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  1. /* DO NOT EDIT - This file generated automatically by gl_enums.py (from Mesa) script */
  2.  
  3. /*
  4.  * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
  5.  * All Rights Reserved.
  6.  *
  7.  * Permission is hereby granted, free of charge, to any person obtaining a
  8.  * copy of this software and associated documentation files (the "Software"),
  9.  * to deal in the Software without restriction, including without limitation
  10.  * the rights to use, copy, modify, merge, publish, distribute, sub license,
  11.  * and/or sell copies of the Software, and to permit persons to whom the
  12.  * Software is furnished to do so, subject to the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the next
  15.  * paragraph) shall be included in all copies or substantial portions of the
  16.  * Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20.  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
  21.  * BRIAN PAUL,
  22.  * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  23.  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
  24.  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  25.  * SOFTWARE.
  26.  */
  27.  
  28. #include "main/glheader.h"
  29. #include "main/enums.h"
  30. #include "main/imports.h"
  31. #include "main/mtypes.h"
  32.  
  33. typedef struct PACKED {
  34.    uint16_t offset;
  35.    int n;
  36. } enum_elt;
  37.  
  38. #if defined(__GNUC__)
  39. # define LONGSTRING __extension__
  40. #else
  41. # define LONGSTRING
  42. #endif
  43.  
  44. LONGSTRING static const char enum_string_table[] =
  45.    "GL_FALSE\0"
  46.    "GL_LINES\0"
  47.    "GL_LINE_LOOP\0"
  48.    "GL_LINE_STRIP\0"
  49.    "GL_TRIANGLES\0"
  50.    "GL_TRIANGLE_STRIP\0"
  51.    "GL_TRIANGLE_FAN\0"
  52.    "GL_QUADS\0"
  53.    "GL_QUAD_STRIP\0"
  54.    "GL_POLYGON\0"
  55.    "GL_LINES_ADJACENCY\0"
  56.    "GL_LINE_STRIP_ADJACENCY\0"
  57.    "GL_TRIANGLES_ADJACENCY\0"
  58.    "GL_TRIANGLE_STRIP_ADJACENCY\0"
  59.    "GL_POLYGON_STIPPLE_BIT\0"
  60.    "GL_PIXEL_MODE_BIT\0"
  61.    "GL_LIGHTING_BIT\0"
  62.    "GL_FOG_BIT\0"
  63.    "GL_ACCUM\0"
  64.    "GL_LOAD\0"
  65.    "GL_RETURN\0"
  66.    "GL_MULT\0"
  67.    "GL_ADD\0"
  68.    "GL_NEVER\0"
  69.    "GL_LESS\0"
  70.    "GL_EQUAL\0"
  71.    "GL_LEQUAL\0"
  72.    "GL_GREATER\0"
  73.    "GL_NOTEQUAL\0"
  74.    "GL_GEQUAL\0"
  75.    "GL_ALWAYS\0"
  76.    "GL_SRC_COLOR\0"
  77.    "GL_ONE_MINUS_SRC_COLOR\0"
  78.    "GL_SRC_ALPHA\0"
  79.    "GL_ONE_MINUS_SRC_ALPHA\0"
  80.    "GL_DST_ALPHA\0"
  81.    "GL_ONE_MINUS_DST_ALPHA\0"
  82.    "GL_DST_COLOR\0"
  83.    "GL_ONE_MINUS_DST_COLOR\0"
  84.    "GL_SRC_ALPHA_SATURATE\0"
  85.    "GL_FRONT_LEFT\0"
  86.    "GL_FRONT_RIGHT\0"
  87.    "GL_BACK_LEFT\0"
  88.    "GL_BACK_RIGHT\0"
  89.    "GL_FRONT\0"
  90.    "GL_BACK\0"
  91.    "GL_LEFT\0"
  92.    "GL_RIGHT\0"
  93.    "GL_FRONT_AND_BACK\0"
  94.    "GL_AUX0\0"
  95.    "GL_AUX1\0"
  96.    "GL_AUX2\0"
  97.    "GL_AUX3\0"
  98.    "GL_INVALID_ENUM\0"
  99.    "GL_INVALID_VALUE\0"
  100.    "GL_INVALID_OPERATION\0"
  101.    "GL_STACK_OVERFLOW\0"
  102.    "GL_STACK_UNDERFLOW\0"
  103.    "GL_OUT_OF_MEMORY\0"
  104.    "GL_INVALID_FRAMEBUFFER_OPERATION\0"
  105.    "GL_2D\0"
  106.    "GL_3D\0"
  107.    "GL_3D_COLOR\0"
  108.    "GL_3D_COLOR_TEXTURE\0"
  109.    "GL_4D_COLOR_TEXTURE\0"
  110.    "GL_PASS_THROUGH_TOKEN\0"
  111.    "GL_POINT_TOKEN\0"
  112.    "GL_LINE_TOKEN\0"
  113.    "GL_POLYGON_TOKEN\0"
  114.    "GL_BITMAP_TOKEN\0"
  115.    "GL_DRAW_PIXEL_TOKEN\0"
  116.    "GL_COPY_PIXEL_TOKEN\0"
  117.    "GL_LINE_RESET_TOKEN\0"
  118.    "GL_EXP\0"
  119.    "GL_EXP2\0"
  120.    "GL_CW\0"
  121.    "GL_CCW\0"
  122.    "GL_COEFF\0"
  123.    "GL_ORDER\0"
  124.    "GL_DOMAIN\0"
  125.    "GL_CURRENT_COLOR\0"
  126.    "GL_CURRENT_INDEX\0"
  127.    "GL_CURRENT_NORMAL\0"
  128.    "GL_CURRENT_TEXTURE_COORDS\0"
  129.    "GL_CURRENT_RASTER_COLOR\0"
  130.    "GL_CURRENT_RASTER_INDEX\0"
  131.    "GL_CURRENT_RASTER_TEXTURE_COORDS\0"
  132.    "GL_CURRENT_RASTER_POSITION\0"
  133.    "GL_CURRENT_RASTER_POSITION_VALID\0"
  134.    "GL_CURRENT_RASTER_DISTANCE\0"
  135.    "GL_POINT_SMOOTH\0"
  136.    "GL_POINT_SIZE\0"
  137.    "GL_POINT_SIZE_RANGE\0"
  138.    "GL_POINT_SIZE_GRANULARITY\0"
  139.    "GL_LINE_SMOOTH\0"
  140.    "GL_LINE_WIDTH\0"
  141.    "GL_LINE_WIDTH_RANGE\0"
  142.    "GL_LINE_WIDTH_GRANULARITY\0"
  143.    "GL_LINE_STIPPLE\0"
  144.    "GL_LINE_STIPPLE_PATTERN\0"
  145.    "GL_LINE_STIPPLE_REPEAT\0"
  146.    "GL_LIST_MODE\0"
  147.    "GL_MAX_LIST_NESTING\0"
  148.    "GL_LIST_BASE\0"
  149.    "GL_LIST_INDEX\0"
  150.    "GL_POLYGON_MODE\0"
  151.    "GL_POLYGON_SMOOTH\0"
  152.    "GL_POLYGON_STIPPLE\0"
  153.    "GL_EDGE_FLAG\0"
  154.    "GL_CULL_FACE\0"
  155.    "GL_CULL_FACE_MODE\0"
  156.    "GL_FRONT_FACE\0"
  157.    "GL_LIGHTING\0"
  158.    "GL_LIGHT_MODEL_LOCAL_VIEWER\0"
  159.    "GL_LIGHT_MODEL_TWO_SIDE\0"
  160.    "GL_LIGHT_MODEL_AMBIENT\0"
  161.    "GL_SHADE_MODEL\0"
  162.    "GL_COLOR_MATERIAL_FACE\0"
  163.    "GL_COLOR_MATERIAL_PARAMETER\0"
  164.    "GL_COLOR_MATERIAL\0"
  165.    "GL_FOG\0"
  166.    "GL_FOG_INDEX\0"
  167.    "GL_FOG_DENSITY\0"
  168.    "GL_FOG_START\0"
  169.    "GL_FOG_END\0"
  170.    "GL_FOG_MODE\0"
  171.    "GL_FOG_COLOR\0"
  172.    "GL_DEPTH_RANGE\0"
  173.    "GL_DEPTH_TEST\0"
  174.    "GL_DEPTH_WRITEMASK\0"
  175.    "GL_DEPTH_CLEAR_VALUE\0"
  176.    "GL_DEPTH_FUNC\0"
  177.    "GL_ACCUM_CLEAR_VALUE\0"
  178.    "GL_STENCIL_TEST\0"
  179.    "GL_STENCIL_CLEAR_VALUE\0"
  180.    "GL_STENCIL_FUNC\0"
  181.    "GL_STENCIL_VALUE_MASK\0"
  182.    "GL_STENCIL_FAIL\0"
  183.    "GL_STENCIL_PASS_DEPTH_FAIL\0"
  184.    "GL_STENCIL_PASS_DEPTH_PASS\0"
  185.    "GL_STENCIL_REF\0"
  186.    "GL_STENCIL_WRITEMASK\0"
  187.    "GL_MATRIX_MODE\0"
  188.    "GL_NORMALIZE\0"
  189.    "GL_VIEWPORT\0"
  190.    "GL_MODELVIEW_STACK_DEPTH\0"
  191.    "GL_PROJECTION_STACK_DEPTH\0"
  192.    "GL_TEXTURE_STACK_DEPTH\0"
  193.    "GL_MODELVIEW_MATRIX\0"
  194.    "GL_PROJECTION_MATRIX\0"
  195.    "GL_TEXTURE_MATRIX\0"
  196.    "GL_ATTRIB_STACK_DEPTH\0"
  197.    "GL_CLIENT_ATTRIB_STACK_DEPTH\0"
  198.    "GL_ALPHA_TEST\0"
  199.    "GL_ALPHA_TEST_FUNC\0"
  200.    "GL_ALPHA_TEST_REF\0"
  201.    "GL_DITHER\0"
  202.    "GL_BLEND_DST\0"
  203.    "GL_BLEND_SRC\0"
  204.    "GL_BLEND\0"
  205.    "GL_LOGIC_OP_MODE\0"
  206.    "GL_INDEX_LOGIC_OP\0"
  207.    "GL_COLOR_LOGIC_OP\0"
  208.    "GL_AUX_BUFFERS\0"
  209.    "GL_DRAW_BUFFER\0"
  210.    "GL_READ_BUFFER\0"
  211.    "GL_SCISSOR_BOX\0"
  212.    "GL_SCISSOR_TEST\0"
  213.    "GL_INDEX_CLEAR_VALUE\0"
  214.    "GL_INDEX_WRITEMASK\0"
  215.    "GL_COLOR_CLEAR_VALUE\0"
  216.    "GL_COLOR_WRITEMASK\0"
  217.    "GL_INDEX_MODE\0"
  218.    "GL_RGBA_MODE\0"
  219.    "GL_DOUBLEBUFFER\0"
  220.    "GL_STEREO\0"
  221.    "GL_RENDER_MODE\0"
  222.    "GL_PERSPECTIVE_CORRECTION_HINT\0"
  223.    "GL_POINT_SMOOTH_HINT\0"
  224.    "GL_LINE_SMOOTH_HINT\0"
  225.    "GL_POLYGON_SMOOTH_HINT\0"
  226.    "GL_FOG_HINT\0"
  227.    "GL_TEXTURE_GEN_S\0"
  228.    "GL_TEXTURE_GEN_T\0"
  229.    "GL_TEXTURE_GEN_R\0"
  230.    "GL_TEXTURE_GEN_Q\0"
  231.    "GL_PIXEL_MAP_I_TO_I\0"
  232.    "GL_PIXEL_MAP_S_TO_S\0"
  233.    "GL_PIXEL_MAP_I_TO_R\0"
  234.    "GL_PIXEL_MAP_I_TO_G\0"
  235.    "GL_PIXEL_MAP_I_TO_B\0"
  236.    "GL_PIXEL_MAP_I_TO_A\0"
  237.    "GL_PIXEL_MAP_R_TO_R\0"
  238.    "GL_PIXEL_MAP_G_TO_G\0"
  239.    "GL_PIXEL_MAP_B_TO_B\0"
  240.    "GL_PIXEL_MAP_A_TO_A\0"
  241.    "GL_PIXEL_MAP_I_TO_I_SIZE\0"
  242.    "GL_PIXEL_MAP_S_TO_S_SIZE\0"
  243.    "GL_PIXEL_MAP_I_TO_R_SIZE\0"
  244.    "GL_PIXEL_MAP_I_TO_G_SIZE\0"
  245.    "GL_PIXEL_MAP_I_TO_B_SIZE\0"
  246.    "GL_PIXEL_MAP_I_TO_A_SIZE\0"
  247.    "GL_PIXEL_MAP_R_TO_R_SIZE\0"
  248.    "GL_PIXEL_MAP_G_TO_G_SIZE\0"
  249.    "GL_PIXEL_MAP_B_TO_B_SIZE\0"
  250.    "GL_PIXEL_MAP_A_TO_A_SIZE\0"
  251.    "GL_UNPACK_SWAP_BYTES\0"
  252.    "GL_UNPACK_LSB_FIRST\0"
  253.    "GL_UNPACK_ROW_LENGTH\0"
  254.    "GL_UNPACK_SKIP_ROWS\0"
  255.    "GL_UNPACK_SKIP_PIXELS\0"
  256.    "GL_UNPACK_ALIGNMENT\0"
  257.    "GL_PACK_SWAP_BYTES\0"
  258.    "GL_PACK_LSB_FIRST\0"
  259.    "GL_PACK_ROW_LENGTH\0"
  260.    "GL_PACK_SKIP_ROWS\0"
  261.    "GL_PACK_SKIP_PIXELS\0"
  262.    "GL_PACK_ALIGNMENT\0"
  263.    "GL_MAP_COLOR\0"
  264.    "GL_MAP_STENCIL\0"
  265.    "GL_INDEX_SHIFT\0"
  266.    "GL_INDEX_OFFSET\0"
  267.    "GL_RED_SCALE\0"
  268.    "GL_RED_BIAS\0"
  269.    "GL_ZOOM_X\0"
  270.    "GL_ZOOM_Y\0"
  271.    "GL_GREEN_SCALE\0"
  272.    "GL_GREEN_BIAS\0"
  273.    "GL_BLUE_SCALE\0"
  274.    "GL_BLUE_BIAS\0"
  275.    "GL_ALPHA_SCALE\0"
  276.    "GL_ALPHA_BIAS\0"
  277.    "GL_DEPTH_SCALE\0"
  278.    "GL_DEPTH_BIAS\0"
  279.    "GL_MAX_EVAL_ORDER\0"
  280.    "GL_MAX_LIGHTS\0"
  281.    "GL_MAX_CLIP_DISTANCES\0"
  282.    "GL_MAX_TEXTURE_SIZE\0"
  283.    "GL_MAX_PIXEL_MAP_TABLE\0"
  284.    "GL_MAX_ATTRIB_STACK_DEPTH\0"
  285.    "GL_MAX_MODELVIEW_STACK_DEPTH\0"
  286.    "GL_MAX_NAME_STACK_DEPTH\0"
  287.    "GL_MAX_PROJECTION_STACK_DEPTH\0"
  288.    "GL_MAX_TEXTURE_STACK_DEPTH\0"
  289.    "GL_MAX_VIEWPORT_DIMS\0"
  290.    "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0"
  291.    "GL_SUBPIXEL_BITS\0"
  292.    "GL_INDEX_BITS\0"
  293.    "GL_RED_BITS\0"
  294.    "GL_GREEN_BITS\0"
  295.    "GL_BLUE_BITS\0"
  296.    "GL_ALPHA_BITS\0"
  297.    "GL_DEPTH_BITS\0"
  298.    "GL_STENCIL_BITS\0"
  299.    "GL_ACCUM_RED_BITS\0"
  300.    "GL_ACCUM_GREEN_BITS\0"
  301.    "GL_ACCUM_BLUE_BITS\0"
  302.    "GL_ACCUM_ALPHA_BITS\0"
  303.    "GL_NAME_STACK_DEPTH\0"
  304.    "GL_AUTO_NORMAL\0"
  305.    "GL_MAP1_COLOR_4\0"
  306.    "GL_MAP1_INDEX\0"
  307.    "GL_MAP1_NORMAL\0"
  308.    "GL_MAP1_TEXTURE_COORD_1\0"
  309.    "GL_MAP1_TEXTURE_COORD_2\0"
  310.    "GL_MAP1_TEXTURE_COORD_3\0"
  311.    "GL_MAP1_TEXTURE_COORD_4\0"
  312.    "GL_MAP1_VERTEX_3\0"
  313.    "GL_MAP1_VERTEX_4\0"
  314.    "GL_MAP2_COLOR_4\0"
  315.    "GL_MAP2_INDEX\0"
  316.    "GL_MAP2_NORMAL\0"
  317.    "GL_MAP2_TEXTURE_COORD_1\0"
  318.    "GL_MAP2_TEXTURE_COORD_2\0"
  319.    "GL_MAP2_TEXTURE_COORD_3\0"
  320.    "GL_MAP2_TEXTURE_COORD_4\0"
  321.    "GL_MAP2_VERTEX_3\0"
  322.    "GL_MAP2_VERTEX_4\0"
  323.    "GL_MAP1_GRID_DOMAIN\0"
  324.    "GL_MAP1_GRID_SEGMENTS\0"
  325.    "GL_MAP2_GRID_DOMAIN\0"
  326.    "GL_MAP2_GRID_SEGMENTS\0"
  327.    "GL_TEXTURE_1D\0"
  328.    "GL_TEXTURE_2D\0"
  329.    "GL_FEEDBACK_BUFFER_POINTER\0"
  330.    "GL_FEEDBACK_BUFFER_SIZE\0"
  331.    "GL_FEEDBACK_BUFFER_TYPE\0"
  332.    "GL_SELECTION_BUFFER_POINTER\0"
  333.    "GL_SELECTION_BUFFER_SIZE\0"
  334.    "GL_TEXTURE_WIDTH\0"
  335.    "GL_TEXTURE_HEIGHT\0"
  336.    "GL_TEXTURE_COMPONENTS\0"
  337.    "GL_TEXTURE_BORDER_COLOR\0"
  338.    "GL_TEXTURE_BORDER\0"
  339.    "GL_TEXTURE_TARGET\0"
  340.    "GL_DONT_CARE\0"
  341.    "GL_FASTEST\0"
  342.    "GL_NICEST\0"
  343.    "GL_AMBIENT\0"
  344.    "GL_DIFFUSE\0"
  345.    "GL_SPECULAR\0"
  346.    "GL_POSITION\0"
  347.    "GL_SPOT_DIRECTION\0"
  348.    "GL_SPOT_EXPONENT\0"
  349.    "GL_SPOT_CUTOFF\0"
  350.    "GL_CONSTANT_ATTENUATION\0"
  351.    "GL_LINEAR_ATTENUATION\0"
  352.    "GL_QUADRATIC_ATTENUATION\0"
  353.    "GL_COMPILE\0"
  354.    "GL_COMPILE_AND_EXECUTE\0"
  355.    "GL_BYTE\0"
  356.    "GL_UNSIGNED_BYTE\0"
  357.    "GL_SHORT\0"
  358.    "GL_UNSIGNED_SHORT\0"
  359.    "GL_INT\0"
  360.    "GL_UNSIGNED_INT\0"
  361.    "GL_FLOAT\0"
  362.    "GL_2_BYTES\0"
  363.    "GL_3_BYTES\0"
  364.    "GL_4_BYTES\0"
  365.    "GL_DOUBLE\0"
  366.    "GL_HALF_FLOAT\0"
  367.    "GL_FIXED\0"
  368.    "GL_CLEAR\0"
  369.    "GL_AND\0"
  370.    "GL_AND_REVERSE\0"
  371.    "GL_COPY\0"
  372.    "GL_AND_INVERTED\0"
  373.    "GL_NOOP\0"
  374.    "GL_XOR\0"
  375.    "GL_OR\0"
  376.    "GL_NOR\0"
  377.    "GL_EQUIV\0"
  378.    "GL_INVERT\0"
  379.    "GL_OR_REVERSE\0"
  380.    "GL_COPY_INVERTED\0"
  381.    "GL_OR_INVERTED\0"
  382.    "GL_NAND\0"
  383.    "GL_SET\0"
  384.    "GL_EMISSION\0"
  385.    "GL_SHININESS\0"
  386.    "GL_AMBIENT_AND_DIFFUSE\0"
  387.    "GL_COLOR_INDEXES\0"
  388.    "GL_MODELVIEW\0"
  389.    "GL_PROJECTION\0"
  390.    "GL_TEXTURE\0"
  391.    "GL_COLOR\0"
  392.    "GL_DEPTH\0"
  393.    "GL_STENCIL\0"
  394.    "GL_COLOR_INDEX\0"
  395.    "GL_STENCIL_INDEX\0"
  396.    "GL_DEPTH_COMPONENT\0"
  397.    "GL_RED\0"
  398.    "GL_GREEN\0"
  399.    "GL_BLUE\0"
  400.    "GL_ALPHA\0"
  401.    "GL_RGB\0"
  402.    "GL_RGBA\0"
  403.    "GL_LUMINANCE\0"
  404.    "GL_LUMINANCE_ALPHA\0"
  405.    "GL_BITMAP\0"
  406.    "GL_POINT\0"
  407.    "GL_LINE\0"
  408.    "GL_FILL\0"
  409.    "GL_RENDER\0"
  410.    "GL_FEEDBACK\0"
  411.    "GL_SELECT\0"
  412.    "GL_FLAT\0"
  413.    "GL_SMOOTH\0"
  414.    "GL_KEEP\0"
  415.    "GL_REPLACE\0"
  416.    "GL_INCR\0"
  417.    "GL_DECR\0"
  418.    "GL_VENDOR\0"
  419.    "GL_RENDERER\0"
  420.    "GL_VERSION\0"
  421.    "GL_EXTENSIONS\0"
  422.    "GL_S\0"
  423.    "GL_T\0"
  424.    "GL_R\0"
  425.    "GL_Q\0"
  426.    "GL_MODULATE\0"
  427.    "GL_DECAL\0"
  428.    "GL_TEXTURE_ENV_MODE\0"
  429.    "GL_TEXTURE_ENV_COLOR\0"
  430.    "GL_TEXTURE_ENV\0"
  431.    "GL_EYE_LINEAR\0"
  432.    "GL_OBJECT_LINEAR\0"
  433.    "GL_SPHERE_MAP\0"
  434.    "GL_TEXTURE_GEN_MODE\0"
  435.    "GL_OBJECT_PLANE\0"
  436.    "GL_EYE_PLANE\0"
  437.    "GL_NEAREST\0"
  438.    "GL_LINEAR\0"
  439.    "GL_NEAREST_MIPMAP_NEAREST\0"
  440.    "GL_LINEAR_MIPMAP_NEAREST\0"
  441.    "GL_NEAREST_MIPMAP_LINEAR\0"
  442.    "GL_LINEAR_MIPMAP_LINEAR\0"
  443.    "GL_TEXTURE_MAG_FILTER\0"
  444.    "GL_TEXTURE_MIN_FILTER\0"
  445.    "GL_TEXTURE_WRAP_S\0"
  446.    "GL_TEXTURE_WRAP_T\0"
  447.    "GL_CLAMP\0"
  448.    "GL_REPEAT\0"
  449.    "GL_POLYGON_OFFSET_UNITS\0"
  450.    "GL_POLYGON_OFFSET_POINT\0"
  451.    "GL_POLYGON_OFFSET_LINE\0"
  452.    "GL_R3_G3_B2\0"
  453.    "GL_V2F\0"
  454.    "GL_V3F\0"
  455.    "GL_C4UB_V2F\0"
  456.    "GL_C4UB_V3F\0"
  457.    "GL_C3F_V3F\0"
  458.    "GL_N3F_V3F\0"
  459.    "GL_C4F_N3F_V3F\0"
  460.    "GL_T2F_V3F\0"
  461.    "GL_T4F_V4F\0"
  462.    "GL_T2F_C4UB_V3F\0"
  463.    "GL_T2F_C3F_V3F\0"
  464.    "GL_T2F_N3F_V3F\0"
  465.    "GL_T2F_C4F_N3F_V3F\0"
  466.    "GL_T4F_C4F_N3F_V4F\0"
  467.    "GL_CLIP_DISTANCE0\0"
  468.    "GL_CLIP_DISTANCE1\0"
  469.    "GL_CLIP_DISTANCE2\0"
  470.    "GL_CLIP_DISTANCE3\0"
  471.    "GL_CLIP_DISTANCE4\0"
  472.    "GL_CLIP_DISTANCE5\0"
  473.    "GL_CLIP_DISTANCE6\0"
  474.    "GL_CLIP_DISTANCE7\0"
  475.    "GL_LIGHT0\0"
  476.    "GL_LIGHT1\0"
  477.    "GL_LIGHT2\0"
  478.    "GL_LIGHT3\0"
  479.    "GL_LIGHT4\0"
  480.    "GL_LIGHT5\0"
  481.    "GL_LIGHT6\0"
  482.    "GL_LIGHT7\0"
  483.    "GL_HINT_BIT\0"
  484.    "GL_CONSTANT_COLOR\0"
  485.    "GL_ONE_MINUS_CONSTANT_COLOR\0"
  486.    "GL_CONSTANT_ALPHA\0"
  487.    "GL_ONE_MINUS_CONSTANT_ALPHA\0"
  488.    "GL_BLEND_COLOR\0"
  489.    "GL_FUNC_ADD\0"
  490.    "GL_MIN\0"
  491.    "GL_MAX\0"
  492.    "GL_BLEND_EQUATION\0"
  493.    "GL_FUNC_SUBTRACT\0"
  494.    "GL_FUNC_REVERSE_SUBTRACT\0"
  495.    "GL_CONVOLUTION_1D\0"
  496.    "GL_CONVOLUTION_2D\0"
  497.    "GL_SEPARABLE_2D\0"
  498.    "GL_CONVOLUTION_BORDER_MODE\0"
  499.    "GL_CONVOLUTION_FILTER_SCALE\0"
  500.    "GL_CONVOLUTION_FILTER_BIAS\0"
  501.    "GL_REDUCE\0"
  502.    "GL_CONVOLUTION_FORMAT\0"
  503.    "GL_CONVOLUTION_WIDTH\0"
  504.    "GL_CONVOLUTION_HEIGHT\0"
  505.    "GL_MAX_CONVOLUTION_WIDTH\0"
  506.    "GL_MAX_CONVOLUTION_HEIGHT\0"
  507.    "GL_POST_CONVOLUTION_RED_SCALE\0"
  508.    "GL_POST_CONVOLUTION_GREEN_SCALE\0"
  509.    "GL_POST_CONVOLUTION_BLUE_SCALE\0"
  510.    "GL_POST_CONVOLUTION_ALPHA_SCALE\0"
  511.    "GL_POST_CONVOLUTION_RED_BIAS\0"
  512.    "GL_POST_CONVOLUTION_GREEN_BIAS\0"
  513.    "GL_POST_CONVOLUTION_BLUE_BIAS\0"
  514.    "GL_POST_CONVOLUTION_ALPHA_BIAS\0"
  515.    "GL_HISTOGRAM\0"
  516.    "GL_PROXY_HISTOGRAM\0"
  517.    "GL_HISTOGRAM_WIDTH\0"
  518.    "GL_HISTOGRAM_FORMAT\0"
  519.    "GL_HISTOGRAM_RED_SIZE\0"
  520.    "GL_HISTOGRAM_GREEN_SIZE\0"
  521.    "GL_HISTOGRAM_BLUE_SIZE\0"
  522.    "GL_HISTOGRAM_ALPHA_SIZE\0"
  523.    "GL_HISTOGRAM_LUMINANCE_SIZE\0"
  524.    "GL_HISTOGRAM_SINK\0"
  525.    "GL_MINMAX\0"
  526.    "GL_MINMAX_FORMAT\0"
  527.    "GL_MINMAX_SINK\0"
  528.    "GL_TABLE_TOO_LARGE_EXT\0"
  529.    "GL_UNSIGNED_BYTE_3_3_2\0"
  530.    "GL_UNSIGNED_SHORT_4_4_4_4\0"
  531.    "GL_UNSIGNED_SHORT_5_5_5_1\0"
  532.    "GL_UNSIGNED_INT_8_8_8_8\0"
  533.    "GL_UNSIGNED_INT_10_10_10_2\0"
  534.    "GL_POLYGON_OFFSET_FILL\0"
  535.    "GL_POLYGON_OFFSET_FACTOR\0"
  536.    "GL_POLYGON_OFFSET_BIAS_EXT\0"
  537.    "GL_RESCALE_NORMAL\0"
  538.    "GL_ALPHA4\0"
  539.    "GL_ALPHA8\0"
  540.    "GL_ALPHA12\0"
  541.    "GL_ALPHA16\0"
  542.    "GL_LUMINANCE4\0"
  543.    "GL_LUMINANCE8\0"
  544.    "GL_LUMINANCE12\0"
  545.    "GL_LUMINANCE16\0"
  546.    "GL_LUMINANCE4_ALPHA4\0"
  547.    "GL_LUMINANCE6_ALPHA2\0"
  548.    "GL_LUMINANCE8_ALPHA8\0"
  549.    "GL_LUMINANCE12_ALPHA4\0"
  550.    "GL_LUMINANCE12_ALPHA12\0"
  551.    "GL_LUMINANCE16_ALPHA16\0"
  552.    "GL_INTENSITY\0"
  553.    "GL_INTENSITY4\0"
  554.    "GL_INTENSITY8\0"
  555.    "GL_INTENSITY12\0"
  556.    "GL_INTENSITY16\0"
  557.    "GL_RGB2_EXT\0"
  558.    "GL_RGB4\0"
  559.    "GL_RGB5\0"
  560.    "GL_RGB8\0"
  561.    "GL_RGB10\0"
  562.    "GL_RGB12\0"
  563.    "GL_RGB16\0"
  564.    "GL_RGBA2\0"
  565.    "GL_RGBA4\0"
  566.    "GL_RGB5_A1\0"
  567.    "GL_RGBA8\0"
  568.    "GL_RGB10_A2\0"
  569.    "GL_RGBA12\0"
  570.    "GL_RGBA16\0"
  571.    "GL_TEXTURE_RED_SIZE\0"
  572.    "GL_TEXTURE_GREEN_SIZE\0"
  573.    "GL_TEXTURE_BLUE_SIZE\0"
  574.    "GL_TEXTURE_ALPHA_SIZE\0"
  575.    "GL_TEXTURE_LUMINANCE_SIZE\0"
  576.    "GL_TEXTURE_INTENSITY_SIZE\0"
  577.    "GL_REPLACE_EXT\0"
  578.    "GL_PROXY_TEXTURE_1D\0"
  579.    "GL_PROXY_TEXTURE_2D\0"
  580.    "GL_TEXTURE_TOO_LARGE_EXT\0"
  581.    "GL_TEXTURE_PRIORITY\0"
  582.    "GL_TEXTURE_RESIDENT\0"
  583.    "GL_TEXTURE_BINDING_1D\0"
  584.    "GL_TEXTURE_BINDING_2D\0"
  585.    "GL_TEXTURE_BINDING_3D\0"
  586.    "GL_PACK_SKIP_IMAGES\0"
  587.    "GL_PACK_IMAGE_HEIGHT\0"
  588.    "GL_UNPACK_SKIP_IMAGES\0"
  589.    "GL_UNPACK_IMAGE_HEIGHT\0"
  590.    "GL_TEXTURE_3D\0"
  591.    "GL_PROXY_TEXTURE_3D\0"
  592.    "GL_TEXTURE_DEPTH\0"
  593.    "GL_TEXTURE_WRAP_R\0"
  594.    "GL_MAX_3D_TEXTURE_SIZE\0"
  595.    "GL_VERTEX_ARRAY\0"
  596.    "GL_NORMAL_ARRAY\0"
  597.    "GL_COLOR_ARRAY\0"
  598.    "GL_INDEX_ARRAY\0"
  599.    "GL_TEXTURE_COORD_ARRAY\0"
  600.    "GL_EDGE_FLAG_ARRAY\0"
  601.    "GL_VERTEX_ARRAY_SIZE\0"
  602.    "GL_VERTEX_ARRAY_TYPE\0"
  603.    "GL_VERTEX_ARRAY_STRIDE\0"
  604.    "GL_VERTEX_ARRAY_COUNT_EXT\0"
  605.    "GL_NORMAL_ARRAY_TYPE\0"
  606.    "GL_NORMAL_ARRAY_STRIDE\0"
  607.    "GL_NORMAL_ARRAY_COUNT_EXT\0"
  608.    "GL_COLOR_ARRAY_SIZE\0"
  609.    "GL_COLOR_ARRAY_TYPE\0"
  610.    "GL_COLOR_ARRAY_STRIDE\0"
  611.    "GL_COLOR_ARRAY_COUNT_EXT\0"
  612.    "GL_INDEX_ARRAY_TYPE\0"
  613.    "GL_INDEX_ARRAY_STRIDE\0"
  614.    "GL_INDEX_ARRAY_COUNT_EXT\0"
  615.    "GL_TEXTURE_COORD_ARRAY_SIZE\0"
  616.    "GL_TEXTURE_COORD_ARRAY_TYPE\0"
  617.    "GL_TEXTURE_COORD_ARRAY_STRIDE\0"
  618.    "GL_TEXTURE_COORD_ARRAY_COUNT_EXT\0"
  619.    "GL_EDGE_FLAG_ARRAY_STRIDE\0"
  620.    "GL_EDGE_FLAG_ARRAY_COUNT_EXT\0"
  621.    "GL_VERTEX_ARRAY_POINTER\0"
  622.    "GL_NORMAL_ARRAY_POINTER\0"
  623.    "GL_COLOR_ARRAY_POINTER\0"
  624.    "GL_INDEX_ARRAY_POINTER\0"
  625.    "GL_TEXTURE_COORD_ARRAY_POINTER\0"
  626.    "GL_EDGE_FLAG_ARRAY_POINTER\0"
  627.    "GL_MULTISAMPLE\0"
  628.    "GL_SAMPLE_ALPHA_TO_COVERAGE\0"
  629.    "GL_SAMPLE_ALPHA_TO_ONE\0"
  630.    "GL_SAMPLE_COVERAGE\0"
  631.    "GL_SAMPLE_BUFFERS\0"
  632.    "GL_SAMPLES\0"
  633.    "GL_SAMPLE_COVERAGE_VALUE\0"
  634.    "GL_SAMPLE_COVERAGE_INVERT\0"
  635.    "GL_COLOR_MATRIX\0"
  636.    "GL_COLOR_MATRIX_STACK_DEPTH\0"
  637.    "GL_MAX_COLOR_MATRIX_STACK_DEPTH\0"
  638.    "GL_POST_COLOR_MATRIX_RED_SCALE\0"
  639.    "GL_POST_COLOR_MATRIX_GREEN_SCALE\0"
  640.    "GL_POST_COLOR_MATRIX_BLUE_SCALE\0"
  641.    "GL_POST_COLOR_MATRIX_ALPHA_SCALE\0"
  642.    "GL_POST_COLOR_MATRIX_RED_BIAS\0"
  643.    "GL_POST_COLOR_MATRIX_GREEN_BIAS\0"
  644.    "GL_POST_COLOR_MATRIX_BLUE_BIAS\0"
  645.    "GL_POST_COLOR_MATRIX_ALPHA_BIAS\0"
  646.    "GL_TEXTURE_COLOR_TABLE_SGI\0"
