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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "main/imports.h"
  29. #include "main/accum.h"
  30. #include "main/api_exec.h"
  31. #include "main/context.h"
  32. #include "main/samplerobj.h"
  33. #include "main/shaderobj.h"
  34. #include "main/version.h"
  35. #include "main/vtxfmt.h"
  36. #include "main/hash.h"
  37. #include "program/prog_cache.h"
  38. #include "vbo/vbo.h"
  39. #include "glapi/glapi.h"
  40. #include "st_context.h"
  41. #include "st_debug.h"
  42. #include "st_cb_bitmap.h"
  43. #include "st_cb_blit.h"
  44. #include "st_cb_bufferobjects.h"
  45. #include "st_cb_clear.h"
  46. #include "st_cb_condrender.h"
  47. #include "st_cb_drawpixels.h"
  48. #include "st_cb_rasterpos.h"
  49. #include "st_cb_drawtex.h"
  50. #include "st_cb_eglimage.h"
  51. #include "st_cb_fbo.h"
  52. #include "st_cb_feedback.h"
  53. #include "st_cb_msaa.h"
  54. #include "st_cb_perfmon.h"
  55. #include "st_cb_program.h"
  56. #include "st_cb_queryobj.h"
  57. #include "st_cb_readpixels.h"
  58. #include "st_cb_texture.h"
  59. #include "st_cb_xformfb.h"
  60. #include "st_cb_flush.h"
  61. #include "st_cb_syncobj.h"
  62. #include "st_cb_strings.h"
  63. #include "st_cb_texturebarrier.h"
  64. #include "st_cb_viewport.h"
  65. #include "st_atom.h"
  66. #include "st_draw.h"
  67. #include "st_extensions.h"
  68. #include "st_gen_mipmap.h"
  69. #include "st_program.h"
  70. #include "st_vdpau.h"
  71. #include "st_texture.h"
  72. #include "pipe/p_context.h"
  73. #include "util/u_inlines.h"
  74. #include "util/u_upload_mgr.h"
  75. #include "cso_cache/cso_context.h"
  76.  
  77.  
  78. DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
  79.  
  80.  
  81. /**
  82.  * Called via ctx->Driver.UpdateState()
  83.  */
  84. void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
  85. {
  86.    struct st_context *st = st_context(ctx);
  87.  
  88.    /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
  89.    if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
  90.       new_state &= ~_NEW_FRAG_CLAMP;
  91.       st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
  92.    }
  93.  
  94.    /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
  95.    if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
  96.       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
  97.    }
  98.  
  99.    st->dirty.mesa |= new_state;
  100.    st->dirty.st |= ST_NEW_MESA;
  101.  
  102.    /* This is the only core Mesa module we depend upon.
  103.     * No longer use swrast, swsetup, tnl.
  104.     */
  105.    _vbo_InvalidateState(ctx, new_state);
  106. }
  107.  
  108.  
  109. static void
  110. st_destroy_context_priv(struct st_context *st)
  111. {
  112.    uint shader, i;
  113.  
  114.    st_destroy_atoms( st );
  115.    st_destroy_draw( st );
  116.    st_destroy_clear(st);
  117.    st_destroy_bitmap(st);
  118.    st_destroy_drawpix(st);
  119.    st_destroy_drawtex(st);
  120.    st_destroy_perfmon(st);
  121.  
  122.    for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
  123.       for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
  124.          pipe_sampler_view_release(st->pipe,
  125.                                    &st->state.sampler_views[shader][i]);
  126.       }
  127.    }
  128.  
  129.    if (st->default_texture) {
  130.       st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
  131.       st->default_texture = NULL;
  132.    }
  133.  
  134.    u_upload_destroy(st->uploader);
  135.    if (st->indexbuf_uploader) {
  136.       u_upload_destroy(st->indexbuf_uploader);
  137.    }
  138.    if (st->constbuf_uploader) {
  139.       u_upload_destroy(st->constbuf_uploader);
  140.    }
  141.  
  142.    cso_destroy_context(st->cso_context);
  143.    free( st );
  144. }
  145.  
  146.  
  147. static struct st_context *
  148. st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
  149.                 const struct st_config_options *options)
  150. {
  151.    struct pipe_screen *screen = pipe->screen;
  152.    uint i;
  153.    struct st_context *st = ST_CALLOC_STRUCT( st_context );
  154.    
  155.    st->options = *options;
  156.  
  157.    ctx->st = st;
  158.  
  159.    st->ctx = ctx;
  160.    st->pipe = pipe;
  161.  
  162.    /* XXX: this is one-off, per-screen init: */
  163.    st_debug_init();
  164.    
  165.    /* state tracker needs the VBO module */
  166.    _vbo_CreateContext(ctx);
  167.  
