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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file prog_instruction.h
  28.  *
  29.  * Vertex/fragment program instruction datatypes and constants.
  30.  *
  31.  * \author Brian Paul
  32.  * \author Keith Whitwell
  33.  * \author Ian Romanick <idr@us.ibm.com>
  34.  */
  35.  
  36.  
  37. #ifndef PROG_INSTRUCTION_H
  38. #define PROG_INSTRUCTION_H
  39.  
  40.  
  41. #include "main/glheader.h"
  42.  
  43.  
  44. /**
  45.  * Swizzle indexes.
  46.  * Do not change!
  47.  */
  48. /*@{*/
  49. #define SWIZZLE_X    0
  50. #define SWIZZLE_Y    1
  51. #define SWIZZLE_Z    2
  52. #define SWIZZLE_W    3
  53. #define SWIZZLE_ZERO 4   /**< For SWZ instruction only */
  54. #define SWIZZLE_ONE  5   /**< For SWZ instruction only */
  55. #define SWIZZLE_NIL  7   /**< used during shader code gen (undefined value) */
  56. /*@}*/
  57.  
  58. #define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
  59. #define SWIZZLE_NOOP           MAKE_SWIZZLE4(0,1,2,3)
  60. #define GET_SWZ(swz, idx)      (((swz) >> ((idx)*3)) & 0x7)
  61. #define GET_BIT(msk, idx)      (((msk) >> (idx)) & 0x1)
  62. /** Determine if swz contains SWIZZLE_ZERO/ONE/NIL for any components. */
  63. #define HAS_EXTENDED_SWIZZLE(swz) (swz & 0x924)
  64.  
  65. #define SWIZZLE_XYZW MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W)
  66. #define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
  67. #define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
  68. #define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
  69. #define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
  70.  
  71.  
  72. /**
  73.  * Writemask values, 1 bit per component.
  74.  */
  75. /*@{*/
  76. #define WRITEMASK_X     0x1
  77. #define WRITEMASK_Y     0x2
  78. #define WRITEMASK_XY    0x3
  79. #define WRITEMASK_Z     0x4
  80. #define WRITEMASK_XZ    0x5
  81. #define WRITEMASK_YZ    0x6
  82. #define WRITEMASK_XYZ   0x7
  83. #define WRITEMASK_W     0x8
  84. #define WRITEMASK_XW    0x9
  85. #define WRITEMASK_YW    0xa
  86. #define WRITEMASK_XYW   0xb
  87. #define WRITEMASK_ZW    0xc
  88. #define WRITEMASK_XZW   0xd
  89. #define WRITEMASK_YZW   0xe
  90. #define WRITEMASK_XYZW  0xf
  91. /*@}*/
  92.  
  93.  
  94. /**
  95.  * Condition codes
  96.  */
  97. /*@{*/
  98. #define COND_GT  1  /**< greater than zero */
  99. #define COND_EQ  2  /**< equal to zero */
  100. #define COND_LT  3  /**< less than zero */
  101. #define COND_UN  4  /**< unordered (NaN) */
  102. #define COND_GE  5  /**< greater than or equal to zero */
  103. #define COND_LE  6  /**< less than or equal to zero */
  104. #define COND_NE  7  /**< not equal to zero */
  105. #define COND_TR  8  /**< always true */
  106. #define COND_FL  9  /**< always false */
  107. /*@}*/
  108.  
  109.  
  110. /**
  111.  * Instruction precision for GL_NV_fragment_program
  112.  */
  113. /*@{*/
  114. #define FLOAT32  0x1
  115. #define FLOAT16  0x2
  116. #define FIXED12  0x4
  117. /*@}*/
  118.  
  119.  
  120. /**
  121.  * Saturation modes when storing values.
  122.  */
  123. /*@{*/
  124. #define SATURATE_OFF            0
  125. #define SATURATE_ZERO_ONE       1
  126. /*@}*/
  127.  
  128.  
