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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /*
  29.  * This file implements the st_draw_vbo() function which is called from
  30.  * Mesa's VBO module.  All point/line/triangle rendering is done through
  31.  * this function whether the user called glBegin/End, glDrawArrays,
  32.  * glDrawElements, glEvalMesh, or glCalList, etc.
  33.  *
  34.  * Authors:
  35.  *   Keith Whitwell <keithw@vmware.com>
  36.  */
  37.  
  38.  
  39. #include "main/imports.h"
  40. #include "main/image.h"
  41. #include "main/bufferobj.h"
  42. #include "main/macros.h"
  43. #include "main/varray.h"
  44.  
  45. #include "vbo/vbo.h"
  46.  
  47. #include "st_context.h"
  48. #include "st_atom.h"
  49. #include "st_cb_bufferobjects.h"
  50. #include "st_cb_xformfb.h"
  51. #include "st_debug.h"
  52. #include "st_draw.h"
  53. #include "st_program.h"
  54.  
  55. #include "pipe/p_context.h"
  56. #include "pipe/p_defines.h"
  57. #include "util/u_inlines.h"
  58. #include "util/u_format.h"
  59. #include "util/u_prim.h"
  60. #include "util/u_draw_quad.h"
  61. #include "util/u_upload_mgr.h"
  62. #include "draw/draw_context.h"
  63. #include "cso_cache/cso_context.h"
  64.  
  65. #include "../glsl/ir_uniform.h"
  66.  
  67.  
  68. /**
  69.  * This is very similar to vbo_all_varyings_in_vbos() but we are
  70.  * only interested in per-vertex data.  See bug 38626.
  71.  */
  72. static GLboolean
  73. all_varyings_in_vbos(const struct gl_client_array *arrays[])
  74. {
  75.    GLuint i;
  76.  
  77.    for (i = 0; i < VERT_ATTRIB_MAX; i++)
  78.       if (arrays[i]->StrideB &&
  79.           !arrays[i]->InstanceDivisor &&
  80.           !_mesa_is_bufferobj(arrays[i]->BufferObj))
  81.          return GL_FALSE;
  82.  
  83.    return GL_TRUE;
  84. }
  85.  
  86.  
  87. /**
  88.  * Basically, translate Mesa's index buffer information into
  89.  * a pipe_index_buffer object.
  90.  * \return TRUE or FALSE for success/failure
  91.  */
  92. static boolean
  93. setup_index_buffer(struct st_context *st,
  94.                    const struct _mesa_index_buffer *ib,
  95.                    struct pipe_index_buffer *ibuffer)
  96. {
  97.    struct gl_buffer_object *bufobj = ib->obj;
  98.  
  99.    ibuffer->index_size = vbo_sizeof_ib_type(ib->type);
  100.  
  101.    /* get/create the index buffer object */
  102.    if (_mesa_is_bufferobj(bufobj)) {
  103.       /* indices are in a real VBO */
  104.       ibuffer->buffer = st_buffer_object(bufobj)->buffer;
  105.       ibuffer->offset = pointer_to_offset(ib->ptr);
  106.    }
  107.    else if (st->indexbuf_uploader) {
  108.       /* upload indexes from user memory into a real buffer */
  109.       if (u_upload_data(st->indexbuf_uploader, 0,
  110.                         ib->count * ibuffer->index_size, ib->ptr,
  111.                         &ibuffer->offset, &ibuffer->buffer) != PIPE_OK) {
  112.          /* out of memory */
  113.          return FALSE;
  114.       }
  115.       u_upload_unmap(st->indexbuf_uploader);
  116.    }
  117.    else {
  118.       /* indices are in user space memory */
  119.       ibuffer->user_buffer = ib->ptr;
  120.    }
  121.  
  122.    cso_set_index_buffer(st->cso_context, ibuffer);
  123.    return TRUE;
  124. }
  125.  
  126.  
  127. /**
  128.  * Prior to drawing, check that any uniforms referenced by the
  129.  * current shader have been set.  If a uniform has not been set,
  130.  * issue a warning.
  131.  */
  132. static void
  133. check_uniforms(struct gl_context *ctx)
  134. {
  135.    struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
  136.    unsigned j;
  137.  
  138.    for (j = 0; j < 3; j++) {
  139.       unsigned i;
  140.  
  141.       if (shProg[j] == NULL || !shProg[j]->LinkStatus)
  142.          continue;
  143.  
  144.       for (i = 0; i < shProg[j]->NumUserUniformStorage; i++) {
  145.          const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
  146.          if (!u->initialized) {
  147.             _mesa_warning(ctx,
  148.                           "Using shader with uninitialized uniform: %s",
  149.                           u->name);
  150.          }
  151.       }
  152.    }
  153. }
  154.  
  155.  
  156. /**
  157.  * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to
  158.  * the corresponding Gallium type.
  159.  */
  160. static unsigned
  161. translate_prim(const struct gl_context *ctx, unsigned prim)
  162. {
  163.    /* GL prims should match Gallium prims, spot-check a few */
  164.    STATIC_ASSERT(GL_POINTS == PIPE_PRIM_POINTS);
  165.    STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
  166.    STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
  167.  
  168.    return prim;
  169. }
  170.  
  171.  
  172. /**
  173.  * This function gets plugged into the VBO module and is called when
  174.  * we have something to render.
  175.  * Basically, translate the information into the format expected by gallium.