  647.    "GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
  648.    "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB\0"
  649.    "GL_BLEND_DST_RGB\0"
  650.    "GL_BLEND_SRC_RGB\0"
  651.    "GL_BLEND_DST_ALPHA\0"
  652.    "GL_BLEND_SRC_ALPHA\0"
  653.    "GL_COLOR_TABLE\0"
  654.    "GL_POST_CONVOLUTION_COLOR_TABLE\0"
  655.    "GL_POST_COLOR_MATRIX_COLOR_TABLE\0"
  656.    "GL_PROXY_COLOR_TABLE\0"
  657.    "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
  658.    "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
  659.    "GL_COLOR_TABLE_SCALE\0"
  660.    "GL_COLOR_TABLE_BIAS\0"
  661.    "GL_COLOR_TABLE_FORMAT\0"
  662.    "GL_COLOR_TABLE_WIDTH\0"
  663.    "GL_COLOR_TABLE_RED_SIZE\0"
  664.    "GL_COLOR_TABLE_GREEN_SIZE\0"
  665.    "GL_COLOR_TABLE_BLUE_SIZE\0"
  666.    "GL_COLOR_TABLE_ALPHA_SIZE\0"
  667.    "GL_COLOR_TABLE_LUMINANCE_SIZE\0"
  668.    "GL_COLOR_TABLE_INTENSITY_SIZE\0"
  669.    "GL_BGR\0"
  670.    "GL_BGRA\0"
  671.    "GL_MAX_ELEMENTS_VERTICES\0"
  672.    "GL_MAX_ELEMENTS_INDICES\0"
  673.    "GL_TEXTURE_INDEX_SIZE_EXT\0"
  674.    "GL_CLIP_VOLUME_CLIPPING_HINT_EXT\0"
  675.    "GL_POINT_SIZE_MIN\0"
  676.    "GL_POINT_SIZE_MAX\0"
  677.    "GL_POINT_FADE_THRESHOLD_SIZE\0"
  678.    "GL_POINT_DISTANCE_ATTENUATION\0"
  679.    "GL_CLAMP_TO_BORDER\0"
  680.    "GL_CLAMP_TO_EDGE\0"
  681.    "GL_TEXTURE_MIN_LOD\0"
  682.    "GL_TEXTURE_MAX_LOD\0"
  683.    "GL_TEXTURE_BASE_LEVEL\0"
  684.    "GL_TEXTURE_MAX_LEVEL\0"
  685.    "GL_IGNORE_BORDER_HP\0"
  686.    "GL_CONSTANT_BORDER_HP\0"
  687.    "GL_REPLICATE_BORDER_HP\0"
  688.    "GL_CONVOLUTION_BORDER_COLOR\0"
  689.    "GL_OCCLUSION_TEST_HP\0"
  690.    "GL_OCCLUSION_TEST_RESULT_HP\0"
  691.    "GL_LINEAR_CLIPMAP_LINEAR_SGIX\0"
  692.    "GL_TEXTURE_CLIPMAP_CENTER_SGIX\0"
  693.    "GL_TEXTURE_CLIPMAP_FRAME_SGIX\0"
  694.    "GL_TEXTURE_CLIPMAP_OFFSET_SGIX\0"
  695.    "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
  696.    "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX\0"
  697.    "GL_TEXTURE_CLIPMAP_DEPTH_SGIX\0"
  698.    "GL_MAX_CLIPMAP_DEPTH_SGIX\0"
  699.    "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX\0"
  700.    "GL_POST_TEXTURE_FILTER_BIAS_SGIX\0"
  701.    "GL_POST_TEXTURE_FILTER_SCALE_SGIX\0"
  702.    "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX\0"
  703.    "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX\0"
  704.    "GL_TEXTURE_LOD_BIAS_S_SGIX\0"
  705.    "GL_TEXTURE_LOD_BIAS_T_SGIX\0"
  706.    "GL_TEXTURE_LOD_BIAS_R_SGIX\0"
  707.    "GL_GENERATE_MIPMAP\0"
  708.    "GL_GENERATE_MIPMAP_HINT\0"
  709.    "GL_FOG_OFFSET_SGIX\0"
  710.    "GL_FOG_OFFSET_VALUE_SGIX\0"
  711.    "GL_TEXTURE_COMPARE_SGIX\0"
  712.    "GL_TEXTURE_COMPARE_OPERATOR_SGIX\0"
  713.    "GL_TEXTURE_LEQUAL_R_SGIX\0"
  714.    "GL_TEXTURE_GEQUAL_R_SGIX\0"
  715.    "GL_DEPTH_COMPONENT16\0"
  716.    "GL_DEPTH_COMPONENT24\0"
  717.    "GL_DEPTH_COMPONENT32\0"
  718.    "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT\0"
  719.    "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT\0"
  720.    "GL_CULL_VERTEX_EXT\0"
  721.    "GL_CULL_VERTEX_OBJECT_POSITION_EXT\0"
  722.    "GL_CULL_VERTEX_EYE_POSITION_EXT\0"
  723.    "GL_WRAP_BORDER_SUN\0"
  724.    "GL_TEXTURE_COLOR_WRITEMASK_SGIS\0"
  725.    "GL_LIGHT_MODEL_COLOR_CONTROL\0"
  726.    "GL_SINGLE_COLOR\0"
  727.    "GL_SEPARATE_SPECULAR_COLOR\0"
  728.    "GL_SHARED_TEXTURE_PALETTE_EXT\0"
  729.    "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING\0"
  730.    "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\0"
  731.    "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE\0"
  732.    "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE\0"
  733.    "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE\0"
  734.    "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE\0"
  735.    "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE\0"
  736.    "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE\0"
  737.    "GL_FRAMEBUFFER_DEFAULT\0"
  738.    "GL_FRAMEBUFFER_UNDEFINED\0"
  739.    "GL_DEPTH_STENCIL_ATTACHMENT\0"
  740.    "GL_MAJOR_VERSION\0"
  741.    "GL_MINOR_VERSION\0"
  742.    "GL_NUM_EXTENSIONS\0"
  743.    "GL_CONTEXT_FLAGS\0"
  744.    "GL_BUFFER_IMMUTABLE_STORAGE\0"
  745.    "GL_BUFFER_STORAGE_FLAGS\0"
  746.    "GL_INDEX\0"
  747.    "GL_DEPTH_BUFFER\0"
  748.    "GL_STENCIL_BUFFER\0"
  749.    "GL_COMPRESSED_RED\0"
  750.    "GL_COMPRESSED_RG\0"
  751.    "GL_RG\0"
  752.    "GL_RG_INTEGER\0"
  753.    "GL_R8\0"
  754.    "GL_R16\0"
  755.    "GL_RG8\0"
  756.    "GL_RG16\0"
  757.    "GL_R16F\0"
  758.    "GL_R32F\0"
  759.    "GL_RG16F\0"
  760.    "GL_RG32F\0"
  761.    "GL_R8I\0"
  762.    "GL_R8UI\0"
  763.    "GL_R16I\0"
  764.    "GL_R16UI\0"
  765.    "GL_R32I\0"
  766.    "GL_R32UI\0"
  767.    "GL_RG8I\0"
  768.    "GL_RG8UI\0"
  769.    "GL_RG16I\0"
  770.    "GL_RG16UI\0"
  771.    "GL_RG32I\0"
  772.    "GL_RG32UI\0"
  773.    "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB\0"
  774.    "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB\0"
  775.    "GL_DEBUG_CALLBACK_FUNCTION_ARB\0"
  776.    "GL_DEBUG_CALLBACK_USER_PARAM_ARB\0"
  777.    "GL_DEBUG_SOURCE_API_ARB\0"
  778.    "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB\0"
  779.    "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB\0"
  780.    "GL_DEBUG_SOURCE_THIRD_PARTY_ARB\0"
  781.    "GL_DEBUG_SOURCE_APPLICATION_ARB\0"
  782.    "GL_DEBUG_SOURCE_OTHER_ARB\0"
  783.    "GL_DEBUG_TYPE_ERROR_ARB\0"
  784.    "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB\0"
  785.    "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB\0"
  786.    "GL_DEBUG_TYPE_PORTABILITY_ARB\0"
  787.    "GL_DEBUG_TYPE_PERFORMANCE_ARB\0"
  788.    "GL_DEBUG_TYPE_OTHER_ARB\0"
  789.    "GL_LOSE_CONTEXT_ON_RESET_ARB\0"
  790.    "GL_GUILTY_CONTEXT_RESET_ARB\0"
  791.    "GL_INNOCENT_CONTEXT_RESET_ARB\0"
  792.    "GL_UNKNOWN_CONTEXT_RESET_ARB\0"
  793.    "GL_RESET_NOTIFICATION_STRATEGY_ARB\0"
  794.    "GL_PROGRAM_BINARY_RETRIEVABLE_HINT\0"
  795.    "GL_PROGRAM_SEPARABLE_EXT\0"
  796.    "GL_ACTIVE_PROGRAM_EXT\0"
  797.    "GL_PROGRAM_PIPELINE_BINDING_EXT\0"
  798.    "GL_MAX_VIEWPORTS\0"
  799.    "GL_VIEWPORT_SUBPIXEL_BITS\0"
  800.    "GL_VIEWPORT_BOUNDS_RANGE\0"
  801.    "GL_LAYER_PROVOKING_VERTEX\0"
  802.    "GL_VIEWPORT_INDEX_PROVOKING_VERTEX\0"
  803.    "GL_UNDEFINED_VERTEX\0"
  804.    "GL_NO_RESET_NOTIFICATION_ARB\0"
  805.    "GL_MAX_COMPUTE_SHARED_MEMORY_SIZE\0"
  806.    "GL_MAX_COMPUTE_UNIFORM_COMPONENTS\0"
  807.    "GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS\0"
  808.    "GL_MAX_COMPUTE_ATOMIC_COUNTERS\0"
  809.    "GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS\0"
  810.    "GL_COMPUTE_WORK_GROUP_SIZE\0"
  811.    "GL_DEBUG_TYPE_MARKER\0"
  812.    "GL_DEBUG_TYPE_PUSH_GROUP\0"
  813.    "GL_DEBUG_TYPE_POP_GROUP\0"
  814.    "GL_DEBUG_SEVERITY_NOTIFICATION\0"
  815.    "GL_MAX_DEBUG_GROUP_STACK_DEPTH\0"
  816.    "GL_DEBUG_GROUP_STACK_DEPTH\0"
  817.    "GL_MAX_UNIFORM_LOCATIONS\0"
  818.    "GL_VERTEX_ATTRIB_BINDING\0"
  819.    "GL_VERTEX_ATTRIB_RELATIVE_OFFSET\0"
  820.    "GL_VERTEX_BINDING_DIVISOR\0"
  821.    "GL_VERTEX_BINDING_OFFSET\0"
  822.    "GL_VERTEX_BINDING_STRIDE\0"
  823.    "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET\0"
  824.    "GL_MAX_VERTEX_ATTRIB_BINDINGS\0"
  825.    "GL_TEXTURE_IMMUTABLE_LEVELS\0"
  826.    "GL_BUFFER\0"
  827.    "GL_SHADER\0"
  828.    "GL_PROGRAM\0"
  829.    "GL_QUERY\0"
  830.    "GL_PROGRAM_PIPELINE\0"
  831.    "GL_MAX_VERTEX_ATTRIB_STRIDE\0"
  832.    "GL_SAMPLER\0"
  833.    "GL_DISPLAY_LIST\0"
  834.    "GL_MAX_LABEL_LENGTH\0"
  835.    "GL_QUERY_TARGET\0"
  836.    "GL_TEXTURE_BINDING\0"
  837.    "GL_VERTICES_SUBMITTED_ARB\0"
  838.    "GL_PRIMITIVES_SUBMITTED_ARB\0"
  839.    "GL_VERTEX_SHADER_INVOCATIONS_ARB\0"
  840.    "GL_TESS_CONTROL_SHADER_PATCHES_ARB\0"
  841.    "GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB\0"
  842.    "GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB\0"
  843.    "GL_FRAGMENT_SHADER_INVOCATIONS_ARB\0"
  844.    "GL_COMPUTE_SHADER_INVOCATIONS_ARB\0"
  845.    "GL_CLIPPING_INPUT_PRIMITIVES_ARB\0"
  846.    "GL_CLIPPING_OUTPUT_PRIMITIVES_ARB\0"
  847.    "GL_CONTEXT_RELEASE_BEHAVIOR\0"
  848.    "GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH\0"
  849.    "GL_UNSIGNED_BYTE_2_3_3_REV\0"
  850.    "GL_UNSIGNED_SHORT_5_6_5\0"
  851.    "GL_UNSIGNED_SHORT_5_6_5_REV\0"
  852.    "GL_UNSIGNED_SHORT_4_4_4_4_REV\0"
  853.    "GL_UNSIGNED_SHORT_1_5_5_5_REV\0"
  854.    "GL_UNSIGNED_INT_8_8_8_8_REV\0"
  855.    "GL_UNSIGNED_INT_2_10_10_10_REV\0"
  856.    "GL_TEXTURE_MAX_CLAMP_S_SGIX\0"
  857.    "GL_TEXTURE_MAX_CLAMP_T_SGIX\0"
  858.    "GL_TEXTURE_MAX_CLAMP_R_SGIX\0"
  859.    "GL_MIRRORED_REPEAT\0"
  860.    "GL_RGB_S3TC\0"
  861.    "GL_RGB4_S3TC\0"
  862.    "GL_RGBA_S3TC\0"
  863.    "GL_RGBA4_S3TC\0"
  864.    "GL_RGBA_DXT5_S3TC\0"
  865.    "GL_RGBA4_DXT5_S3TC\0"
  866.    "GL_COMPRESSED_RGB_S3TC_DXT1_EXT\0"
  867.    "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT\0"
  868.    "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE\0"
  869.    "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE\0"
  870.    "GL_PERFQUERY_DONOT_FLUSH_INTEL\0"
  871.    "GL_PERFQUERY_FLUSH_INTEL\0"
  872.    "GL_PERFQUERY_WAIT_INTEL\0"
  873.    "GL_NEAREST_CLIPMAP_NEAREST_SGIX\0"
  874.    "GL_NEAREST_CLIPMAP_LINEAR_SGIX\0"
  875.    "GL_LINEAR_CLIPMAP_NEAREST_SGIX\0"
  876.    "GL_FOG_COORDINATE_SOURCE\0"
  877.    "GL_FOG_COORD\0"
  878.    "GL_FRAGMENT_DEPTH\0"
  879.    "GL_CURRENT_FOG_COORD\0"
  880.    "GL_FOG_COORDINATE_ARRAY_TYPE\0"
  881.    "GL_FOG_COORDINATE_ARRAY_STRIDE\0"
  882.    "GL_FOG_COORDINATE_ARRAY_POINTER\0"
  883.    "GL_FOG_COORDINATE_ARRAY\0"
  884.    "GL_COLOR_SUM\0"
  885.    "GL_CURRENT_SECONDARY_COLOR\0"
  886.    "GL_SECONDARY_COLOR_ARRAY_SIZE\0"
  887.    "GL_SECONDARY_COLOR_ARRAY_TYPE\0"
  888.    "GL_SECONDARY_COLOR_ARRAY_STRIDE\0"
  889.    "GL_SECONDARY_COLOR_ARRAY_POINTER\0"
  890.    "GL_SECONDARY_COLOR_ARRAY\0"
  891.    "GL_CURRENT_RASTER_SECONDARY_COLOR\0"
  892.    "GL_ALIASED_POINT_SIZE_RANGE\0"
  893.    "GL_ALIASED_LINE_WIDTH_RANGE\0"
  894.    "GL_TEXTURE0\0"
  895.    "GL_TEXTURE1\0"
  896.    "GL_TEXTURE2\0"
  897.    "GL_TEXTURE3\0"
  898.    "GL_TEXTURE4\0"
  899.    "GL_TEXTURE5\0"
  900.    "GL_TEXTURE6\0"
  901.    "GL_TEXTURE7\0"
  902.    "GL_TEXTURE8\0"
  903.    "GL_TEXTURE9\0"
  904.    "GL_TEXTURE10\0"
  905.    "GL_TEXTURE11\0"
  906.    "GL_TEXTURE12\0"
  907.    "GL_TEXTURE13\0"
  908.    "GL_TEXTURE14\0"
  909.    "GL_TEXTURE15\0"
  910.    "GL_TEXTURE16\0"
  911.    "GL_TEXTURE17\0"
  912.    "GL_TEXTURE18\0"
  913.    "GL_TEXTURE19\0"
  914.    "GL_TEXTURE20\0"
  915.    "GL_TEXTURE21\0"
  916.    "GL_TEXTURE22\0"
  917.    "GL_TEXTURE23\0"
  918.    "GL_TEXTURE24\0"
  919.    "GL_TEXTURE25\0"
  920.    "GL_TEXTURE26\0"
  921.    "GL_TEXTURE27\0"
  922.    "GL_TEXTURE28\0"
  923.    "GL_TEXTURE29\0"
  924.    "GL_TEXTURE30\0"
  925.    "GL_TEXTURE31\0"
  926.    "GL_ACTIVE_TEXTURE\0"
  927.    "GL_CLIENT_ACTIVE_TEXTURE\0"
  928.    "GL_MAX_TEXTURE_UNITS\0"
  929.    "GL_TRANSPOSE_MODELVIEW_MATRIX\0"
  930.    "GL_TRANSPOSE_PROJECTION_MATRIX\0"
  931.    "GL_TRANSPOSE_TEXTURE_MATRIX\0"
  932.    "GL_TRANSPOSE_COLOR_MATRIX\0"
  933.    "GL_SUBTRACT\0"
  934.    "GL_MAX_RENDERBUFFER_SIZE\0"
  935.    "GL_COMPRESSED_ALPHA\0"
  936.    "GL_COMPRESSED_LUMINANCE\0"
  937.    "GL_COMPRESSED_LUMINANCE_ALPHA\0"
  938.    "GL_COMPRESSED_INTENSITY\0"
  939.    "GL_COMPRESSED_RGB\0"
  940.    "GL_COMPRESSED_RGBA\0"
  941.    "GL_TEXTURE_COMPRESSION_HINT\0"
  942.    "GL_TEXTURE_RECTANGLE\0"
  943.    "GL_TEXTURE_BINDING_RECTANGLE\0"
  944.    "GL_PROXY_TEXTURE_RECTANGLE\0"
  945.    "GL_MAX_RECTANGLE_TEXTURE_SIZE\0"
  946.    "GL_DEPTH_STENCIL\0"
  947.    "GL_UNSIGNED_INT_24_8\0"
  948.    "GL_MAX_TEXTURE_LOD_BIAS\0"
  949.    "GL_TEXTURE_MAX_ANISOTROPY_EXT\0"
  950.    "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT\0"
  951.    "GL_TEXTURE_FILTER_CONTROL\0"
  952.    "GL_TEXTURE_LOD_BIAS\0"
  953.    "GL_COMBINE4_NV\0"
  954.    "GL_MAX_SHININESS_NV\0"
  955.    "GL_MAX_SPOT_EXPONENT_NV\0"
  956.    "GL_INCR_WRAP\0"
  957.    "GL_DECR_WRAP\0"
  958.    "GL_MODELVIEW1_ARB\0"
  959.    "GL_NORMAL_MAP\0"
  960.    "GL_REFLECTION_MAP\0"
  961.    "GL_TEXTURE_CUBE_MAP\0"
  962.    "GL_TEXTURE_BINDING_CUBE_MAP\0"
  963.    "GL_TEXTURE_CUBE_MAP_POSITIVE_X\0"
  964.    "GL_TEXTURE_CUBE_MAP_NEGATIVE_X\0"
  965.    "GL_TEXTURE_CUBE_MAP_POSITIVE_Y\0"
  966.    "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y\0"
  967.    "GL_TEXTURE_CUBE_MAP_POSITIVE_Z\0"
  968.    "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z\0"
  969.    "GL_PROXY_TEXTURE_CUBE_MAP\0"
  970.    "GL_MAX_CUBE_MAP_TEXTURE_SIZE\0"
  971.    "GL_MULTISAMPLE_FILTER_HINT_NV\0"
  972.    "GL_PRIMITIVE_RESTART_NV\0"
  973.    "GL_PRIMITIVE_RESTART_INDEX_NV\0"
  974.    "GL_FOG_DISTANCE_MODE_NV\0"
  975.    "GL_EYE_RADIAL_NV\0"
  976.    "GL_EYE_PLANE_ABSOLUTE_NV\0"
  977.    "GL_COMBINE\0"
  978.    "GL_COMBINE_RGB\0"
  979.    "GL_COMBINE_ALPHA\0"
  980.    "GL_RGB_SCALE\0"
  981.    "GL_ADD_SIGNED\0"
  982.    "GL_INTERPOLATE\0"
  983.    "GL_CONSTANT\0"
  984.    "GL_PRIMARY_COLOR\0"
  985.    "GL_PREVIOUS\0"
  986.    "GL_SOURCE0_RGB\0"
  987.    "GL_SOURCE1_RGB\0"
  988.    "GL_SOURCE2_RGB\0"
  989.    "GL_SOURCE3_RGB_NV\0"
  990.    "GL_SOURCE0_ALPHA\0"
  991.    "GL_SOURCE1_ALPHA\0"
  992.    "GL_SOURCE2_ALPHA\0"
  993.    "GL_SOURCE3_ALPHA_NV\0"
  994.    "GL_OPERAND0_RGB\0"
  995.    "GL_OPERAND1_RGB\0"
  996.    "GL_OPERAND2_RGB\0"
  997.    "GL_OPERAND3_RGB_NV\0"
  998.    "GL_OPERAND0_ALPHA\0"
  999.    "GL_OPERAND1_ALPHA\0"
  1000.    "GL_OPERAND2_ALPHA\0"
  1001.    "GL_OPERAND3_ALPHA_NV\0"
  1002.    "GL_BUFFER_OBJECT_APPLE\0"
  1003.    "GL_VERTEX_ARRAY_BINDING\0"
  1004.    "GL_TEXTURE_RANGE_LENGTH_APPLE\0"
  1005.    "GL_TEXTURE_RANGE_POINTER_APPLE\0"
  1006.    "GL_YCBCR_422_APPLE\0"
  1007.    "GL_UNSIGNED_SHORT_8_8_APPLE\0"
  1008.    "GL_UNSIGNED_SHORT_8_8_REV_APPLE\0"
  1009.    "GL_TEXTURE_STORAGE_HINT_APPLE\0"
  1010.    "GL_STORAGE_PRIVATE_APPLE\0"
  1011.    "GL_STORAGE_CACHED_APPLE\0"
  1012.    "GL_STORAGE_SHARED_APPLE\0"
  1013.    "GL_SLICE_ACCUM_SUN\0"
  1014.    "GL_QUAD_MESH_SUN\0"
  1015.    "GL_TRIANGLE_MESH_SUN\0"
  1016.    "GL_VERTEX_PROGRAM_ARB\0"
  1017.    "GL_VERTEX_STATE_PROGRAM_NV\0"
  1018.    "GL_VERTEX_ATTRIB_ARRAY_ENABLED\0"
  1019.    "GL_VERTEX_ATTRIB_ARRAY_SIZE\0"
  1020.    "GL_VERTEX_ATTRIB_ARRAY_STRIDE\0"
  1021.    "GL_VERTEX_ATTRIB_ARRAY_TYPE\0"
  1022.    "GL_CURRENT_VERTEX_ATTRIB\0"
  1023.    "GL_PROGRAM_LENGTH_ARB\0"
  1024.    "GL_PROGRAM_STRING_ARB\0"
  1025.    "GL_MODELVIEW_PROJECTION_NV\0"
  1026.    "GL_IDENTITY_NV\0"
  1027.    "GL_INVERSE_NV\0"
  1028.    "GL_TRANSPOSE_NV\0"
  1029.    "GL_INVERSE_TRANSPOSE_NV\0"
  1030.    "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB\0"
  1031.    "GL_MAX_PROGRAM_MATRICES_ARB\0"
  1032.    "GL_MATRIX0_NV\0"
  1033.    "GL_MATRIX1_NV\0"
  1034.    "GL_MATRIX2_NV\0"
  1035.    "GL_MATRIX3_NV\0"
  1036.    "GL_MATRIX4_NV\0"
  1037.    "GL_MATRIX5_NV\0"
  1038.    "GL_MATRIX6_NV\0"
  1039.    "GL_MATRIX7_NV\0"
  1040.    "GL_CURRENT_MATRIX_STACK_DEPTH_ARB\0"
  1041.    "GL_CURRENT_MATRIX_ARB\0"
  1042.    "GL_PROGRAM_POINT_SIZE\0"
  1043.    "GL_VERTEX_PROGRAM_TWO_SIDE\0"
  1044.    "GL_PROGRAM_PARAMETER_NV\0"
  1045.    "GL_VERTEX_ATTRIB_ARRAY_POINTER\0"
  1046.    "GL_PROGRAM_TARGET_NV\0"
  1047.    "GL_PROGRAM_RESIDENT_NV\0"
  1048.    "GL_TRACK_MATRIX_NV\0"
  1049.    "GL_TRACK_MATRIX_TRANSFORM_NV\0"
  1050.    "GL_VERTEX_PROGRAM_BINDING_NV\0"
  1051.    "GL_PROGRAM_ERROR_POSITION_ARB\0"
  1052.    "GL_DEPTH_CLAMP\0"
  1053.    "GL_VERTEX_ATTRIB_ARRAY0_NV\0"
  1054.    "GL_VERTEX_ATTRIB_ARRAY1_NV\0"
  1055.    "GL_VERTEX_ATTRIB_ARRAY2_NV\0"
  1056.    "GL_VERTEX_ATTRIB_ARRAY3_NV\0"
  1057.    "GL_VERTEX_ATTRIB_ARRAY4_NV\0"
  1058.    "GL_VERTEX_ATTRIB_ARRAY5_NV\0"
  1059.    "GL_VERTEX_ATTRIB_ARRAY6_NV\0"
  1060.    "GL_VERTEX_ATTRIB_ARRAY7_NV\0"
  1061.    "GL_VERTEX_ATTRIB_ARRAY8_NV\0"
  1062.    "GL_VERTEX_ATTRIB_ARRAY9_NV\0"
  1063.    "GL_VERTEX_ATTRIB_ARRAY10_NV\0"
  1064.    "GL_VERTEX_ATTRIB_ARRAY11_NV\0"
  1065.    "GL_VERTEX_ATTRIB_ARRAY12_NV\0"
  1066.    "GL_VERTEX_ATTRIB_ARRAY13_NV\0"
  1067.    "GL_VERTEX_ATTRIB_ARRAY14_NV\0"
  1068.    "GL_VERTEX_ATTRIB_ARRAY15_NV\0"
  1069.    "GL_MAP1_VERTEX_ATTRIB0_4_NV\0"
  1070.    "GL_MAP1_VERTEX_ATTRIB1_4_NV\0"
  1071.    "GL_MAP1_VERTEX_ATTRIB2_4_NV\0"
  1072.    "GL_MAP1_VERTEX_ATTRIB3_4_NV\0"
  1073.    "GL_MAP1_VERTEX_ATTRIB4_4_NV\0"
  1074.    "GL_MAP1_VERTEX_ATTRIB5_4_NV\0"
  1075.    "GL_MAP1_VERTEX_ATTRIB6_4_NV\0"
  1076.    "GL_MAP1_VERTEX_ATTRIB7_4_NV\0"
  1077.    "GL_MAP1_VERTEX_ATTRIB8_4_NV\0"
  1078.    "GL_MAP1_VERTEX_ATTRIB9_4_NV\0"
  1079.    "GL_MAP1_VERTEX_ATTRIB10_4_NV\0"
  1080.    "GL_MAP1_VERTEX_ATTRIB11_4_NV\0"
  1081.    "GL_MAP1_VERTEX_ATTRIB12_4_NV\0"
  1082.    "GL_MAP1_VERTEX_ATTRIB13_4_NV\0"
  1083.    "GL_MAP1_VERTEX_ATTRIB14_4_NV\0"
  1084.    "GL_MAP1_VERTEX_ATTRIB15_4_NV\0"
  1085.    "GL_MAP2_VERTEX_ATTRIB0_4_NV\0"
  1086.    "GL_MAP2_VERTEX_ATTRIB1_4_NV\0"
  1087.    "GL_MAP2_VERTEX_ATTRIB2_4_NV\0"
  1088.    "GL_MAP2_VERTEX_ATTRIB3_4_NV\0"
  1089.    "GL_MAP2_VERTEX_ATTRIB4_4_NV\0"
  1090.    "GL_MAP2_VERTEX_ATTRIB5_4_NV\0"
  1091.    "GL_MAP2_VERTEX_ATTRIB6_4_NV\0"
  1092.    "GL_PROGRAM_BINDING_ARB\0"
  1093.    "GL_MAP2_VERTEX_ATTRIB8_4_NV\0"
  1094.    "GL_MAP2_VERTEX_ATTRIB9_4_NV\0"
  1095.    "GL_MAP2_VERTEX_ATTRIB10_4_NV\0"
  1096.    "GL_MAP2_VERTEX_ATTRIB11_4_NV\0"
  1097.    "GL_MAP2_VERTEX_ATTRIB12_4_NV\0"
  1098.    "GL_MAP2_VERTEX_ATTRIB13_4_NV\0"
  1099.    "GL_MAP2_VERTEX_ATTRIB14_4_NV\0"
  1100.    "GL_MAP2_VERTEX_ATTRIB15_4_NV\0"
  1101.    "GL_TEXTURE_COMPRESSED_IMAGE_SIZE\0"
  1102.    "GL_TEXTURE_COMPRESSED\0"
  1103.    "GL_NUM_COMPRESSED_TEXTURE_FORMATS\0"
  1104.    "GL_COMPRESSED_TEXTURE_FORMATS\0"
  1105.    "GL_MAX_VERTEX_UNITS_ARB\0"
  1106.    "GL_ACTIVE_VERTEX_UNITS_ARB\0"
  1107.    "GL_WEIGHT_SUM_UNITY_ARB\0"
  1108.    "GL_VERTEX_BLEND_ARB\0"
  1109.    "GL_CURRENT_WEIGHT_ARB\0"
  1110.    "GL_WEIGHT_ARRAY_TYPE_ARB\0"
  1111.    "GL_WEIGHT_ARRAY_STRIDE_ARB\0"
  1112.    "GL_WEIGHT_ARRAY_SIZE_ARB\0"
  1113.    "GL_WEIGHT_ARRAY_POINTER_ARB\0"
  1114.    "GL_WEIGHT_ARRAY_ARB\0"
  1115.    "GL_DOT3_RGB\0"
  1116.    "GL_DOT3_RGBA\0"
  1117.    "GL_COMPRESSED_RGB_FXT1_3DFX\0"
  1118.    "GL_COMPRESSED_RGBA_FXT1_3DFX\0"
  1119.    "GL_MULTISAMPLE_3DFX\0"
  1120.    "GL_SAMPLE_BUFFERS_3DFX\0"
  1121.    "GL_SAMPLES_3DFX\0"
  1122.    "GL_SURFACE_STATE_NV\0"
  1123.    "GL_SURFACE_REGISTERED_NV\0"
  1124.    "GL_SURFACE_MAPPED_NV\0"
  1125.    "GL_MODELVIEW2_ARB\0"
  1126.    "GL_MODELVIEW3_ARB\0"
  1127.    "GL_MODELVIEW4_ARB\0"
  1128.    "GL_MODELVIEW5_ARB\0"
  1129.    "GL_MODELVIEW6_ARB\0"
  1130.    "GL_MODELVIEW7_ARB\0"
  1131.    "GL_MODELVIEW8_ARB\0"
  1132.    "GL_MODELVIEW9_ARB\0"
  1133.    "GL_MODELVIEW10_ARB\0"
  1134.    "GL_MODELVIEW11_ARB\0"
  1135.    "GL_MODELVIEW12_ARB\0"
  1136.    "GL_MODELVIEW13_ARB\0"
  1137.    "GL_MODELVIEW14_ARB\0"
  1138.    "GL_MODELVIEW15_ARB\0"
  1139.    "GL_MODELVIEW16_ARB\0"
  1140.    "GL_MODELVIEW17_ARB\0"
  1141.    "GL_MODELVIEW18_ARB\0"
  1142.    "GL_MODELVIEW19_ARB\0"
  1143.    "GL_MODELVIEW20_ARB\0"
  1144.    "GL_MODELVIEW21_ARB\0"
  1145.    "GL_MODELVIEW22_ARB\0"
  1146.    "GL_MODELVIEW23_ARB\0"
  1147.    "GL_MODELVIEW24_ARB\0"
  1148.    "GL_MODELVIEW25_ARB\0"
  1149.    "GL_MODELVIEW26_ARB\0"
  1150.    "GL_MODELVIEW27_ARB\0"
  1151.    "GL_MODELVIEW28_ARB\0"
  1152.    "GL_MODELVIEW29_ARB\0"
  1153.    "GL_MODELVIEW30_ARB\0"
  1154.    "GL_MODELVIEW31_ARB\0"
  1155.    "GL_DOT3_RGB_EXT\0"
  1156.    "GL_PROGRAM_BINARY_LENGTH\0"
  1157.    "GL_MIRROR_CLAMP_EXT\0"
  1158.    "GL_MIRROR_CLAMP_TO_EDGE_EXT\0"
  1159.    "GL_MODULATE_ADD_ATI\0"
  1160.    "GL_MODULATE_SIGNED_ADD_ATI\0"
  1161.    "GL_MODULATE_SUBTRACT_ATI\0"
  1162.    "GL_YCBCR_MESA\0"
  1163.    "GL_PACK_INVERT_MESA\0"
  1164.    "GL_BUFFER_SIZE\0"
  1165.    "GL_BUFFER_USAGE\0"
  1166.    "GL_BUMP_ROT_MATRIX_ATI\0"
  1167.    "GL_BUMP_ROT_MATRIX_SIZE_ATI\0"
  1168.    "GL_BUMP_NUM_TEX_UNITS_ATI\0"
  1169.    "GL_BUMP_TEX_UNITS_ATI\0"
  1170.    "GL_DUDV_ATI\0"
  1171.    "GL_DU8DV8_ATI\0"
  1172.    "GL_BUMP_ENVMAP_ATI\0"
  1173.    "GL_BUMP_TARGET_ATI\0"
  1174.    "GL_NUM_PROGRAM_BINARY_FORMATS\0"
