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  1. /*
  2.  * Copyright © 2009 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  */
  23.  
  24. /**
  25.  * \file syncobj.c
  26.  * Sync object management.
  27.  *
  28.  * Unlike textures and other objects that are shared between contexts, sync
  29.  * objects are not bound to the context.  As a result, the reference counting
  30.  * and delete behavior of sync objects is slightly different.  References to
  31.  * sync objects are added:
  32.  *
  33.  *    - By \c glFencSynce.  This sets the initial reference count to 1.
  34.  *    - At the start of \c glClientWaitSync.  The reference is held for the
  35.  *      duration of the wait call.
  36.  *
  37.  * References are removed:
  38.  *
  39.  *    - By \c glDeleteSync.
  40.  *    - At the end of \c glClientWaitSync.
  41.  *
  42.  * Additionally, drivers may call \c _mesa_ref_sync_object and
  43.  * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
  44.  *
  45.  * As with shader objects, sync object names become invalid as soon as
  46.  * \c glDeleteSync is called.  For this reason \c glDeleteSync sets the
  47.  * \c DeletePending flag.  All functions validate object handles by testing
  48.  * this flag.
  49.  *
  50.  * \note
  51.  * Only \c GL_ARB_sync objects are shared between contexts.  If support is ever
  52.  * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
  53.  * will need to be implemented.
  54.  *
  55.  * \author Ian Romanick <ian.d.romanick@intel.com>
  56.  */
  57.  
  58. #include <inttypes.h>
  59. #include "glheader.h"
  60. #include "imports.h"
  61. #include "context.h"
  62. #include "macros.h"
  63. #include "get.h"
  64. #include "dispatch.h"
  65. #include "mtypes.h"
  66. #include "util/hash_table.h"
  67. #include "util/set.h"
  68.  
  69. #include "syncobj.h"
  70.  
  71. static struct gl_sync_object *
  72. _mesa_new_sync_object(struct gl_context *ctx, GLenum type)
  73. {
  74.    struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
  75.    (void) ctx;
  76.    (void) type;
  77.  
  78.    return s;
  79. }
  80.  
  81.  
  82. static void
  83. _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
  84. {
  85.    (void) ctx;
  86.    free(syncObj->Label);
  87.    free(syncObj);
  88. }
  89.  
  90.  
  91. static void
  92. _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
  93.                  GLenum condition, GLbitfield flags)
  94. {
  95.    (void) ctx;
  96.    (void) condition;
  97.    (void) flags;
  98.  
  99.    syncObj->StatusFlag = 1;
  100. }
  101.  
  102.  
  103. static void
  104. _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
  105. {
  106.    (void) ctx;
  107.    (void) syncObj;
  108.  
  109.    /* No-op for software rendering.  Hardware drivers will need to determine
  110.     * whether the state of the sync object has changed.
  111.     */
  112. }
  113.  
  114.  
  115. static void
  116. _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
  117.                 GLbitfield flags, GLuint64 timeout)
  118. {
  119.    (void) ctx;
  120.    (void) syncObj;
  121.    (void) flags;
  122.    (void) timeout;
  123.  
  124.    /* No-op for software rendering.  Hardware drivers will need to wait until
  125.     * the state of the sync object changes or the timeout expires.
  126.     */
  127. }
  128.  
  129.  
  130. void
  131. _mesa_init_sync_object_functions(struct dd_function_table *driver)
  132. {
  133.    driver->NewSyncObject = _mesa_new_sync_object;
  134.    driver->FenceSync = _mesa_fence_sync;
  135.    driver->DeleteSyncObject = _mesa_delete_sync_object;
  136.    driver->CheckSync = _mesa_check_sync;
  137.  
  138.    /* Use the same no-op wait function for both.
  139.     */
  140.    driver->ClientWaitSync = _mesa_wait_sync;
  141.    driver->ServerWaitSync = _mesa_wait_sync;
  142. }
  143.  
  144. /**
  145.  * Allocate/init the context state related to sync objects.
  146.  */
  147. void
  148. _mesa_init_sync(struct gl_context *ctx)
  149. {
  150.    (void) ctx;
  151. }
  152.  
  153.  
  154. /**
  155.  * Free the context state related to sync objects.
