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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25. #define DEBUG_PARSING 0
  26.  
  27. /**
  28.  * \file arbprogparse.c
  29.  * ARB_*_program parser core
  30.  * \author Karl Rasche
  31.  */
  32.  
  33. /**
  34. Notes on program parameters, etc.
  35.  
  36. The instructions we emit will use six kinds of source registers:
  37.  
  38.   PROGRAM_INPUT      - input registers
  39.   PROGRAM_TEMPORARY  - temp registers
  40.   PROGRAM_ADDRESS    - address/indirect register
  41.   PROGRAM_SAMPLER    - texture sampler
  42.   PROGRAM_CONSTANT   - indexes into program->Parameters, a known constant/literal
  43.   PROGRAM_STATE_VAR  - indexes into program->Parameters, and may actually be:
  44.                        + a state variable, like "state.fog.color", or
  45.                        + a pointer to a "program.local[k]" parameter, or
  46.                        + a pointer to a "program.env[k]" parameter
  47.  
  48. Basically, all the program.local[] and program.env[] values will get mapped
  49. into the unified gl_program->Parameters array.  This solves the problem of
  50. having three separate program parameter arrays.
  51. */
  52.  
  53.  
  54. #include "main/glheader.h"
  55. #include "main/imports.h"
  56. #include "main/context.h"
  57. #include "main/mtypes.h"
  58. #include "arbprogparse.h"
  59. #include "programopt.h"
  60. #include "prog_parameter.h"
  61. #include "prog_statevars.h"
  62. #include "prog_instruction.h"
  63. #include "prog_optimize.h"
  64. #include "program_parser.h"
  65.  
  66.  
  67. void
  68. _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
  69.                                  const GLvoid *str, GLsizei len,
  70.                                  struct gl_fragment_program *program)
  71. {
  72.    struct gl_program prog;
  73.    struct asm_parser_state state;
  74.    GLuint i;
  75.  
  76.    assert(target == GL_FRAGMENT_PROGRAM_ARB);
  77.  
  78.    memset(&prog, 0, sizeof(prog));
  79.    memset(&state, 0, sizeof(state));
  80.    state.prog = &prog;
  81.  
  82.    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
  83.                                 &state)) {
  84.       /* Error in the program. Just return. */
  85.       return;
  86.    }
  87.  
  88.    free(program->Base.String);
  89.  
  90.    /* Copy the relevant contents of the arb_program struct into the
  91.     * fragment_program struct.
  92.     */
  93.    program->Base.String          = prog.String;
  94.    program->Base.NumInstructions = prog.NumInstructions;
  95.    program->Base.NumTemporaries  = prog.NumTemporaries;
  96.    program->Base.NumParameters   = prog.NumParameters;
  97.    program->Base.NumAttributes   = prog.NumAttributes;
  98.    program->Base.NumAddressRegs  = prog.NumAddressRegs;
  99.    program->Base.NumNativeInstructions = prog.NumNativeInstructions;
  100.    program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
  101.    program->Base.NumNativeParameters = prog.NumNativeParameters;
  102.    program->Base.NumNativeAttributes = prog.NumNativeAttributes;
  103.    program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
  104.    program->Base.NumAluInstructions   = prog.NumAluInstructions;
  105.    program->Base.NumTexInstructions   = prog.NumTexInstructions;
  106.    program->Base.NumTexIndirections   = prog.NumTexIndirections;
  107.    program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
  108.    program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
  109.    program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
  110.    program->Base.InputsRead      = prog.InputsRead;
  111.    program->Base.OutputsWritten  = prog.OutputsWritten;
  112.    program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
  113.    for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
  114.       program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
  115.       if (prog.TexturesUsed[i])
  116.          program->Base.SamplersUsed |= (1 << i);
  117.    }
  118.    program->Base.ShadowSamplers = prog.ShadowSamplers;
  119.    program->OriginUpperLeft = state.option.OriginUpperLeft;
  120.    program->PixelCenterInteger = state.option.PixelCenterInteger;
  121.  