  1175.    "GL_PROGRAM_BINARY_FORMATS\0"
  1176.    "GL_STENCIL_BACK_FUNC\0"
  1177.    "GL_STENCIL_BACK_FAIL\0"
  1178.    "GL_STENCIL_BACK_PASS_DEPTH_FAIL\0"
  1179.    "GL_STENCIL_BACK_PASS_DEPTH_PASS\0"
  1180.    "GL_FRAGMENT_PROGRAM_ARB\0"
  1181.    "GL_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
  1182.    "GL_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
  1183.    "GL_PROGRAM_TEX_INDIRECTIONS_ARB\0"
  1184.    "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
  1185.    "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
  1186.    "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
  1187.    "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB\0"
  1188.    "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB\0"
  1189.    "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB\0"
  1190.    "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB\0"
  1191.    "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB\0"
  1192.    "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB\0"
  1193.    "GL_RGBA32F\0"
  1194.    "GL_RGB32F\0"
  1195.    "GL_ALPHA32F_ARB\0"
  1196.    "GL_INTENSITY32F_ARB\0"
  1197.    "GL_LUMINANCE32F_ARB\0"
  1198.    "GL_LUMINANCE_ALPHA32F_ARB\0"
  1199.    "GL_RGBA16F\0"
  1200.    "GL_RGB16F\0"
  1201.    "GL_ALPHA16F_ARB\0"
  1202.    "GL_INTENSITY16F_ARB\0"
  1203.    "GL_LUMINANCE16F_ARB\0"
  1204.    "GL_LUMINANCE_ALPHA16F_ARB\0"
  1205.    "GL_RGBA_FLOAT_MODE_ARB\0"
  1206.    "GL_MAX_DRAW_BUFFERS\0"
  1207.    "GL_DRAW_BUFFER0\0"
  1208.    "GL_DRAW_BUFFER1\0"
  1209.    "GL_DRAW_BUFFER2\0"
  1210.    "GL_DRAW_BUFFER3\0"
  1211.    "GL_DRAW_BUFFER4\0"
  1212.    "GL_DRAW_BUFFER5\0"
  1213.    "GL_DRAW_BUFFER6\0"
  1214.    "GL_DRAW_BUFFER7\0"
  1215.    "GL_DRAW_BUFFER8\0"
  1216.    "GL_DRAW_BUFFER9\0"
  1217.    "GL_DRAW_BUFFER10\0"
  1218.    "GL_DRAW_BUFFER11\0"
  1219.    "GL_DRAW_BUFFER12\0"
  1220.    "GL_DRAW_BUFFER13\0"
  1221.    "GL_DRAW_BUFFER14\0"
  1222.    "GL_DRAW_BUFFER15\0"
  1223.    "GL_BLEND_EQUATION_ALPHA\0"
  1224.    "GL_MATRIX_PALETTE_ARB\0"
  1225.    "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB\0"
  1226.    "GL_MAX_PALETTE_MATRICES_ARB\0"
  1227.    "GL_CURRENT_PALETTE_MATRIX_ARB\0"
  1228.    "GL_MATRIX_INDEX_ARRAY_ARB\0"
  1229.    "GL_CURRENT_MATRIX_INDEX_ARB\0"
  1230.    "GL_MATRIX_INDEX_ARRAY_SIZE_ARB\0"
  1231.    "GL_MATRIX_INDEX_ARRAY_TYPE_ARB\0"
  1232.    "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB\0"
  1233.    "GL_MATRIX_INDEX_ARRAY_POINTER_ARB\0"
  1234.    "GL_TEXTURE_DEPTH_SIZE\0"
  1235.    "GL_DEPTH_TEXTURE_MODE\0"
  1236.    "GL_TEXTURE_COMPARE_MODE\0"
  1237.    "GL_TEXTURE_COMPARE_FUNC\0"
  1238.    "GL_COMPARE_REF_TO_TEXTURE\0"
  1239.    "GL_TEXTURE_CUBE_MAP_SEAMLESS\0"
  1240.    "GL_POINT_SPRITE\0"
  1241.    "GL_COORD_REPLACE\0"
  1242.    "GL_POINT_SPRITE_R_MODE_NV\0"
  1243.    "GL_QUERY_COUNTER_BITS\0"
  1244.    "GL_CURRENT_QUERY\0"
  1245.    "GL_QUERY_RESULT\0"
  1246.    "GL_QUERY_RESULT_AVAILABLE\0"
  1247.    "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV\0"
  1248.    "GL_MAX_VERTEX_ATTRIBS\0"
  1249.    "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED\0"
  1250.    "GL_DEPTH_STENCIL_TO_RGBA_NV\0"
  1251.    "GL_DEPTH_STENCIL_TO_BGRA_NV\0"
  1252.    "GL_FRAGMENT_PROGRAM_NV\0"
  1253.    "GL_MAX_TEXTURE_COORDS\0"
  1254.    "GL_MAX_TEXTURE_IMAGE_UNITS\0"
  1255.    "GL_FRAGMENT_PROGRAM_BINDING_NV\0"
  1256.    "GL_PROGRAM_ERROR_STRING_ARB\0"
  1257.    "GL_PROGRAM_FORMAT_ASCII_ARB\0"
  1258.    "GL_PROGRAM_FORMAT_ARB\0"
  1259.    "GL_GEOMETRY_SHADER_INVOCATIONS\0"
  1260.    "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV\0"
  1261.    "GL_DEPTH_BOUNDS_TEST_EXT\0"
  1262.    "GL_DEPTH_BOUNDS_EXT\0"
  1263.    "GL_ARRAY_BUFFER\0"
  1264.    "GL_ELEMENT_ARRAY_BUFFER\0"
  1265.    "GL_ARRAY_BUFFER_BINDING\0"
  1266.    "GL_ELEMENT_ARRAY_BUFFER_BINDING\0"
  1267.    "GL_VERTEX_ARRAY_BUFFER_BINDING\0"
  1268.    "GL_NORMAL_ARRAY_BUFFER_BINDING\0"
  1269.    "GL_COLOR_ARRAY_BUFFER_BINDING\0"
  1270.    "GL_INDEX_ARRAY_BUFFER_BINDING\0"
  1271.    "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING\0"
  1272.    "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING\0"
  1273.    "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING\0"
  1274.    "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING\0"
  1275.    "GL_WEIGHT_ARRAY_BUFFER_BINDING\0"
  1276.    "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING\0"
  1277.    "GL_PROGRAM_INSTRUCTIONS_ARB\0"
  1278.    "GL_MAX_PROGRAM_INSTRUCTIONS_ARB\0"
  1279.    "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
  1280.    "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB\0"
  1281.    "GL_PROGRAM_TEMPORARIES_ARB\0"
  1282.    "GL_MAX_PROGRAM_TEMPORARIES_ARB\0"
  1283.    "GL_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
  1284.    "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB\0"
  1285.    "GL_PROGRAM_PARAMETERS_ARB\0"
  1286.    "GL_MAX_PROGRAM_PARAMETERS_ARB\0"
  1287.    "GL_PROGRAM_NATIVE_PARAMETERS_ARB\0"
  1288.    "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB\0"
  1289.    "GL_PROGRAM_ATTRIBS_ARB\0"
  1290.    "GL_MAX_PROGRAM_ATTRIBS_ARB\0"
  1291.    "GL_PROGRAM_NATIVE_ATTRIBS_ARB\0"
  1292.    "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB\0"
  1293.    "GL_PROGRAM_ADDRESS_REGISTERS_ARB\0"
  1294.    "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB\0"
  1295.    "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
  1296.    "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB\0"
  1297.    "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB\0"
  1298.    "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB\0"
  1299.    "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB\0"
  1300.    "GL_TRANSPOSE_CURRENT_MATRIX_ARB\0"
  1301.    "GL_READ_ONLY\0"
  1302.    "GL_WRITE_ONLY\0"
  1303.    "GL_READ_WRITE\0"
  1304.    "GL_BUFFER_ACCESS\0"
  1305.    "GL_BUFFER_MAPPED\0"
  1306.    "GL_BUFFER_MAP_POINTER\0"
  1307.    "GL_WRITE_DISCARD_NV\0"
  1308.    "GL_TIME_ELAPSED\0"
  1309.    "GL_MATRIX0_ARB\0"
  1310.    "GL_MATRIX1_ARB\0"
  1311.    "GL_MATRIX2_ARB\0"
  1312.    "GL_MATRIX3_ARB\0"
  1313.    "GL_MATRIX4_ARB\0"
  1314.    "GL_MATRIX5_ARB\0"
  1315.    "GL_MATRIX6_ARB\0"
  1316.    "GL_MATRIX7_ARB\0"
  1317.    "GL_MATRIX8_ARB\0"
  1318.    "GL_MATRIX9_ARB\0"
  1319.    "GL_MATRIX10_ARB\0"
  1320.    "GL_MATRIX11_ARB\0"
  1321.    "GL_MATRIX12_ARB\0"
  1322.    "GL_MATRIX13_ARB\0"
  1323.    "GL_MATRIX14_ARB\0"
  1324.    "GL_MATRIX15_ARB\0"
  1325.    "GL_MATRIX16_ARB\0"
  1326.    "GL_MATRIX17_ARB\0"
  1327.    "GL_MATRIX18_ARB\0"
  1328.    "GL_MATRIX19_ARB\0"
  1329.    "GL_MATRIX20_ARB\0"
  1330.    "GL_MATRIX21_ARB\0"
  1331.    "GL_MATRIX22_ARB\0"
  1332.    "GL_MATRIX23_ARB\0"
  1333.    "GL_MATRIX24_ARB\0"
  1334.    "GL_MATRIX25_ARB\0"
  1335.    "GL_MATRIX26_ARB\0"
  1336.    "GL_MATRIX27_ARB\0"
  1337.    "GL_MATRIX28_ARB\0"
  1338.    "GL_MATRIX29_ARB\0"
  1339.    "GL_MATRIX30_ARB\0"
  1340.    "GL_MATRIX31_ARB\0"
  1341.    "GL_STREAM_DRAW\0"
  1342.    "GL_STREAM_READ\0"
  1343.    "GL_STREAM_COPY\0"
  1344.    "GL_STATIC_DRAW\0"
  1345.    "GL_STATIC_READ\0"
  1346.    "GL_STATIC_COPY\0"
  1347.    "GL_DYNAMIC_DRAW\0"
  1348.    "GL_DYNAMIC_READ\0"
  1349.    "GL_DYNAMIC_COPY\0"
  1350.    "GL_PIXEL_PACK_BUFFER\0"
  1351.    "GL_PIXEL_UNPACK_BUFFER\0"
  1352.    "GL_PIXEL_PACK_BUFFER_BINDING\0"
  1353.    "GL_PIXEL_UNPACK_BUFFER_BINDING\0"
  1354.    "GL_DEPTH24_STENCIL8\0"
  1355.    "GL_TEXTURE_STENCIL_SIZE\0"
  1356.    "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV\0"
  1357.    "GL_MAX_PROGRAM_CALL_DEPTH_NV\0"
  1358.    "GL_MAX_PROGRAM_IF_DEPTH_NV\0"
  1359.    "GL_MAX_PROGRAM_LOOP_DEPTH_NV\0"
  1360.    "GL_MAX_PROGRAM_LOOP_COUNT_NV\0"
  1361.    "GL_SRC1_COLOR\0"
  1362.    "GL_ONE_MINUS_SRC1_COLOR\0"
  1363.    "GL_ONE_MINUS_SRC1_ALPHA\0"
  1364.    "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS\0"
  1365.    "GL_VERTEX_ATTRIB_ARRAY_INTEGER\0"
  1366.    "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB\0"
  1367.    "GL_MAX_ARRAY_TEXTURE_LAYERS\0"
  1368.    "GL_MIN_PROGRAM_TEXEL_OFFSET\0"
  1369.    "GL_MAX_PROGRAM_TEXEL_OFFSET\0"
  1370.    "GL_STENCIL_TEST_TWO_SIDE_EXT\0"
  1371.    "GL_ACTIVE_STENCIL_FACE_EXT\0"
  1372.    "GL_MIRROR_CLAMP_TO_BORDER_EXT\0"
  1373.    "GL_SAMPLES_PASSED\0"
  1374.    "GL_GEOMETRY_VERTICES_OUT\0"
  1375.    "GL_GEOMETRY_INPUT_TYPE\0"
  1376.    "GL_GEOMETRY_OUTPUT_TYPE\0"
  1377.    "GL_SAMPLER_BINDING\0"
  1378.    "GL_CLAMP_VERTEX_COLOR\0"
  1379.    "GL_CLAMP_FRAGMENT_COLOR\0"
  1380.    "GL_CLAMP_READ_COLOR\0"
  1381.    "GL_FIXED_ONLY\0"
  1382.    "GL_FRAGMENT_SHADER_ATI\0"
  1383.    "GL_REG_0_ATI\0"
  1384.    "GL_REG_1_ATI\0"
  1385.    "GL_REG_2_ATI\0"
  1386.    "GL_REG_3_ATI\0"
  1387.    "GL_REG_4_ATI\0"
  1388.    "GL_REG_5_ATI\0"
  1389.    "GL_REG_6_ATI\0"
  1390.    "GL_REG_7_ATI\0"
  1391.    "GL_REG_8_ATI\0"
  1392.    "GL_REG_9_ATI\0"
  1393.    "GL_REG_10_ATI\0"
  1394.    "GL_REG_11_ATI\0"
  1395.    "GL_REG_12_ATI\0"
  1396.    "GL_REG_13_ATI\0"
  1397.    "GL_REG_14_ATI\0"
  1398.    "GL_REG_15_ATI\0"
  1399.    "GL_REG_16_ATI\0"
  1400.    "GL_REG_17_ATI\0"
  1401.    "GL_REG_18_ATI\0"
  1402.    "GL_REG_19_ATI\0"
  1403.    "GL_REG_20_ATI\0"
  1404.    "GL_REG_21_ATI\0"
  1405.    "GL_REG_22_ATI\0"
  1406.    "GL_REG_23_ATI\0"
  1407.    "GL_REG_24_ATI\0"
  1408.    "GL_REG_25_ATI\0"
  1409.    "GL_REG_26_ATI\0"
  1410.    "GL_REG_27_ATI\0"
  1411.    "GL_REG_28_ATI\0"
  1412.    "GL_REG_29_ATI\0"
  1413.    "GL_REG_30_ATI\0"
  1414.    "GL_REG_31_ATI\0"
  1415.    "GL_CON_0_ATI\0"
  1416.    "GL_CON_1_ATI\0"
  1417.    "GL_CON_2_ATI\0"
  1418.    "GL_CON_3_ATI\0"
  1419.    "GL_CON_4_ATI\0"
  1420.    "GL_CON_5_ATI\0"
  1421.    "GL_CON_6_ATI\0"
  1422.    "GL_CON_7_ATI\0"
  1423.    "GL_CON_8_ATI\0"
  1424.    "GL_CON_9_ATI\0"
  1425.    "GL_CON_10_ATI\0"
  1426.    "GL_CON_11_ATI\0"
  1427.    "GL_CON_12_ATI\0"
  1428.    "GL_CON_13_ATI\0"
  1429.    "GL_CON_14_ATI\0"
  1430.    "GL_CON_15_ATI\0"
  1431.    "GL_CON_16_ATI\0"
  1432.    "GL_CON_17_ATI\0"
  1433.    "GL_CON_18_ATI\0"
  1434.    "GL_CON_19_ATI\0"
  1435.    "GL_CON_20_ATI\0"
  1436.    "GL_CON_21_ATI\0"
  1437.    "GL_CON_22_ATI\0"
  1438.    "GL_CON_23_ATI\0"
  1439.    "GL_CON_24_ATI\0"
  1440.    "GL_CON_25_ATI\0"
  1441.    "GL_CON_26_ATI\0"
  1442.    "GL_CON_27_ATI\0"
  1443.    "GL_CON_28_ATI\0"
  1444.    "GL_CON_29_ATI\0"
  1445.    "GL_CON_30_ATI\0"
  1446.    "GL_CON_31_ATI\0"
  1447.    "GL_MOV_ATI\0"
  1448.    "GL_ADD_ATI\0"
  1449.    "GL_MUL_ATI\0"
  1450.    "GL_SUB_ATI\0"
  1451.    "GL_DOT3_ATI\0"
  1452.    "GL_DOT4_ATI\0"
  1453.    "GL_MAD_ATI\0"
  1454.    "GL_LERP_ATI\0"
  1455.    "GL_CND_ATI\0"
  1456.    "GL_CND0_ATI\0"
  1457.    "GL_DOT2_ADD_ATI\0"
  1458.    "GL_SECONDARY_INTERPOLATOR_ATI\0"
  1459.    "GL_NUM_FRAGMENT_REGISTERS_ATI\0"
  1460.    "GL_NUM_FRAGMENT_CONSTANTS_ATI\0"
  1461.    "GL_NUM_PASSES_ATI\0"
  1462.    "GL_NUM_INSTRUCTIONS_PER_PASS_ATI\0"
  1463.    "GL_NUM_INSTRUCTIONS_TOTAL_ATI\0"
  1464.    "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI\0"
  1465.    "GL_NUM_LOOPBACK_COMPONENTS_ATI\0"
  1466.    "GL_COLOR_ALPHA_PAIRING_ATI\0"
  1467.    "GL_SWIZZLE_STR_ATI\0"
  1468.    "GL_SWIZZLE_STQ_ATI\0"
  1469.    "GL_SWIZZLE_STR_DR_ATI\0"
  1470.    "GL_SWIZZLE_STQ_DQ_ATI\0"
  1471.    "GL_SWIZZLE_STRQ_ATI\0"
  1472.    "GL_SWIZZLE_STRQ_DQ_ATI\0"
  1473.    "GL_POINT_SIZE_ARRAY_TYPE_OES\0"
  1474.    "GL_POINT_SIZE_ARRAY_STRIDE_OES\0"
  1475.    "GL_POINT_SIZE_ARRAY_POINTER_OES\0"
  1476.    "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES\0"
  1477.    "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES\0"
  1478.    "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES\0"
  1479.    "GL_UNIFORM_BUFFER\0"
  1480.    "GL_BUFFER_SERIALIZED_MODIFY_APPLE\0"
  1481.    "GL_BUFFER_FLUSHING_UNMAP_APPLE\0"
  1482.    "GL_RELEASED_APPLE\0"
  1483.    "GL_VOLATILE_APPLE\0"
  1484.    "GL_RETAINED_APPLE\0"
  1485.    "GL_UNDEFINED_APPLE\0"
  1486.    "GL_PURGEABLE_APPLE\0"
  1487.    "GL_UNIFORM_BUFFER_BINDING\0"
  1488.    "GL_UNIFORM_BUFFER_START\0"
  1489.    "GL_UNIFORM_BUFFER_SIZE\0"
  1490.    "GL_MAX_VERTEX_UNIFORM_BLOCKS\0"
  1491.    "GL_MAX_GEOMETRY_UNIFORM_BLOCKS\0"
  1492.    "GL_MAX_FRAGMENT_UNIFORM_BLOCKS\0"
  1493.    "GL_MAX_COMBINED_UNIFORM_BLOCKS\0"
  1494.    "GL_MAX_UNIFORM_BUFFER_BINDINGS\0"
  1495.    "GL_MAX_UNIFORM_BLOCK_SIZE\0"
  1496.    "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS\0"
  1497.    "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS\0"
  1498.    "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS\0"
  1499.    "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT\0"
  1500.    "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH\0"
  1501.    "GL_ACTIVE_UNIFORM_BLOCKS\0"
  1502.    "GL_UNIFORM_TYPE\0"
  1503.    "GL_UNIFORM_SIZE\0"
  1504.    "GL_UNIFORM_NAME_LENGTH\0"
  1505.    "GL_UNIFORM_BLOCK_INDEX\0"
  1506.    "GL_UNIFORM_OFFSET\0"
  1507.    "GL_UNIFORM_ARRAY_STRIDE\0"
  1508.    "GL_UNIFORM_MATRIX_STRIDE\0"
  1509.    "GL_UNIFORM_IS_ROW_MAJOR\0"
  1510.    "GL_UNIFORM_BLOCK_BINDING\0"
  1511.    "GL_UNIFORM_BLOCK_DATA_SIZE\0"
  1512.    "GL_UNIFORM_BLOCK_NAME_LENGTH\0"
  1513.    "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS\0"
  1514.    "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES\0"
  1515.    "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER\0"
  1516.    "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER\0"
  1517.    "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER\0"
  1518.    "GL_TEXTURE_SRGB_DECODE_EXT\0"
  1519.    "GL_DECODE_EXT\0"
  1520.    "GL_SKIP_DECODE_EXT\0"
  1521.    "GL_FRAGMENT_SHADER\0"
  1522.    "GL_VERTEX_SHADER\0"
  1523.    "GL_PROGRAM_OBJECT_ARB\0"
  1524.    "GL_SHADER_OBJECT_ARB\0"
  1525.    "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS\0"
  1526.    "GL_MAX_VERTEX_UNIFORM_COMPONENTS\0"
  1527.    "GL_MAX_VARYING_COMPONENTS\0"
  1528.    "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS\0"
  1529.    "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS\0"
  1530.    "GL_OBJECT_TYPE_ARB\0"
  1531.    "GL_SHADER_TYPE\0"
  1532.    "GL_FLOAT_VEC2\0"
  1533.    "GL_FLOAT_VEC3\0"
  1534.    "GL_FLOAT_VEC4\0"
  1535.    "GL_INT_VEC2\0"
  1536.    "GL_INT_VEC3\0"
  1537.    "GL_INT_VEC4\0"
  1538.    "GL_BOOL\0"
  1539.    "GL_BOOL_VEC2\0"
  1540.    "GL_BOOL_VEC3\0"
  1541.    "GL_BOOL_VEC4\0"
  1542.    "GL_FLOAT_MAT2\0"
  1543.    "GL_FLOAT_MAT3\0"
  1544.    "GL_FLOAT_MAT4\0"
  1545.    "GL_SAMPLER_1D\0"
  1546.    "GL_SAMPLER_2D\0"
  1547.    "GL_SAMPLER_3D\0"
  1548.    "GL_SAMPLER_CUBE\0"
  1549.    "GL_SAMPLER_1D_SHADOW\0"
  1550.    "GL_SAMPLER_2D_SHADOW\0"
  1551.    "GL_SAMPLER_2D_RECT\0"
  1552.    "GL_SAMPLER_2D_RECT_SHADOW\0"
  1553.    "GL_FLOAT_MAT2x3\0"
  1554.    "GL_FLOAT_MAT2x4\0"
  1555.    "GL_FLOAT_MAT3x2\0"
  1556.    "GL_FLOAT_MAT3x4\0"
  1557.    "GL_FLOAT_MAT4x2\0"
  1558.    "GL_FLOAT_MAT4x3\0"
  1559.    "GL_DELETE_STATUS\0"
  1560.    "GL_COMPILE_STATUS\0"
  1561.    "GL_LINK_STATUS\0"
  1562.    "GL_VALIDATE_STATUS\0"
  1563.    "GL_INFO_LOG_LENGTH\0"
  1564.    "GL_ATTACHED_SHADERS\0"
  1565.    "GL_ACTIVE_UNIFORMS\0"
  1566.    "GL_ACTIVE_UNIFORM_MAX_LENGTH\0"
  1567.    "GL_SHADER_SOURCE_LENGTH\0"
  1568.    "GL_ACTIVE_ATTRIBUTES\0"
  1569.    "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH\0"
  1570.    "GL_FRAGMENT_SHADER_DERIVATIVE_HINT\0"
  1571.    "GL_SHADING_LANGUAGE_VERSION\0"
  1572.    "GL_CURRENT_PROGRAM\0"
  1573.    "GL_PALETTE4_RGB8_OES\0"
  1574.    "GL_PALETTE4_RGBA8_OES\0"
  1575.    "GL_PALETTE4_R5_G6_B5_OES\0"
  1576.    "GL_PALETTE4_RGBA4_OES\0"
  1577.    "GL_PALETTE4_RGB5_A1_OES\0"
  1578.    "GL_PALETTE8_RGB8_OES\0"
  1579.    "GL_PALETTE8_RGBA8_OES\0"
  1580.    "GL_PALETTE8_R5_G6_B5_OES\0"
  1581.    "GL_PALETTE8_RGBA4_OES\0"
  1582.    "GL_PALETTE8_RGB5_A1_OES\0"
  1583.    "GL_IMPLEMENTATION_COLOR_READ_TYPE\0"
  1584.    "GL_IMPLEMENTATION_COLOR_READ_FORMAT\0"
  1585.    "GL_POINT_SIZE_ARRAY_OES\0"
  1586.    "GL_TEXTURE_CROP_RECT_OES\0"
  1587.    "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES\0"
  1588.    "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES\0"
  1589.    "GL_COUNTER_TYPE_AMD\0"
  1590.    "GL_COUNTER_RANGE_AMD\0"
  1591.    "GL_UNSIGNED_INT64_AMD\0"
  1592.    "GL_PECENTAGE_AMD\0"
  1593.    "GL_PERFMON_RESULT_AVAILABLE_AMD\0"
  1594.    "GL_PERFMON_RESULT_SIZE_AMD\0"
  1595.    "GL_PERFMON_RESULT_AMD\0"
  1596.    "GL_TEXTURE_RED_TYPE\0"
  1597.    "GL_TEXTURE_GREEN_TYPE\0"
  1598.    "GL_TEXTURE_BLUE_TYPE\0"
  1599.    "GL_TEXTURE_ALPHA_TYPE\0"
  1600.    "GL_TEXTURE_LUMINANCE_TYPE\0"
  1601.    "GL_TEXTURE_INTENSITY_TYPE\0"
  1602.    "GL_TEXTURE_DEPTH_TYPE\0"
  1603.    "GL_UNSIGNED_NORMALIZED\0"
  1604.    "GL_TEXTURE_1D_ARRAY\0"
  1605.    "GL_PROXY_TEXTURE_1D_ARRAY\0"
  1606.    "GL_TEXTURE_2D_ARRAY\0"
  1607.    "GL_PROXY_TEXTURE_2D_ARRAY\0"
  1608.    "GL_TEXTURE_BINDING_1D_ARRAY\0"
  1609.    "GL_TEXTURE_BINDING_2D_ARRAY\0"
  1610.    "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS\0"
  1611.    "GL_TEXTURE_BUFFER\0"
  1612.    "GL_MAX_TEXTURE_BUFFER_SIZE\0"
  1613.    "GL_TEXTURE_BINDING_BUFFER\0"
  1614.    "GL_TEXTURE_BUFFER_DATA_STORE_BINDING\0"
  1615.    "GL_TEXTURE_BUFFER_FORMAT\0"
  1616.    "GL_ANY_SAMPLES_PASSED\0"
  1617.    "GL_SAMPLE_SHADING\0"
  1618.    "GL_MIN_SAMPLE_SHADING_VALUE\0"
  1619.    "GL_R11F_G11F_B10F\0"
  1620.    "GL_UNSIGNED_INT_10F_11F_11F_REV\0"
  1621.    "GL_RGBA_SIGNED_COMPONENTS_EXT\0"
  1622.    "GL_RGB9_E5\0"
  1623.    "GL_UNSIGNED_INT_5_9_9_9_REV\0"
  1624.    "GL_TEXTURE_SHARED_SIZE\0"
  1625.    "GL_SRGB\0"
  1626.    "GL_SRGB8\0"
  1627.    "GL_SRGB_ALPHA\0"
  1628.    "GL_SRGB8_ALPHA8\0"
  1629.    "GL_SLUMINANCE_ALPHA\0"
  1630.    "GL_SLUMINANCE8_ALPHA8\0"
  1631.    "GL_SLUMINANCE\0"
  1632.    "GL_SLUMINANCE8\0"
  1633.    "GL_COMPRESSED_SRGB\0"
  1634.    "GL_COMPRESSED_SRGB_ALPHA\0"
  1635.    "GL_COMPRESSED_SLUMINANCE\0"
  1636.    "GL_COMPRESSED_SLUMINANCE_ALPHA\0"
  1637.    "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH\0"
  1638.    "GL_TRANSFORM_FEEDBACK_BUFFER_MODE\0"
  1639.    "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS\0"
  1640.    "GL_TRANSFORM_FEEDBACK_VARYINGS\0"
  1641.    "GL_TRANSFORM_FEEDBACK_BUFFER_START\0"
  1642.    "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE\0"
  1643.    "GL_PRIMITIVES_GENERATED\0"
  1644.    "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN\0"
  1645.    "GL_RASTERIZER_DISCARD\0"
  1646.    "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS\0"
  1647.    "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS\0"
  1648.    "GL_INTERLEAVED_ATTRIBS\0"
  1649.    "GL_SEPARATE_ATTRIBS\0"
  1650.    "GL_TRANSFORM_FEEDBACK_BUFFER\0"
  1651.    "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING\0"
  1652.    "GL_POINT_SPRITE_COORD_ORIGIN\0"
  1653.    "GL_LOWER_LEFT\0"
  1654.    "GL_UPPER_LEFT\0"
  1655.    "GL_STENCIL_BACK_REF\0"
  1656.    "GL_STENCIL_BACK_VALUE_MASK\0"
  1657.    "GL_STENCIL_BACK_WRITEMASK\0"
  1658.    "GL_DRAW_FRAMEBUFFER_BINDING\0"
  1659.    "GL_RENDERBUFFER_BINDING\0"
  1660.    "GL_READ_FRAMEBUFFER\0"
  1661.    "GL_DRAW_FRAMEBUFFER\0"
  1662.    "GL_READ_FRAMEBUFFER_BINDING\0"
  1663.    "GL_RENDERBUFFER_SAMPLES\0"
  1664.    "GL_DEPTH_COMPONENT32F\0"
  1665.    "GL_DEPTH32F_STENCIL8\0"
  1666.    "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE\0"
  1667.    "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME\0"
  1668.    "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL\0"
  1669.    "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE\0"
  1670.    "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER\0"
  1671.    "GL_FRAMEBUFFER_COMPLETE\0"
  1672.    "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT\0"
  1673.    "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT\0"
  1674.    "GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT\0"
  1675.    "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT\0"
  1676.    "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT\0"
  1677.    "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER\0"
  1678.    "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER\0"
  1679.    "GL_FRAMEBUFFER_UNSUPPORTED\0"