  156.  */
  157. void
  158. _mesa_free_sync_data(struct gl_context *ctx)
  159. {
  160.    (void) ctx;
  161. }
  162.  
  163.  
  164. /**
  165.  * Check if the given sync object is:
  166.  *  - non-null
  167.  *  - not in sync objects hash table
  168.  *  - type is GL_SYNC_FENCE
  169.  *  - not marked as deleted
  170.  */
  171. bool
  172. _mesa_validate_sync(struct gl_context *ctx,
  173.                     const struct gl_sync_object *syncObj)
  174. {
  175.    return (syncObj != NULL)
  176.       && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
  177.       && (syncObj->Type == GL_SYNC_FENCE)
  178.       && !syncObj->DeletePending;
  179. }
  180.  
  181.  
  182. void
  183. _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
  184. {
  185.    mtx_lock(&ctx->Shared->Mutex);
  186.    syncObj->RefCount++;
  187.    mtx_unlock(&ctx->Shared->Mutex);
  188. }
  189.  
  190.  
  191. void
  192. _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
  193. {
  194.    struct set_entry *entry;
  195.  
  196.    mtx_lock(&ctx->Shared->Mutex);
  197.    syncObj->RefCount--;
  198.    if (syncObj->RefCount == 0) {
  199.       entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj);
  200.       assert (entry != NULL);
  201.       _mesa_set_remove(ctx->Shared->SyncObjects, entry);
  202.       mtx_unlock(&ctx->Shared->Mutex);
  203.  
  204.       ctx->Driver.DeleteSyncObject(ctx, syncObj);
  205.    } else {
  206.       mtx_unlock(&ctx->Shared->Mutex);
  207.    }
  208. }
  209.  
  210.  
  211. GLboolean GLAPIENTRY
  212. _mesa_IsSync(GLsync sync)
  213. {
  214.    GET_CURRENT_CONTEXT(ctx);
  215.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  216.    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
  217.  
  218.    return _mesa_validate_sync(ctx, syncObj) ? GL_TRUE : GL_FALSE;
  219. }
  220.  
  221.  
  222. void GLAPIENTRY
  223. _mesa_DeleteSync(GLsync sync)
  224. {
  225.    GET_CURRENT_CONTEXT(ctx);
  226.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  227.  
  228.    /* From the GL_ARB_sync spec:
  229.     *
  230.     *    DeleteSync will silently ignore a <sync> value of zero. An
  231.     *    INVALID_VALUE error is generated if <sync> is neither zero nor the
  232.     *    name of a sync object.
  233.     */
  234.    if (sync == 0) {
  235.       return;
  236.    }
  237.  
  238.    if (!_mesa_validate_sync(ctx, syncObj)) {
  239.       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteSync (not a valid sync object)");
  240.       return;
  241.    }
  242.  
  243.    /* If there are no client-waits or server-waits pending on this sync, delete
  244.     * the underlying object.
  245.     */
  246.    syncObj->DeletePending = GL_TRUE;
  247.    _mesa_unref_sync_object(ctx, syncObj);
  248. }
  249.  
  250.  
  251. GLsync GLAPIENTRY
  252. _mesa_FenceSync(GLenum condition, GLbitfield flags)
  253. {
  254.    GET_CURRENT_CONTEXT(ctx);
  255.    struct gl_sync_object *syncObj;
  256.    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
  257.  
  258.    if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
  259.       _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
  260.                   condition);
  261.       return 0;
  262.    }
  263.  
  264.    if (flags != 0) {
  265.       _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)",
  266.                   condition);
  267.       return 0;
  268.    }
  269.  
  270.    syncObj = ctx->Driver.NewSyncObject(ctx, GL_SYNC_FENCE);
  271.    if (syncObj != NULL) {
  272.       syncObj->Type = GL_SYNC_FENCE;
  273.       /* The name is not currently used, and it is never visible to
  274.        * applications.  If sync support is extended to provide support for
  275.        * NV_fence, this field will be used.  We'll also need to add an object
  276.        * ID hashtable.
  277.        */
  278.       syncObj->Name = 1;
  279.       syncObj->RefCount = 1;
  280.       syncObj->DeletePending = GL_FALSE;
  281.       syncObj->SyncCondition = condition;
  282.       syncObj->Flags = flags;
  283.       syncObj->StatusFlag = 0;
  284.  
  285.       ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
  286.  