  129. /**
  130.  * Per-component negation masks
  131.  */
  132. /*@{*/
  133. #define NEGATE_X    0x1
  134. #define NEGATE_Y    0x2
  135. #define NEGATE_Z    0x4
  136. #define NEGATE_W    0x8
  137. #define NEGATE_XYZ  0x7
  138. #define NEGATE_XYZW 0xf
  139. #define NEGATE_NONE 0x0
  140. /*@}*/
  141.  
  142.  
  143. /**
  144.  * Program instruction opcodes for vertex, fragment and geometry programs.
  145.  */
  146. typedef enum prog_opcode {
  147.                      /* ARB_vp   ARB_fp   NV_vp   NV_fp     GLSL */
  148.                      /*------------------------------------------*/
  149.    OPCODE_NOP = 0,   /*                                      X   */
  150.    OPCODE_ABS,       /*   X        X       1.1               X   */
  151.    OPCODE_ADD,       /*   X        X       X       X         X   */
  152.    OPCODE_ARL,       /*   X                X                 X   */
  153.    OPCODE_BGNLOOP,   /*                                     opt  */
  154.    OPCODE_BGNSUB,    /*                                     opt  */
  155.    OPCODE_BRK,       /*                    2                opt  */
  156.    OPCODE_CAL,       /*                    2       2        opt  */
  157.    OPCODE_CMP,       /*            X                         X   */
  158.    OPCODE_CONT,      /*                                     opt  */
  159.    OPCODE_COS,       /*            X       2       X         X   */
  160.    OPCODE_DDX,       /*                            X         X   */
  161.    OPCODE_DDY,       /*                            X         X   */
  162.    OPCODE_DP2,       /*                            2         X   */
  163.    OPCODE_DP3,       /*   X        X       X       X         X   */
  164.    OPCODE_DP4,       /*   X        X       X       X         X   */
  165.    OPCODE_DPH,       /*   X        X       1.1                   */
  166.    OPCODE_DST,       /*   X        X       X       X             */
  167.    OPCODE_ELSE,      /*                                     opt  */
  168.    OPCODE_END,       /*   X        X       X       X        opt  */
  169.    OPCODE_ENDIF,     /*                                     opt  */
  170.    OPCODE_ENDLOOP,   /*                                     opt  */
  171.    OPCODE_ENDSUB,    /*                                     opt  */
  172.    OPCODE_EX2,       /*   X        X       2       X         X   */
  173.    OPCODE_EXP,       /*   X                X                     */
  174.    OPCODE_FLR,       /*   X        X       2       X         X   */
  175.    OPCODE_FRC,       /*   X        X       2       X         X   */
  176.    OPCODE_IF,        /*                                     opt  */
  177.    OPCODE_KIL,       /*            X                         X   */
  178.    OPCODE_KIL_NV,    /*                            X         X   */
  179.    OPCODE_LG2,       /*   X        X       2       X         X   */
  180.    OPCODE_LIT,       /*   X        X       X       X             */
  181.    OPCODE_LOG,       /*   X                X                     */
  182.    OPCODE_LRP,       /*            X               X             */
  183.    OPCODE_MAD,       /*   X        X       X       X         X   */
  184.    OPCODE_MAX,       /*   X        X       X       X         X   */
  185.    OPCODE_MIN,       /*   X        X       X       X         X   */
  186.    OPCODE_MOV,       /*   X        X       X       X         X   */
  187.    OPCODE_MUL,       /*   X        X       X       X         X   */
  188.    OPCODE_NOISE1,    /*                                      X   */
  189.    OPCODE_NOISE2,    /*                                      X   */
  190.    OPCODE_NOISE3,    /*                                      X   */
  191.    OPCODE_NOISE4,    /*                                      X   */
  192.    OPCODE_POW,       /*   X        X               X         X   */
  193.    OPCODE_RCP,       /*   X        X       X       X         X   */
  194.    OPCODE_RET,       /*                    2       2        opt  */
  195.    OPCODE_RSQ,       /*   X        X       X       X         X   */
