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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * GL_SELECT and GL_FEEDBACK render modes.
  30.  * Basically, we use a private instance of the 'draw' module for doing
  31.  * selection/feedback.  It would be nice to use the transform_feedback
  32.  * hardware feature, but it's defined as happening pre-clip and we want
  33.  * post-clipped primitives.  Also, there's concerns about the efficiency
  34.  * of using the hardware for this anyway.
  35.  *
  36.  * Authors:
  37.  *   Brian Paul
  38.  */
  39.  
  40. #include "main/imports.h"
  41. #include "main/context.h"
  42. #include "main/feedback.h"
  43.  
  44. #include "vbo/vbo.h"
  45.  
  46. #include "st_context.h"
  47. #include "st_draw.h"
  48. #include "st_cb_feedback.h"
  49.  
  50. #include "pipe/p_context.h"
  51. #include "pipe/p_defines.h"
  52.  
  53. #include "draw/draw_context.h"
  54. #include "draw/draw_pipe.h"
  55.  
  56.  
  57. /**
  58.  * This is actually used for both feedback and selection.
  59.  */
  60. struct feedback_stage
  61. {
  62.    struct draw_stage stage;   /**< Base class */
  63.    struct gl_context *ctx;            /**< Rendering context */
  64.    GLboolean reset_stipple_counter;
  65. };
  66.  
  67.  
  68. /**********************************************************************
  69.  * GL Feedback functions
  70.  **********************************************************************/
  71.  
  72. static inline struct feedback_stage *
  73. feedback_stage( struct draw_stage *stage )
  74. {
  75.    return (struct feedback_stage *)stage;
  76. }
  77.  
  78.  
  79. static void
  80. feedback_vertex(struct gl_context *ctx, const struct draw_context *draw,
  81.                 const struct vertex_header *v)
  82. {
  83.    const struct st_context *st = st_context(ctx);
  84.    GLfloat win[4];
  85.    const GLfloat *color, *texcoord;
  86.    GLuint slot;
  87.  
  88.    win[0] = v->data[0][0];
  89.    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
  90.       win[1] = ctx->DrawBuffer->Height - v->data[0][1];
  91.    else
  92.       win[1] = v->data[0][1];
  93.    win[2] = v->data[0][2];
  94.    win[3] = 1.0F / v->data[0][3];
  95.  
  96.    /* XXX
  97.     * When we compute vertex layout, save info about position of the
  98.     * color and texcoord attribs to use here.
  99.     */
  100.  
  101.    slot = st->vertex_result_to_slot[VARYING_SLOT_COL0];
  102.    if (slot != ~0U)
  103.       color = v->data[slot];
  104.    else
  105.       color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
  106.  
  107.    slot = st->vertex_result_to_slot[VARYING_SLOT_TEX0];
  108.    if (slot != ~0U)
  109.       texcoord = v->data[slot];
  110.    else
  111.       texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
  112.  
  113.    _mesa_feedback_vertex(ctx, win, color, texcoord);
  114. }
  115.  
  116.  
  117. static void
  118. feedback_tri( struct draw_stage *stage, struct prim_header *prim )
  119. {
  120.    struct feedback_stage *fs = feedback_stage(stage);
  121.    struct draw_context *draw = stage->draw;
  122.    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
  123.    _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
  124.    feedback_vertex(fs->ctx, draw, prim->v[0]);
  125.    feedback_vertex(fs->ctx, draw, prim->v[1]);
  126.    feedback_vertex(fs->ctx, draw, prim->v[2]);
  127. }
  128.  
  129.  
  130. static void
  131. feedback_line( struct draw_stage *stage, struct prim_header *prim )
  132. {
  133.    struct feedback_stage *fs = feedback_stage(stage);
  134.    struct draw_context *draw = stage->draw;
  135.    if (fs->reset_stipple_counter) {
  136.       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
  137.       fs->reset_stipple_counter = GL_FALSE;
  138.    }
  139.    else {
  140.       _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
  141.    }
  142.    feedback_vertex(fs->ctx, draw, prim->v[0]);
  143.    feedback_vertex(fs->ctx, draw, prim->v[1]);
  144. }
  145.  
  146.  
  147. static void
  148. feedback_point( struct draw_stage *stage, struct prim_header *prim )
  149. {
  150.    struct feedback_stage *fs = feedback_stage(stage);
  151.    struct draw_context *draw = stage->draw;
  152.    _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
  153.    feedback_vertex(fs->ctx, draw, prim->v[0]);
  154. }
  155.  
  156.  
  157. static void
  158. feedback_flush( struct draw_stage *stage, unsigned flags )
  159. {
  160.    /* no-op */
  161. }
  162.  