  122.    program->UsesKill            = state.fragment.UsesKill;
  123.    program->UsesDFdy            = state.fragment.UsesDFdy;
  124.  
  125.    free(program->Base.Instructions);
  126.    program->Base.Instructions = prog.Instructions;
  127.  
  128.    if (program->Base.Parameters)
  129.       _mesa_free_parameter_list(program->Base.Parameters);
  130.    program->Base.Parameters    = prog.Parameters;
  131.  
  132.    /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
  133.     * or similar.  We used to leave this up to drivers, but it appears
  134.     * there's no hardware that wants to do fog in a discrete stage separate
  135.     * from the fragment shader.
  136.     */
  137.    if (state.option.Fog != OPTION_NONE) {
  138.       static const GLenum fog_modes[4] = {
  139.          GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
  140.       };
  141.  
  142.       /* XXX: we should somehow recompile this to remove clamping if disabled
  143.        * On the ATI driver, this is unclampled if fragment clamping is disabled
  144.        */
  145.       _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
  146.    }
  147.  
  148. #if DEBUG_FP
  149.    printf("____________Fragment program %u ________\n", program->Base.Id);
  150.    _mesa_print_program(&program->Base);
  151. #endif
  152. }
  153.  
  154.  
  155.  
  156. /**
  157.  * Parse the vertex program string.  If success, update the given
  158.  * vertex_program object with the new program.  Else, leave the vertex_program
  159.  * object unchanged.
  160.  */
  161. void
  162. _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
  163.                                const GLvoid *str, GLsizei len,
  164.                                struct gl_vertex_program *program)
  165. {
  166.    struct gl_program prog;
  167.    struct asm_parser_state state;
  168.  
  169.    assert(target == GL_VERTEX_PROGRAM_ARB);
  170.  
  171.    memset(&prog, 0, sizeof(prog));
  172.    memset(&state, 0, sizeof(state));
  173.    state.prog = &prog;
  174.  
  175.    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
  176.                                 &state)) {
  177.       _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
  178.       return;
  179.    }
  180.  
  181.    if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
  182.       _mesa_optimize_program(ctx, &prog);
  183.  
  184.    free(program->Base.String);
  185.  
  186.    /* Copy the relevant contents of the arb_program struct into the
  187.     * vertex_program struct.
  188.     */
  189.    program->Base.String          = prog.String;
  190.    program->Base.NumInstructions = prog.NumInstructions;
  191.    program->Base.NumTemporaries  = prog.NumTemporaries;
  192.    program->Base.NumParameters   = prog.NumParameters;
  193.    program->Base.NumAttributes   = prog.NumAttributes;
  194.    program->Base.NumAddressRegs  = prog.NumAddressRegs;
  195.    program->Base.NumNativeInstructions = prog.NumNativeInstructions;
  196.    program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
  197.    program->Base.NumNativeParameters = prog.NumNativeParameters;
  198.    program->Base.NumNativeAttributes = prog.NumNativeAttributes;
  199.    program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
  200.    program->Base.InputsRead     = prog.InputsRead;
  201.    program->Base.OutputsWritten = prog.OutputsWritten;
  202.    program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
  203.    program->IsPositionInvariant = (state.option.PositionInvariant)
  204.       ? GL_TRUE : GL_FALSE;
  205.  
  206.    free(program->Base.Instructions);
  207.    program->Base.Instructions = prog.Instructions;
  208.  
  209.    if (program->Base.Parameters)
  210.       _mesa_free_parameter_list(program->Base.Parameters);
  211.    program->Base.Parameters = prog.Parameters;
  212.  
  213. #if DEBUG_VP
  214.    printf("____________Vertex program %u __________\n", program->Base.Id);
  215.    _mesa_print_program(&program->Base);
  216. #endif
  217. }
  218.