  196.    OPCODE_SCS,       /*            X                         X   */
  197.    OPCODE_SEQ,       /*                    2       X         X   */
  198.    OPCODE_SGE,       /*   X        X       X       X         X   */
  199.    OPCODE_SGT,       /*                    2       X         X   */
  200.    OPCODE_SIN,       /*            X       2       X         X   */
  201.    OPCODE_SLE,       /*                    2       X         X   */
  202.    OPCODE_SLT,       /*   X        X       X       X         X   */
  203.    OPCODE_SNE,       /*                    2       X         X   */
  204.    OPCODE_SSG,       /*                    2                 X   */
  205.    OPCODE_SUB,       /*   X        X       1.1     X         X   */
  206.    OPCODE_SWZ,       /*   X        X                         X   */
  207.    OPCODE_TEX,       /*            X       3       X         X   */
  208.    OPCODE_TXB,       /*            X       3                 X   */
  209.    OPCODE_TXD,       /*                            X         X   */
  210.    OPCODE_TXL,       /*                    3       2         X   */
  211.    OPCODE_TXP,       /*            X                         X   */
  212.    OPCODE_TXP_NV,    /*                    3       X             */
  213.    OPCODE_TRUNC,     /*                                      X   */
  214.    OPCODE_XPD,       /*   X        X                             */
  215.    MAX_OPCODE
  216. } gl_inst_opcode;
  217.  
  218.  
  219. /**
  220.  * Number of bits for the src/dst register Index field.
  221.  * This limits the size of temp/uniform register files.
  222.  */
  223. #define INST_INDEX_BITS 12
  224.  
  225.  
  226. /**
  227.  * Instruction source register.
  228.  */
  229. struct prog_src_register
  230. {
  231.    GLuint File:4;       /**< One of the PROGRAM_* register file values. */
  232.    GLint Index:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
  233.                                      * May be negative for relative addressing.
  234.                                      */
  235.    GLuint Swizzle:12;
  236.    GLuint RelAddr:1;
  237.  
  238.    /** Take the component-wise absolute value */
  239.    GLuint Abs:1;
  240.  
  241.    /**
  242.     * Post-Abs negation.
  243.     * This will either be NEGATE_NONE or NEGATE_XYZW, except for the SWZ
  244.     * instruction which allows per-component negation.
  245.     */
  246.    GLuint Negate:4;
  247.  
  248.    /**
  249.     * Is the register two-dimensional.
  250.     * Two dimensional registers are of the
  251.     * REGISTER[index][index2] format.
  252.     * They are used by the geometry shaders where
  253.     * the first index is the index within an array
  254.     * and the second index is the semantic of the
  255.     * array, e.g. gl_PositionIn[index] would become
  256.     * INPUT[index][gl_PositionIn]
  257.     */
  258.    GLuint HasIndex2:1;
  259.    GLuint RelAddr2:1;
  260.    GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
  261.                                        * May be negative for relative
  262.                                        * addressing. */
  263. };
  264.  
  265.  
  266. /**
  267.  * Instruction destination register.
  268.  */
  269. struct prog_dst_register
  270. {
  271.    GLuint File:4;      /**< One of the PROGRAM_* register file values */
  272.    GLuint Index:INST_INDEX_BITS;  /**< Unsigned, never negative */
  273.    GLuint WriteMask:4;
  274.    GLuint RelAddr:1;
  275.  
  276.    /**
  277.     * \name Conditional destination update control.
  278.     *
  279.     * \since
  280.     * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
  281.     */
  282.    /*@{*/
  283.    /**
  284.     * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
  285.     * NE, TR, or UN).  Dest reg is only written to if the matching
  286.     * (swizzled) condition code value passes.  When a conditional update mask
  287.     * is not specified, this will be \c COND_TR.
  288.     */
  289.    GLuint CondMask:4;
  290.  
  291.    /**
  292.     * Condition code swizzle value.