  1680.    "GL_FRAMEBUFFER_STATUS_ERROR_EXT\0"
  1681.    "GL_MAX_COLOR_ATTACHMENTS\0"
  1682.    "GL_COLOR_ATTACHMENT0\0"
  1683.    "GL_COLOR_ATTACHMENT1\0"
  1684.    "GL_COLOR_ATTACHMENT2\0"
  1685.    "GL_COLOR_ATTACHMENT3\0"
  1686.    "GL_COLOR_ATTACHMENT4\0"
  1687.    "GL_COLOR_ATTACHMENT5\0"
  1688.    "GL_COLOR_ATTACHMENT6\0"
  1689.    "GL_COLOR_ATTACHMENT7\0"
  1690.    "GL_COLOR_ATTACHMENT8\0"
  1691.    "GL_COLOR_ATTACHMENT9\0"
  1692.    "GL_COLOR_ATTACHMENT10\0"
  1693.    "GL_COLOR_ATTACHMENT11\0"
  1694.    "GL_COLOR_ATTACHMENT12\0"
  1695.    "GL_COLOR_ATTACHMENT13\0"
  1696.    "GL_COLOR_ATTACHMENT14\0"
  1697.    "GL_COLOR_ATTACHMENT15\0"
  1698.    "GL_DEPTH_ATTACHMENT\0"
  1699.    "GL_STENCIL_ATTACHMENT\0"
  1700.    "GL_FRAMEBUFFER\0"
  1701.    "GL_RENDERBUFFER\0"
  1702.    "GL_RENDERBUFFER_WIDTH\0"
  1703.    "GL_RENDERBUFFER_HEIGHT\0"
  1704.    "GL_RENDERBUFFER_INTERNAL_FORMAT\0"
  1705.    "GL_STENCIL_INDEX_EXT\0"
  1706.    "GL_STENCIL_INDEX1\0"
  1707.    "GL_STENCIL_INDEX4\0"
  1708.    "GL_STENCIL_INDEX8\0"
  1709.    "GL_STENCIL_INDEX16\0"
  1710.    "GL_RENDERBUFFER_RED_SIZE\0"
  1711.    "GL_RENDERBUFFER_GREEN_SIZE\0"
  1712.    "GL_RENDERBUFFER_BLUE_SIZE\0"
  1713.    "GL_RENDERBUFFER_ALPHA_SIZE\0"
  1714.    "GL_RENDERBUFFER_DEPTH_SIZE\0"
  1715.    "GL_RENDERBUFFER_STENCIL_SIZE\0"
  1716.    "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE\0"
  1717.    "GL_MAX_SAMPLES\0"
  1718.    "GL_TEXTURE_GEN_STR_OES\0"
  1719.    "GL_HALF_FLOAT_OES\0"
  1720.    "GL_RGB565\0"
  1721.    "GL_ETC1_RGB8_OES\0"
  1722.    "GL_TEXTURE_EXTERNAL_OES\0"
  1723.    "GL_SAMPLER_EXTERNAL_OES\0"
  1724.    "GL_TEXTURE_BINDING_EXTERNAL_OES\0"
  1725.    "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES\0"
  1726.    "GL_PRIMITIVE_RESTART_FIXED_INDEX\0"
  1727.    "GL_ANY_SAMPLES_PASSED_CONSERVATIVE\0"
  1728.    "GL_MAX_ELEMENT_INDEX\0"
  1729.    "GL_RGBA32UI\0"
  1730.    "GL_RGB32UI\0"
  1731.    "GL_ALPHA32UI_EXT\0"
  1732.    "GL_INTENSITY32UI_EXT\0"
  1733.    "GL_LUMINANCE32UI_EXT\0"
  1734.    "GL_LUMINANCE_ALPHA32UI_EXT\0"
  1735.    "GL_RGBA16UI\0"
  1736.    "GL_RGB16UI\0"
  1737.    "GL_ALPHA16UI_EXT\0"
  1738.    "GL_INTENSITY16UI_EXT\0"
  1739.    "GL_LUMINANCE16UI_EXT\0"
  1740.    "GL_LUMINANCE_ALPHA16UI_EXT\0"
  1741.    "GL_RGBA8UI\0"
  1742.    "GL_RGB8UI\0"
  1743.    "GL_ALPHA8UI_EXT\0"
  1744.    "GL_INTENSITY8UI_EXT\0"
  1745.    "GL_LUMINANCE8UI_EXT\0"
  1746.    "GL_LUMINANCE_ALPHA8UI_EXT\0"
  1747.    "GL_RGBA32I\0"
  1748.    "GL_RGB32I\0"
  1749.    "GL_ALPHA32I_EXT\0"
  1750.    "GL_INTENSITY32I_EXT\0"
  1751.    "GL_LUMINANCE32I_EXT\0"
  1752.    "GL_LUMINANCE_ALPHA32I_EXT\0"
  1753.    "GL_RGBA16I\0"
  1754.    "GL_RGB16I\0"
  1755.    "GL_ALPHA16I_EXT\0"
  1756.    "GL_INTENSITY16I_EXT\0"
  1757.    "GL_LUMINANCE16I_EXT\0"
  1758.    "GL_LUMINANCE_ALPHA16I_EXT\0"
  1759.    "GL_RGBA8I\0"
  1760.    "GL_RGB8I\0"
  1761.    "GL_ALPHA8I_EXT\0"
  1762.    "GL_INTENSITY8I_EXT\0"
  1763.    "GL_LUMINANCE8I_EXT\0"
  1764.    "GL_LUMINANCE_ALPHA8I_EXT\0"
  1765.    "GL_RED_INTEGER\0"
  1766.    "GL_GREEN_INTEGER\0"
  1767.    "GL_BLUE_INTEGER\0"
  1768.    "GL_ALPHA_INTEGER_EXT\0"
  1769.    "GL_RGB_INTEGER\0"
  1770.    "GL_RGBA_INTEGER\0"
  1771.    "GL_BGR_INTEGER\0"
  1772.    "GL_BGRA_INTEGER\0"
  1773.    "GL_LUMINANCE_INTEGER_EXT\0"
  1774.    "GL_LUMINANCE_ALPHA_INTEGER_EXT\0"
  1775.    "GL_RGBA_INTEGER_MODE_EXT\0"
  1776.    "GL_INT_2_10_10_10_REV\0"
  1777.    "GL_FRAMEBUFFER_ATTACHMENT_LAYERED\0"
  1778.    "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS\0"
  1779.    "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB\0"
  1780.    "GL_FLOAT_32_UNSIGNED_INT_24_8_REV\0"
  1781.    "GL_FRAMEBUFFER_SRGB\0"
  1782.    "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT\0"
  1783.    "GL_COMPRESSED_RED_RGTC1\0"
  1784.    "GL_COMPRESSED_SIGNED_RED_RGTC1\0"
  1785.    "GL_COMPRESSED_RG_RGTC2\0"
  1786.    "GL_COMPRESSED_SIGNED_RG_RGTC2\0"
  1787.    "GL_SAMPLER_1D_ARRAY\0"
  1788.    "GL_SAMPLER_2D_ARRAY\0"
  1789.    "GL_SAMPLER_BUFFER\0"
  1790.    "GL_SAMPLER_1D_ARRAY_SHADOW\0"
  1791.    "GL_SAMPLER_2D_ARRAY_SHADOW\0"
  1792.    "GL_SAMPLER_CUBE_SHADOW\0"
  1793.    "GL_UNSIGNED_INT_VEC2\0"
  1794.    "GL_UNSIGNED_INT_VEC3\0"
  1795.    "GL_UNSIGNED_INT_VEC4\0"
  1796.    "GL_INT_SAMPLER_1D\0"
  1797.    "GL_INT_SAMPLER_2D\0"
  1798.    "GL_INT_SAMPLER_3D\0"
  1799.    "GL_INT_SAMPLER_CUBE\0"
  1800.    "GL_INT_SAMPLER_2D_RECT\0"
  1801.    "GL_INT_SAMPLER_1D_ARRAY\0"
  1802.    "GL_INT_SAMPLER_2D_ARRAY\0"
  1803.    "GL_INT_SAMPLER_BUFFER\0"
  1804.    "GL_UNSIGNED_INT_SAMPLER_1D\0"
  1805.    "GL_UNSIGNED_INT_SAMPLER_2D\0"
  1806.    "GL_UNSIGNED_INT_SAMPLER_3D\0"
  1807.    "GL_UNSIGNED_INT_SAMPLER_CUBE\0"
  1808.    "GL_UNSIGNED_INT_SAMPLER_2D_RECT\0"
  1809.    "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY\0"
  1810.    "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY\0"
  1811.    "GL_UNSIGNED_INT_SAMPLER_BUFFER\0"
  1812.    "GL_GEOMETRY_SHADER\0"
  1813.    "GL_GEOMETRY_VERTICES_OUT_ARB\0"
  1814.    "GL_GEOMETRY_INPUT_TYPE_ARB\0"
  1815.    "GL_GEOMETRY_OUTPUT_TYPE_ARB\0"
  1816.    "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB\0"
  1817.    "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB\0"
  1818.    "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS\0"
  1819.    "GL_MAX_GEOMETRY_OUTPUT_VERTICES\0"
  1820.    "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS\0"
  1821.    "GL_LOW_FLOAT\0"
  1822.    "GL_MEDIUM_FLOAT\0"
  1823.    "GL_HIGH_FLOAT\0"
  1824.    "GL_LOW_INT\0"
  1825.    "GL_MEDIUM_INT\0"
  1826.    "GL_HIGH_INT\0"
  1827.    "GL_UNSIGNED_INT_10_10_10_2_OES\0"
  1828.    "GL_INT_10_10_10_2_OES\0"
  1829.    "GL_SHADER_BINARY_FORMATS\0"
  1830.    "GL_NUM_SHADER_BINARY_FORMATS\0"
  1831.    "GL_SHADER_COMPILER\0"
  1832.    "GL_MAX_VERTEX_UNIFORM_VECTORS\0"
  1833.    "GL_MAX_VARYING_VECTORS\0"
  1834.    "GL_MAX_FRAGMENT_UNIFORM_VECTORS\0"
  1835.    "GL_QUERY_WAIT\0"
  1836.    "GL_QUERY_NO_WAIT\0"
  1837.    "GL_QUERY_BY_REGION_WAIT\0"
  1838.    "GL_QUERY_BY_REGION_NO_WAIT\0"
  1839.    "GL_QUERY_WAIT_INVERTED\0"
  1840.    "GL_QUERY_NO_WAIT_INVERTED\0"
  1841.    "GL_QUERY_BY_REGION_WAIT_INVERTED\0"
  1842.    "GL_QUERY_BY_REGION_NO_WAIT_INVERTED\0"
  1843.    "GL_POLYGON_OFFSET_CLAMP_EXT\0"
  1844.    "GL_TRANSFORM_FEEDBACK\0"
  1845.    "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED\0"
  1846.    "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE\0"
  1847.    "GL_TRANSFORM_FEEDBACK_BINDING\0"
  1848.    "GL_TIMESTAMP\0"
  1849.    "GL_TEXTURE_SWIZZLE_R\0"
  1850.    "GL_TEXTURE_SWIZZLE_G\0"
  1851.    "GL_TEXTURE_SWIZZLE_B\0"
  1852.    "GL_TEXTURE_SWIZZLE_A\0"
  1853.    "GL_TEXTURE_SWIZZLE_RGBA\0"
  1854.    "GL_NUM_COMPATIBLE_SUBROUTINES\0"
  1855.    "GL_COMPATIBLE_SUBROUTINES\0"
  1856.    "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION\0"
  1857.    "GL_FIRST_VERTEX_CONVENTION\0"
  1858.    "GL_LAST_VERTEX_CONVENTION\0"
  1859.    "GL_PROVOKING_VERTEX\0"
  1860.    "GL_SAMPLE_POSITION\0"
  1861.    "GL_SAMPLE_MASK\0"
  1862.    "GL_SAMPLE_MASK_VALUE\0"
  1863.    "GL_MAX_SAMPLE_MASK_WORDS\0"
  1864.    "GL_MAX_GEOMETRY_SHADER_INVOCATIONS\0"
  1865.    "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET\0"
  1866.    "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET\0"
  1867.    "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS\0"
  1868.    "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET\0"
  1869.    "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET\0"
  1870.    "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS\0"
  1871.    "GL_MAX_VERTEX_STREAMS\0"
  1872.    "GL_COPY_READ_BUFFER\0"
  1873.    "GL_COPY_WRITE_BUFFER\0"
  1874.    "GL_MAX_IMAGE_UNITS\0"
  1875.    "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS\0"
  1876.    "GL_IMAGE_BINDING_NAME\0"
  1877.    "GL_IMAGE_BINDING_LEVEL\0"
  1878.    "GL_IMAGE_BINDING_LAYERED\0"
  1879.    "GL_IMAGE_BINDING_LAYER\0"
  1880.    "GL_IMAGE_BINDING_ACCESS\0"
  1881.    "GL_DRAW_INDIRECT_BUFFER\0"
  1882.    "GL_DRAW_INDIRECT_BUFFER_BINDING\0"
  1883.    "GL_DOUBLE_MAT2\0"
  1884.    "GL_DOUBLE_MAT3\0"
  1885.    "GL_DOUBLE_MAT4\0"
  1886.    "GL_DOUBLE_MAT2x3\0"
  1887.    "GL_DOUBLE_MAT2x4\0"
  1888.    "GL_DOUBLE_MAT3x2\0"
  1889.    "GL_DOUBLE_MAT3x4\0"
  1890.    "GL_DOUBLE_MAT4x2\0"
  1891.    "GL_DOUBLE_MAT4x3\0"
  1892.    "GL_RED_SNORM\0"
  1893.    "GL_RG_SNORM\0"
  1894.    "GL_RGB_SNORM\0"
  1895.    "GL_RGBA_SNORM\0"
  1896.    "GL_R8_SNORM\0"
  1897.    "GL_RG8_SNORM\0"
  1898.    "GL_RGB8_SNORM\0"
  1899.    "GL_RGBA8_SNORM\0"
  1900.    "GL_R16_SNORM\0"
  1901.    "GL_RG16_SNORM\0"
  1902.    "GL_RGB16_SNORM\0"
  1903.    "GL_RGBA16_SNORM\0"
  1904.    "GL_SIGNED_NORMALIZED\0"
  1905.    "GL_PRIMITIVE_RESTART\0"
  1906.    "GL_PRIMITIVE_RESTART_INDEX\0"
  1907.    "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB\0"
  1908.    "GL_DOUBLE_VEC2\0"
  1909.    "GL_DOUBLE_VEC3\0"
  1910.    "GL_DOUBLE_VEC4\0"
  1911.    "GL_TEXTURE_CUBE_MAP_ARRAY_ARB\0"
  1912.    "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB\0"
  1913.    "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB\0"
  1914.    "GL_SAMPLER_CUBE_MAP_ARRAY_ARB\0"
  1915.    "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB\0"
  1916.    "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB\0"
  1917.    "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB\0"
  1918.    "GL_IMAGE_1D\0"
  1919.    "GL_IMAGE_2D\0"
  1920.    "GL_IMAGE_3D\0"
  1921.    "GL_IMAGE_2D_RECT\0"
  1922.    "GL_IMAGE_CUBE\0"
  1923.    "GL_IMAGE_BUFFER\0"
  1924.    "GL_IMAGE_1D_ARRAY\0"
  1925.    "GL_IMAGE_2D_ARRAY\0"
  1926.    "GL_IMAGE_CUBE_MAP_ARRAY\0"
  1927.    "GL_IMAGE_2D_MULTISAMPLE\0"
  1928.    "GL_IMAGE_2D_MULTISAMPLE_ARRAY\0"
  1929.    "GL_INT_IMAGE_1D\0"
  1930.    "GL_INT_IMAGE_2D\0"
  1931.    "GL_INT_IMAGE_3D\0"
  1932.    "GL_INT_IMAGE_2D_RECT\0"
  1933.    "GL_INT_IMAGE_CUBE\0"
  1934.    "GL_INT_IMAGE_BUFFER\0"
  1935.    "GL_INT_IMAGE_1D_ARRAY\0"
  1936.    "GL_INT_IMAGE_2D_ARRAY\0"
  1937.    "GL_INT_IMAGE_CUBE_MAP_ARRAY\0"
  1938.    "GL_INT_IMAGE_2D_MULTISAMPLE\0"
  1939.    "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY\0"
  1940.    "GL_UNSIGNED_INT_IMAGE_1D\0"
  1941.    "GL_UNSIGNED_INT_IMAGE_2D\0"
  1942.    "GL_UNSIGNED_INT_IMAGE_3D\0"
  1943.    "GL_UNSIGNED_INT_IMAGE_2D_RECT\0"
  1944.    "GL_UNSIGNED_INT_IMAGE_CUBE\0"
  1945.    "GL_UNSIGNED_INT_IMAGE_BUFFER\0"
  1946.    "GL_UNSIGNED_INT_IMAGE_1D_ARRAY\0"
  1947.    "GL_UNSIGNED_INT_IMAGE_2D_ARRAY\0"
  1948.    "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY\0"
  1949.    "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE\0"
  1950.    "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY\0"
  1951.    "GL_MAX_IMAGE_SAMPLES\0"
  1952.    "GL_IMAGE_BINDING_FORMAT\0"
  1953.    "GL_RGB10_A2UI\0"
  1954.    "GL_MIN_MAP_BUFFER_ALIGNMENT\0"
  1955.    "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE\0"
  1956.    "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE\0"
  1957.    "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS\0"
  1958.    "GL_MAX_VERTEX_IMAGE_UNIFORMS\0"
  1959.    "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS\0"
  1960.    "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS\0"
  1961.    "GL_MAX_GEOMETRY_IMAGE_UNIFORMS\0"
  1962.    "GL_MAX_FRAGMENT_IMAGE_UNIFORMS\0"
  1963.    "GL_MAX_COMBINED_IMAGE_UNIFORMS\0"
  1964.    "GL_DEPTH_STENCIL_TEXTURE_MODE\0"
  1965.    "GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS\0"
  1966.    "GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER\0"
  1967.    "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER\0"
  1968.    "GL_DISPATCH_INDIRECT_BUFFER\0"
  1969.    "GL_DISPATCH_INDIRECT_BUFFER_BINDING\0"
  1970.    "GL_TEXTURE_2D_MULTISAMPLE\0"
  1971.    "GL_PROXY_TEXTURE_2D_MULTISAMPLE\0"
  1972.    "GL_TEXTURE_2D_MULTISAMPLE_ARRAY\0"
  1973.    "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY\0"
  1974.    "GL_TEXTURE_BINDING_2D_MULTISAMPLE\0"
  1975.    "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY\0"
  1976.    "GL_TEXTURE_SAMPLES\0"
  1977.    "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS\0"
  1978.    "GL_SAMPLER_2D_MULTISAMPLE\0"
  1979.    "GL_INT_SAMPLER_2D_MULTISAMPLE\0"
  1980.    "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE\0"
  1981.    "GL_SAMPLER_2D_MULTISAMPLE_ARRAY\0"
  1982.    "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY\0"
  1983.    "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY\0"
  1984.    "GL_MAX_COLOR_TEXTURE_SAMPLES\0"
  1985.    "GL_MAX_DEPTH_TEXTURE_SAMPLES\0"
  1986.    "GL_MAX_INTEGER_SAMPLES\0"
  1987.    "GL_MAX_SERVER_WAIT_TIMEOUT\0"
  1988.    "GL_OBJECT_TYPE\0"
  1989.    "GL_SYNC_CONDITION\0"
  1990.    "GL_SYNC_STATUS\0"
  1991.    "GL_SYNC_FLAGS\0"
  1992.    "GL_SYNC_FENCE\0"
  1993.    "GL_SYNC_GPU_COMMANDS_COMPLETE\0"
  1994.    "GL_UNSIGNALED\0"
  1995.    "GL_SIGNALED\0"
  1996.    "GL_ALREADY_SIGNALED\0"
  1997.    "GL_TIMEOUT_EXPIRED\0"
  1998.    "GL_CONDITION_SATISFIED\0"
  1999.    "GL_WAIT_FAILED\0"
  2000.    "GL_BUFFER_ACCESS_FLAGS\0"
  2001.    "GL_BUFFER_MAP_LENGTH\0"
  2002.    "GL_BUFFER_MAP_OFFSET\0"
  2003.    "GL_MAX_VERTEX_OUTPUT_COMPONENTS\0"
  2004.    "GL_MAX_GEOMETRY_INPUT_COMPONENTS\0"
  2005.    "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS\0"
  2006.    "GL_MAX_FRAGMENT_INPUT_COMPONENTS\0"
  2007.    "GL_CONTEXT_PROFILE_MASK\0"
  2008.    "GL_UNPACK_COMPRESSED_BLOCK_WIDTH\0"
  2009.    "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT\0"
  2010.    "GL_UNPACK_COMPRESSED_BLOCK_DEPTH\0"
  2011.    "GL_UNPACK_COMPRESSED_BLOCK_SIZE\0"
  2012.    "GL_PACK_COMPRESSED_BLOCK_WIDTH\0"
  2013.    "GL_PACK_COMPRESSED_BLOCK_HEIGHT\0"
  2014.    "GL_PACK_COMPRESSED_BLOCK_DEPTH\0"
  2015.    "GL_PACK_COMPRESSED_BLOCK_SIZE\0"
  2016.    "GL_TEXTURE_IMMUTABLE_FORMAT\0"
  2017.    "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB\0"
  2018.    "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB\0"
  2019.    "GL_DEBUG_LOGGED_MESSAGES_ARB\0"
  2020.    "GL_DEBUG_SEVERITY_HIGH_ARB\0"
  2021.    "GL_DEBUG_SEVERITY_MEDIUM_ARB\0"
  2022.    "GL_DEBUG_SEVERITY_LOW_ARB\0"
  2023.    "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD\0"
  2024.    "GL_TEXTURE_BUFFER_OFFSET\0"
  2025.    "GL_TEXTURE_BUFFER_SIZE\0"
  2026.    "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT\0"
  2027.    "GL_COMPUTE_SHADER\0"
  2028.    "GL_MAX_COMPUTE_UNIFORM_BLOCKS\0"
  2029.    "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS\0"
  2030.    "GL_MAX_COMPUTE_IMAGE_UNIFORMS\0"
  2031.    "GL_MAX_COMPUTE_WORK_GROUP_COUNT\0"
  2032.    "GL_MAX_COMPUTE_WORK_GROUP_SIZE\0"
  2033.    "GL_COMPRESSED_R11_EAC\0"
  2034.    "GL_COMPRESSED_SIGNED_R11_EAC\0"
  2035.    "GL_COMPRESSED_RG11_EAC\0"
  2036.    "GL_COMPRESSED_SIGNED_RG11_EAC\0"
  2037.    "GL_COMPRESSED_RGB8_ETC2\0"
  2038.    "GL_COMPRESSED_SRGB8_ETC2\0"
  2039.    "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2\0"
  2040.    "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2\0"
  2041.    "GL_COMPRESSED_RGBA8_ETC2_EAC\0"
  2042.    "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC\0"
  2043.    "GL_ATOMIC_COUNTER_BUFFER\0"
  2044.    "GL_ATOMIC_COUNTER_BUFFER_BINDING\0"
  2045.    "GL_ATOMIC_COUNTER_BUFFER_START\0"
  2046.    "GL_ATOMIC_COUNTER_BUFFER_SIZE\0"
  2047.    "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE\0"
  2048.    "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS\0"
  2049.    "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES\0"
  2050.    "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER\0"
  2051.    "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER\0"
  2052.    "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER\0"
  2053.    "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER\0"
  2054.    "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER\0"
  2055.    "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS\0"
  2056.    "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS\0"
  2057.    "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS\0"
  2058.    "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS\0"
  2059.    "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS\0"
  2060.    "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS\0"
  2061.    "GL_MAX_VERTEX_ATOMIC_COUNTERS\0"
  2062.    "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS\0"
  2063.    "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS\0"
  2064.    "GL_MAX_GEOMETRY_ATOMIC_COUNTERS\0"
  2065.    "GL_MAX_FRAGMENT_ATOMIC_COUNTERS\0"
  2066.    "GL_MAX_COMBINED_ATOMIC_COUNTERS\0"
  2067.    "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE\0"
  2068.    "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS\0"
  2069.    "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX\0"
  2070.    "GL_UNSIGNED_INT_ATOMIC_COUNTER\0"
  2071.    "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS\0"
  2072.    "GL_DEBUG_OUTPUT\0"
  2073.    "GL_UNIFORM\0"
  2074.    "GL_UNIFORM_BLOCK\0"
  2075.    "GL_PROGRAM_INPUT\0"
  2076.    "GL_PROGRAM_OUTPUT\0"
  2077.    "GL_BUFFER_VARIABLE\0"
  2078.    "GL_SHADER_STORAGE_BLOCK\0"
  2079.    "GL_IS_PER_PATCH\0"
  2080.    "GL_VERTEX_SUBROUTINE\0"
  2081.    "GL_TESS_CONTROL_SUBROUTINE\0"
  2082.    "GL_TESS_EVALUATION_SUBROUTINE\0"
  2083.    "GL_GEOMETRY_SUBROUTINE\0"
  2084.    "GL_FRAGMENT_SUBROUTINE\0"
  2085.    "GL_COMPUTE_SUBROUTINE\0"
  2086.    "GL_VERTEX_SUBROUTINE_UNIFORM\0"
  2087.    "GL_TESS_CONTROL_SUBROUTINE_UNIFORM\0"
  2088.    "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM\0"
  2089.    "GL_GEOMETRY_SUBROUTINE_UNIFORM\0"
  2090.    "GL_FRAGMENT_SUBROUTINE_UNIFORM\0"
  2091.    "GL_COMPUTE_SUBROUTINE_UNIFORM\0"
  2092.    "GL_TRANSFORM_FEEDBACK_VARYING\0"
  2093.    "GL_ACTIVE_RESOURCES\0"
  2094.    "GL_MAX_NAME_LENGTH\0"
  2095.    "GL_MAX_NUM_ACTIVE_VARIABLES\0"
  2096.    "GL_MAX_NUM_COMPATIBLE_SUBROUTINES\0"
  2097.    "GL_NAME_LENGTH\0"
  2098.    "GL_TYPE\0"
  2099.    "GL_ARRAY_SIZE\0"
  2100.    "GL_OFFSET\0"
  2101.    "GL_BLOCK_INDEX\0"
  2102.    "GL_ARRAY_STRIDE\0"
  2103.    "GL_MATRIX_STRIDE\0"
  2104.    "GL_IS_ROW_MAJOR\0"
  2105.    "GL_ATOMIC_COUNTER_BUFFER_INDEX\0"
  2106.    "GL_BUFFER_BINDING\0"
  2107.    "GL_BUFFER_DATA_SIZE\0"
  2108.    "GL_NUM_ACTIVE_VARIABLES\0"
  2109.    "GL_ACTIVE_VARIABLES\0"
  2110.    "GL_REFERENCED_BY_VERTEX_SHADER\0"
  2111.    "GL_REFERENCED_BY_TESS_CONTROL_SHADER\0"
  2112.    "GL_REFERENCED_BY_TESS_EVALUATION_SHADER\0"
  2113.    "GL_REFERENCED_BY_GEOMETRY_SHADER\0"
  2114.    "GL_REFERENCED_BY_FRAGMENT_SHADER\0"
  2115.    "GL_REFERENCED_BY_COMPUTE_SHADER\0"
  2116.    "GL_TOP_LEVEL_ARRAY_SIZE\0"
  2117.    "GL_TOP_LEVEL_ARRAY_STRIDE\0"
  2118.    "GL_LOCATION\0"
  2119.    "GL_LOCATION_INDEX\0"
  2120.    "GL_CLIP_ORIGIN\0"
  2121.    "GL_CLIP_DEPTH_MODE\0"
  2122.    "GL_NEGATIVE_ONE_TO_ONE\0"
  2123.    "GL_ZERO_TO_ONE\0"
  2124.    "GL_CLEAR_TEXTURE\0"
  2125.    "GL_NUM_SAMPLE_COUNTS\0"
  2126.    "GL_PERFQUERY_COUNTER_EVENT_INTEL\0"
  2127.    "GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL\0"
  2128.    "GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL\0"
  2129.    "GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL\0"
  2130.    "GL_PERFQUERY_COUNTER_RAW_INTEL\0"
  2131.    "GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL\0"
  2132.    "GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL\0"
  2133.    "GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL\0"
  2134.    "GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL\0"
  2135.    "GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL\0"
  2136.    "GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL\0"
  2137.    "GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL\0"
  2138.    "GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL\0"
  2139.    "GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL\0"
  2140.    "GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL\0"
  2141.    "GL_EVAL_BIT\0"
  2142.    "GL_RASTER_POSITION_UNCLIPPED_IBM\0"
  2143.    "GL_LIST_BIT\0"
  2144.    "GL_TEXTURE_BIT\0"
  2145.    "GL_SCISSOR_BIT\0"
  2146.    "GL_ALL_ATTRIB_BITS\0"
  2147.    "GL_MULTISAMPLE_BIT\0"
  2148.    "GL_ALL_CLIENT_ATTRIB_BITS\0"
  2149.    ;
  2150.  
