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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2007 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28.  /*
  29.   * Authors:
  30.   *   Brian Paul
  31.   */
  32.  
  33. #include "main/imports.h"
  34. #include "main/image.h"
  35. #include "main/macros.h"
  36.  
  37. #include "st_context.h"
  38. #include "st_texture.h"
  39. #include "st_cb_bitmap.h"
  40. #include "st_cb_blit.h"
  41. #include "st_cb_fbo.h"
  42. #include "st_atom.h"
  43.  
  44. #include "util/u_format.h"
  45.  
  46.  
  47. static void
  48. st_adjust_blit_for_msaa_resolve(struct pipe_blit_info *blit)
  49. {
  50.    /* Even though we do multisample resolves at the time of the blit, OpenGL
  51.     * specification defines them as if they happen at the time of rendering,
  52.     * which means that the type of averaging we do during the resolve should
  53.     * only depend on the source format; the destination format should be
  54.     * ignored. But, specification doesn't seem to be strict about it.
  55.     *
  56.     * It has been observed that mulitisample resolves produce slightly better
  57.     * looking images when averaging is done using destination format. NVIDIA's
  58.     * proprietary OpenGL driver also follows this approach.
  59.     *
  60.     * When multisampling, if the source and destination formats are equal
  61.     * (aside from the color space), we choose to blit in sRGB space to get
  62.     * this higher quality image.
  63.     */
  64.    if (blit->src.resource->nr_samples > 1 &&
  65.        blit->dst.resource->nr_samples <= 1) {
  66.       blit->dst.format = blit->dst.resource->format;
  67.  
  68.       if (util_format_is_srgb(blit->dst.resource->format))
  69.          blit->src.format = util_format_srgb(blit->src.resource->format);
  70.       else
  71.          blit->src.format = util_format_linear(blit->src.resource->format);
  72.    }
  73. }
  74.  
  75. static void
  76. st_BlitFramebuffer(struct gl_context *ctx,
  77.                    struct gl_framebuffer *readFB,
  78.                    struct gl_framebuffer *drawFB,
  79.                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
  80.                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
  81.                    GLbitfield mask, GLenum filter)
  82. {
  83.    const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
  84.                                     GL_STENCIL_BUFFER_BIT);
  85.    struct st_context *st = st_context(ctx);
  86.    const uint pFilter = ((filter == GL_NEAREST)
  87.                          ? PIPE_TEX_FILTER_NEAREST
  88.                          : PIPE_TEX_FILTER_LINEAR);
  89.    struct {
  90.       GLint srcX0, srcY0, srcX1, srcY1;
  91.       GLint dstX0, dstY0, dstX1, dstY1;
  92.    } clip;
  93.    struct pipe_blit_info blit;
  94.  
  95.    st_validate_state(st);
  96.  
  97.    /* Make sure bitmap rendering has landed in the framebuffers */
  98.    st_flush_bitmap_cache(st);
  99.  
  100.    clip.srcX0 = srcX0;
  101.    clip.srcY0 = srcY0;
  102.    clip.srcX1 = srcX1;
  103.    clip.srcY1 = srcY1;
  104.    clip.dstX0 = dstX0;
  105.    clip.dstY0 = dstY0;
  106.    clip.dstX1 = dstX1;
  107.    clip.dstY1 = dstY1;
  108.  
  109.    /* NOTE: If the src and dst dimensions don't match, we cannot simply adjust
  110.     * the integer coordinates to account for clipping (or scissors) because that
  111.     * would make us cut off fractional parts, affecting the result of the blit.
  112.     *
  113.     * XXX: This should depend on mask !
  114.     */
  115.    if (!_mesa_clip_blit(ctx, readFB, drawFB,
  116.                         &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
  117.                         &clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
  118.       return; /* nothing to draw/blit */
  119.    }
  120.    blit.scissor_enable =
  121.       (dstX0 != clip.dstX0) ||
  122.       (dstY0 != clip.dstY0) ||
  123.       (dstX1 != clip.dstX1) ||
  124.       (dstY1 != clip.dstY1);
  125.  
  126.    if (st_fb_orientation(drawFB) == Y_0_TOP) {
  127.       /* invert Y for dest */
  128.       dstY0 = drawFB->Height - dstY0;
  129.       dstY1 = drawFB->Height - dstY1;
  130.       /* invert Y for clip */
  131.       clip.dstY0 = drawFB->Height - clip.dstY0;
  132.       clip.dstY1 = drawFB->Height - clip.dstY1;
  133.    }
  134.    if (blit.scissor_enable) {
  135.       blit.scissor.minx = MIN2(clip.dstX0, clip.dstX1);
  136.       blit.scissor.miny = MIN2(clip.dstY0, clip.dstY1);
  137.       blit.scissor.maxx = MAX2(clip.dstX0, clip.dstX1);
  138.       blit.scissor.maxy = MAX2(clip.dstY0, clip.dstY1);
  139. #if 0
  140.       debug_printf("scissor = (%i,%i)-(%i,%i)\n",
  141.                    blit.scissor.minx,blit.scissor.miny,
  142.                    blit.scissor.maxx,blit.scissor.maxy);
  143. #endif
  144.    }
  145.  
