *texImage,
  122.                                GLint col, GLint row, GLint img,
  123.                                GLfloat *texelOut);
  124.  
  125.  
  126. /**
  127.  * Subclass of gl_texture_image.
  128.  * We need extra fields/info to keep tracking of mapped texture buffers,
  129.  * strides and Fetch functions.
  130.  */
  131. struct swrast_texture_image
  132. {
  133.    struct gl_texture_image Base;
  134.  
  135.    GLboolean _IsPowerOfTwo;  /**< Are all dimensions powers of two? */
  136.  
  137.    /** used for mipmap LOD computation */
  138.    GLfloat WidthScale, HeightScale, DepthScale;
  139.  
  140.    /**
  141.     * Byte stride between rows in ImageSlices.
  142.     *
  143.     * For compressed textures, this is the byte stride between one row of
  144.     * blocks and the next row of blocks.
  145.     *
  146.     * Only valid while one of the ImageSlices is mapped, and must be the same
  147.     * between all slices.
  148.     */
  149.    GLint RowStride;
  150.    /**
  151.     * When a texture image is mapped for swrast, this array contains pointers
  152.     * to the beginning of each slice.
  153.     *
  154.     * For swrast-allocated textures, these pointers will always stay
  155.     * initialized to point within Buffer.
  156.     */
  157.    void **ImageSlices;
  158.  
  159.    /** Malloc'd texture memory */
  160.    GLubyte *Buffer;
  161.  
  162.    FetchTexelFunc FetchTexel;
  163.  
  164.    /** For fetching texels from compressed textures */
  165.    compressed_fetch_func FetchCompressedTexel;
  166. };
  167.  
  168.  
  169. /** cast wrapper */
  170. static inline struct swrast_texture_image *
  171. swrast_texture_image(struct gl_texture_image *img)
  172. {
  173.    return (struct swrast_texture_image *) img;
  174. }
  175.  
  176. /** cast wrapper */
  177. static inline const struct swrast_texture_image *
  178. swrast_texture_image_const(const struct gl_texture_image *img)
  179. {
  180.    return (const struct swrast_texture_image *) img;
  181. }
  182.  
  183.  
  184. /**
  185.  * Subclass of gl_renderbuffer with extra fields needed for software
  186.  * rendering.
  187.  */
  188. struct swrast_renderbuffer
  189. {
  190.    struct gl_renderbuffer Base;
  191.  
  192.    GLubyte *Buffer;     /**< The malloc'd memory for buffer */
  193.  
  194.    /** These fields are only valid while buffer is mapped for rendering */
  195.    GLubyte *Map;
  196.    GLint RowStride;    /**< in bytes */
  197.  
  198.    /** For span rendering */
  199.    GLenum ColorType;
  200. };
  201.  
  202.  
  203. /** cast wrapper */
  204. static inline struct swrast_renderbuffer *
  205. swrast_renderbuffer(struct gl_renderbuffer *img)
  206. {
  207.    return (struct swrast_renderbuffer *) img;
  208. }
  209.  
  210.  
  211.  
  212. /**
  213.  * \struct SWcontext
  214.  * \brief  Per-context state that's private to the software rasterizer module.
  215.  */
  216. typedef struct
  217. {
  218.    /** Driver interface:
  219.     */
  220.    struct swrast_device_driver Driver;
  221.  
  222.    /** Configuration mechanisms to make software rasterizer match
  223.     * characteristics of the hardware rasterizer (if present):
  224.     */
  225.    GLboolean AllowVertexFog;
  226.    GLboolean AllowPixelFog;
  227.  
  228.    /** Derived values, invalidated on statechanges, updated from
  229.     * _swrast_validate_derived():
  230.     */
  231.    GLbitfield _RasterMask;
  232.    GLfloat _BackfaceSign;      /** +1 or -1 */
  233.    GLfloat _BackfaceCullSign;  /** +1, 0, or -1 */
  234.    GLboolean _PreferPixelFog;    /* Compute fog blend factor per fragment? */
  235.    GLboolean _TextureCombinePrimary;
  236.    GLboolean _FogEnabled;
  237.    GLboolean _DeferredTexture;
  238.  
  239.    /** List/array of the fragment attributes to interpolate */
  240.    GLuint _ActiveAttribs[VARYING_SLOT_MAX];
  241.    /** Same info, but as a bitmask of VARYING_BIT_x bits */
  242.    GLbitfield64 _ActiveAttribMask;
  243.    /** Number of fragment attributes to interpolate */
  244.    GLuint _NumActiveAttribs;
  245.    /** Indicates how each attrib is to be interpolated (lines/tris) */
  246.    GLenum _InterpMode[VARYING_SLOT_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
  247.  
  248.    /* Working values:
  249.     */
  250.    GLuint StippleCounter;    /**< Line stipple counter */
  251.    GLuint PointLineFacing;
  252.    GLbitfield NewState;
  253.    GLuint StateChanges;
  254.    GLenum Primitive;    /* current primitive being drawn (ala glBegin) */
  255.    GLboolean SpecularVertexAdd; /**< Add specular/secondary color per vertex */
  256.  