  2151. static const enum_elt enum_string_table_offsets[2104] =
  2152. {
  2153.    {     0, 0x00000000 }, /* GL_FALSE */
  2154.    {     9, 0x00000001 }, /* GL_LINES */
  2155.    {    18, 0x00000002 }, /* GL_LINE_LOOP */
  2156.    {    31, 0x00000003 }, /* GL_LINE_STRIP */
  2157.    {    45, 0x00000004 }, /* GL_TRIANGLES */
  2158.    {    58, 0x00000005 }, /* GL_TRIANGLE_STRIP */
  2159.    {    76, 0x00000006 }, /* GL_TRIANGLE_FAN */
  2160.    {    92, 0x00000007 }, /* GL_QUADS */
  2161.    {   101, 0x00000008 }, /* GL_QUAD_STRIP */
  2162.    {   115, 0x00000009 }, /* GL_POLYGON */
  2163.    {   126, 0x0000000A }, /* GL_LINES_ADJACENCY */
  2164.    {   145, 0x0000000B }, /* GL_LINE_STRIP_ADJACENCY */
  2165.    {   169, 0x0000000C }, /* GL_TRIANGLES_ADJACENCY */
  2166.    {   192, 0x0000000D }, /* GL_TRIANGLE_STRIP_ADJACENCY */
  2167.    {   220, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
  2168.    {   243, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
  2169.    {   261, 0x00000040 }, /* GL_LIGHTING_BIT */
  2170.    {   277, 0x00000080 }, /* GL_FOG_BIT */
  2171.    {   288, 0x00000100 }, /* GL_ACCUM */
  2172.    {   297, 0x00000101 }, /* GL_LOAD */
  2173.    {   305, 0x00000102 }, /* GL_RETURN */
  2174.    {   315, 0x00000103 }, /* GL_MULT */
  2175.    {   323, 0x00000104 }, /* GL_ADD */
  2176.    {   330, 0x00000200 }, /* GL_NEVER */
  2177.    {   339, 0x00000201 }, /* GL_LESS */
  2178.    {   347, 0x00000202 }, /* GL_EQUAL */
  2179.    {   356, 0x00000203 }, /* GL_LEQUAL */
  2180.    {   366, 0x00000204 }, /* GL_GREATER */
  2181.    {   377, 0x00000205 }, /* GL_NOTEQUAL */
  2182.    {   389, 0x00000206 }, /* GL_GEQUAL */
  2183.    {   399, 0x00000207 }, /* GL_ALWAYS */
  2184.    {   409, 0x00000300 }, /* GL_SRC_COLOR */
  2185.    {   422, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
  2186.    {   445, 0x00000302 }, /* GL_SRC_ALPHA */
  2187.    {   458, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
  2188.    {   481, 0x00000304 }, /* GL_DST_ALPHA */
  2189.    {   494, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
  2190.    {   517, 0x00000306 }, /* GL_DST_COLOR */
  2191.    {   530, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
  2192.    {   553, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
  2193.    {   575, 0x00000400 }, /* GL_FRONT_LEFT */
  2194.    {   589, 0x00000401 }, /* GL_FRONT_RIGHT */
  2195.    {   604, 0x00000402 }, /* GL_BACK_LEFT */
  2196.    {   617, 0x00000403 }, /* GL_BACK_RIGHT */
  2197.    {   631, 0x00000404 }, /* GL_FRONT */
  2198.    {   640, 0x00000405 }, /* GL_BACK */
  2199.    {   648, 0x00000406 }, /* GL_LEFT */
  2200.    {   656, 0x00000407 }, /* GL_RIGHT */
  2201.    {   665, 0x00000408 }, /* GL_FRONT_AND_BACK */
  2202.    {   683, 0x00000409 }, /* GL_AUX0 */
  2203.    {   691, 0x0000040A }, /* GL_AUX1 */
  2204.    {   699, 0x0000040B }, /* GL_AUX2 */
  2205.    {   707, 0x0000040C }, /* GL_AUX3 */
  2206.    {   715, 0x00000500 }, /* GL_INVALID_ENUM */
  2207.    {   731, 0x00000501 }, /* GL_INVALID_VALUE */
  2208.    {   748, 0x00000502 }, /* GL_INVALID_OPERATION */
  2209.    {   769, 0x00000503 }, /* GL_STACK_OVERFLOW */
  2210.    {   787, 0x00000504 }, /* GL_STACK_UNDERFLOW */
  2211.    {   806, 0x00000505 }, /* GL_OUT_OF_MEMORY */
  2212.    {   823, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION */
  2213.    {   856, 0x00000600 }, /* GL_2D */
  2214.    {   862, 0x00000601 }, /* GL_3D */
  2215.    {   868, 0x00000602 }, /* GL_3D_COLOR */
  2216.    {   880, 0x00000603 }, /* GL_3D_COLOR_TEXTURE */
  2217.    {   900, 0x00000604 }, /* GL_4D_COLOR_TEXTURE */
  2218.    {   920, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
  2219.    {   942, 0x00000701 }, /* GL_POINT_TOKEN */
  2220.    {   957, 0x00000702 }, /* GL_LINE_TOKEN */
  2221.    {   971, 0x00000703 }, /* GL_POLYGON_TOKEN */
  2222.    {   988, 0x00000704 }, /* GL_BITMAP_TOKEN */
  2223.    {  1004, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
  2224.    {  1024, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
  2225.    {  1044, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
  2226.    {  1064, 0x00000800 }, /* GL_EXP */
  2227.    {  1071, 0x00000801 }, /* GL_EXP2 */
  2228.    {  1079, 0x00000900 }, /* GL_CW */
  2229.    {  1085, 0x00000901 }, /* GL_CCW */
  2230.    {  1092, 0x00000A00 }, /* GL_COEFF */
  2231.    {  1101, 0x00000A01 }, /* GL_ORDER */
  2232.    {  1110, 0x00000A02 }, /* GL_DOMAIN */
  2233.    {  1120, 0x00000B00 }, /* GL_CURRENT_COLOR */
  2234.    {  1137, 0x00000B01 }, /* GL_CURRENT_INDEX */
  2235.    {  1154, 0x00000B02 }, /* GL_CURRENT_NORMAL */
  2236.    {  1172, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
  2237.    {  1198, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
  2238.    {  1222, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
  2239.    {  1246, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
  2240.    {  1279, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
  2241.    {  1306, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
  2242.    {  1339, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
  2243.    {  1366, 0x00000B10 }, /* GL_POINT_SMOOTH */
  2244.    {  1382, 0x00000B11 }, /* GL_POINT_SIZE */
  2245.    {  1396, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
  2246.    {  1416, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
  2247.    {  1442, 0x00000B20 }, /* GL_LINE_SMOOTH */
  2248.    {  1457, 0x00000B21 }, /* GL_LINE_WIDTH */
  2249.    {  1471, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
  2250.    {  1491, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
  2251.    {  1517, 0x00000B24 }, /* GL_LINE_STIPPLE */
  2252.    {  1533, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
  2253.    {  1557, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
  2254.    {  1580, 0x00000B30 }, /* GL_LIST_MODE */
  2255.    {  1593, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
  2256.    {  1613, 0x00000B32 }, /* GL_LIST_BASE */
  2257.    {  1626, 0x00000B33 }, /* GL_LIST_INDEX */
  2258.    {  1640, 0x00000B40 }, /* GL_POLYGON_MODE */
  2259.    {  1656, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
  2260.    {  1674, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
  2261.    {  1693, 0x00000B43 }, /* GL_EDGE_FLAG */
  2262.    {  1706, 0x00000B44 }, /* GL_CULL_FACE */
  2263.    {  1719, 0x00000B45 }, /* GL_CULL_FACE_MODE */
  2264.    {  1737, 0x00000B46 }, /* GL_FRONT_FACE */
  2265.    {  1751, 0x00000B50 }, /* GL_LIGHTING */
  2266.    {  1763, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
  2267.    {  1791, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
  2268.    {  1815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
  2269.    {  1838, 0x00000B54 }, /* GL_SHADE_MODEL */
  2270.    {  1853, 0x00000B55 }, /* GL_COLOR_MATERIAL_FACE */
  2271.    {  1876, 0x00000B56 }, /* GL_COLOR_MATERIAL_PARAMETER */
  2272.    {  1904, 0x00000B57 }, /* GL_COLOR_MATERIAL */
  2273.    {  1922, 0x00000B60 }, /* GL_FOG */
  2274.    {  1929, 0x00000B61 }, /* GL_FOG_INDEX */
  2275.    {  1942, 0x00000B62 }, /* GL_FOG_DENSITY */
  2276.    {  1957, 0x00000B63 }, /* GL_FOG_START */
  2277.    {  1970, 0x00000B64 }, /* GL_FOG_END */
  2278.    {  1981, 0x00000B65 }, /* GL_FOG_MODE */
  2279.    {  1993, 0x00000B66 }, /* GL_FOG_COLOR */
  2280.    {  2006, 0x00000B70 }, /* GL_DEPTH_RANGE */
  2281.    {  2021, 0x00000B71 }, /* GL_DEPTH_TEST */
  2282.    {  2035, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
  2283.    {  2054, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
  2284.    {  2075, 0x00000B74 }, /* GL_DEPTH_FUNC */
  2285.    {  2089, 0x00000B80 }, /* GL_ACCUM_CLEAR_VALUE */
  2286.    {  2110, 0x00000B90 }, /* GL_STENCIL_TEST */
  2287.    {  2126, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
  2288.    {  2149, 0x00000B92 }, /* GL_STENCIL_FUNC */
  2289.    {  2165, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
  2290.    {  2187, 0x00000B94 }, /* GL_STENCIL_FAIL */
  2291.    {  2203, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
  2292.    {  2230, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
  2293.    {  2257, 0x00000B97 }, /* GL_STENCIL_REF */
  2294.    {  2272, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
  2295.    {  2293, 0x00000BA0 }, /* GL_MATRIX_MODE */
  2296.    {  2308, 0x00000BA1 }, /* GL_NORMALIZE */
  2297.    {  2321, 0x00000BA2 }, /* GL_VIEWPORT */
  2298.    {  2333, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
  2299.    {  2358, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
  2300.    {  2384, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
  2301.    {  2407, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
  2302.    {  2427, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
  2303.    {  2448, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
  2304.    {  2466, 0x00000BB0 }, /* GL_ATTRIB_STACK_DEPTH */
  2305.    {  2488, 0x00000BB1 }, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
  2306.    {  2517, 0x00000BC0 }, /* GL_ALPHA_TEST */
  2307.    {  2531, 0x00000BC1 }, /* GL_ALPHA_TEST_FUNC */
  2308.    {  2550, 0x00000BC2 }, /* GL_ALPHA_TEST_REF */
  2309.    {  2568, 0x00000BD0 }, /* GL_DITHER */
  2310.    {  2578, 0x00000BE0 }, /* GL_BLEND_DST */
  2311.    {  2591, 0x00000BE1 }, /* GL_BLEND_SRC */
  2312.    {  2604, 0x00000BE2 }, /* GL_BLEND */
  2313.    {  2613, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
  2314.    {  2630, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
  2315.    {  2648, 0x00000BF2 }, /* GL_COLOR_LOGIC_OP */
  2316.    {  2666, 0x00000C00 }, /* GL_AUX_BUFFERS */
  2317.    {  2681, 0x00000C01 }, /* GL_DRAW_BUFFER */
  2318.    {  2696, 0x00000C02 }, /* GL_READ_BUFFER */
  2319.    {  2711, 0x00000C10 }, /* GL_SCISSOR_BOX */
  2320.    {  2726, 0x00000C11 }, /* GL_SCISSOR_TEST */
  2321.    {  2742, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
  2322.    {  2763, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
  2323.    {  2782, 0x00000C22 }, /* GL_COLOR_CLEAR_VALUE */
  2324.    {  2803, 0x00000C23 }, /* GL_COLOR_WRITEMASK */
  2325.    {  2822, 0x00000C30 }, /* GL_INDEX_MODE */
  2326.    {  2836, 0x00000C31 }, /* GL_RGBA_MODE */
  2327.    {  2849, 0x00000C32 }, /* GL_DOUBLEBUFFER */
  2328.    {  2865, 0x00000C33 }, /* GL_STEREO */
  2329.    {  2875, 0x00000C40 }, /* GL_RENDER_MODE */
  2330.    {  2890, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
  2331.    {  2921, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
  2332.    {  2942, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
  2333.    {  2962, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
  2334.    {  2985, 0x00000C54 }, /* GL_FOG_HINT */
  2335.    {  2997, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
  2336.    {  3014, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
  2337.    {  3031, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
  2338.    {  3048, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
  2339.    {  3065, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
  2340.    {  3085, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
  2341.    {  3105, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
  2342.    {  3125, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
  2343.    {  3145, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
  2344.    {  3165, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
  2345.    {  3185, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
  2346.    {  3205, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
  2347.    {  3225, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
  2348.    {  3245, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
  2349.    {  3265, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
  2350.    {  3290, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
  2351.    {  3315, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
  2352.    {  3340, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
  2353.    {  3365, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
  2354.    {  3390, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
  2355.    {  3415, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
  2356.    {  3440, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
  2357.    {  3465, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
  2358.    {  3490, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
  2359.    {  3515, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
  2360.    {  3536, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
  2361.    {  3556, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
  2362.    {  3577, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
  2363.    {  3597, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
  2364.    {  3619, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
  2365.    {  3639, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
  2366.    {  3658, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
  2367.    {  3676, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
  2368.    {  3695, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
  2369.    {  3713, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
  2370.    {  3733, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
  2371.    {  3751, 0x00000D10 }, /* GL_MAP_COLOR */
  2372.    {  3764, 0x00000D11 }, /* GL_MAP_STENCIL */
  2373.    {  3779, 0x00000D12 }, /* GL_INDEX_SHIFT */
  2374.    {  3794, 0x00000D13 }, /* GL_INDEX_OFFSET */
  2375.    {  3810, 0x00000D14 }, /* GL_RED_SCALE */
  2376.    {  3823, 0x00000D15 }, /* GL_RED_BIAS */
  2377.    {  3835, 0x00000D16 }, /* GL_ZOOM_X */
  2378.    {  3845, 0x00000D17 }, /* GL_ZOOM_Y */
  2379.    {  3855, 0x00000D18 }, /* GL_GREEN_SCALE */
  2380.    {  3870, 0x00000D19 }, /* GL_GREEN_BIAS */
  2381.    {  3884, 0x00000D1A }, /* GL_BLUE_SCALE */
  2382.    {  3898, 0x00000D1B }, /* GL_BLUE_BIAS */
  2383.    {  3911, 0x00000D1C }, /* GL_ALPHA_SCALE */
  2384.    {  3926, 0x00000D1D }, /* GL_ALPHA_BIAS */
  2385.    {  3940, 0x00000D1E }, /* GL_DEPTH_SCALE */
  2386.    {  3955, 0x00000D1F }, /* GL_DEPTH_BIAS */
  2387.    {  3969, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
  2388.    {  3987, 0x00000D31 }, /* GL_MAX_LIGHTS */
  2389.    {  4001, 0x00000D32 }, /* GL_MAX_CLIP_DISTANCES */
  2390.    {  4023, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
  2391.    {  4043, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
  2392.    {  4066, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
  2393.    {  4092, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
  2394.    {  4121, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
  2395.    {  4145, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
  2396.    {  4175, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
  2397.    {  4202, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
  2398.    {  4223, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
  2399.    {  4256, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
  2400.    {  4273, 0x00000D51 }, /* GL_INDEX_BITS */
  2401.    {  4287, 0x00000D52 }, /* GL_RED_BITS */
  2402.    {  4299, 0x00000D53 }, /* GL_GREEN_BITS */
  2403.    {  4313, 0x00000D54 }, /* GL_BLUE_BITS */
  2404.    {  4326, 0x00000D55 }, /* GL_ALPHA_BITS */
  2405.    {  4340, 0x00000D56 }, /* GL_DEPTH_BITS */
  2406.    {  4354, 0x00000D57 }, /* GL_STENCIL_BITS */
  2407.    {  4370, 0x00000D58 }, /* GL_ACCUM_RED_BITS */
  2408.    {  4388, 0x00000D59 }, /* GL_ACCUM_GREEN_BITS */
  2409.    {  4408, 0x00000D5A }, /* GL_ACCUM_BLUE_BITS */
  2410.    {  4427, 0x00000D5B }, /* GL_ACCUM_ALPHA_BITS */
  2411.    {  4447, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
  2412.    {  4467, 0x00000D80 }, /* GL_AUTO_NORMAL */
  2413.    {  4482, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
  2414.    {  4498, 0x00000D91 }, /* GL_MAP1_INDEX */
  2415.    {  4512, 0x00000D92 }, /* GL_MAP1_NORMAL */
  2416.    {  4527, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
  2417.    {  4551, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
  2418.    {  4575, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
  2419.    {  4599, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
  2420.    {  4623, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
  2421.    {  4640, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
  2422.    {  4657, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
  2423.    {  4673, 0x00000DB1 }, /* GL_MAP2_INDEX */
  2424.    {  4687, 0x00000DB2 }, /* GL_MAP2_NORMAL */
  2425.    {  4702, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
  2426.    {  4726, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
  2427.    {  4750, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
  2428.    {  4774, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
  2429.    {  4798, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
  2430.    {  4815, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
  2431.    {  4832, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
  2432.    {  4852, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
  2433.    {  4874, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
  2434.    {  4894, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
  2435.    {  4916, 0x00000DE0 }, /* GL_TEXTURE_1D */
  2436.    {  4930, 0x00000DE1 }, /* GL_TEXTURE_2D */
  2437.    {  4944, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
  2438.    {  4971, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
  2439.    {  4995, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
  2440.    {  5019, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
  2441.    {  5047, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
  2442.    {  5072, 0x00001000 }, /* GL_TEXTURE_WIDTH */
  2443.    {  5089, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
  2444.    {  5107, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
  2445.    {  5129, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
  2446.    {  5153, 0x00001005 }, /* GL_TEXTURE_BORDER */
  2447.    {  5171, 0x00001006 }, /* GL_TEXTURE_TARGET */
  2448.    {  5189, 0x00001100 }, /* GL_DONT_CARE */
  2449.    {  5202, 0x00001101 }, /* GL_FASTEST */
  2450.    {  5213, 0x00001102 }, /* GL_NICEST */
  2451.    {  5223, 0x00001200 }, /* GL_AMBIENT */
  2452.    {  5234, 0x00001201 }, /* GL_DIFFUSE */
  2453.    {  5245, 0x00001202 }, /* GL_SPECULAR */
  2454.    {  5257, 0x00001203 }, /* GL_POSITION */
  2455.    {  5269, 0x00001204 }, /* GL_SPOT_DIRECTION */
  2456.    {  5287, 0x00001205 }, /* GL_SPOT_EXPONENT */
  2457.    {  5304, 0x00001206 }, /* GL_SPOT_CUTOFF */
  2458.    {  5319, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
  2459.    {  5343, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
  2460.    {  5365, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
  2461.    {  5390, 0x00001300 }, /* GL_COMPILE */
  2462.    {  5401, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
  2463.    {  5424, 0x00001400 }, /* GL_BYTE */
  2464.    {  5432, 0x00001401 }, /* GL_UNSIGNED_BYTE */
  2465.    {  5449, 0x00001402 }, /* GL_SHORT */
  2466.    {  5458, 0x00001403 }, /* GL_UNSIGNED_SHORT */
  2467.    {  5476, 0x00001404 }, /* GL_INT */
  2468.    {  5483, 0x00001405 }, /* GL_UNSIGNED_INT */
  2469.    {  5499, 0x00001406 }, /* GL_FLOAT */
  2470.    {  5508, 0x00001407 }, /* GL_2_BYTES */
  2471.    {  5519, 0x00001408 }, /* GL_3_BYTES */
  2472.    {  5530, 0x00001409 }, /* GL_4_BYTES */
  2473.    {  5541, 0x0000140A }, /* GL_DOUBLE */
  2474.    {  5551, 0x0000140B }, /* GL_HALF_FLOAT */
  2475.    {  5565, 0x0000140C }, /* GL_FIXED */
  2476.    {  5574, 0x00001500 }, /* GL_CLEAR */
  2477.    {  5583, 0x00001501 }, /* GL_AND */
  2478.    {  5590, 0x00001502 }, /* GL_AND_REVERSE */
  2479.    {  5605, 0x00001503 }, /* GL_COPY */
  2480.    {  5613, 0x00001504 }, /* GL_AND_INVERTED */
  2481.    {  5629, 0x00001505 }, /* GL_NOOP */
  2482.    {  5637, 0x00001506 }, /* GL_XOR */
  2483.    {  5644, 0x00001507 }, /* GL_OR */
  2484.    {  5650, 0x00001508 }, /* GL_NOR */
  2485.    {  5657, 0x00001509 }, /* GL_EQUIV */
  2486.    {  5666, 0x0000150A }, /* GL_INVERT */
  2487.    {  5676, 0x0000150B }, /* GL_OR_REVERSE */
  2488.    {  5690, 0x0000150C }, /* GL_COPY_INVERTED */
  2489.    {  5707, 0x0000150D }, /* GL_OR_INVERTED */
  2490.    {  5722, 0x0000150E }, /* GL_NAND */
  2491.    {  5730, 0x0000150F }, /* GL_SET */
  2492.    {  5737, 0x00001600 }, /* GL_EMISSION */
  2493.    {  5749, 0x00001601 }, /* GL_SHININESS */
  2494.    {  5762, 0x00001602 }, /* GL_AMBIENT_AND_DIFFUSE */
  2495.    {  5785, 0x00001603 }, /* GL_COLOR_INDEXES */
  2496.    {  5802, 0x00001700 }, /* GL_MODELVIEW */
  2497.    {  5815, 0x00001701 }, /* GL_PROJECTION */
  2498.    {  5829, 0x00001702 }, /* GL_TEXTURE */
  2499.    {  5840, 0x00001800 }, /* GL_COLOR */
  2500.    {  5849, 0x00001801 }, /* GL_DEPTH */
  2501.    {  5858, 0x00001802 }, /* GL_STENCIL */
  2502.    {  5869, 0x00001900 }, /* GL_COLOR_INDEX */
  2503.    {  5884, 0x00001901 }, /* GL_STENCIL_INDEX */
  2504.    {  5901, 0x00001902 }, /* GL_DEPTH_COMPONENT */
  2505.    {  5920, 0x00001903 }, /* GL_RED */
  2506.    {  5927, 0x00001904 }, /* GL_GREEN */
  2507.    {  5936, 0x00001905 }, /* GL_BLUE */
  2508.    {  5944, 0x00001906 }, /* GL_ALPHA */
  2509.    {  5953, 0x00001907 }, /* GL_RGB */
  2510.    {  5960, 0x00001908 }, /* GL_RGBA */
  2511.    {  5968, 0x00001909 }, /* GL_LUMINANCE */
  2512.    {  5981, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
  2513.    {  6000, 0x00001A00 }, /* GL_BITMAP */
  2514.    {  6010, 0x00001B00 }, /* GL_POINT */
  2515.    {  6019, 0x00001B01 }, /* GL_LINE */
  2516.    {  6027, 0x00001B02 }, /* GL_FILL */
  2517.    {  6035, 0x00001C00 }, /* GL_RENDER */
  2518.    {  6045, 0x00001C01 }, /* GL_FEEDBACK */
  2519.    {  6057, 0x00001C02 }, /* GL_SELECT */
  2520.    {  6067, 0x00001D00 }, /* GL_FLAT */
  2521.    {  6075, 0x00001D01 }, /* GL_SMOOTH */
  2522.    {  6085, 0x00001E00 }, /* GL_KEEP */
  2523.    {  6093, 0x00001E01 }, /* GL_REPLACE */
  2524.    {  6104, 0x00001E02 }, /* GL_INCR */
  2525.    {  6112, 0x00001E03 }, /* GL_DECR */
  2526.    {  6120, 0x00001F00 }, /* GL_VENDOR */
  2527.    {  6130, 0x00001F01 }, /* GL_RENDERER */
  2528.    {  6142, 0x00001F02 }, /* GL_VERSION */
  2529.    {  6153, 0x00001F03 }, /* GL_EXTENSIONS */
  2530.    {  6167, 0x00002000 }, /* GL_S */
  2531.    {  6172, 0x00002001 }, /* GL_T */
  2532.    {  6177, 0x00002002 }, /* GL_R */
  2533.    {  6182, 0x00002003 }, /* GL_Q */
  2534.    {  6187, 0x00002100 }, /* GL_MODULATE */
  2535.    {  6199, 0x00002101 }, /* GL_DECAL */
  2536.    {  6208, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
  2537.    {  6228, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
  2538.    {  6249, 0x00002300 }, /* GL_TEXTURE_ENV */
  2539.    {  6264, 0x00002400 }, /* GL_EYE_LINEAR */
  2540.    {  6278, 0x00002401 }, /* GL_OBJECT_LINEAR */
  2541.    {  6295, 0x00002402 }, /* GL_SPHERE_MAP */
  2542.    {  6309, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
  2543.    {  6329, 0x00002501 }, /* GL_OBJECT_PLANE */
  2544.    {  6345, 0x00002502 }, /* GL_EYE_PLANE */
  2545.    {  6358, 0x00002600 }, /* GL_NEAREST */
  2546.    {  6369, 0x00002601 }, /* GL_LINEAR */
  2547.    {  6379, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
  2548.    {  6405, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
  2549.    {  6430, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
  2550.    {  6455, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
  2551.    {  6479, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
  2552.    {  6501, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
  2553.    {  6523, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
  2554.    {  6541, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
  2555.    {  6559, 0x00002900 }, /* GL_CLAMP */
  2556.    {  6568, 0x00002901 }, /* GL_REPEAT */
  2557.    {  6578, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
  2558.    {  6602, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
  2559.    {  6626, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
  2560.    {  6649, 0x00002A10 }, /* GL_R3_G3_B2 */
  2561.    {  6661, 0x00002A20 }, /* GL_V2F */
  2562.    {  6668, 0x00002A21 }, /* GL_V3F */
  2563.    {  6675, 0x00002A22 }, /* GL_C4UB_V2F */
  2564.    {  6687, 0x00002A23 }, /* GL_C4UB_V3F */
  2565.    {  6699, 0x00002A24 }, /* GL_C3F_V3F */
  2566.    {  6710, 0x00002A25 }, /* GL_N3F_V3F */
  2567.    {  6721, 0x00002A26 }, /* GL_C4F_N3F_V3F */
  2568.    {  6736, 0x00002A27 }, /* GL_T2F_V3F */
  2569.    {  6747, 0x00002A28 }, /* GL_T4F_V4F */
  2570.    {  6758, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
  2571.    {  6774, 0x00002A2A }, /* GL_T2F_C3F_V3F */
  2572.    {  6789, 0x00002A2B }, /* GL_T2F_N3F_V3F */
  2573.    {  6804, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
  2574.    {  6823, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
  2575.    {  6842, 0x00003000 }, /* GL_CLIP_DISTANCE0 */
  2576.    {  6860, 0x00003001 }, /* GL_CLIP_DISTANCE1 */
  2577.    {  6878, 0x00003002 }, /* GL_CLIP_DISTANCE2 */
  2578.    {  6896, 0x00003003 }, /* GL_CLIP_DISTANCE3 */
  2579.    {  6914, 0x00003004 }, /* GL_CLIP_DISTANCE4 */
  2580.    {  6932, 0x00003005 }, /* GL_CLIP_DISTANCE5 */
  2581.    {  6950, 0x00003006 }, /* GL_CLIP_DISTANCE6 */
  2582.    {  6968, 0x00003007 }, /* GL_CLIP_DISTANCE7 */
  2583.    {  6986, 0x00004000 }, /* GL_LIGHT0 */
  2584.    {  6996, 0x00004001 }, /* GL_LIGHT1 */
  2585.    {  7006, 0x00004002 }, /* GL_LIGHT2 */
  2586.    {  7016, 0x00004003 }, /* GL_LIGHT3 */
  2587.    {  7026, 0x00004004 }, /* GL_LIGHT4 */
  2588.    {  7036, 0x00004005 }, /* GL_LIGHT5 */
  2589.    {  7046, 0x00004006 }, /* GL_LIGHT6 */
  2590.    {  7056, 0x00004007 }, /* GL_LIGHT7 */
  2591.    {  7066, 0x00008000 }, /* GL_HINT_BIT */
  2592.    {  7078, 0x00008001 }, /* GL_CONSTANT_COLOR */
  2593.    {  7096, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
  2594.    {  7124, 0x00008003 }, /* GL_CONSTANT_ALPHA */
  2595.    {  7142, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
  2596.    {  7170, 0x00008005 }, /* GL_BLEND_COLOR */
  2597.    {  7185, 0x00008006 }, /* GL_FUNC_ADD */
  2598.    {  7197, 0x00008007 }, /* GL_MIN */
  2599.    {  7204, 0x00008008 }, /* GL_MAX */
  2600.    {  7211, 0x00008009 }, /* GL_BLEND_EQUATION */
  2601.    {  7229, 0x0000800A }, /* GL_FUNC_SUBTRACT */
  2602.    {  7246, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
  2603.    {  7271, 0x00008010 }, /* GL_CONVOLUTION_1D */
  2604.    {  7289, 0x00008011 }, /* GL_CONVOLUTION_2D */
  2605.    {  7307, 0x00008012 }, /* GL_SEPARABLE_2D */
  2606.    {  7323, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
  2607.    {  7350, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
  2608.    {  7378, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
  2609.    {  7405, 0x00008016 }, /* GL_REDUCE */
  2610.    {  7415, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
  2611.    {  7437, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
  2612.    {  7458, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
  2613.    {  7480, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
  2614.    {  7505, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
  2615.    {  7531, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
  2616.    {  7561, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
  2617.    {  7593, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
  2618.    {  7624, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
  2619.    {  7656, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
  2620.    {  7685, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
  2621.    {  7716, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
  2622.    {  7746, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
  2623.    {  7777, 0x00008024 }, /* GL_HISTOGRAM */
  2624.    {  7790, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
  2625.    {  7809, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
  2626.    {  7828, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
  2627.    {  7848, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
  2628.    {  7870, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
  2629.    {  7894, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
  2630.    {  7917, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
  2631.    {  7941, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
  2632.    {  7969, 0x0000802D }, /* GL_HISTOGRAM_SINK */
  2633.    {  7987, 0x0000802E }, /* GL_MINMAX */
  2634.    {  7997, 0x0000802F }, /* GL_MINMAX_FORMAT */
  2635.    {  8014, 0x00008030 }, /* GL_MINMAX_SINK */
  2636.    {  8029, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
  2637.    {  8052, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
  2638.    {  8075, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
  2639.    {  8101, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
  2640.    {  8127, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
  2641.    {  8151, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
  2642.    {  8178, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
  2643.    {  8201, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
  2644.    {  8226, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS_EXT */
  2645.    {  8253, 0x0000803A }, /* GL_RESCALE_NORMAL */
  2646.    {  8271, 0x0000803B }, /* GL_ALPHA4 */
  2647.    {  8281, 0x0000803C }, /* GL_ALPHA8 */