  176.  */
  177. void
  178. st_draw_vbo(struct gl_context *ctx,
  179.             const struct _mesa_prim *prims,
  180.             GLuint nr_prims,
  181.             const struct _mesa_index_buffer *ib,
  182.             GLboolean index_bounds_valid,
  183.             GLuint min_index,
  184.             GLuint max_index,
  185.             struct gl_transform_feedback_object *tfb_vertcount,
  186.             struct gl_buffer_object *indirect)
  187. {
  188.    struct st_context *st = st_context(ctx);
  189.    struct pipe_index_buffer ibuffer = {0};
  190.    struct pipe_draw_info info;
  191.    const struct gl_client_array **arrays = ctx->Array._DrawArrays;
  192.    unsigned i;
  193.  
  194.    /* Mesa core state should have been validated already */
  195.    assert(ctx->NewState == 0x0);
  196.  
  197.    /* Validate state. */
  198.    if (st->dirty.st || ctx->NewDriverState) {
  199.       st_validate_state(st);
  200.  
  201. #if 0
  202.       if (MESA_VERBOSE & VERBOSE_GLSL) {
  203.          check_uniforms(ctx);
  204.       }
  205. #else
  206.       (void) check_uniforms;
  207. #endif
  208.    }
  209.  
  210.    if (st->vertex_array_out_of_memory) {
  211.       return;
  212.    }
  213.  
  214.    util_draw_init_info(&info);
  215.  
  216.    if (ib) {
  217.       /* Get index bounds for user buffers. */
  218.       if (!index_bounds_valid)
  219.          if (!all_varyings_in_vbos(arrays))
  220.             vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
  221.                                    nr_prims);
  222.  
  223.       if (!setup_index_buffer(st, ib, &ibuffer)) {
  224.          _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBegin/DrawElements/DrawArray");
  225.          return;
  226.       }
  227.  
  228.       info.indexed = TRUE;
  229.       if (min_index != ~0U && max_index != ~0U) {
  230.          info.min_index = min_index;
  231.          info.max_index = max_index;
  232.       }
  233.  
  234.       /* The VBO module handles restart for the non-indexed GLDrawArrays
  235.        * so we only set these fields for indexed drawing:
  236.        */
  237.       info.primitive_restart = ctx->Array._PrimitiveRestart;
  238.       info.restart_index = _mesa_primitive_restart_index(ctx, ib->type);
  239.    }
  240.    else {
  241.       /* Transform feedback drawing is always non-indexed. */
  242.       /* Set info.count_from_stream_output. */
  243.       if (tfb_vertcount) {
  244.          st_transform_feedback_draw_init(tfb_vertcount, &info);
  245.       }
  246.    }
  247.  
  248.    if (indirect) {
  249.       info.indirect = st_buffer_object(indirect)->buffer;
  250.  
  251.       /* Primitive restart is not handled by the VBO module in this case. */
  252.       info.primitive_restart = ctx->Array._PrimitiveRestart;
  253.       info.restart_index = ctx->Array.RestartIndex;
  254.    }
  255.  
  256.    /* do actual drawing */
  257.    for (i = 0; i < nr_prims; i++) {
  258.       info.mode = translate_prim(ctx, prims[i].mode);
  259.       info.start = prims[i].start;
  260.       info.count = prims[i].count;
  261.       info.start_instance = prims[i].base_instance;
  262.       info.instance_count = prims[i].num_instances;
  263.       info.index_bias = prims[i].basevertex;
  264.       if (!ib) {
  265.          info.min_index = info.start;
  266.          info.max_index = info.start + info.count - 1;
  267.       }
  268.       info.indirect_offset = prims[i].indirect_offset;
  269.  
  270.       if (ST_DEBUG & DEBUG_DRAW) {
  271.          debug_printf("st/draw: mode %s  start %u  count %u  indexed %d\n",
  272.                       u_prim_name(info.mode),
  273.                       info.start,
  274.                       info.count,
  275.                       info.indexed);
  276.       }
  277.  
  278.       if (info.count_from_stream_output || info.indirect) {
  279.          cso_draw_vbo(st->cso_context, &info);
  280.       }
  281.       else if (info.primitive_restart) {
  282.          /* don't trim, restarts might be inside index list */
  283.          cso_draw_vbo(st->cso_context, &info);
  284.       }
  285.       else if (u_trim_pipe_prim(prims[i].mode, &info.count)) {
  286.          cso_draw_vbo(st->cso_context, &info);
  287.       }
  288.    }
  289.  
  290.    if (ib && st->indexbuf_uploader && !_mesa_is_bufferobj(ib->obj)) {
  291.       pipe_resource_reference(&ibuffer.buffer, NULL);
  292.    }
  293. }
  294.  
  295.  
  296. void
  297. st_init_draw(struct st_context *st)
  298. {
  299.    struct gl_context *ctx = st->ctx;
  300.  
  301.    vbo_set_draw_func(ctx, st_draw_vbo);
  302.  
  303.    st->draw = draw_create(st->pipe); /* for selection/feedback */
  304.  
  305.    /* Disable draw options that might convert points/lines to tris, etc.
  306.     * as that would foul-up feedback/selection mode.
  307.     */
  308.    draw_wide_line_threshold(st->draw, 1000.0f);
  309.    draw_wide_point_threshold(st->draw, 1000.0f);
  310.    draw_enable_line_stipple(st->draw, FALSE);
  311.    draw_enable_point_sprites(st->draw, FALSE);
  312. }
  313.  
  314.  
  315. void
  316. st_destroy_draw(struct st_context *st)
  317. {
  318.    draw_destroy(st->draw);
  319. }
  320.