Subversion Repositories Kolibri OS

Rev

Blame | Last modification | View Log | RSS feed

  1. /*
  2.  * Copyright 2013 Intel Corporation
  3.  *
  4.  * Permission is hereby granted, free of charge, to any person obtaining a
  5.  * copy of this software and associated documentation files (the "Software"),
  6.  * to deal in the Software without restriction, including without limitation
  7.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8.  * and/or sell copies of the Software, and to permit persons to whom the
  9.  * Software is furnished to do so, subject to the following conditions:
  10.  *
  11.  * The above copyright notice and this permission notice (including the next
  12.  * paragraph) shall be included in all copies or substantial portions of the
  13.  * Software.
  14.  *
  15.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20.  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  21.  * DEALINGS IN THE SOFTWARE.
  22.  *
  23.  * Authors:
  24.  *    Francisco Jerez <currojerez@riseup.net>
  25.  */
  26.  
  27. #ifndef SHADERIMAGE_H
  28. #define SHADERIMAGE_H
  29.  
  30. #include "glheader.h"
  31. #include "formats.h"
  32.  
  33. #ifdef __cplusplus
  34. extern "C" {
  35. #endif
  36.  
  37. struct gl_context;
  38.  
  39. /**
  40.  * Get the matching mesa_format for a shader image format GL enum.
  41.  */
  42. mesa_format
  43. _mesa_get_shader_image_format(GLenum format);
  44.  
  45. /**
  46.  * Initialize a context's shader image units to the default state.
  47.  */
  48. void
  49. _mesa_init_image_units(struct gl_context *ctx);
  50.  
  51. /**
  52.  * Recalculate the \c _Valid flag of a context's shader image units.
  53.  *
  54.  * To be called when the state of any texture bound to an image unit
  55.  * changes.
  56.  */
  57. void
  58. _mesa_validate_image_units(struct gl_context *ctx);
  59.  
  60. void GLAPIENTRY
  61. _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
  62.                        GLboolean layered, GLint layer, GLenum access,
  63.                        GLenum format);
  64.  
  65. void GLAPIENTRY
  66. _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
  67.  
  68. void GLAPIENTRY
  69. _mesa_MemoryBarrier(GLbitfield barriers);
  70.  
  71. #ifdef __cplusplus
  72. }
  73. #endif
  74.  
  75. #endif
  76.