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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 2012-2013 LunarG, Inc.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  21.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  22.  * DEALINGS IN THE SOFTWARE.
  23.  *
  24.  * Authors:
  25.  *    Courtney Goeltzenleuchter <courtney@lunarg.com>
  26.  */
  27.  
  28.  
  29. #ifndef TEXTUREVIEW_H
  30. #define TEXTUREVIEW_H
  31.  
  32. GLboolean
  33. _mesa_texture_view_compatible_format(struct gl_context *ctx,
  34.                                      GLenum origInternalFormat,
  35.                                      GLenum newInternalFormat);
  36.  
  37. extern void GLAPIENTRY
  38. _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
  39.                   GLenum internalformat,
  40.                   GLuint minlevel, GLuint numlevels,
  41.                   GLuint minlayer, GLuint numlayers);
  42.  
  43. extern void
  44. _mesa_set_texture_view_state(struct gl_context *ctx, struct gl_texture_object *texObj,
  45.                        GLenum target, GLuint levels);
  46.  
  47. #endif /* TEXTUREVIEW_H */
  48.