  257.    void (*InvalidateState)( struct gl_context *ctx, GLbitfield new_state );
  258.  
  259.    /**
  260.     * When the NewState mask intersects these masks, we invalidate the
  261.     * Point/Line/Triangle function pointers below.
  262.     */
  263.    /*@{*/
  264.    GLbitfield InvalidatePointMask;
  265.    GLbitfield InvalidateLineMask;
  266.    GLbitfield InvalidateTriangleMask;
  267.    /*@}*/
  268.  
  269.    /**
  270.     * Device drivers plug in functions for these callbacks.
  271.     * Will be called when the GL state change mask intersects the above masks.
  272.     */
  273.    /*@{*/
  274.    void (*choose_point)( struct gl_context * );
  275.    void (*choose_line)( struct gl_context * );
  276.    void (*choose_triangle)( struct gl_context * );
  277.    /*@}*/
  278.  
  279.    /**
  280.     * Current point, line and triangle drawing functions.
  281.     */
  282.    /*@{*/
  283.    swrast_point_func Point;
  284.    swrast_line_func Line;
  285.    swrast_tri_func Triangle;
  286.    /*@}*/
  287.  
  288.    /**
  289.     * Placeholders for when separate specular (or secondary color) is
  290.     * enabled but texturing is not.
  291.     */
  292.    /*@{*/
  293.    swrast_point_func SpecPoint;
  294.    swrast_line_func SpecLine;
  295.    swrast_tri_func SpecTriangle;
  296.    /*@}*/
  297.  
  298.    /**
  299.     * Typically, we'll allocate a sw_span structure as a local variable
  300.     * and set its 'array' pointer to point to this object.  The reason is
  301.     * this object is big and causes problems when allocated on the stack
  302.     * on some systems.
  303.     */
  304.    SWspanarrays *SpanArrays;
  305.    SWspanarrays *ZoomedArrays;  /**< For pixel zooming */
  306.  
  307.    /**
  308.     * Used to buffer N GL_POINTS, instead of rendering one by one.
  309.     */
  310.    SWspan PointSpan;
  311.  
  312.    /** Internal hooks, kept up to date by the same mechanism as above.
  313.     */
  314.    blend_func BlendFunc;
  315.    texture_sample_func TextureSample[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
  316.  
  317.    /** Buffer for saving the sampled texture colors.
  318.     * Needed for GL_ARB_texture_env_crossbar implementation.
  319.     */
  320.    GLfloat *TexelBuffer;
  321.  
  322.    validate_texture_image_func ValidateTextureImage;
  323.  
  324.    /** State used during execution of fragment programs */
  325.    struct gl_program_machine FragProgMachine;
  326.  
  327.    /** Temporary arrays for stencil operations.  To avoid large stack
  328.     * allocations.
  329.     */
  330.    struct {
  331.       GLubyte *buf1, *buf2, *buf3, *buf4;
  332.    } stencil_temp;
  333.  
  334. } SWcontext;
  335.  
  336.  
  337. extern void
  338. _swrast_validate_derived( struct gl_context *ctx );
  339.  
  340. extern void
  341. _swrast_update_texture_samplers(struct gl_context *ctx);
  342.  
  343.  
  344. /** Return SWcontext for the given struct gl_context */
  345. static inline SWcontext *
  346. SWRAST_CONTEXT(struct gl_context *ctx)
  347. {
  348.    return (SWcontext *) ctx->swrast_context;
  349. }
  350.  
  351. /** const version of above */
  352. static inline const SWcontext *
  353. CONST_SWRAST_CONTEXT(const struct gl_context *ctx)
  354. {
  355.    return (const SWcontext *) ctx->swrast_context;
  356. }
  357.  
  358.  
  359. /**
  360.  * Called prior to framebuffer reading/writing.
  361.  * For drivers that rely on swrast for fallback rendering, this is the
  362.  * driver's opportunity to map renderbuffers and textures.
  363.  */
  364. static inline void
  365. swrast_render_start(struct gl_context *ctx)
  366. {
  367.    SWcontext *swrast = SWRAST_CONTEXT(ctx);
  368.    if (swrast->Driver.SpanRenderStart)
  369.       swrast->Driver.SpanRenderStart(ctx);
  370. }
  371.  
  372.  
  373. /** Called after framebuffer reading/writing */
  374. static inline void
  375. swrast_render_finish(struct gl_context *ctx)
  376. {
  377.    SWcontext *swrast = SWRAST_CONTEXT(ctx);
  378.    if (swrast->Driver.SpanRenderFinish)
  379.       swrast->Driver.SpanRenderFinish(ctx);
  380. }
  381.  
  382.  
  383. extern void
  384. _swrast_span_render_start(struct gl_context *ctx);
  385.  