  168.    st->dirty.mesa = ~0;
  169.    st->dirty.st = ~0;
  170.  
  171.    /* Create upload manager for vertex data for glBitmap, glDrawPixels,
  172.     * glClear, etc.
  173.     */
  174.    st->uploader = u_upload_create(st->pipe, 65536, 4, PIPE_BIND_VERTEX_BUFFER);
  175.  
  176.    if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
  177.       st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024, 4,
  178.                                               PIPE_BIND_INDEX_BUFFER);
  179.    }
  180.  
  181.    if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS)) {
  182.       unsigned alignment =
  183.          screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
  184.  
  185.       st->constbuf_uploader = u_upload_create(pipe, 128 * 1024, alignment,
  186.                                               PIPE_BIND_CONSTANT_BUFFER);
  187.    }
  188.  
  189.    st->cso_context = cso_create_context(pipe);
  190.  
  191.    st_init_atoms( st );
  192.    st_init_bitmap(st);
  193.    st_init_clear(st);
  194.    st_init_draw( st );
  195.  
  196.    /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
  197.    if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
  198.       st->internal_target = PIPE_TEXTURE_2D;
  199.    else
  200.       st->internal_target = PIPE_TEXTURE_RECT;
  201.  
  202.    /* Vertex element objects used for drawing rectangles for glBitmap,
  203.     * glDrawPixels, glClear, etc.
  204.     */
  205.    for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
  206.       memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
  207.       st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
  208.       st->velems_util_draw[i].instance_divisor = 0;
  209.       st->velems_util_draw[i].vertex_buffer_index =
  210.             cso_get_aux_vertex_buffer_slot(st->cso_context);
  211.       st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
  212.    }
  213.  
  214.    /* we want all vertex data to be placed in buffer objects */
  215.    vbo_use_buffer_objects(ctx);
  216.  
  217.  
  218.    /* make sure that no VBOs are left mapped when we're drawing. */
  219.    vbo_always_unmap_buffers(ctx);
  220.  
  221.    /* Need these flags:
  222.     */
  223.    st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
  224.  
  225.    st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
  226.  
  227.    st->pixel_xfer.cache = _mesa_new_program_cache();
  228.  
  229.    st->has_stencil_export =
  230.       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
  231.    st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
  232.    st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
  233.                                               PIPE_TEXTURE_2D, 0,
  234.                                               PIPE_BIND_SAMPLER_VIEW);
  235.    st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
  236.                                               PIPE_TEXTURE_2D, 0,
  237.                                               PIPE_BIND_SAMPLER_VIEW);
  238.    st->prefer_blit_based_texture_transfer = screen->get_param(screen,
  239.                               PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
  240.  
  241.    st->needs_texcoord_semantic =
  242.       screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
  243.    st->apply_texture_swizzle_to_border_color =
  244.       !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
  245.          (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
  246.           PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
  247.    st->has_time_elapsed =
  248.       screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
  249.  
  250.    /* GL limits and extensions */
  251.    st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
  252.    st_init_extensions(st->pipe->screen, &ctx->Const,
  253.                       &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
  254.  
  255.    if (st_init_perfmon(st)) {
  256.       /* GL_AMD_performance_monitor is only enabled when the underlying
  257.        * driver expose GPU hardware performance counters. */
  258.       ctx->Extensions.AMD_performance_monitor = GL_TRUE;
  259.    }
  260.  
  261.    /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
  262.    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
  263.       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
  264.          st->clamp_vert_color_in_shader = GL_TRUE;
  265.       }
  266.  
  267.       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
  268.          st->clamp_frag_color_in_shader = GL_TRUE;
  269.       }
  270.  
  271.       /* For drivers which cannot do color clamping, it's better to just
  272.        * disable ARB_color_buffer_float in the core profile, because
  273.        * the clamping is deprecated there anyway. */
  274.       if (ctx->API == API_OPENGL_CORE &&
  275.           (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
  276.          st->clamp_vert_color_in_shader = GL_FALSE;
  277.          st->clamp_frag_color_in_shader = GL_FALSE;
  278.          ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
  279.       }
  280.    }
  281.  
  282.    /* called after _mesa_create_context/_mesa_init_point, fix default user
  283.     * settable max point size up
  284.     */
  285.    st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
  286.                                  ctx->Const.MaxPointSizeAA);
  287.    /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
  288.    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
  289.  
  290.    _mesa_compute_version(ctx);
  291.  
  292.    if (ctx->Version == 0) {
  293.       /* This can happen when a core profile was requested, but the driver
  294.        * does not support some features of GL 3.1 or later.
  295.        */
  296.       st_destroy_context_priv(st);
  297.       return NULL;
  298.    }
  299.  