  2648.    {  8291, 0x0000803D }, /* GL_ALPHA12 */
  2649.    {  8302, 0x0000803E }, /* GL_ALPHA16 */
  2650.    {  8313, 0x0000803F }, /* GL_LUMINANCE4 */
  2651.    {  8327, 0x00008040 }, /* GL_LUMINANCE8 */
  2652.    {  8341, 0x00008041 }, /* GL_LUMINANCE12 */
  2653.    {  8356, 0x00008042 }, /* GL_LUMINANCE16 */
  2654.    {  8371, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
  2655.    {  8392, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
  2656.    {  8413, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
  2657.    {  8434, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
  2658.    {  8456, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
  2659.    {  8479, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
  2660.    {  8502, 0x00008049 }, /* GL_INTENSITY */
  2661.    {  8515, 0x0000804A }, /* GL_INTENSITY4 */
  2662.    {  8529, 0x0000804B }, /* GL_INTENSITY8 */
  2663.    {  8543, 0x0000804C }, /* GL_INTENSITY12 */
  2664.    {  8558, 0x0000804D }, /* GL_INTENSITY16 */
  2665.    {  8573, 0x0000804E }, /* GL_RGB2_EXT */
  2666.    {  8585, 0x0000804F }, /* GL_RGB4 */
  2667.    {  8593, 0x00008050 }, /* GL_RGB5 */
  2668.    {  8601, 0x00008051 }, /* GL_RGB8 */
  2669.    {  8609, 0x00008052 }, /* GL_RGB10 */
  2670.    {  8618, 0x00008053 }, /* GL_RGB12 */
  2671.    {  8627, 0x00008054 }, /* GL_RGB16 */
  2672.    {  8636, 0x00008055 }, /* GL_RGBA2 */
  2673.    {  8645, 0x00008056 }, /* GL_RGBA4 */
  2674.    {  8654, 0x00008057 }, /* GL_RGB5_A1 */
  2675.    {  8665, 0x00008058 }, /* GL_RGBA8 */
  2676.    {  8674, 0x00008059 }, /* GL_RGB10_A2 */
  2677.    {  8686, 0x0000805A }, /* GL_RGBA12 */
  2678.    {  8696, 0x0000805B }, /* GL_RGBA16 */
  2679.    {  8706, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
  2680.    {  8726, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
  2681.    {  8748, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
  2682.    {  8769, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
  2683.    {  8791, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
  2684.    {  8817, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
  2685.    {  8843, 0x00008062 }, /* GL_REPLACE_EXT */
  2686.    {  8858, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
  2687.    {  8878, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
  2688.    {  8898, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
  2689.    {  8923, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
  2690.    {  8943, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
  2691.    {  8963, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
  2692.    {  8985, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
  2693.    {  9007, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
  2694.    {  9029, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
  2695.    {  9049, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
  2696.    {  9070, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
  2697.    {  9092, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
  2698.    {  9115, 0x0000806F }, /* GL_TEXTURE_3D */
  2699.    {  9129, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
  2700.    {  9149, 0x00008071 }, /* GL_TEXTURE_DEPTH */
  2701.    {  9166, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
  2702.    {  9184, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
  2703.    {  9207, 0x00008074 }, /* GL_VERTEX_ARRAY */
  2704.    {  9223, 0x00008075 }, /* GL_NORMAL_ARRAY */
  2705.    {  9239, 0x00008076 }, /* GL_COLOR_ARRAY */
  2706.    {  9254, 0x00008077 }, /* GL_INDEX_ARRAY */
  2707.    {  9269, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
  2708.    {  9292, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
  2709.    {  9311, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
  2710.    {  9332, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
  2711.    {  9353, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
  2712.    {  9376, 0x0000807D }, /* GL_VERTEX_ARRAY_COUNT_EXT */
  2713.    {  9402, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
  2714.    {  9423, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
  2715.    {  9446, 0x00008080 }, /* GL_NORMAL_ARRAY_COUNT_EXT */
  2716.    {  9472, 0x00008081 }, /* GL_COLOR_ARRAY_SIZE */
  2717.    {  9492, 0x00008082 }, /* GL_COLOR_ARRAY_TYPE */
  2718.    {  9512, 0x00008083 }, /* GL_COLOR_ARRAY_STRIDE */
  2719.    {  9534, 0x00008084 }, /* GL_COLOR_ARRAY_COUNT_EXT */
  2720.    {  9559, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
  2721.    {  9579, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
  2722.    {  9601, 0x00008087 }, /* GL_INDEX_ARRAY_COUNT_EXT */
  2723.    {  9626, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
  2724.    {  9654, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
  2725.    {  9682, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
  2726.    {  9712, 0x0000808B }, /* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
  2727.    {  9745, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
  2728.    {  9771, 0x0000808D }, /* GL_EDGE_FLAG_ARRAY_COUNT_EXT */
  2729.    {  9800, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
  2730.    {  9824, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
  2731.    {  9848, 0x00008090 }, /* GL_COLOR_ARRAY_POINTER */
  2732.    {  9871, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
  2733.    {  9894, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
  2734.    {  9925, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
  2735.    {  9952, 0x0000809D }, /* GL_MULTISAMPLE */
  2736.    {  9967, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
  2737.    {  9995, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
  2738.    { 10018, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
  2739.    { 10037, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
  2740.    { 10055, 0x000080A9 }, /* GL_SAMPLES */
  2741.    { 10066, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
  2742.    { 10091, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
  2743.    { 10117, 0x000080B1 }, /* GL_COLOR_MATRIX */
  2744.    { 10133, 0x000080B2 }, /* GL_COLOR_MATRIX_STACK_DEPTH */
  2745.    { 10161, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
  2746.    { 10193, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
  2747.    { 10224, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
  2748.    { 10257, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
  2749.    { 10289, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
  2750.    { 10322, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
  2751.    { 10352, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
  2752.    { 10384, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
  2753.    { 10415, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
  2754.    { 10447, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
  2755.    { 10474, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
  2756.    { 10507, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
  2757.    { 10541, 0x000080C8 }, /* GL_BLEND_DST_RGB */
  2758.    { 10558, 0x000080C9 }, /* GL_BLEND_SRC_RGB */
  2759.    { 10575, 0x000080CA }, /* GL_BLEND_DST_ALPHA */
  2760.    { 10594, 0x000080CB }, /* GL_BLEND_SRC_ALPHA */
  2761.    { 10613, 0x000080D0 }, /* GL_COLOR_TABLE */
  2762.    { 10628, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
  2763.    { 10660, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
  2764.    { 10693, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
  2765.    { 10714, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
  2766.    { 10752, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
  2767.    { 10791, 0x000080D6 }, /* GL_COLOR_TABLE_SCALE */
  2768.    { 10812, 0x000080D7 }, /* GL_COLOR_TABLE_BIAS */
  2769.    { 10832, 0x000080D8 }, /* GL_COLOR_TABLE_FORMAT */
  2770.    { 10854, 0x000080D9 }, /* GL_COLOR_TABLE_WIDTH */
  2771.    { 10875, 0x000080DA }, /* GL_COLOR_TABLE_RED_SIZE */
  2772.    { 10899, 0x000080DB }, /* GL_COLOR_TABLE_GREEN_SIZE */
  2773.    { 10925, 0x000080DC }, /* GL_COLOR_TABLE_BLUE_SIZE */
  2774.    { 10950, 0x000080DD }, /* GL_COLOR_TABLE_ALPHA_SIZE */
  2775.    { 10976, 0x000080DE }, /* GL_COLOR_TABLE_LUMINANCE_SIZE */
  2776.    { 11006, 0x000080DF }, /* GL_COLOR_TABLE_INTENSITY_SIZE */
  2777.    { 11036, 0x000080E0 }, /* GL_BGR */
  2778.    { 11043, 0x000080E1 }, /* GL_BGRA */
  2779.    { 11051, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
  2780.    { 11076, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
  2781.    { 11100, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
  2782.    { 11126, 0x000080F0 }, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
  2783.    { 11159, 0x00008126 }, /* GL_POINT_SIZE_MIN */
  2784.    { 11177, 0x00008127 }, /* GL_POINT_SIZE_MAX */
  2785.    { 11195, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
  2786.    { 11224, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
  2787.    { 11254, 0x0000812D }, /* GL_CLAMP_TO_BORDER */
  2788.    { 11273, 0x0000812F }, /* GL_CLAMP_TO_EDGE */
  2789.    { 11290, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
  2790.    { 11309, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
  2791.    { 11328, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
  2792.    { 11350, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
  2793.    { 11371, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
  2794.    { 11391, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
  2795.    { 11413, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
  2796.    { 11436, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
  2797.    { 11464, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
  2798.    { 11485, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
  2799.    { 11513, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
  2800.    { 11543, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
  2801.    { 11574, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
  2802.    { 11604, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
  2803.    { 11635, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
  2804.    { 11673, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
  2805.    { 11708, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
  2806.    { 11738, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
  2807.    { 11764, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
  2808.    { 11798, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
  2809.    { 11831, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
  2810.    { 11865, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
  2811.    { 11904, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
  2812.    { 11944, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
  2813.    { 11971, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
  2814.    { 11998, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
  2815.    { 12025, 0x00008191 }, /* GL_GENERATE_MIPMAP */
  2816.    { 12044, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
  2817.    { 12068, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
  2818.    { 12087, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
  2819.    { 12112, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
  2820.    { 12136, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
  2821.    { 12169, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
  2822.    { 12194, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
  2823.    { 12219, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
  2824.    { 12240, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
  2825.    { 12261, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
  2826.    { 12282, 0x000081A8 }, /* GL_ARRAY_ELEMENT_LOCK_FIRST_EXT */
  2827.    { 12314, 0x000081A9 }, /* GL_ARRAY_ELEMENT_LOCK_COUNT_EXT */
  2828.    { 12346, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
  2829.    { 12365, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
  2830.    { 12400, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
  2831.    { 12432, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
  2832.    { 12451, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
  2833.    { 12483, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
  2834.    { 12512, 0x000081F9 }, /* GL_SINGLE_COLOR */
  2835.    { 12528, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
  2836.    { 12555, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
  2837.    { 12585, 0x00008210 }, /* GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
  2838.    { 12626, 0x00008211 }, /* GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
  2839.    { 12667, 0x00008212 }, /* GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
  2840.    { 12702, 0x00008213 }, /* GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
  2841.    { 12739, 0x00008214 }, /* GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
  2842.    { 12775, 0x00008215 }, /* GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
  2843.    { 12812, 0x00008216 }, /* GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
  2844.    { 12849, 0x00008217 }, /* GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
  2845.    { 12888, 0x00008218 }, /* GL_FRAMEBUFFER_DEFAULT */
  2846.    { 12911, 0x00008219 }, /* GL_FRAMEBUFFER_UNDEFINED */
  2847.    { 12936, 0x0000821A }, /* GL_DEPTH_STENCIL_ATTACHMENT */
  2848.    { 12964, 0x0000821B }, /* GL_MAJOR_VERSION */
  2849.    { 12981, 0x0000821C }, /* GL_MINOR_VERSION */
  2850.    { 12998, 0x0000821D }, /* GL_NUM_EXTENSIONS */
  2851.    { 13016, 0x0000821E }, /* GL_CONTEXT_FLAGS */
  2852.    { 13033, 0x0000821F }, /* GL_BUFFER_IMMUTABLE_STORAGE */
  2853.    { 13061, 0x00008220 }, /* GL_BUFFER_STORAGE_FLAGS */
  2854.    { 13085, 0x00008222 }, /* GL_INDEX */
  2855.    { 13094, 0x00008223 }, /* GL_DEPTH_BUFFER */
  2856.    { 13110, 0x00008224 }, /* GL_STENCIL_BUFFER */
  2857.    { 13128, 0x00008225 }, /* GL_COMPRESSED_RED */
  2858.    { 13146, 0x00008226 }, /* GL_COMPRESSED_RG */
  2859.    { 13163, 0x00008227 }, /* GL_RG */
  2860.    { 13169, 0x00008228 }, /* GL_RG_INTEGER */
  2861.    { 13183, 0x00008229 }, /* GL_R8 */
  2862.    { 13189, 0x0000822A }, /* GL_R16 */
  2863.    { 13196, 0x0000822B }, /* GL_RG8 */
  2864.    { 13203, 0x0000822C }, /* GL_RG16 */
  2865.    { 13211, 0x0000822D }, /* GL_R16F */
  2866.    { 13219, 0x0000822E }, /* GL_R32F */
  2867.    { 13227, 0x0000822F }, /* GL_RG16F */
  2868.    { 13236, 0x00008230 }, /* GL_RG32F */
  2869.    { 13245, 0x00008231 }, /* GL_R8I */
  2870.    { 13252, 0x00008232 }, /* GL_R8UI */
  2871.    { 13260, 0x00008233 }, /* GL_R16I */
  2872.    { 13268, 0x00008234 }, /* GL_R16UI */
  2873.    { 13277, 0x00008235 }, /* GL_R32I */
  2874.    { 13285, 0x00008236 }, /* GL_R32UI */
  2875.    { 13294, 0x00008237 }, /* GL_RG8I */
  2876.    { 13302, 0x00008238 }, /* GL_RG8UI */
  2877.    { 13311, 0x00008239 }, /* GL_RG16I */
  2878.    { 13320, 0x0000823A }, /* GL_RG16UI */
  2879.    { 13330, 0x0000823B }, /* GL_RG32I */
  2880.    { 13339, 0x0000823C }, /* GL_RG32UI */
  2881.    { 13349, 0x00008242 }, /* GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB */
  2882.    { 13381, 0x00008243 }, /* GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB */
  2883.    { 13421, 0x00008244 }, /* GL_DEBUG_CALLBACK_FUNCTION_ARB */
  2884.    { 13452, 0x00008245 }, /* GL_DEBUG_CALLBACK_USER_PARAM_ARB */
  2885.    { 13485, 0x00008246 }, /* GL_DEBUG_SOURCE_API_ARB */
  2886.    { 13509, 0x00008247 }, /* GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB */
  2887.    { 13543, 0x00008248 }, /* GL_DEBUG_SOURCE_SHADER_COMPILER_ARB */
  2888.    { 13579, 0x00008249 }, /* GL_DEBUG_SOURCE_THIRD_PARTY_ARB */
  2889.    { 13611, 0x0000824A }, /* GL_DEBUG_SOURCE_APPLICATION_ARB */
  2890.    { 13643, 0x0000824B }, /* GL_DEBUG_SOURCE_OTHER_ARB */
  2891.    { 13669, 0x0000824C }, /* GL_DEBUG_TYPE_ERROR_ARB */
  2892.    { 13693, 0x0000824D }, /* GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB */
  2893.    { 13731, 0x0000824E }, /* GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB */
  2894.    { 13768, 0x0000824F }, /* GL_DEBUG_TYPE_PORTABILITY_ARB */
  2895.    { 13798, 0x00008250 }, /* GL_DEBUG_TYPE_PERFORMANCE_ARB */
  2896.    { 13828, 0x00008251 }, /* GL_DEBUG_TYPE_OTHER_ARB */
  2897.    { 13852, 0x00008252 }, /* GL_LOSE_CONTEXT_ON_RESET_ARB */
  2898.    { 13881, 0x00008253 }, /* GL_GUILTY_CONTEXT_RESET_ARB */
  2899.    { 13909, 0x00008254 }, /* GL_INNOCENT_CONTEXT_RESET_ARB */
  2900.    { 13939, 0x00008255 }, /* GL_UNKNOWN_CONTEXT_RESET_ARB */
  2901.    { 13968, 0x00008256 }, /* GL_RESET_NOTIFICATION_STRATEGY_ARB */
  2902.    { 14003, 0x00008257 }, /* GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
  2903.    { 14038, 0x00008258 }, /* GL_PROGRAM_SEPARABLE_EXT */
  2904.    { 14063, 0x00008259 }, /* GL_ACTIVE_PROGRAM_EXT */
  2905.    { 14085, 0x0000825A }, /* GL_PROGRAM_PIPELINE_BINDING_EXT */
  2906.    { 14117, 0x0000825B }, /* GL_MAX_VIEWPORTS */
  2907.    { 14134, 0x0000825C }, /* GL_VIEWPORT_SUBPIXEL_BITS */
  2908.    { 14160, 0x0000825D }, /* GL_VIEWPORT_BOUNDS_RANGE */
  2909.    { 14185, 0x0000825E }, /* GL_LAYER_PROVOKING_VERTEX */
  2910.    { 14211, 0x0000825F }, /* GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
  2911.    { 14246, 0x00008260 }, /* GL_UNDEFINED_VERTEX */
  2912.    { 14266, 0x00008261 }, /* GL_NO_RESET_NOTIFICATION_ARB */
  2913.    { 14295, 0x00008262 }, /* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
  2914.    { 14329, 0x00008263 }, /* GL_MAX_COMPUTE_UNIFORM_COMPONENTS */
  2915.    { 14363, 0x00008264 }, /* GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS */
  2916.    { 14401, 0x00008265 }, /* GL_MAX_COMPUTE_ATOMIC_COUNTERS */
  2917.    { 14432, 0x00008266 }, /* GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS */
  2918.    { 14475, 0x00008267 }, /* GL_COMPUTE_WORK_GROUP_SIZE */
  2919.    { 14502, 0x00008268 }, /* GL_DEBUG_TYPE_MARKER */
  2920.    { 14523, 0x00008269 }, /* GL_DEBUG_TYPE_PUSH_GROUP */
  2921.    { 14548, 0x0000826A }, /* GL_DEBUG_TYPE_POP_GROUP */
  2922.    { 14572, 0x0000826B }, /* GL_DEBUG_SEVERITY_NOTIFICATION */
  2923.    { 14603, 0x0000826C }, /* GL_MAX_DEBUG_GROUP_STACK_DEPTH */
  2924.    { 14634, 0x0000826D }, /* GL_DEBUG_GROUP_STACK_DEPTH */
  2925.    { 14661, 0x0000826E }, /* GL_MAX_UNIFORM_LOCATIONS */
  2926.    { 14686, 0x000082D4 }, /* GL_VERTEX_ATTRIB_BINDING */
  2927.    { 14711, 0x000082D5 }, /* GL_VERTEX_ATTRIB_RELATIVE_OFFSET */
  2928.    { 14744, 0x000082D6 }, /* GL_VERTEX_BINDING_DIVISOR */
  2929.    { 14770, 0x000082D7 }, /* GL_VERTEX_BINDING_OFFSET */
  2930.    { 14795, 0x000082D8 }, /* GL_VERTEX_BINDING_STRIDE */
  2931.    { 14820, 0x000082D9 }, /* GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET */
  2932.    { 14857, 0x000082DA }, /* GL_MAX_VERTEX_ATTRIB_BINDINGS */
  2933.    { 14887, 0x000082DF }, /* GL_TEXTURE_IMMUTABLE_LEVELS */
  2934.    { 14915, 0x000082E0 }, /* GL_BUFFER */
  2935.    { 14925, 0x000082E1 }, /* GL_SHADER */
  2936.    { 14935, 0x000082E2 }, /* GL_PROGRAM */
  2937.    { 14946, 0x000082E3 }, /* GL_QUERY */
  2938.    { 14955, 0x000082E4 }, /* GL_PROGRAM_PIPELINE */
  2939.    { 14975, 0x000082E5 }, /* GL_MAX_VERTEX_ATTRIB_STRIDE */
  2940.    { 15003, 0x000082E6 }, /* GL_SAMPLER */
  2941.    { 15014, 0x000082E7 }, /* GL_DISPLAY_LIST */
  2942.    { 15030, 0x000082E8 }, /* GL_MAX_LABEL_LENGTH */
  2943.    { 15050, 0x000082EA }, /* GL_QUERY_TARGET */
  2944.    { 15066, 0x000082EB }, /* GL_TEXTURE_BINDING */
  2945.    { 15085, 0x000082EE }, /* GL_VERTICES_SUBMITTED_ARB */
  2946.    { 15111, 0x000082EF }, /* GL_PRIMITIVES_SUBMITTED_ARB */
  2947.    { 15139, 0x000082F0 }, /* GL_VERTEX_SHADER_INVOCATIONS_ARB */
  2948.    { 15172, 0x000082F1 }, /* GL_TESS_CONTROL_SHADER_PATCHES_ARB */
  2949.    { 15207, 0x000082F2 }, /* GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB */
  2950.    { 15249, 0x000082F3 }, /* GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB */
  2951.    { 15291, 0x000082F4 }, /* GL_FRAGMENT_SHADER_INVOCATIONS_ARB */
  2952.    { 15326, 0x000082F5 }, /* GL_COMPUTE_SHADER_INVOCATIONS_ARB */
  2953.    { 15360, 0x000082F6 }, /* GL_CLIPPING_INPUT_PRIMITIVES_ARB */
  2954.    { 15393, 0x000082F7 }, /* GL_CLIPPING_OUTPUT_PRIMITIVES_ARB */
  2955.    { 15427, 0x000082FB }, /* GL_CONTEXT_RELEASE_BEHAVIOR */
  2956.    { 15455, 0x000082FC }, /* GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH */
  2957.    { 15489, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
  2958.    { 15516, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
  2959.    { 15540, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
  2960.    { 15568, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
  2961.    { 15598, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
  2962.    { 15628, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
  2963.    { 15656, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
  2964.    { 15687, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
  2965.    { 15715, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
  2966.    { 15743, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
  2967.    { 15771, 0x00008370 }, /* GL_MIRRORED_REPEAT */
  2968.    { 15790, 0x000083A0 }, /* GL_RGB_S3TC */
  2969.    { 15802, 0x000083A1 }, /* GL_RGB4_S3TC */
  2970.    { 15815, 0x000083A2 }, /* GL_RGBA_S3TC */
  2971.    { 15828, 0x000083A3 }, /* GL_RGBA4_S3TC */
  2972.    { 15842, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
  2973.    { 15860, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
  2974.    { 15879, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
  2975.    { 15911, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
  2976.    { 15944, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE */
  2977.    { 15979, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE */
  2978.    { 16014, 0x000083F9 }, /* GL_PERFQUERY_DONOT_FLUSH_INTEL */
  2979.    { 16045, 0x000083FA }, /* GL_PERFQUERY_FLUSH_INTEL */
  2980.    { 16070, 0x000083FB }, /* GL_PERFQUERY_WAIT_INTEL */
  2981.    { 16094, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
  2982.    { 16126, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
  2983.    { 16157, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
  2984.    { 16188, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
  2985.    { 16213, 0x00008451 }, /* GL_FOG_COORD */
  2986.    { 16226, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
  2987.    { 16244, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
  2988.    { 16265, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
  2989.    { 16294, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
  2990.    { 16325, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
  2991.    { 16357, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
  2992.    { 16381, 0x00008458 }, /* GL_COLOR_SUM */
  2993.    { 16394, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
  2994.    { 16421, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
  2995.    { 16451, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
  2996.    { 16481, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
  2997.    { 16513, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
  2998.    { 16546, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
  2999.    { 16571, 0x0000845F }, /* GL_CURRENT_RASTER_SECONDARY_COLOR */
  3000.    { 16605, 0x0000846D }, /* GL_ALIASED_POINT_SIZE_RANGE */
  3001.    { 16633, 0x0000846E }, /* GL_ALIASED_LINE_WIDTH_RANGE */
  3002.    { 16661, 0x000084C0 }, /* GL_TEXTURE0 */
  3003.    { 16673, 0x000084C1 }, /* GL_TEXTURE1 */
  3004.    { 16685, 0x000084C2 }, /* GL_TEXTURE2 */
  3005.    { 16697, 0x000084C3 }, /* GL_TEXTURE3 */
  3006.    { 16709, 0x000084C4 }, /* GL_TEXTURE4 */
  3007.    { 16721, 0x000084C5 }, /* GL_TEXTURE5 */
  3008.    { 16733, 0x000084C6 }, /* GL_TEXTURE6 */
  3009.    { 16745, 0x000084C7 }, /* GL_TEXTURE7 */
  3010.    { 16757, 0x000084C8 }, /* GL_TEXTURE8 */
  3011.    { 16769, 0x000084C9 }, /* GL_TEXTURE9 */
  3012.    { 16781, 0x000084CA }, /* GL_TEXTURE10 */
  3013.    { 16794, 0x000084CB }, /* GL_TEXTURE11 */
  3014.    { 16807, 0x000084CC }, /* GL_TEXTURE12 */
  3015.    { 16820, 0x000084CD }, /* GL_TEXTURE13 */
  3016.    { 16833, 0x000084CE }, /* GL_TEXTURE14 */
  3017.    { 16846, 0x000084CF }, /* GL_TEXTURE15 */
  3018.    { 16859, 0x000084D0 }, /* GL_TEXTURE16 */
  3019.    { 16872, 0x000084D1 }, /* GL_TEXTURE17 */
  3020.    { 16885, 0x000084D2 }, /* GL_TEXTURE18 */
  3021.    { 16898, 0x000084D3 }, /* GL_TEXTURE19 */
  3022.    { 16911, 0x000084D4 }, /* GL_TEXTURE20 */
  3023.    { 16924, 0x000084D5 }, /* GL_TEXTURE21 */
  3024.    { 16937, 0x000084D6 }, /* GL_TEXTURE22 */
  3025.    { 16950, 0x000084D7 }, /* GL_TEXTURE23 */
  3026.    { 16963, 0x000084D8 }, /* GL_TEXTURE24 */
  3027.    { 16976, 0x000084D9 }, /* GL_TEXTURE25 */
  3028.    { 16989, 0x000084DA }, /* GL_TEXTURE26 */
  3029.    { 17002, 0x000084DB }, /* GL_TEXTURE27 */
  3030.    { 17015, 0x000084DC }, /* GL_TEXTURE28 */
  3031.    { 17028, 0x000084DD }, /* GL_TEXTURE29 */
  3032.    { 17041, 0x000084DE }, /* GL_TEXTURE30 */
  3033.    { 17054, 0x000084DF }, /* GL_TEXTURE31 */
  3034.    { 17067, 0x000084E0 }, /* GL_ACTIVE_TEXTURE */
  3035.    { 17085, 0x000084E1 }, /* GL_CLIENT_ACTIVE_TEXTURE */
  3036.    { 17110, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
  3037.    { 17131, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
  3038.    { 17161, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
  3039.    { 17192, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
  3040.    { 17220, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
  3041.    { 17246, 0x000084E7 }, /* GL_SUBTRACT */
  3042.    { 17258, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE */
  3043.    { 17283, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
  3044.    { 17303, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
  3045.    { 17327, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
  3046.    { 17357, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
  3047.    { 17381, 0x000084ED }, /* GL_COMPRESSED_RGB */
  3048.    { 17399, 0x000084EE }, /* GL_COMPRESSED_RGBA */
  3049.    { 17418, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
  3050.    { 17446, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE */
  3051.    { 17467, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE */
  3052.    { 17496, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE */
  3053.    { 17523, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE */
  3054.    { 17553, 0x000084F9 }, /* GL_DEPTH_STENCIL */
  3055.    { 17570, 0x000084FA }, /* GL_UNSIGNED_INT_24_8 */
  3056.    { 17591, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
  3057.    { 17615, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
  3058.    { 17645, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
  3059.    { 17679, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
  3060.    { 17705, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
  3061.    { 17725, 0x00008503 }, /* GL_COMBINE4_NV */
  3062.    { 17740, 0x00008504 }, /* GL_MAX_SHININESS_NV */
  3063.    { 17760, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
  3064.    { 17784, 0x00008507 }, /* GL_INCR_WRAP */
  3065.    { 17797, 0x00008508 }, /* GL_DECR_WRAP */
  3066.    { 17810, 0x0000850A }, /* GL_MODELVIEW1_ARB */
  3067.    { 17828, 0x00008511 }, /* GL_NORMAL_MAP */
  3068.    { 17842, 0x00008512 }, /* GL_REFLECTION_MAP */
  3069.    { 17860, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
  3070.    { 17880, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
  3071.    { 17908, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
  3072.    { 17939, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
  3073.    { 17970, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
  3074.    { 18001, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
  3075.    { 18032, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
  3076.    { 18063, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
  3077.    { 18094, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
  3078.    { 18120, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
  3079.    { 18149, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
  3080.    { 18179, 0x00008558 }, /* GL_PRIMITIVE_RESTART_NV */
  3081.    { 18203, 0x00008559 }, /* GL_PRIMITIVE_RESTART_INDEX_NV */
  3082.    { 18233, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
  3083.    { 18257, 0x0000855B }, /* GL_EYE_RADIAL_NV */
  3084.    { 18274, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
  3085.    { 18299, 0x00008570 }, /* GL_COMBINE */
  3086.    { 18310, 0x00008571 }, /* GL_COMBINE_RGB */
  3087.    { 18325, 0x00008572 }, /* GL_COMBINE_ALPHA */
  3088.    { 18342, 0x00008573 }, /* GL_RGB_SCALE */
  3089.    { 18355, 0x00008574 }, /* GL_ADD_SIGNED */
  3090.    { 18369, 0x00008575 }, /* GL_INTERPOLATE */
  3091.    { 18384, 0x00008576 }, /* GL_CONSTANT */
  3092.    { 18396, 0x00008577 }, /* GL_PRIMARY_COLOR */
  3093.    { 18413, 0x00008578 }, /* GL_PREVIOUS */
  3094.    { 18425, 0x00008580 }, /* GL_SOURCE0_RGB */
  3095.    { 18440, 0x00008581 }, /* GL_SOURCE1_RGB */
  3096.    { 18455, 0x00008582 }, /* GL_SOURCE2_RGB */
  3097.    { 18470, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
  3098.    { 18488, 0x00008588 }, /* GL_SOURCE0_ALPHA */
  3099.    { 18505, 0x00008589 }, /* GL_SOURCE1_ALPHA */
  3100.    { 18522, 0x0000858A }, /* GL_SOURCE2_ALPHA */
  3101.    { 18539, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