  386. extern void
  387. _swrast_span_render_finish(struct gl_context *ctx);
  388.  
  389. extern void
  390. _swrast_map_textures(struct gl_context *ctx);
  391.  
  392. extern void
  393. _swrast_unmap_textures(struct gl_context *ctx);
  394.  
  395. extern unsigned int
  396. _swrast_teximage_slice_height(struct gl_texture_image *texImage);
  397.  
  398. extern void
  399. _swrast_map_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
  400.  
  401. extern void
  402. _swrast_unmap_texture(struct gl_context *ctx, struct gl_texture_object *texObj);
  403.  
  404.  
  405. extern void
  406. _swrast_map_renderbuffers(struct gl_context *ctx);
  407.  
  408. extern void
  409. _swrast_unmap_renderbuffers(struct gl_context *ctx);
  410.  
  411.  
  412. /**
  413.  * Size of an RGBA pixel, in bytes, for given datatype.
  414.  */
  415. #define RGBA_PIXEL_SIZE(TYPE)                                     \
  416.          ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :      \
  417.           ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)     \
  418.            : 4 * sizeof(GLfloat)))
  419.  
  420.  
  421.  
  422. /*
  423.  * Fixed point arithmetic macros
  424.  */
  425. #ifndef FIXED_FRAC_BITS
  426. #define FIXED_FRAC_BITS 11
  427. #endif
  428.  
  429. #define FIXED_SHIFT     FIXED_FRAC_BITS
  430. #define FIXED_ONE       (1 << FIXED_SHIFT)
  431. #define FIXED_HALF      (1 << (FIXED_SHIFT-1))
  432. #define FIXED_FRAC_MASK (FIXED_ONE - 1)
  433. #define FIXED_INT_MASK  (~FIXED_FRAC_MASK)
  434. #define FIXED_EPSILON   1
  435. #define FIXED_SCALE     ((float) FIXED_ONE)
  436. #define FIXED_DBL_SCALE ((double) FIXED_ONE)
  437. #define FloatToFixed(X) (IROUND((X) * FIXED_SCALE))
  438. #define FixedToDouble(X) ((X) * (1.0 / FIXED_DBL_SCALE))
  439. #define IntToFixed(I)   ((I) << FIXED_SHIFT)
  440. #define FixedToInt(X)   ((X) >> FIXED_SHIFT)
  441. #define FixedToUns(X)   (((unsigned int)(X)) >> FIXED_SHIFT)
  442. #define FixedCeil(X)    (((X) + FIXED_ONE - FIXED_EPSILON) & FIXED_INT_MASK)
  443. #define FixedFloor(X)   ((X) & FIXED_INT_MASK)
  444. #define FixedToFloat(X) ((X) * (1.0F / FIXED_SCALE))
  445. #define PosFloatToFixed(X)      FloatToFixed(X)
  446. #define SignedFloatToFixed(X)   FloatToFixed(X)
  447.  
  448.  
  449.  
  450. /*
  451.  * XXX these macros are just bandages for now in order to make
  452.  * CHAN_BITS==32 compile cleanly.
  453.  * These should probably go elsewhere at some point.
  454.  */
  455. #if CHAN_TYPE == GL_FLOAT
  456. #define ChanToFixed(X)  (X)
  457. #define FixedToChan(X)  (X)
  458. #else
  459. #define ChanToFixed(X)  IntToFixed(X)
  460. #define FixedToChan(X)  FixedToInt(X)
  461. #endif
  462.  
  463.  
  464. /**
  465.  * For looping over fragment attributes in the pointe, line
  466.  * triangle rasterizers.
  467.  */
  468. #define ATTRIB_LOOP_BEGIN                                \
  469.    {                                                     \
  470.       GLuint a;                                          \
  471.       for (a = 0; a < swrast->_NumActiveAttribs; a++) {  \
  472.          const GLuint attr = swrast->_ActiveAttribs[a];
  473.  
  474. #define ATTRIB_LOOP_END } }
  475.  
  476.  
  477. /**
  478.  * Return the address of a pixel value in a mapped renderbuffer.
  479.  */
  480. static inline GLubyte *
  481. _swrast_pixel_address(struct gl_renderbuffer *rb, GLint x, GLint y)
  482. {
  483.    struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
  484.    const GLint bpp = _mesa_get_format_bytes(rb->Format);
  485.    const GLint rowStride = srb->RowStride;
  486.    assert(x >= 0);
  487.    assert(y >= 0);
  488.    /* NOTE: using <= only because of s_tritemp.h which gets a pixel
  489.     * address but doesn't necessarily access it.
  490.     */
  491.    assert(x <= (GLint) rb->Width);
  492.    assert(y <= (GLint) rb->Height);
  493.    assert(srb->Map);
  494.    return (GLubyte *) srb->Map + y * rowStride + x * bpp;
  495. }
  496.  
  497.  
  498.  
  499. #endif
  500.