  146.    if (st_fb_orientation(readFB) == Y_0_TOP) {
  147.       /* invert Y for src */
  148.       srcY0 = readFB->Height - srcY0;
  149.       srcY1 = readFB->Height - srcY1;
  150.    }
  151.  
  152.    if (srcY0 > srcY1 && dstY0 > dstY1) {
  153.       /* Both src and dst are upside down.  Swap Y to make it
  154.        * right-side up to increase odds of using a fast path.
  155.        * Recall that all Gallium raster coords have Y=0=top.
  156.        */
  157.       GLint tmp;
  158.       tmp = srcY0;
  159.       srcY0 = srcY1;
  160.       srcY1 = tmp;
  161.       tmp = dstY0;
  162.       dstY0 = dstY1;
  163.       dstY1 = tmp;
  164.    }
  165.  
  166.    blit.src.box.depth = 1;
  167.    blit.dst.box.depth = 1;
  168.  
  169.    /* Destination dimensions have to be positive: */
  170.    if (dstX0 < dstX1) {
  171.       blit.dst.box.x = dstX0;
  172.       blit.src.box.x = srcX0;
  173.       blit.dst.box.width = dstX1 - dstX0;
  174.       blit.src.box.width = srcX1 - srcX0;
  175.    } else {
  176.       blit.dst.box.x = dstX1;
  177.       blit.src.box.x = srcX1;
  178.       blit.dst.box.width = dstX0 - dstX1;
  179.       blit.src.box.width = srcX0 - srcX1;
  180.    }
  181.    if (dstY0 < dstY1) {
  182.       blit.dst.box.y = dstY0;
  183.       blit.src.box.y = srcY0;
  184.       blit.dst.box.height = dstY1 - dstY0;
  185.       blit.src.box.height = srcY1 - srcY0;
  186.    } else {
  187.       blit.dst.box.y = dstY1;
  188.       blit.src.box.y = srcY1;
  189.       blit.dst.box.height = dstY0 - dstY1;
  190.       blit.src.box.height = srcY0 - srcY1;
  191.    }
  192.  
  193.    blit.filter = pFilter;
  194.    blit.render_condition_enable = TRUE;
  195.  
  196.    if (mask & GL_COLOR_BUFFER_BIT) {
  197.       struct gl_renderbuffer_attachment *srcAtt =
  198.          &readFB->Attachment[readFB->_ColorReadBufferIndex];
  199.  
  200.       blit.mask = PIPE_MASK_RGBA;
  201.  
  202.       if (srcAtt->Type == GL_TEXTURE) {
  203.          struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture);
  204.          GLuint i;
  205.  
  206.          if (!srcObj || !srcObj->pt) {
  207.             return;
  208.          }
  209.  
  210.          for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
  211.             struct st_renderbuffer *dstRb =
  212.                st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
  213.  
  214.             if (dstRb) {
  215.                struct pipe_surface *dstSurf = dstRb->surface;
  216.  
  217.                if (dstSurf) {
  218.                   blit.dst.resource = dstSurf->texture;
  219.                   blit.dst.level = dstSurf->u.tex.level;
  220.                   blit.dst.box.z = dstSurf->u.tex.first_layer;
  221.                   blit.dst.format = util_format_linear(dstSurf->format);
  222.  
  223.                   blit.src.resource = srcObj->pt;
  224.                   blit.src.level = srcAtt->TextureLevel;
  225.                   blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace;
  226.                   blit.src.format = util_format_linear(srcObj->pt->format);
  227.  
  228.                   st_adjust_blit_for_msaa_resolve(&blit);
  229.  
  230.                   st->pipe->blit(st->pipe, &blit);
  231.                }
  232.             }
  233.          }
  234.       }
  235.       else {
  236.          struct st_renderbuffer *srcRb =
  237.             st_renderbuffer(readFB->_ColorReadBuffer);
  238.          struct pipe_surface *srcSurf;
  239.          GLuint i;
  240.  
  241.          if (!srcRb || !srcRb->surface) {
  242.             return;
  243.          }
  244.  
  245.          srcSurf = srcRb->surface;
  246.  
  247.          for (i = 0; i < drawFB->_NumColorDrawBuffers; i++) {
  248.             struct st_renderbuffer *dstRb =
  249.                st_renderbuffer(drawFB->_ColorDrawBuffers[i]);
  250.  