  3102.    { 18559, 0x00008590 }, /* GL_OPERAND0_RGB */
  3103.    { 18575, 0x00008591 }, /* GL_OPERAND1_RGB */
  3104.    { 18591, 0x00008592 }, /* GL_OPERAND2_RGB */
  3105.    { 18607, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
  3106.    { 18626, 0x00008598 }, /* GL_OPERAND0_ALPHA */
  3107.    { 18644, 0x00008599 }, /* GL_OPERAND1_ALPHA */
  3108.    { 18662, 0x0000859A }, /* GL_OPERAND2_ALPHA */
  3109.    { 18680, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
  3110.    { 18701, 0x000085B3 }, /* GL_BUFFER_OBJECT_APPLE */
  3111.    { 18724, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING */
  3112.    { 18748, 0x000085B7 }, /* GL_TEXTURE_RANGE_LENGTH_APPLE */
  3113.    { 18778, 0x000085B8 }, /* GL_TEXTURE_RANGE_POINTER_APPLE */
  3114.    { 18809, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
  3115.    { 18828, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
  3116.    { 18856, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
  3117.    { 18888, 0x000085BC }, /* GL_TEXTURE_STORAGE_HINT_APPLE */
  3118.    { 18918, 0x000085BD }, /* GL_STORAGE_PRIVATE_APPLE */
  3119.    { 18943, 0x000085BE }, /* GL_STORAGE_CACHED_APPLE */
  3120.    { 18967, 0x000085BF }, /* GL_STORAGE_SHARED_APPLE */
  3121.    { 18991, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
  3122.    { 19010, 0x00008614 }, /* GL_QUAD_MESH_SUN */
  3123.    { 19027, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
  3124.    { 19048, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
  3125.    { 19070, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
  3126.    { 19097, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
  3127.    { 19128, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
  3128.    { 19156, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
  3129.    { 19186, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
  3130.    { 19214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
  3131.    { 19239, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
  3132.    { 19261, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
  3133.    { 19283, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
  3134.    { 19310, 0x0000862A }, /* GL_IDENTITY_NV */
  3135.    { 19325, 0x0000862B }, /* GL_INVERSE_NV */
  3136.    { 19339, 0x0000862C }, /* GL_TRANSPOSE_NV */
  3137.    { 19355, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
  3138.    { 19379, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
  3139.    { 19417, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
  3140.    { 19445, 0x00008630 }, /* GL_MATRIX0_NV */
  3141.    { 19459, 0x00008631 }, /* GL_MATRIX1_NV */
  3142.    { 19473, 0x00008632 }, /* GL_MATRIX2_NV */
  3143.    { 19487, 0x00008633 }, /* GL_MATRIX3_NV */
  3144.    { 19501, 0x00008634 }, /* GL_MATRIX4_NV */
  3145.    { 19515, 0x00008635 }, /* GL_MATRIX5_NV */
  3146.    { 19529, 0x00008636 }, /* GL_MATRIX6_NV */
  3147.    { 19543, 0x00008637 }, /* GL_MATRIX7_NV */
  3148.    { 19557, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
  3149.    { 19591, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
  3150.    { 19613, 0x00008642 }, /* GL_PROGRAM_POINT_SIZE */
  3151.    { 19635, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
  3152.    { 19662, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
  3153.    { 19686, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
  3154.    { 19717, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
  3155.    { 19738, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
  3156.    { 19761, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
  3157.    { 19780, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
  3158.    { 19809, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
  3159.    { 19838, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
  3160.    { 19868, 0x0000864F }, /* GL_DEPTH_CLAMP */
  3161.    { 19883, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
  3162.    { 19910, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
  3163.    { 19937, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
  3164.    { 19964, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
  3165.    { 19991, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
  3166.    { 20018, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
  3167.    { 20045, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
  3168.    { 20072, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
  3169.    { 20099, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
  3170.    { 20126, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
  3171.    { 20153, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
  3172.    { 20181, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
  3173.    { 20209, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
  3174.    { 20237, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
  3175.    { 20265, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
  3176.    { 20293, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
  3177.    { 20321, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
  3178.    { 20349, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
  3179.    { 20377, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
  3180.    { 20405, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
  3181.    { 20433, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
  3182.    { 20461, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
  3183.    { 20489, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
  3184.    { 20517, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
  3185.    { 20545, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
  3186.    { 20573, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
  3187.    { 20601, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
  3188.    { 20630, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
  3189.    { 20659, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
  3190.    { 20688, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
  3191.    { 20717, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
  3192.    { 20746, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
  3193.    { 20775, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
  3194.    { 20803, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
  3195.    { 20831, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
  3196.    { 20859, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
  3197.    { 20887, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
  3198.    { 20915, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
  3199.    { 20943, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
  3200.    { 20971, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
  3201.    { 20994, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
  3202.    { 21022, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
  3203.    { 21050, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
  3204.    { 21079, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
  3205.    { 21108, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
  3206.    { 21137, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
  3207.    { 21166, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
  3208.    { 21195, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
  3209.    { 21224, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
  3210.    { 21257, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
  3211.    { 21279, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
  3212.    { 21313, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
  3213.    { 21343, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
  3214.    { 21367, 0x000086A5 }, /* GL_ACTIVE_VERTEX_UNITS_ARB */
  3215.    { 21394, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
  3216.    { 21418, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
  3217.    { 21438, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
  3218.    { 21460, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
  3219.    { 21485, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
  3220.    { 21512, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
  3221.    { 21537, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
  3222.    { 21565, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
  3223.    { 21585, 0x000086AE }, /* GL_DOT3_RGB */
  3224.    { 21597, 0x000086AF }, /* GL_DOT3_RGBA */
  3225.    { 21610, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
  3226.    { 21638, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
  3227.    { 21667, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
  3228.    { 21687, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
  3229.    { 21710, 0x000086B4 }, /* GL_SAMPLES_3DFX */
  3230.    { 21726, 0x000086EB }, /* GL_SURFACE_STATE_NV */
  3231.    { 21746, 0x000086FD }, /* GL_SURFACE_REGISTERED_NV */
  3232.    { 21771, 0x00008700 }, /* GL_SURFACE_MAPPED_NV */
  3233.    { 21792, 0x00008722 }, /* GL_MODELVIEW2_ARB */
  3234.    { 21810, 0x00008723 }, /* GL_MODELVIEW3_ARB */
  3235.    { 21828, 0x00008724 }, /* GL_MODELVIEW4_ARB */
  3236.    { 21846, 0x00008725 }, /* GL_MODELVIEW5_ARB */
  3237.    { 21864, 0x00008726 }, /* GL_MODELVIEW6_ARB */
  3238.    { 21882, 0x00008727 }, /* GL_MODELVIEW7_ARB */
  3239.    { 21900, 0x00008728 }, /* GL_MODELVIEW8_ARB */
  3240.    { 21918, 0x00008729 }, /* GL_MODELVIEW9_ARB */
  3241.    { 21936, 0x0000872A }, /* GL_MODELVIEW10_ARB */
  3242.    { 21955, 0x0000872B }, /* GL_MODELVIEW11_ARB */
  3243.    { 21974, 0x0000872C }, /* GL_MODELVIEW12_ARB */
  3244.    { 21993, 0x0000872D }, /* GL_MODELVIEW13_ARB */
  3245.    { 22012, 0x0000872E }, /* GL_MODELVIEW14_ARB */
  3246.    { 22031, 0x0000872F }, /* GL_MODELVIEW15_ARB */
  3247.    { 22050, 0x00008730 }, /* GL_MODELVIEW16_ARB */
  3248.    { 22069, 0x00008731 }, /* GL_MODELVIEW17_ARB */
  3249.    { 22088, 0x00008732 }, /* GL_MODELVIEW18_ARB */
  3250.    { 22107, 0x00008733 }, /* GL_MODELVIEW19_ARB */
  3251.    { 22126, 0x00008734 }, /* GL_MODELVIEW20_ARB */
  3252.    { 22145, 0x00008735 }, /* GL_MODELVIEW21_ARB */
  3253.    { 22164, 0x00008736 }, /* GL_MODELVIEW22_ARB */
  3254.    { 22183, 0x00008737 }, /* GL_MODELVIEW23_ARB */
  3255.    { 22202, 0x00008738 }, /* GL_MODELVIEW24_ARB */
  3256.    { 22221, 0x00008739 }, /* GL_MODELVIEW25_ARB */
  3257.    { 22240, 0x0000873A }, /* GL_MODELVIEW26_ARB */
  3258.    { 22259, 0x0000873B }, /* GL_MODELVIEW27_ARB */
  3259.    { 22278, 0x0000873C }, /* GL_MODELVIEW28_ARB */
  3260.    { 22297, 0x0000873D }, /* GL_MODELVIEW29_ARB */
  3261.    { 22316, 0x0000873E }, /* GL_MODELVIEW30_ARB */
  3262.    { 22335, 0x0000873F }, /* GL_MODELVIEW31_ARB */
  3263.    { 22354, 0x00008740 }, /* GL_DOT3_RGB_EXT */
  3264.    { 22370, 0x00008741 }, /* GL_PROGRAM_BINARY_LENGTH */
  3265.    { 22395, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
  3266.    { 22415, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
  3267.    { 22443, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
  3268.    { 22463, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
  3269.    { 22490, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
  3270.    { 22515, 0x00008757 }, /* GL_YCBCR_MESA */
  3271.    { 22529, 0x00008758 }, /* GL_PACK_INVERT_MESA */
  3272.    { 22549, 0x00008764 }, /* GL_BUFFER_SIZE */
  3273.    { 22564, 0x00008765 }, /* GL_BUFFER_USAGE */
  3274.    { 22580, 0x00008775 }, /* GL_BUMP_ROT_MATRIX_ATI */
  3275.    { 22603, 0x00008776 }, /* GL_BUMP_ROT_MATRIX_SIZE_ATI */
  3276.    { 22631, 0x00008777 }, /* GL_BUMP_NUM_TEX_UNITS_ATI */
  3277.    { 22657, 0x00008778 }, /* GL_BUMP_TEX_UNITS_ATI */
  3278.    { 22679, 0x00008779 }, /* GL_DUDV_ATI */
  3279.    { 22691, 0x0000877A }, /* GL_DU8DV8_ATI */
  3280.    { 22705, 0x0000877B }, /* GL_BUMP_ENVMAP_ATI */
  3281.    { 22724, 0x0000877C }, /* GL_BUMP_TARGET_ATI */
  3282.    { 22743, 0x000087FE }, /* GL_NUM_PROGRAM_BINARY_FORMATS */
  3283.    { 22773, 0x000087FF }, /* GL_PROGRAM_BINARY_FORMATS */
  3284.    { 22799, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
  3285.    { 22820, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
  3286.    { 22841, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
  3287.    { 22873, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
  3288.    { 22905, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
  3289.    { 22929, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
  3290.    { 22961, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
  3291.    { 22993, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
  3292.    { 23025, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
  3293.    { 23064, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
  3294.    { 23103, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
  3295.    { 23142, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
  3296.    { 23178, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
  3297.    { 23214, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
  3298.    { 23250, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
  3299.    { 23293, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
  3300.    { 23336, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
  3301.    { 23379, 0x00008814 }, /* GL_RGBA32F */
  3302.    { 23390, 0x00008815 }, /* GL_RGB32F */
  3303.    { 23400, 0x00008816 }, /* GL_ALPHA32F_ARB */
  3304.    { 23416, 0x00008817 }, /* GL_INTENSITY32F_ARB */
  3305.    { 23436, 0x00008818 }, /* GL_LUMINANCE32F_ARB */
  3306.    { 23456, 0x00008819 }, /* GL_LUMINANCE_ALPHA32F_ARB */
  3307.    { 23482, 0x0000881A }, /* GL_RGBA16F */
  3308.    { 23493, 0x0000881B }, /* GL_RGB16F */
  3309.    { 23503, 0x0000881C }, /* GL_ALPHA16F_ARB */
  3310.    { 23519, 0x0000881D }, /* GL_INTENSITY16F_ARB */
  3311.    { 23539, 0x0000881E }, /* GL_LUMINANCE16F_ARB */
  3312.    { 23559, 0x0000881F }, /* GL_LUMINANCE_ALPHA16F_ARB */
  3313.    { 23585, 0x00008820 }, /* GL_RGBA_FLOAT_MODE_ARB */
  3314.    { 23608, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
  3315.    { 23628, 0x00008825 }, /* GL_DRAW_BUFFER0 */
  3316.    { 23644, 0x00008826 }, /* GL_DRAW_BUFFER1 */
  3317.    { 23660, 0x00008827 }, /* GL_DRAW_BUFFER2 */
  3318.    { 23676, 0x00008828 }, /* GL_DRAW_BUFFER3 */
  3319.    { 23692, 0x00008829 }, /* GL_DRAW_BUFFER4 */
  3320.    { 23708, 0x0000882A }, /* GL_DRAW_BUFFER5 */
  3321.    { 23724, 0x0000882B }, /* GL_DRAW_BUFFER6 */
  3322.    { 23740, 0x0000882C }, /* GL_DRAW_BUFFER7 */
  3323.    { 23756, 0x0000882D }, /* GL_DRAW_BUFFER8 */
  3324.    { 23772, 0x0000882E }, /* GL_DRAW_BUFFER9 */
  3325.    { 23788, 0x0000882F }, /* GL_DRAW_BUFFER10 */
  3326.    { 23805, 0x00008830 }, /* GL_DRAW_BUFFER11 */
  3327.    { 23822, 0x00008831 }, /* GL_DRAW_BUFFER12 */
  3328.    { 23839, 0x00008832 }, /* GL_DRAW_BUFFER13 */
  3329.    { 23856, 0x00008833 }, /* GL_DRAW_BUFFER14 */
  3330.    { 23873, 0x00008834 }, /* GL_DRAW_BUFFER15 */
  3331.    { 23890, 0x0000883D }, /* GL_BLEND_EQUATION_ALPHA */
  3332.    { 23914, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
  3333.    { 23936, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
  3334.    { 23974, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
  3335.    { 24002, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
  3336.    { 24032, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
  3337.    { 24058, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
  3338.    { 24086, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
  3339.    { 24117, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
  3340.    { 24148, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
  3341.    { 24181, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
  3342.    { 24215, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
  3343.    { 24237, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
  3344.    { 24259, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
  3345.    { 24283, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
  3346.    { 24307, 0x0000884E }, /* GL_COMPARE_REF_TO_TEXTURE */
  3347.    { 24333, 0x0000884F }, /* GL_TEXTURE_CUBE_MAP_SEAMLESS */
  3348.    { 24362, 0x00008861 }, /* GL_POINT_SPRITE */
  3349.    { 24378, 0x00008862 }, /* GL_COORD_REPLACE */
  3350.    { 24395, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
  3351.    { 24421, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
  3352.    { 24443, 0x00008865 }, /* GL_CURRENT_QUERY */
  3353.    { 24460, 0x00008866 }, /* GL_QUERY_RESULT */
  3354.    { 24476, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
  3355.    { 24502, 0x00008868 }, /* GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV */
  3356.    { 24546, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
  3357.    { 24568, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
  3358.    { 24602, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
  3359.    { 24630, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
  3360.    { 24658, 0x00008870 }, /* GL_FRAGMENT_PROGRAM_NV */
  3361.    { 24681, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
  3362.    { 24703, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
  3363.    { 24730, 0x00008873 }, /* GL_FRAGMENT_PROGRAM_BINDING_NV */
  3364.    { 24761, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
  3365.    { 24789, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
  3366.    { 24817, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
  3367.    { 24839, 0x0000887F }, /* GL_GEOMETRY_SHADER_INVOCATIONS */
  3368.    { 24870, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
  3369.    { 24904, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
  3370.    { 24929, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
  3371.    { 24949, 0x00008892 }, /* GL_ARRAY_BUFFER */
  3372.    { 24965, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
  3373.    { 24989, 0x00008894 }, /* GL_ARRAY_BUFFER_BINDING */
  3374.    { 25013, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
  3375.    { 25045, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
  3376.    { 25076, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
  3377.    { 25107, 0x00008898 }, /* GL_COLOR_ARRAY_BUFFER_BINDING */
  3378.    { 25137, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
  3379.    { 25167, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
  3380.    { 25205, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
  3381.    { 25239, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
  3382.    { 25279, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
  3383.    { 25318, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
  3384.    { 25349, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
  3385.    { 25387, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
  3386.    { 25415, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
  3387.    { 25447, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
  3388.    { 25482, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
  3389.    { 25521, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
  3390.    { 25548, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
  3391.    { 25579, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
  3392.    { 25613, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
  3393.    { 25651, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
  3394.    { 25677, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
  3395.    { 25707, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
  3396.    { 25740, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
  3397.    { 25777, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
  3398.    { 25800, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
  3399.    { 25827, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
  3400.    { 25857, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
  3401.    { 25891, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
  3402.    { 25924, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
  3403.    { 25961, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
  3404.    { 26001, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
  3405.    { 26045, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
  3406.    { 26081, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
  3407.    { 26115, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
  3408.    { 26150, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
  3409.    { 26182, 0x000088B8 }, /* GL_READ_ONLY */
  3410.    { 26195, 0x000088B9 }, /* GL_WRITE_ONLY */
  3411.    { 26209, 0x000088BA }, /* GL_READ_WRITE */
  3412.    { 26223, 0x000088BB }, /* GL_BUFFER_ACCESS */
  3413.    { 26240, 0x000088BC }, /* GL_BUFFER_MAPPED */
  3414.    { 26257, 0x000088BD }, /* GL_BUFFER_MAP_POINTER */
  3415.    { 26279, 0x000088BE }, /* GL_WRITE_DISCARD_NV */
  3416.    { 26299, 0x000088BF }, /* GL_TIME_ELAPSED */
  3417.    { 26315, 0x000088C0 }, /* GL_MATRIX0_ARB */
  3418.    { 26330, 0x000088C1 }, /* GL_MATRIX1_ARB */
  3419.    { 26345, 0x000088C2 }, /* GL_MATRIX2_ARB */
  3420.    { 26360, 0x000088C3 }, /* GL_MATRIX3_ARB */
  3421.    { 26375, 0x000088C4 }, /* GL_MATRIX4_ARB */
  3422.    { 26390, 0x000088C5 }, /* GL_MATRIX5_ARB */
  3423.    { 26405, 0x000088C6 }, /* GL_MATRIX6_ARB */
  3424.    { 26420, 0x000088C7 }, /* GL_MATRIX7_ARB */
  3425.    { 26435, 0x000088C8 }, /* GL_MATRIX8_ARB */
  3426.    { 26450, 0x000088C9 }, /* GL_MATRIX9_ARB */
  3427.    { 26465, 0x000088CA }, /* GL_MATRIX10_ARB */
  3428.    { 26481, 0x000088CB }, /* GL_MATRIX11_ARB */
  3429.    { 26497, 0x000088CC }, /* GL_MATRIX12_ARB */
  3430.    { 26513, 0x000088CD }, /* GL_MATRIX13_ARB */
  3431.    { 26529, 0x000088CE }, /* GL_MATRIX14_ARB */
  3432.    { 26545, 0x000088CF }, /* GL_MATRIX15_ARB */
  3433.    { 26561, 0x000088D0 }, /* GL_MATRIX16_ARB */
  3434.    { 26577, 0x000088D1 }, /* GL_MATRIX17_ARB */
  3435.    { 26593, 0x000088D2 }, /* GL_MATRIX18_ARB */
  3436.    { 26609, 0x000088D3 }, /* GL_MATRIX19_ARB */
  3437.    { 26625, 0x000088D4 }, /* GL_MATRIX20_ARB */
  3438.    { 26641, 0x000088D5 }, /* GL_MATRIX21_ARB */
  3439.    { 26657, 0x000088D6 }, /* GL_MATRIX22_ARB */
  3440.    { 26673, 0x000088D7 }, /* GL_MATRIX23_ARB */
  3441.    { 26689, 0x000088D8 }, /* GL_MATRIX24_ARB */
  3442.    { 26705, 0x000088D9 }, /* GL_MATRIX25_ARB */
  3443.    { 26721, 0x000088DA }, /* GL_MATRIX26_ARB */
  3444.    { 26737, 0x000088DB }, /* GL_MATRIX27_ARB */
  3445.    { 26753, 0x000088DC }, /* GL_MATRIX28_ARB */
  3446.    { 26769, 0x000088DD }, /* GL_MATRIX29_ARB */
  3447.    { 26785, 0x000088DE }, /* GL_MATRIX30_ARB */
  3448.    { 26801, 0x000088DF }, /* GL_MATRIX31_ARB */
  3449.    { 26817, 0x000088E0 }, /* GL_STREAM_DRAW */
  3450.    { 26832, 0x000088E1 }, /* GL_STREAM_READ */
  3451.    { 26847, 0x000088E2 }, /* GL_STREAM_COPY */
  3452.    { 26862, 0x000088E4 }, /* GL_STATIC_DRAW */
  3453.    { 26877, 0x000088E5 }, /* GL_STATIC_READ */
  3454.    { 26892, 0x000088E6 }, /* GL_STATIC_COPY */
  3455.    { 26907, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
  3456.    { 26923, 0x000088E9 }, /* GL_DYNAMIC_READ */
  3457.    { 26939, 0x000088EA }, /* GL_DYNAMIC_COPY */
  3458.    { 26955, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER */
  3459.    { 26976, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER */
  3460.    { 26999, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING */
  3461.    { 27028, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING */
  3462.    { 27059, 0x000088F0 }, /* GL_DEPTH24_STENCIL8 */
  3463.    { 27079, 0x000088F1 }, /* GL_TEXTURE_STENCIL_SIZE */
  3464.    { 27103, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
  3465.    { 27139, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
  3466.    { 27168, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
  3467.    { 27195, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
  3468.    { 27224, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
  3469.    { 27253, 0x000088F9 }, /* GL_SRC1_COLOR */
  3470.    { 27267, 0x000088FA }, /* GL_ONE_MINUS_SRC1_COLOR */
  3471.    { 27291, 0x000088FB }, /* GL_ONE_MINUS_SRC1_ALPHA */
  3472.    { 27315, 0x000088FC }, /* GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
  3473.    { 27347, 0x000088FD }, /* GL_VERTEX_ATTRIB_ARRAY_INTEGER */
  3474.    { 27378, 0x000088FE }, /* GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB */
  3475.    { 27413, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS */
  3476.    { 27441, 0x00008904 }, /* GL_MIN_PROGRAM_TEXEL_OFFSET */
  3477.    { 27469, 0x00008905 }, /* GL_MAX_PROGRAM_TEXEL_OFFSET */
  3478.    { 27497, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
  3479.    { 27526, 0x00008911 }, /* GL_ACTIVE_STENCIL_FACE_EXT */
  3480.    { 27553, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
  3481.    { 27583, 0x00008914 }, /* GL_SAMPLES_PASSED */
  3482.    { 27601, 0x00008916 }, /* GL_GEOMETRY_VERTICES_OUT */
  3483.    { 27626, 0x00008917 }, /* GL_GEOMETRY_INPUT_TYPE */
  3484.    { 27649, 0x00008918 }, /* GL_GEOMETRY_OUTPUT_TYPE */
  3485.    { 27673, 0x00008919 }, /* GL_SAMPLER_BINDING */
  3486.    { 27692, 0x0000891A }, /* GL_CLAMP_VERTEX_COLOR */
  3487.    { 27714, 0x0000891B }, /* GL_CLAMP_FRAGMENT_COLOR */
  3488.    { 27738, 0x0000891C }, /* GL_CLAMP_READ_COLOR */
  3489.    { 27758, 0x0000891D }, /* GL_FIXED_ONLY */
  3490.    { 27772, 0x00008920 }, /* GL_FRAGMENT_SHADER_ATI */
  3491.    { 27795, 0x00008921 }, /* GL_REG_0_ATI */
  3492.    { 27808, 0x00008922 }, /* GL_REG_1_ATI */
  3493.    { 27821, 0x00008923 }, /* GL_REG_2_ATI */
  3494.    { 27834, 0x00008924 }, /* GL_REG_3_ATI */
  3495.    { 27847, 0x00008925 }, /* GL_REG_4_ATI */
  3496.    { 27860, 0x00008926 }, /* GL_REG_5_ATI */
  3497.    { 27873, 0x00008927 }, /* GL_REG_6_ATI */
  3498.    { 27886, 0x00008928 }, /* GL_REG_7_ATI */
  3499.    { 27899, 0x00008929 }, /* GL_REG_8_ATI */
  3500.    { 27912, 0x0000892A }, /* GL_REG_9_ATI */
  3501.    { 27925, 0x0000892B }, /* GL_REG_10_ATI */
  3502.    { 27939, 0x0000892C }, /* GL_REG_11_ATI */
  3503.    { 27953, 0x0000892D }, /* GL_REG_12_ATI */
  3504.    { 27967, 0x0000892E }, /* GL_REG_13_ATI */
  3505.    { 27981, 0x0000892F }, /* GL_REG_14_ATI */
  3506.    { 27995, 0x00008930 }, /* GL_REG_15_ATI */
  3507.    { 28009, 0x00008931 }, /* GL_REG_16_ATI */
  3508.    { 28023, 0x00008932 }, /* GL_REG_17_ATI */
  3509.    { 28037, 0x00008933 }, /* GL_REG_18_ATI */
  3510.    { 28051, 0x00008934 }, /* GL_REG_19_ATI */
  3511.    { 28065, 0x00008935 }, /* GL_REG_20_ATI */
  3512.    { 28079, 0x00008936 }, /* GL_REG_21_ATI */
  3513.    { 28093, 0x00008937 }, /* GL_REG_22_ATI */
  3514.    { 28107, 0x00008938 }, /* GL_REG_23_ATI */
  3515.    { 28121, 0x00008939 }, /* GL_REG_24_ATI */
  3516.    { 28135, 0x0000893A }, /* GL_REG_25_ATI */
  3517.    { 28149, 0x0000893B }, /* GL_REG_26_ATI */
  3518.    { 28163, 0x0000893C }, /* GL_REG_27_ATI */
  3519.    { 28177, 0x0000893D }, /* GL_REG_28_ATI */
  3520.    { 28191, 0x0000893E }, /* GL_REG_29_ATI */
  3521.    { 28205, 0x0000893F }, /* GL_REG_30_ATI */
  3522.    { 28219, 0x00008940 }, /* GL_REG_31_ATI */
  3523.    { 28233, 0x00008941 }, /* GL_CON_0_ATI */
  3524.    { 28246, 0x00008942 }, /* GL_CON_1_ATI */
  3525.    { 28259, 0x00008943 }, /* GL_CON_2_ATI */
  3526.    { 28272, 0x00008944 }, /* GL_CON_3_ATI */
  3527.    { 28285, 0x00008945 }, /* GL_CON_4_ATI */
  3528.    { 28298, 0x00008946 }, /* GL_CON_5_ATI */
  3529.    { 28311, 0x00008947 }, /* GL_CON_6_ATI */
  3530.    { 28324, 0x00008948 }, /* GL_CON_7_ATI */
  3531.    { 28337, 0x00008949 }, /* GL_CON_8_ATI */
  3532.    { 28350, 0x0000894A }, /* GL_CON_9_ATI */
  3533.    { 28363, 0x0000894B }, /* GL_CON_10_ATI */
  3534.    { 28377, 0x0000894C }, /* GL_CON_11_ATI */
  3535.    { 28391, 0x0000894D }, /* GL_CON_12_ATI */
  3536.    { 28405, 0x0000894E }, /* GL_CON_13_ATI */
  3537.    { 28419, 0x0000894F }, /* GL_CON_14_ATI */
  3538.    { 28433, 0x00008950 }, /* GL_CON_15_ATI */
  3539.    { 28447, 0x00008951 }, /* GL_CON_16_ATI */
  3540.    { 28461, 0x00008952 }, /* GL_CON_17_ATI */
  3541.    { 28475, 0x00008953 }, /* GL_CON_18_ATI */
  3542.    { 28489, 0x00008954 }, /* GL_CON_19_ATI */
  3543.    { 28503, 0x00008955 }, /* GL_CON_20_ATI */
  3544.    { 28517, 0x00008956 }, /* GL_CON_21_ATI */
  3545.    { 28531, 0x00008957 }, /* GL_CON_22_ATI */
  3546.    { 28545, 0x00008958 }, /* GL_CON_23_ATI */
  3547.    { 28559, 0x00008959 }, /* GL_CON_24_ATI */
  3548.    { 28573, 0x0000895A }, /* GL_CON_25_ATI */
  3549.    { 28587, 0x0000895B }, /* GL_CON_26_ATI */
  3550.    { 28601, 0x0000895C }, /* GL_CON_27_ATI */
  3551.    { 28615, 0x0000895D }, /* GL_CON_28_ATI */
  3552.    { 28629, 0x0000895E }, /* GL_CON_29_ATI */
  3553.    { 28643, 0x0000895F }, /* GL_CON_30_ATI */
  3554.    { 28657, 0x00008960 }, /* GL_CON_31_ATI */
  3555.    { 28671, 0x00008961 }, /* GL_MOV_ATI */
  3556.    { 28682, 0x00008963 }, /* GL_ADD_ATI */
  3557.    { 28693, 0x00008964 }, /* GL_MUL_ATI */
  3558.    { 28704, 0x00008965 }, /* GL_SUB_ATI */
  3559.    { 28715, 0x00008966 }, /* GL_DOT3_ATI */
  3560.    { 28727, 0x00008967 }, /* GL_DOT4_ATI */
  3561.    { 28739, 0x00008968 }, /* GL_MAD_ATI */
  3562.    { 28750, 0x00008969 }, /* GL_LERP_ATI */
  3563.    { 28762, 0x0000896A }, /* GL_CND_ATI */
  3564.    { 28773, 0x0000896B }, /* GL_CND0_ATI */
  3565.    { 28785, 0x0000896C }, /* GL_DOT2_ADD_ATI */
  3566.    { 28801, 0x0000896D }, /* GL_SECONDARY_INTERPOLATOR_ATI */
  3567.    { 28831, 0x0000896E }, /* GL_NUM_FRAGMENT_REGISTERS_ATI */
  3568.    { 28861, 0x0000896F }, /* GL_NUM_FRAGMENT_CONSTANTS_ATI */
  3569.    { 28891, 0x00008970 }, /* GL_NUM_PASSES_ATI */