  293.     */
  294.    GLuint CondSwizzle:12;
  295. };
  296.  
  297.  
  298. /**
  299.  * Vertex/fragment program instruction.
  300.  */
  301. struct prog_instruction
  302. {
  303.    gl_inst_opcode Opcode;
  304.    struct prog_src_register SrcReg[3];
  305.    struct prog_dst_register DstReg;
  306.  
  307.    /**
  308.     * Indicates that the instruction should update the condition code
  309.     * register.
  310.     *
  311.     * \since
  312.     * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
  313.     */
  314.    GLuint CondUpdate:1;
  315.  
  316.    /**
  317.     * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
  318.     * condition code register that is to be updated.
  319.     *
  320.     * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
  321.     * code register 0 is available.  In GL_NV_vertex_program3 mode, condition
  322.     * code registers 0 and 1 are available.
  323.     *
  324.     * \since
  325.     * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
  326.     */
  327.    GLuint CondDst:1;
  328.  
  329.    /**
  330.     * Saturate each value of the vectored result to the range [0,1] or the
  331.     * range [-1,1].  \c SSAT mode (i.e., saturation to the range [-1,1]) is
  332.     * only available in NV_fragment_program2 mode.
  333.     * Value is one of the SATURATE_* tokens.
  334.     *
  335.     * \since
  336.     * NV_fragment_program_option, NV_vertex_program3.
  337.     */
  338.    GLuint SaturateMode:2;
  339.  
  340.    /**
  341.     * Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
  342.     *
  343.     * \since
  344.     * NV_fragment_program_option.
  345.     */
  346.    GLuint Precision:3;
  347.  
  348.    /**
  349.     * \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions.
  350.     */
  351.    /*@{*/
  352.    /** Source texture unit. */
  353.    GLuint TexSrcUnit:5;
  354.  
  355.    /** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
  356.    GLuint TexSrcTarget:4;
  357.  
  358.    /** True if tex instruction should do shadow comparison */
  359.    GLuint TexShadow:1;
  360.    /*@}*/
  361.  
  362.    /**
  363.     * For BRA and CAL instructions, the location to jump to.
  364.     * For BGNLOOP, points to ENDLOOP (and vice-versa).
  365.     * For BRK, points to ENDLOOP
  366.     * For IF, points to ELSE or ENDIF.
  367.     * For ELSE, points to ENDIF.
  368.     */
  369.    GLint BranchTarget;
  370.  
  371.    /** for driver use (try to remove someday) */
  372.    GLint Aux;
  373.  
  374.    /** for debugging purposes */
  375.    const char *Comment;
  376. };
  377.  
  378.  
  379. #ifdef __cplusplus
  380. extern "C" {
  381. #endif
  382.  
  383. extern void
  384. _mesa_init_instructions(struct prog_instruction *inst, GLuint count);
  385.  
  386. extern struct prog_instruction *
  387. _mesa_alloc_instructions(GLuint numInst);
  388.  
  389. extern struct prog_instruction *
  390. _mesa_copy_instructions(struct prog_instruction *dest,
  391.                         const struct prog_instruction *src, GLuint n);
  392.  
  393. extern void
  394. _mesa_free_instructions(struct prog_instruction *inst, GLuint count);
  395.  
  396. extern GLuint
  397. _mesa_num_inst_src_regs(gl_inst_opcode opcode);
  398.  
  399. extern GLuint
  400. _mesa_num_inst_dst_regs(gl_inst_opcode opcode);
  401.  
  402. extern GLboolean
  403. _mesa_is_tex_instruction(gl_inst_opcode opcode);
  404.  
  405. extern GLboolean
  406. _mesa_check_soa_dependencies(const struct prog_instruction *inst);
  407.  
  408. extern const char *
  409. _mesa_opcode_string(gl_inst_opcode opcode);
  410.  
  411.  
  412. #ifdef __cplusplus
  413. } /* extern "C" */
  414. #endif
  415.  
  416. #endif /* PROG_INSTRUCTION_H */
  417.