  251.             if (dstRb) {
  252.                struct pipe_surface *dstSurf = dstRb->surface;
  253.  
  254.                if (dstSurf) {
  255.                   blit.dst.resource = dstSurf->texture;
  256.                   blit.dst.level = dstSurf->u.tex.level;
  257.                   blit.dst.box.z = dstSurf->u.tex.first_layer;
  258.                   blit.dst.format = util_format_linear(dstSurf->format);
  259.  
  260.                   blit.src.resource = srcSurf->texture;
  261.                   blit.src.level = srcSurf->u.tex.level;
  262.                   blit.src.box.z = srcSurf->u.tex.first_layer;
  263.                   blit.src.format = util_format_linear(srcSurf->format);
  264.  
  265.                   st_adjust_blit_for_msaa_resolve(&blit);
  266.  
  267.                   st->pipe->blit(st->pipe, &blit);
  268.                }
  269.             }
  270.          }
  271.       }
  272.    }
  273.  
  274.    if (mask & depthStencil) {
  275.       /* depth and/or stencil blit */
  276.  
  277.       /* get src/dst depth surfaces */
  278.       struct st_renderbuffer *srcDepthRb =
  279.          st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
  280.       struct st_renderbuffer *dstDepthRb =
  281.          st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
  282.       struct pipe_surface *dstDepthSurf =
  283.          dstDepthRb ? dstDepthRb->surface : NULL;
  284.  
  285.       struct st_renderbuffer *srcStencilRb =
  286.          st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
  287.       struct st_renderbuffer *dstStencilRb =
  288.          st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
  289.       struct pipe_surface *dstStencilSurf =
  290.          dstStencilRb ? dstStencilRb->surface : NULL;
  291.  
  292.       if (_mesa_has_depthstencil_combined(readFB) &&
  293.           _mesa_has_depthstencil_combined(drawFB)) {
  294.          blit.mask = 0;
  295.          if (mask & GL_DEPTH_BUFFER_BIT)
  296.             blit.mask |= PIPE_MASK_Z;
  297.          if (mask & GL_STENCIL_BUFFER_BIT)
  298.             blit.mask |= PIPE_MASK_S;
  299.  
  300.          blit.dst.resource = dstDepthSurf->texture;
  301.          blit.dst.level = dstDepthSurf->u.tex.level;
  302.          blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
  303.          blit.dst.format = dstDepthSurf->format;
  304.  
  305.          blit.src.resource = srcDepthRb->texture;
  306.          blit.src.level = srcDepthRb->surface->u.tex.level;
  307.          blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
  308.          blit.src.format = srcDepthRb->surface->format;
  309.  
  310.          st->pipe->blit(st->pipe, &blit);
  311.       }
  312.       else {
  313.          /* blitting depth and stencil separately */
  314.  
  315.          if (mask & GL_DEPTH_BUFFER_BIT) {
  316.             blit.mask = PIPE_MASK_Z;
  317.  
  318.             blit.dst.resource = dstDepthSurf->texture;
  319.             blit.dst.level = dstDepthSurf->u.tex.level;
  320.             blit.dst.box.z = dstDepthSurf->u.tex.first_layer;
  321.             blit.dst.format = dstDepthSurf->format;
  322.  
  323.             blit.src.resource = srcDepthRb->texture;
  324.             blit.src.level = srcDepthRb->surface->u.tex.level;
  325.             blit.src.box.z = srcDepthRb->surface->u.tex.first_layer;
  326.             blit.src.format = srcDepthRb->surface->format;
  327.  
  328.             st->pipe->blit(st->pipe, &blit);
  329.          }
  330.  
  331.          if (mask & GL_STENCIL_BUFFER_BIT) {
  332.             blit.mask = PIPE_MASK_S;
  333.  
  334.             blit.dst.resource = dstStencilSurf->texture;
  335.             blit.dst.level = dstStencilSurf->u.tex.level;
  336.             blit.dst.box.z = dstStencilSurf->u.tex.first_layer;
  337.             blit.dst.format = dstStencilSurf->format;
  338.  
  339.             blit.src.resource = srcStencilRb->texture;
  340.             blit.src.level = srcStencilRb->surface->u.tex.level;
  341.             blit.src.box.z = srcStencilRb->surface->u.tex.first_layer;
  342.             blit.src.format = srcStencilRb->surface->format;
  343.  
  344.             st->pipe->blit(st->pipe, &blit);
  345.          }
  346.       }
  347.    }
  348. }
  349.  
  350.  
  351. void
  352. st_init_blit_functions(struct dd_function_table *functions)
  353. {
  354.    functions->BlitFramebuffer = st_BlitFramebuffer;
  355. }
  356.