  287.       mtx_lock(&ctx->Shared->Mutex);
  288.       _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
  289.       mtx_unlock(&ctx->Shared->Mutex);
  290.  
  291.       return (GLsync) syncObj;
  292.    }
  293.  
  294.    return NULL;
  295. }
  296.  
  297.  
  298. GLenum GLAPIENTRY
  299. _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  300. {
  301.    GET_CURRENT_CONTEXT(ctx);
  302.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  303.    GLenum ret;
  304.    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
  305.  
  306.    if (!_mesa_validate_sync(ctx, syncObj)) {
  307.       _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync (not a valid sync object)");
  308.       return GL_WAIT_FAILED;
  309.    }
  310.  
  311.    if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
  312.       _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
  313.       return GL_WAIT_FAILED;
  314.    }
  315.  
  316.    _mesa_ref_sync_object(ctx, syncObj);
  317.  
  318.    /* From the GL_ARB_sync spec:
  319.     *
  320.     *    ClientWaitSync returns one of four status values. A return value of
  321.     *    ALREADY_SIGNALED indicates that <sync> was signaled at the time
  322.     *    ClientWaitSync was called. ALREADY_SIGNALED will always be returned
  323.     *    if <sync> was signaled, even if the value of <timeout> is zero.
  324.     */
  325.    ctx->Driver.CheckSync(ctx, syncObj);
  326.    if (syncObj->StatusFlag) {
  327.       ret = GL_ALREADY_SIGNALED;
  328.    } else {
  329.       if (timeout == 0) {
  330.          ret = GL_TIMEOUT_EXPIRED;
  331.       } else {
  332.          ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
  333.  
  334.          ret = syncObj->StatusFlag ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
  335.       }
  336.    }
  337.  
  338.    _mesa_unref_sync_object(ctx, syncObj);
  339.    return ret;
  340. }
  341.  
  342.  
  343. void GLAPIENTRY
  344. _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
  345. {
  346.    GET_CURRENT_CONTEXT(ctx);
  347.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  348.  
  349.    if (!_mesa_validate_sync(ctx, syncObj)) {
  350.       _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync (not a valid sync object)");
  351.       return;
  352.    }
  353.  
  354.    if (flags != 0) {
  355.       _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
  356.       return;
  357.    }
  358.  
  359.    if (timeout != GL_TIMEOUT_IGNORED) {
  360.       _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
  361.                   (uint64_t) timeout);
  362.       return;
  363.    }
  364.  
  365.    ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
  366. }
  367.  
  368.  
  369. void GLAPIENTRY
  370. _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
  371.                 GLint *values)
  372. {
  373.    GET_CURRENT_CONTEXT(ctx);
  374.    struct gl_sync_object *const syncObj = (struct gl_sync_object *) sync;
  375.    GLsizei size = 0;
  376.    GLint v[1];
  377.  
  378.    if (!_mesa_validate_sync(ctx, syncObj)) {
  379.       _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv (not a valid sync object)");
  380.       return;
  381.    }
  382.  
  383.    switch (pname) {
  384.    case GL_OBJECT_TYPE:
  385.       v[0] = syncObj->Type;
  386.       size = 1;
  387.       break;
  388.  
  389.    case GL_SYNC_CONDITION:
  390.       v[0] = syncObj->SyncCondition;
  391.       size = 1;
  392.       break;
  393.  
  394.    case GL_SYNC_STATUS:
  395.       /* Update the state of the sync by dipping into the driver.  Note that
  396.        * this call won't block.  It just updates state in the common object
  397.        * data from the current driver state.
  398.        */
  399.       ctx->Driver.CheckSync(ctx, syncObj);
  400.  
  401.       v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
  402.       size = 1;
  403.       break;
  404.  
  405.    case GL_SYNC_FLAGS:
  406.       v[0] = syncObj->Flags;
  407.       size = 1;
  408.       break;
  409.  
  410.    default:
  411.       _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
  412.       return;
  413.    }
  414.  
  415.    if (size > 0 && bufSize > 0) {
  416.       const GLsizei copy_count = MIN2(size, bufSize);
  417.  
  418.       memcpy(values, v, sizeof(GLint) * copy_count);
  419.    }
  420.  
  421.    if (length != NULL) {
  422.       *length = size;
  423.    }
  424. }
  425.