  163.  
  164. static void
  165. feedback_reset_stipple_counter( struct draw_stage *stage )
  166. {
  167.    struct feedback_stage *fs = feedback_stage(stage);
  168.    fs->reset_stipple_counter = GL_TRUE;
  169. }
  170.  
  171.  
  172. static void
  173. feedback_destroy( struct draw_stage *stage )
  174. {
  175.    /* no-op */
  176. }
  177.  
  178. /**
  179.  * Create GL feedback drawing stage.
  180.  */
  181. static struct draw_stage *
  182. draw_glfeedback_stage(struct gl_context *ctx, struct draw_context *draw)
  183. {
  184.    struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
  185.  
  186.    fs->stage.draw = draw;
  187.    fs->stage.next = NULL;
  188.    fs->stage.point = feedback_point;
  189.    fs->stage.line = feedback_line;
  190.    fs->stage.tri = feedback_tri;
  191.    fs->stage.flush = feedback_flush;
  192.    fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
  193.    fs->stage.destroy = feedback_destroy;
  194.    fs->ctx = ctx;
  195.  
  196.    return &fs->stage;
  197. }
  198.  
  199.  
  200.  
  201. /**********************************************************************
  202.  * GL Selection functions
  203.  **********************************************************************/
  204.  
  205. static void
  206. select_tri( struct draw_stage *stage, struct prim_header *prim )
  207. {
  208.    struct feedback_stage *fs = feedback_stage(stage);
  209.    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
  210.    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
  211.    _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
  212. }
  213.  
  214. static void
  215. select_line( struct draw_stage *stage, struct prim_header *prim )
  216. {
  217.    struct feedback_stage *fs = feedback_stage(stage);
  218.    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
  219.    _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
  220. }
  221.  
  222.  
  223. static void
  224. select_point( struct draw_stage *stage, struct prim_header *prim )
  225. {
  226.    struct feedback_stage *fs = feedback_stage(stage);
  227.    _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
  228. }
  229.  
  230.  
  231. static void
  232. select_flush( struct draw_stage *stage, unsigned flags )
  233. {
  234.    /* no-op */
  235. }
  236.  
  237.  
  238. static void
  239. select_reset_stipple_counter( struct draw_stage *stage )
  240. {
  241.    /* no-op */
  242. }
  243.  
  244. static void
  245. select_destroy( struct draw_stage *stage )
  246. {
  247.    /* no-op */
  248. }
  249.  
  250.  
  251. /**
  252.  * Create GL selection mode drawing stage.
  253.  */
  254. static struct draw_stage *
  255. draw_glselect_stage(struct gl_context *ctx, struct draw_context *draw)
  256. {
  257.    struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage);
  258.  
  259.    fs->stage.draw = draw;
  260.    fs->stage.next = NULL;
  261.    fs->stage.point = select_point;
  262.    fs->stage.line = select_line;
  263.    fs->stage.tri = select_tri;
  264.    fs->stage.flush = select_flush;
  265.    fs->stage.reset_stipple_counter = select_reset_stipple_counter;
  266.    fs->stage.destroy = select_destroy;
  267.    fs->ctx = ctx;
  268.  
  269.    return &fs->stage;
  270. }
  271.  
  272.  
  273. static void
  274. st_RenderMode(struct gl_context *ctx, GLenum newMode )
  275. {
  276.    struct st_context *st = st_context(ctx);
  277.    struct draw_context *draw = st->draw;
  278.  
  279.    if (newMode == GL_RENDER) {
  280.       /* restore normal VBO draw function */
  281.       vbo_set_draw_func(ctx, st_draw_vbo);
  282.    }
  283.    else if (newMode == GL_SELECT) {
  284.       if (!st->selection_stage)
  285.          st->selection_stage = draw_glselect_stage(ctx, draw);
  286.       draw_set_rasterize_stage(draw, st->selection_stage);
  287.       /* Plug in new vbo draw function */
  288.       vbo_set_draw_func(ctx, st_feedback_draw_vbo);
  289.    }
  290.    else {
  291.       if (!st->feedback_stage)
  292.          st->feedback_stage = draw_glfeedback_stage(ctx, draw);
  293.       draw_set_rasterize_stage(draw, st->feedback_stage);
  294.       /* Plug in new vbo draw function */
  295.       vbo_set_draw_func(ctx, st_feedback_draw_vbo);
  296.       /* need to generate/use a vertex program that emits pos/color/tex */
  297.       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
  298.    }
  299. }
  300.  
  301.  
  302.  
  303. void st_init_feedback_functions(struct dd_function_table *functions)
  304. {
  305.    functions->RenderMode = st_RenderMode;
  306. }
  307.