  300.    _mesa_initialize_dispatch_tables(ctx);
  301.    _mesa_initialize_vbo_vtxfmt(ctx);
  302.  
  303.    return st;
  304. }
  305.  
  306. static void st_init_driver_flags(struct gl_driver_flags *f)
  307. {
  308.    f->NewArray = ST_NEW_VERTEX_ARRAYS;
  309.    f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
  310.    f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
  311. }
  312.  
  313. struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
  314.                                      const struct gl_config *visual,
  315.                                      struct st_context *share,
  316.                                      const struct st_config_options *options)
  317. {
  318.    struct gl_context *ctx;
  319.    struct gl_context *shareCtx = share ? share->ctx : NULL;
  320.    struct dd_function_table funcs;
  321.    struct st_context *st;
  322.  
  323.    memset(&funcs, 0, sizeof(funcs));
  324.    st_init_driver_functions(pipe->screen, &funcs);
  325.  
  326.    ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
  327.    if (!ctx) {
  328.       return NULL;
  329.    }
  330.  
  331.    st_init_driver_flags(&ctx->DriverFlags);
  332.  
  333.    /* XXX: need a capability bit in gallium to query if the pipe
  334.     * driver prefers DP4 or MUL/MAD for vertex transformation.
  335.     */
  336.    if (debug_get_option_mesa_mvp_dp4())
  337.       ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
  338.  
  339.    st = st_create_context_priv(ctx, pipe, options);
  340.    if (!st) {
  341.       _mesa_destroy_context(ctx);
  342.    }
  343.  
  344.    return st;
  345. }
  346.  
  347.  
  348. /**
  349.  * Callback to release the sampler view attached to a texture object.
  350.  * Called by _mesa_HashWalk().
  351.  */
  352. static void
  353. destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
  354. {
  355.    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
  356.    struct st_context *st = (struct st_context *) userData;
  357.  
  358.    st_texture_release_sampler_view(st, st_texture_object(texObj));
  359. }
  360.  
  361. void st_destroy_context( struct st_context *st )
  362. {
  363.    struct pipe_context *pipe = st->pipe;
  364.    struct gl_context *ctx = st->ctx;
  365.    GLuint i;
  366.  
  367.    _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
  368.  
  369.    st_reference_fragprog(st, &st->fp, NULL);
  370.    st_reference_geomprog(st, &st->gp, NULL);
  371.    st_reference_vertprog(st, &st->vp, NULL);
  372.  
  373.    /* release framebuffer surfaces */
  374.    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
  375.       pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
  376.    }
  377.    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
  378.  
  379.    _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
  380.  
  381.    _vbo_DestroyContext(st->ctx);
  382.  
  383.    st_destroy_program_variants(st);
  384.  
  385.    _mesa_free_context_data(ctx);
  386.  
  387.    /* This will free the st_context too, so 'st' must not be accessed
  388.     * afterwards. */
  389.    st_destroy_context_priv(st);
  390.    st = NULL;
  391.  
  392.    pipe->destroy( pipe );
  393.  
  394.    free(ctx);
  395. }
  396.  
  397.  
  398. void st_init_driver_functions(struct pipe_screen *screen,
  399.                               struct dd_function_table *functions)
  400. {
  401.    _mesa_init_shader_object_functions(functions);
  402.    _mesa_init_sampler_object_functions(functions);
  403.  
  404.    functions->Accum = _mesa_accum;
  405.  
  406.    st_init_blit_functions(functions);
  407.    st_init_bufferobject_functions(functions);
  408.    st_init_clear_functions(functions);
  409.    st_init_bitmap_functions(functions);
  410.    st_init_drawpixels_functions(functions);
  411.    st_init_rasterpos_functions(functions);
  412.  
  413.    st_init_drawtex_functions(functions);
  414.  
  415.    st_init_eglimage_functions(functions);
  416.  
  417.    st_init_fbo_functions(functions);
  418.    st_init_feedback_functions(functions);
  419.    st_init_msaa_functions(functions);
  420.    st_init_perfmon_functions(functions);
  421.    st_init_program_functions(functions);
  422.    st_init_query_functions(functions);
  423.    st_init_cond_render_functions(functions);
  424.    st_init_readpixels_functions(functions);
  425.    st_init_texture_functions(functions);
  426.    st_init_texture_barrier_functions(functions);
  427.    st_init_flush_functions(screen, functions);
  428.    st_init_string_functions(functions);
  429.    st_init_viewport_functions(functions);
  430.  
  431.    st_init_xformfb_functions(functions);
  432.    st_init_syncobj_functions(functions);
  433.  
  434.    st_init_vdpau_functions(functions);
  435.  
  436.    functions->UpdateState = st_invalidate_state;
  437. }
  438.