  3570.    { 28909, 0x00008971 }, /* GL_NUM_INSTRUCTIONS_PER_PASS_ATI */
  3571.    { 28942, 0x00008972 }, /* GL_NUM_INSTRUCTIONS_TOTAL_ATI */
  3572.    { 28972, 0x00008973 }, /* GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI */
  3573.    { 29013, 0x00008974 }, /* GL_NUM_LOOPBACK_COMPONENTS_ATI */
  3574.    { 29044, 0x00008975 }, /* GL_COLOR_ALPHA_PAIRING_ATI */
  3575.    { 29071, 0x00008976 }, /* GL_SWIZZLE_STR_ATI */
  3576.    { 29090, 0x00008977 }, /* GL_SWIZZLE_STQ_ATI */
  3577.    { 29109, 0x00008978 }, /* GL_SWIZZLE_STR_DR_ATI */
  3578.    { 29131, 0x00008979 }, /* GL_SWIZZLE_STQ_DQ_ATI */
  3579.    { 29153, 0x0000897A }, /* GL_SWIZZLE_STRQ_ATI */
  3580.    { 29173, 0x0000897B }, /* GL_SWIZZLE_STRQ_DQ_ATI */
  3581.    { 29196, 0x0000898A }, /* GL_POINT_SIZE_ARRAY_TYPE_OES */
  3582.    { 29225, 0x0000898B }, /* GL_POINT_SIZE_ARRAY_STRIDE_OES */
  3583.    { 29256, 0x0000898C }, /* GL_POINT_SIZE_ARRAY_POINTER_OES */
  3584.    { 29288, 0x0000898D }, /* GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES */
  3585.    { 29330, 0x0000898E }, /* GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES */
  3586.    { 29373, 0x0000898F }, /* GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES */
  3587.    { 29413, 0x00008A11 }, /* GL_UNIFORM_BUFFER */
  3588.    { 29431, 0x00008A12 }, /* GL_BUFFER_SERIALIZED_MODIFY_APPLE */
  3589.    { 29465, 0x00008A13 }, /* GL_BUFFER_FLUSHING_UNMAP_APPLE */
  3590.    { 29496, 0x00008A19 }, /* GL_RELEASED_APPLE */
  3591.    { 29514, 0x00008A1A }, /* GL_VOLATILE_APPLE */
  3592.    { 29532, 0x00008A1B }, /* GL_RETAINED_APPLE */
  3593.    { 29550, 0x00008A1C }, /* GL_UNDEFINED_APPLE */
  3594.    { 29569, 0x00008A1D }, /* GL_PURGEABLE_APPLE */
  3595.    { 29588, 0x00008A28 }, /* GL_UNIFORM_BUFFER_BINDING */
  3596.    { 29614, 0x00008A29 }, /* GL_UNIFORM_BUFFER_START */
  3597.    { 29638, 0x00008A2A }, /* GL_UNIFORM_BUFFER_SIZE */
  3598.    { 29661, 0x00008A2B }, /* GL_MAX_VERTEX_UNIFORM_BLOCKS */
  3599.    { 29690, 0x00008A2C }, /* GL_MAX_GEOMETRY_UNIFORM_BLOCKS */
  3600.    { 29721, 0x00008A2D }, /* GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
  3601.    { 29752, 0x00008A2E }, /* GL_MAX_COMBINED_UNIFORM_BLOCKS */
  3602.    { 29783, 0x00008A2F }, /* GL_MAX_UNIFORM_BUFFER_BINDINGS */
  3603.    { 29814, 0x00008A30 }, /* GL_MAX_UNIFORM_BLOCK_SIZE */
  3604.    { 29840, 0x00008A31 }, /* GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
  3605.    { 29882, 0x00008A32 }, /* GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS */
  3606.    { 29926, 0x00008A33 }, /* GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
  3607.    { 29970, 0x00008A34 }, /* GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
  3608.    { 30005, 0x00008A35 }, /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
  3609.    { 30045, 0x00008A36 }, /* GL_ACTIVE_UNIFORM_BLOCKS */
  3610.    { 30070, 0x00008A37 }, /* GL_UNIFORM_TYPE */
  3611.    { 30086, 0x00008A38 }, /* GL_UNIFORM_SIZE */
  3612.    { 30102, 0x00008A39 }, /* GL_UNIFORM_NAME_LENGTH */
  3613.    { 30125, 0x00008A3A }, /* GL_UNIFORM_BLOCK_INDEX */
  3614.    { 30148, 0x00008A3B }, /* GL_UNIFORM_OFFSET */
  3615.    { 30166, 0x00008A3C }, /* GL_UNIFORM_ARRAY_STRIDE */
  3616.    { 30190, 0x00008A3D }, /* GL_UNIFORM_MATRIX_STRIDE */
  3617.    { 30215, 0x00008A3E }, /* GL_UNIFORM_IS_ROW_MAJOR */
  3618.    { 30239, 0x00008A3F }, /* GL_UNIFORM_BLOCK_BINDING */
  3619.    { 30264, 0x00008A40 }, /* GL_UNIFORM_BLOCK_DATA_SIZE */
  3620.    { 30291, 0x00008A41 }, /* GL_UNIFORM_BLOCK_NAME_LENGTH */
  3621.    { 30320, 0x00008A42 }, /* GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
  3622.    { 30353, 0x00008A43 }, /* GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
  3623.    { 30393, 0x00008A44 }, /* GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
  3624.    { 30438, 0x00008A45 }, /* GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER */
  3625.    { 30485, 0x00008A46 }, /* GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
  3626.    { 30532, 0x00008A48 }, /* GL_TEXTURE_SRGB_DECODE_EXT */
  3627.    { 30559, 0x00008A49 }, /* GL_DECODE_EXT */
  3628.    { 30573, 0x00008A4A }, /* GL_SKIP_DECODE_EXT */
  3629.    { 30592, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
  3630.    { 30611, 0x00008B31 }, /* GL_VERTEX_SHADER */
  3631.    { 30628, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
  3632.    { 30650, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
  3633.    { 30671, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
  3634.    { 30706, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
  3635.    { 30739, 0x00008B4B }, /* GL_MAX_VARYING_COMPONENTS */
  3636.    { 30765, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
  3637.    { 30799, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
  3638.    { 30835, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
  3639.    { 30854, 0x00008B4F }, /* GL_SHADER_TYPE */
  3640.    { 30869, 0x00008B50 }, /* GL_FLOAT_VEC2 */
  3641.    { 30883, 0x00008B51 }, /* GL_FLOAT_VEC3 */
  3642.    { 30897, 0x00008B52 }, /* GL_FLOAT_VEC4 */
  3643.    { 30911, 0x00008B53 }, /* GL_INT_VEC2 */
  3644.    { 30923, 0x00008B54 }, /* GL_INT_VEC3 */
  3645.    { 30935, 0x00008B55 }, /* GL_INT_VEC4 */
  3646.    { 30947, 0x00008B56 }, /* GL_BOOL */
  3647.    { 30955, 0x00008B57 }, /* GL_BOOL_VEC2 */
  3648.    { 30968, 0x00008B58 }, /* GL_BOOL_VEC3 */
  3649.    { 30981, 0x00008B59 }, /* GL_BOOL_VEC4 */
  3650.    { 30994, 0x00008B5A }, /* GL_FLOAT_MAT2 */
  3651.    { 31008, 0x00008B5B }, /* GL_FLOAT_MAT3 */
  3652.    { 31022, 0x00008B5C }, /* GL_FLOAT_MAT4 */
  3653.    { 31036, 0x00008B5D }, /* GL_SAMPLER_1D */
  3654.    { 31050, 0x00008B5E }, /* GL_SAMPLER_2D */
  3655.    { 31064, 0x00008B5F }, /* GL_SAMPLER_3D */
  3656.    { 31078, 0x00008B60 }, /* GL_SAMPLER_CUBE */
  3657.    { 31094, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
  3658.    { 31115, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
  3659.    { 31136, 0x00008B63 }, /* GL_SAMPLER_2D_RECT */
  3660.    { 31155, 0x00008B64 }, /* GL_SAMPLER_2D_RECT_SHADOW */
  3661.    { 31181, 0x00008B65 }, /* GL_FLOAT_MAT2x3 */
  3662.    { 31197, 0x00008B66 }, /* GL_FLOAT_MAT2x4 */
  3663.    { 31213, 0x00008B67 }, /* GL_FLOAT_MAT3x2 */
  3664.    { 31229, 0x00008B68 }, /* GL_FLOAT_MAT3x4 */
  3665.    { 31245, 0x00008B69 }, /* GL_FLOAT_MAT4x2 */
  3666.    { 31261, 0x00008B6A }, /* GL_FLOAT_MAT4x3 */
  3667.    { 31277, 0x00008B80 }, /* GL_DELETE_STATUS */
  3668.    { 31294, 0x00008B81 }, /* GL_COMPILE_STATUS */
  3669.    { 31312, 0x00008B82 }, /* GL_LINK_STATUS */
  3670.    { 31327, 0x00008B83 }, /* GL_VALIDATE_STATUS */
  3671.    { 31346, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
  3672.    { 31365, 0x00008B85 }, /* GL_ATTACHED_SHADERS */
  3673.    { 31385, 0x00008B86 }, /* GL_ACTIVE_UNIFORMS */
  3674.    { 31404, 0x00008B87 }, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
  3675.    { 31433, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
  3676.    { 31457, 0x00008B89 }, /* GL_ACTIVE_ATTRIBUTES */
  3677.    { 31478, 0x00008B8A }, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
  3678.    { 31509, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
  3679.    { 31544, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
  3680.    { 31572, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
  3681.    { 31591, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
  3682.    { 31612, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
  3683.    { 31634, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
  3684.    { 31659, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
  3685.    { 31681, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
  3686.    { 31705, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
  3687.    { 31726, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
  3688.    { 31748, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
  3689.    { 31773, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
  3690.    { 31795, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
  3691.    { 31819, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE */
  3692.    { 31853, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT */
  3693.    { 31889, 0x00008B9C }, /* GL_POINT_SIZE_ARRAY_OES */
  3694.    { 31913, 0x00008B9D }, /* GL_TEXTURE_CROP_RECT_OES */
  3695.    { 31938, 0x00008B9E }, /* GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES */
  3696.    { 31979, 0x00008B9F }, /* GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES */
  3697.    { 32018, 0x00008BC0 }, /* GL_COUNTER_TYPE_AMD */
  3698.    { 32038, 0x00008BC1 }, /* GL_COUNTER_RANGE_AMD */
  3699.    { 32059, 0x00008BC2 }, /* GL_UNSIGNED_INT64_AMD */
  3700.    { 32081, 0x00008BC3 }, /* GL_PECENTAGE_AMD */
  3701.    { 32098, 0x00008BC4 }, /* GL_PERFMON_RESULT_AVAILABLE_AMD */
  3702.    { 32130, 0x00008BC5 }, /* GL_PERFMON_RESULT_SIZE_AMD */
  3703.    { 32157, 0x00008BC6 }, /* GL_PERFMON_RESULT_AMD */
  3704.    { 32179, 0x00008C10 }, /* GL_TEXTURE_RED_TYPE */
  3705.    { 32199, 0x00008C11 }, /* GL_TEXTURE_GREEN_TYPE */
  3706.    { 32221, 0x00008C12 }, /* GL_TEXTURE_BLUE_TYPE */
  3707.    { 32242, 0x00008C13 }, /* GL_TEXTURE_ALPHA_TYPE */
  3708.    { 32264, 0x00008C14 }, /* GL_TEXTURE_LUMINANCE_TYPE */
  3709.    { 32290, 0x00008C15 }, /* GL_TEXTURE_INTENSITY_TYPE */
  3710.    { 32316, 0x00008C16 }, /* GL_TEXTURE_DEPTH_TYPE */
  3711.    { 32338, 0x00008C17 }, /* GL_UNSIGNED_NORMALIZED */
  3712.    { 32361, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY */
  3713.    { 32381, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY */
  3714.    { 32407, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY */
  3715.    { 32427, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY */
  3716.    { 32453, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY */
  3717.    { 32481, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY */
  3718.    { 32509, 0x00008C29 }, /* GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS */
  3719.    { 32545, 0x00008C2A }, /* GL_TEXTURE_BUFFER */
  3720.    { 32563, 0x00008C2B }, /* GL_MAX_TEXTURE_BUFFER_SIZE */
  3721.    { 32590, 0x00008C2C }, /* GL_TEXTURE_BINDING_BUFFER */
  3722.    { 32616, 0x00008C2D }, /* GL_TEXTURE_BUFFER_DATA_STORE_BINDING */
  3723.    { 32653, 0x00008C2E }, /* GL_TEXTURE_BUFFER_FORMAT */
  3724.    { 32678, 0x00008C2F }, /* GL_ANY_SAMPLES_PASSED */
  3725.    { 32700, 0x00008C36 }, /* GL_SAMPLE_SHADING */
  3726.    { 32718, 0x00008C37 }, /* GL_MIN_SAMPLE_SHADING_VALUE */
  3727.    { 32746, 0x00008C3A }, /* GL_R11F_G11F_B10F */
  3728.    { 32764, 0x00008C3B }, /* GL_UNSIGNED_INT_10F_11F_11F_REV */
  3729.    { 32796, 0x00008C3C }, /* GL_RGBA_SIGNED_COMPONENTS_EXT */
  3730.    { 32826, 0x00008C3D }, /* GL_RGB9_E5 */
  3731.    { 32837, 0x00008C3E }, /* GL_UNSIGNED_INT_5_9_9_9_REV */
  3732.    { 32865, 0x00008C3F }, /* GL_TEXTURE_SHARED_SIZE */
  3733.    { 32888, 0x00008C40 }, /* GL_SRGB */
  3734.    { 32896, 0x00008C41 }, /* GL_SRGB8 */
  3735.    { 32905, 0x00008C42 }, /* GL_SRGB_ALPHA */
  3736.    { 32919, 0x00008C43 }, /* GL_SRGB8_ALPHA8 */
  3737.    { 32935, 0x00008C44 }, /* GL_SLUMINANCE_ALPHA */
  3738.    { 32955, 0x00008C45 }, /* GL_SLUMINANCE8_ALPHA8 */
  3739.    { 32977, 0x00008C46 }, /* GL_SLUMINANCE */
  3740.    { 32991, 0x00008C47 }, /* GL_SLUMINANCE8 */
  3741.    { 33006, 0x00008C48 }, /* GL_COMPRESSED_SRGB */
  3742.    { 33025, 0x00008C49 }, /* GL_COMPRESSED_SRGB_ALPHA */
  3743.    { 33050, 0x00008C4A }, /* GL_COMPRESSED_SLUMINANCE */
  3744.    { 33075, 0x00008C4B }, /* GL_COMPRESSED_SLUMINANCE_ALPHA */
  3745.    { 33106, 0x00008C76 }, /* GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH */
  3746.    { 33147, 0x00008C7F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_MODE */
  3747.    { 33181, 0x00008C80 }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS */
  3748.    { 33227, 0x00008C83 }, /* GL_TRANSFORM_FEEDBACK_VARYINGS */
  3749.    { 33258, 0x00008C84 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_START */
  3750.    { 33293, 0x00008C85 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_SIZE */
  3751.    { 33327, 0x00008C87 }, /* GL_PRIMITIVES_GENERATED */
  3752.    { 33351, 0x00008C88 }, /* GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN */
  3753.    { 33392, 0x00008C89 }, /* GL_RASTERIZER_DISCARD */
  3754.    { 33414, 0x00008C8A }, /* GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS */
  3755.    { 33463, 0x00008C8B }, /* GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS */
  3756.    { 33506, 0x00008C8C }, /* GL_INTERLEAVED_ATTRIBS */
  3757.    { 33529, 0x00008C8D }, /* GL_SEPARATE_ATTRIBS */
  3758.    { 33549, 0x00008C8E }, /* GL_TRANSFORM_FEEDBACK_BUFFER */
  3759.    { 33578, 0x00008C8F }, /* GL_TRANSFORM_FEEDBACK_BUFFER_BINDING */
  3760.    { 33615, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
  3761.    { 33644, 0x00008CA1 }, /* GL_LOWER_LEFT */
  3762.    { 33658, 0x00008CA2 }, /* GL_UPPER_LEFT */
  3763.    { 33672, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
  3764.    { 33692, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
  3765.    { 33719, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
  3766.    { 33745, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING */
  3767.    { 33773, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING */
  3768.    { 33797, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER */
  3769.    { 33817, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER */
  3770.    { 33837, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING */
  3771.    { 33865, 0x00008CAB }, /* GL_RENDERBUFFER_SAMPLES */
  3772.    { 33889, 0x00008CAC }, /* GL_DEPTH_COMPONENT32F */
  3773.    { 33911, 0x00008CAD }, /* GL_DEPTH32F_STENCIL8 */
  3774.    { 33932, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
  3775.    { 33970, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
  3776.    { 34008, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
  3777.    { 34048, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
  3778.    { 34096, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
  3779.    { 34136, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE */
  3780.    { 34160, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
  3781.    { 34197, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
  3782.    { 34242, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
  3783.    { 34293, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
  3784.    { 34334, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
  3785.    { 34372, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
  3786.    { 34410, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
  3787.    { 34448, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED */
  3788.    { 34475, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
  3789.    { 34507, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS */
  3790.    { 34532, 0x00008CE0 }, /* GL_COLOR_ATTACHMENT0 */
  3791.    { 34553, 0x00008CE1 }, /* GL_COLOR_ATTACHMENT1 */
  3792.    { 34574, 0x00008CE2 }, /* GL_COLOR_ATTACHMENT2 */
  3793.    { 34595, 0x00008CE3 }, /* GL_COLOR_ATTACHMENT3 */
  3794.    { 34616, 0x00008CE4 }, /* GL_COLOR_ATTACHMENT4 */
  3795.    { 34637, 0x00008CE5 }, /* GL_COLOR_ATTACHMENT5 */
  3796.    { 34658, 0x00008CE6 }, /* GL_COLOR_ATTACHMENT6 */
  3797.    { 34679, 0x00008CE7 }, /* GL_COLOR_ATTACHMENT7 */
  3798.    { 34700, 0x00008CE8 }, /* GL_COLOR_ATTACHMENT8 */
  3799.    { 34721, 0x00008CE9 }, /* GL_COLOR_ATTACHMENT9 */
  3800.    { 34742, 0x00008CEA }, /* GL_COLOR_ATTACHMENT10 */
  3801.    { 34764, 0x00008CEB }, /* GL_COLOR_ATTACHMENT11 */
  3802.    { 34786, 0x00008CEC }, /* GL_COLOR_ATTACHMENT12 */
  3803.    { 34808, 0x00008CED }, /* GL_COLOR_ATTACHMENT13 */
  3804.    { 34830, 0x00008CEE }, /* GL_COLOR_ATTACHMENT14 */
  3805.    { 34852, 0x00008CEF }, /* GL_COLOR_ATTACHMENT15 */
  3806.    { 34874, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT */
  3807.    { 34894, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT */
  3808.    { 34916, 0x00008D40 }, /* GL_FRAMEBUFFER */
  3809.    { 34931, 0x00008D41 }, /* GL_RENDERBUFFER */
  3810.    { 34947, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH */
  3811.    { 34969, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT */
  3812.    { 34992, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT */
  3813.    { 35024, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
  3814.    { 35045, 0x00008D46 }, /* GL_STENCIL_INDEX1 */
  3815.    { 35063, 0x00008D47 }, /* GL_STENCIL_INDEX4 */
  3816.    { 35081, 0x00008D48 }, /* GL_STENCIL_INDEX8 */
  3817.    { 35099, 0x00008D49 }, /* GL_STENCIL_INDEX16 */
  3818.    { 35118, 0x00008D50 }, /* GL_RENDERBUFFER_RED_SIZE */
  3819.    { 35143, 0x00008D51 }, /* GL_RENDERBUFFER_GREEN_SIZE */
  3820.    { 35170, 0x00008D52 }, /* GL_RENDERBUFFER_BLUE_SIZE */
  3821.    { 35196, 0x00008D53 }, /* GL_RENDERBUFFER_ALPHA_SIZE */
  3822.    { 35223, 0x00008D54 }, /* GL_RENDERBUFFER_DEPTH_SIZE */
  3823.    { 35250, 0x00008D55 }, /* GL_RENDERBUFFER_STENCIL_SIZE */
  3824.    { 35279, 0x00008D56 }, /* GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
  3825.    { 35317, 0x00008D57 }, /* GL_MAX_SAMPLES */
  3826.    { 35332, 0x00008D60 }, /* GL_TEXTURE_GEN_STR_OES */
  3827.    { 35355, 0x00008D61 }, /* GL_HALF_FLOAT_OES */
  3828.    { 35373, 0x00008D62 }, /* GL_RGB565 */
  3829.    { 35383, 0x00008D64 }, /* GL_ETC1_RGB8_OES */
  3830.    { 35400, 0x00008D65 }, /* GL_TEXTURE_EXTERNAL_OES */
  3831.    { 35424, 0x00008D66 }, /* GL_SAMPLER_EXTERNAL_OES */
  3832.    { 35448, 0x00008D67 }, /* GL_TEXTURE_BINDING_EXTERNAL_OES */
  3833.    { 35480, 0x00008D68 }, /* GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES */
  3834.    { 35516, 0x00008D69 }, /* GL_PRIMITIVE_RESTART_FIXED_INDEX */
  3835.    { 35549, 0x00008D6A }, /* GL_ANY_SAMPLES_PASSED_CONSERVATIVE */
  3836.    { 35584, 0x00008D6B }, /* GL_MAX_ELEMENT_INDEX */
  3837.    { 35605, 0x00008D70 }, /* GL_RGBA32UI */
  3838.    { 35617, 0x00008D71 }, /* GL_RGB32UI */
  3839.    { 35628, 0x00008D72 }, /* GL_ALPHA32UI_EXT */
  3840.    { 35645, 0x00008D73 }, /* GL_INTENSITY32UI_EXT */
  3841.    { 35666, 0x00008D74 }, /* GL_LUMINANCE32UI_EXT */
  3842.    { 35687, 0x00008D75 }, /* GL_LUMINANCE_ALPHA32UI_EXT */
  3843.    { 35714, 0x00008D76 }, /* GL_RGBA16UI */
  3844.    { 35726, 0x00008D77 }, /* GL_RGB16UI */
  3845.    { 35737, 0x00008D78 }, /* GL_ALPHA16UI_EXT */
  3846.    { 35754, 0x00008D79 }, /* GL_INTENSITY16UI_EXT */
  3847.    { 35775, 0x00008D7A }, /* GL_LUMINANCE16UI_EXT */
  3848.    { 35796, 0x00008D7B }, /* GL_LUMINANCE_ALPHA16UI_EXT */
  3849.    { 35823, 0x00008D7C }, /* GL_RGBA8UI */
  3850.    { 35834, 0x00008D7D }, /* GL_RGB8UI */
  3851.    { 35844, 0x00008D7E }, /* GL_ALPHA8UI_EXT */
  3852.    { 35860, 0x00008D7F }, /* GL_INTENSITY8UI_EXT */
  3853.    { 35880, 0x00008D80 }, /* GL_LUMINANCE8UI_EXT */
  3854.    { 35900, 0x00008D81 }, /* GL_LUMINANCE_ALPHA8UI_EXT */
  3855.    { 35926, 0x00008D82 }, /* GL_RGBA32I */
  3856.    { 35937, 0x00008D83 }, /* GL_RGB32I */
  3857.    { 35947, 0x00008D84 }, /* GL_ALPHA32I_EXT */
  3858.    { 35963, 0x00008D85 }, /* GL_INTENSITY32I_EXT */
  3859.    { 35983, 0x00008D86 }, /* GL_LUMINANCE32I_EXT */
  3860.    { 36003, 0x00008D87 }, /* GL_LUMINANCE_ALPHA32I_EXT */
  3861.    { 36029, 0x00008D88 }, /* GL_RGBA16I */
  3862.    { 36040, 0x00008D89 }, /* GL_RGB16I */
  3863.    { 36050, 0x00008D8A }, /* GL_ALPHA16I_EXT */
  3864.    { 36066, 0x00008D8B }, /* GL_INTENSITY16I_EXT */
  3865.    { 36086, 0x00008D8C }, /* GL_LUMINANCE16I_EXT */
  3866.    { 36106, 0x00008D8D }, /* GL_LUMINANCE_ALPHA16I_EXT */
  3867.    { 36132, 0x00008D8E }, /* GL_RGBA8I */
  3868.    { 36142, 0x00008D8F }, /* GL_RGB8I */
  3869.    { 36151, 0x00008D90 }, /* GL_ALPHA8I_EXT */
  3870.    { 36166, 0x00008D91 }, /* GL_INTENSITY8I_EXT */
  3871.    { 36185, 0x00008D92 }, /* GL_LUMINANCE8I_EXT */
  3872.    { 36204, 0x00008D93 }, /* GL_LUMINANCE_ALPHA8I_EXT */
  3873.    { 36229, 0x00008D94 }, /* GL_RED_INTEGER */
  3874.    { 36244, 0x00008D95 }, /* GL_GREEN_INTEGER */
  3875.    { 36261, 0x00008D96 }, /* GL_BLUE_INTEGER */
  3876.    { 36277, 0x00008D97 }, /* GL_ALPHA_INTEGER_EXT */
  3877.    { 36298, 0x00008D98 }, /* GL_RGB_INTEGER */
  3878.    { 36313, 0x00008D99 }, /* GL_RGBA_INTEGER */
  3879.    { 36329, 0x00008D9A }, /* GL_BGR_INTEGER */
  3880.    { 36344, 0x00008D9B }, /* GL_BGRA_INTEGER */
  3881.    { 36360, 0x00008D9C }, /* GL_LUMINANCE_INTEGER_EXT */
  3882.    { 36385, 0x00008D9D }, /* GL_LUMINANCE_ALPHA_INTEGER_EXT */
  3883.    { 36416, 0x00008D9E }, /* GL_RGBA_INTEGER_MODE_EXT */
  3884.    { 36441, 0x00008D9F }, /* GL_INT_2_10_10_10_REV */
  3885.    { 36463, 0x00008DA7 }, /* GL_FRAMEBUFFER_ATTACHMENT_LAYERED */
  3886.    { 36497, 0x00008DA8 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS */
  3887.    { 36537, 0x00008DA9 }, /* GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB */
  3888.    { 36579, 0x00008DAD }, /* GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
  3889.    { 36613, 0x00008DB9 }, /* GL_FRAMEBUFFER_SRGB */
  3890.    { 36633, 0x00008DBA }, /* GL_FRAMEBUFFER_SRGB_CAPABLE_EXT */
  3891.    { 36665, 0x00008DBB }, /* GL_COMPRESSED_RED_RGTC1 */
  3892.    { 36689, 0x00008DBC }, /* GL_COMPRESSED_SIGNED_RED_RGTC1 */
  3893.    { 36720, 0x00008DBD }, /* GL_COMPRESSED_RG_RGTC2 */
  3894.    { 36743, 0x00008DBE }, /* GL_COMPRESSED_SIGNED_RG_RGTC2 */
  3895.    { 36773, 0x00008DC0 }, /* GL_SAMPLER_1D_ARRAY */
  3896.    { 36793, 0x00008DC1 }, /* GL_SAMPLER_2D_ARRAY */
  3897.    { 36813, 0x00008DC2 }, /* GL_SAMPLER_BUFFER */
  3898.    { 36831, 0x00008DC3 }, /* GL_SAMPLER_1D_ARRAY_SHADOW */
  3899.    { 36858, 0x00008DC4 }, /* GL_SAMPLER_2D_ARRAY_SHADOW */
  3900.    { 36885, 0x00008DC5 }, /* GL_SAMPLER_CUBE_SHADOW */
  3901.    { 36908, 0x00008DC6 }, /* GL_UNSIGNED_INT_VEC2 */
  3902.    { 36929, 0x00008DC7 }, /* GL_UNSIGNED_INT_VEC3 */
  3903.    { 36950, 0x00008DC8 }, /* GL_UNSIGNED_INT_VEC4 */
  3904.    { 36971, 0x00008DC9 }, /* GL_INT_SAMPLER_1D */
  3905.    { 36989, 0x00008DCA }, /* GL_INT_SAMPLER_2D */
  3906.    { 37007, 0x00008DCB }, /* GL_INT_SAMPLER_3D */
  3907.    { 37025, 0x00008DCC }, /* GL_INT_SAMPLER_CUBE */
  3908.    { 37045, 0x00008DCD }, /* GL_INT_SAMPLER_2D_RECT */
  3909.    { 37068, 0x00008DCE }, /* GL_INT_SAMPLER_1D_ARRAY */
  3910.    { 37092, 0x00008DCF }, /* GL_INT_SAMPLER_2D_ARRAY */
  3911.    { 37116, 0x00008DD0 }, /* GL_INT_SAMPLER_BUFFER */
  3912.    { 37138, 0x00008DD1 }, /* GL_UNSIGNED_INT_SAMPLER_1D */
  3913.    { 37165, 0x00008DD2 }, /* GL_UNSIGNED_INT_SAMPLER_2D */
  3914.    { 37192, 0x00008DD3 }, /* GL_UNSIGNED_INT_SAMPLER_3D */
  3915.    { 37219, 0x00008DD4 }, /* GL_UNSIGNED_INT_SAMPLER_CUBE */
  3916.    { 37248, 0x00008DD5 }, /* GL_UNSIGNED_INT_SAMPLER_2D_RECT */
  3917.    { 37280, 0x00008DD6 }, /* GL_UNSIGNED_INT_SAMPLER_1D_ARRAY */
  3918.    { 37313, 0x00008DD7 }, /* GL_UNSIGNED_INT_SAMPLER_2D_ARRAY */
  3919.    { 37346, 0x00008DD8 }, /* GL_UNSIGNED_INT_SAMPLER_BUFFER */
  3920.    { 37377, 0x00008DD9 }, /* GL_GEOMETRY_SHADER */
  3921.    { 37396, 0x00008DDA }, /* GL_GEOMETRY_VERTICES_OUT_ARB */
  3922.    { 37425, 0x00008DDB }, /* GL_GEOMETRY_INPUT_TYPE_ARB */
  3923.    { 37452, 0x00008DDC }, /* GL_GEOMETRY_OUTPUT_TYPE_ARB */
  3924.    { 37480, 0x00008DDD }, /* GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB */
  3925.    { 37519, 0x00008DDE }, /* GL_MAX_VERTEX_VARYING_COMPONENTS_ARB */
  3926.    { 37556, 0x00008DDF }, /* GL_MAX_GEOMETRY_UNIFORM_COMPONENTS */
  3927.    { 37591, 0x00008DE0 }, /* GL_MAX_GEOMETRY_OUTPUT_VERTICES */
  3928.    { 37623, 0x00008DE1 }, /* GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS */
  3929.    { 37663, 0x00008DF0 }, /* GL_LOW_FLOAT */
  3930.    { 37676, 0x00008DF1 }, /* GL_MEDIUM_FLOAT */
  3931.    { 37692, 0x00008DF2 }, /* GL_HIGH_FLOAT */
  3932.    { 37706, 0x00008DF3 }, /* GL_LOW_INT */
  3933.    { 37717, 0x00008DF4 }, /* GL_MEDIUM_INT */
  3934.    { 37731, 0x00008DF5 }, /* GL_HIGH_INT */
  3935.    { 37743, 0x00008DF6 }, /* GL_UNSIGNED_INT_10_10_10_2_OES */
  3936.    { 37774, 0x00008DF7 }, /* GL_INT_10_10_10_2_OES */
  3937.    { 37796, 0x00008DF8 }, /* GL_SHADER_BINARY_FORMATS */
  3938.    { 37821, 0x00008DF9 }, /* GL_NUM_SHADER_BINARY_FORMATS */
  3939.    { 37850, 0x00008DFA }, /* GL_SHADER_COMPILER */
  3940.    { 37869, 0x00008DFB }, /* GL_MAX_VERTEX_UNIFORM_VECTORS */
  3941.    { 37899, 0x00008DFC }, /* GL_MAX_VARYING_VECTORS */
  3942.    { 37922, 0x00008DFD }, /* GL_MAX_FRAGMENT_UNIFORM_VECTORS */
  3943.    { 37954, 0x00008E13 }, /* GL_QUERY_WAIT */
  3944.    { 37968, 0x00008E14 }, /* GL_QUERY_NO_WAIT */
  3945.    { 37985, 0x00008E15 }, /* GL_QUERY_BY_REGION_WAIT */
  3946.    { 38009, 0x00008E16 }, /* GL_QUERY_BY_REGION_NO_WAIT */
  3947.    { 38036, 0x00008E17 }, /* GL_QUERY_WAIT_INVERTED */
  3948.    { 38059, 0x00008E18 }, /* GL_QUERY_NO_WAIT_INVERTED */
  3949.    { 38085, 0x00008E19 }, /* GL_QUERY_BY_REGION_WAIT_INVERTED */
  3950.    { 38118, 0x00008E1A }, /* GL_QUERY_BY_REGION_NO_WAIT_INVERTED */
  3951.    { 38154, 0x00008E1B }, /* GL_POLYGON_OFFSET_CLAMP_EXT */
  3952.    { 38182, 0x00008E22 }, /* GL_TRANSFORM_FEEDBACK */
  3953.    { 38204, 0x00008E23 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
  3954.    { 38240, 0x00008E24 }, /* GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
  3955.    { 38276, 0x00008E25 }, /* GL_TRANSFORM_FEEDBACK_BINDING */
  3956.    { 38306, 0x00008E28 }, /* GL_TIMESTAMP */
  3957.    { 38319, 0x00008E42 }, /* GL_TEXTURE_SWIZZLE_R */
  3958.    { 38340, 0x00008E43 }, /* GL_TEXTURE_SWIZZLE_G */
  3959.    { 38361, 0x00008E44 }, /* GL_TEXTURE_SWIZZLE_B */
  3960.    { 38382, 0x00008E45 }, /* GL_TEXTURE_SWIZZLE_A */
  3961.    { 38403, 0x00008E46 }, /* GL_TEXTURE_SWIZZLE_RGBA */
  3962.    { 38427, 0x00008E4A }, /* GL_NUM_COMPATIBLE_SUBROUTINES */
  3963.    { 38457, 0x00008E4B }, /* GL_COMPATIBLE_SUBROUTINES */
  3964.    { 38483, 0x00008E4C }, /* GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
  3965.    { 38527, 0x00008E4D }, /* GL_FIRST_VERTEX_CONVENTION */
  3966.    { 38554, 0x00008E4E }, /* GL_LAST_VERTEX_CONVENTION */
  3967.    { 38580, 0x00008E4F }, /* GL_PROVOKING_VERTEX */
  3968.    { 38600, 0x00008E50 }, /* GL_SAMPLE_POSITION */
  3969.    { 38619, 0x00008E51 }, /* GL_SAMPLE_MASK */
  3970.    { 38634, 0x00008E52 }, /* GL_SAMPLE_MASK_VALUE */
  3971.    { 38655, 0x00008E59 }, /* GL_MAX_SAMPLE_MASK_WORDS */
  3972.    { 38680, 0x00008E5A }, /* GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
  3973.    { 38715, 0x00008E5B }, /* GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
  3974.    { 38752, 0x00008E5C }, /* GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
  3975.    { 38789, 0x00008E5D }, /* GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
  3976.    { 38827, 0x00008E5E }, /* GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET */
  3977.    { 38864, 0x00008E5F }, /* GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET */
  3978.    { 38901, 0x00008E70 }, /* GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
  3979.    { 38935, 0x00008E71 }, /* GL_MAX_VERTEX_STREAMS */
  3980.    { 38957, 0x00008F36 }, /* GL_COPY_READ_BUFFER */
  3981.    { 38977, 0x00008F37 }, /* GL_COPY_WRITE_BUFFER */
  3982.    { 38998, 0x00008F38 }, /* GL_MAX_IMAGE_UNITS */
  3983.    { 39017, 0x00008F39 }, /* GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
  3984.    { 39066, 0x00008F3A }, /* GL_IMAGE_BINDING_NAME */
  3985.    { 39088, 0x00008F3B }, /* GL_IMAGE_BINDING_LEVEL */
  3986.    { 39111, 0x00008F3C }, /* GL_IMAGE_BINDING_LAYERED */
  3987.    { 39136, 0x00008F3D }, /* GL_IMAGE_BINDING_LAYER */
  3988.    { 39159, 0x00008F3E }, /* GL_IMAGE_BINDING_ACCESS */
  3989.    { 39183, 0x00008F3F }, /* GL_DRAW_INDIRECT_BUFFER */
  3990.    { 39207, 0x00008F43 }, /* GL_DRAW_INDIRECT_BUFFER_BINDING */
  3991.    { 39239, 0x00008F46 }, /* GL_DOUBLE_MAT2 */
  3992.    { 39254, 0x00008F47 }, /* GL_DOUBLE_MAT3 */
  3993.    { 39269, 0x00008F48 }, /* GL_DOUBLE_MAT4 */
  3994.    { 39284, 0x00008F49 }, /* GL_DOUBLE_MAT2x3 */
  3995.    { 39301, 0x00008F4A }, /* GL_DOUBLE_MAT2x4 */
  3996.    { 39318, 0x00008F4B }, /* GL_DOUBLE_MAT3x2 */
  3997.    { 39335, 0x00008F4C }, /* GL_DOUBLE_MAT3x4 */
  3998.    { 39352, 0x00008F4D }, /* GL_DOUBLE_MAT4x2 */
  3999.    { 39369, 0x00008F4E }, /* GL_DOUBLE_MAT4x3 */
  4000.    { 39386, 0x00008F90 }, /* GL_RED_SNORM */
  4001.    { 39399, 0x00008F91 }, /* GL_RG_SNORM */
  4002.    { 39411, 0x00008F92 }, /* GL_RGB_SNORM */
  4003.    { 39424, 0x00008F93 }, /* GL_RGBA_SNORM */
  4004.    { 39438, 0x00008F94 }, /* GL_R8_SNORM */
  4005.    { 39450, 0x00008F95 }, /* GL_RG8_SNORM */
  4006.    { 39463, 0x00008F96 }, /* GL_RGB8_SNORM */
  4007.    { 39477, 0x00008F97 }, /* GL_RGBA8_SNORM */
  4008.    { 39492, 0x00008F98 }, /* GL_R16_SNORM */
  4009.    { 39505, 0x00008F99 }, /* GL_RG16_SNORM */
  4010.    { 39519, 0x00008F9A }, /* GL_RGB16_SNORM */
  4011.    { 39534, 0x00008F9B }, /* GL_RGBA16_SNORM */
  4012.    { 39550, 0x00008F9C }, /* GL_SIGNED_NORMALIZED */
  4013.    { 39571, 0x00008F9D }, /* GL_PRIMITIVE_RESTART */
  4014.    { 39592, 0x00008F9E }, /* GL_PRIMITIVE_RESTART_INDEX */
  4015.    { 39619, 0x00008F9F }, /* GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB */
  4016.    { 39664, 0x00008FFC }, /* GL_DOUBLE_VEC2 */
  4017.    { 39679, 0x00008FFD }, /* GL_DOUBLE_VEC3 */
  4018.    { 39694, 0x00008FFE }, /* GL_DOUBLE_VEC4 */
  4019.    { 39709, 0x00009009 }, /* GL_TEXTURE_CUBE_MAP_ARRAY_ARB */
  4020.    { 39739, 0x0000900A }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB */
  4021.    { 39777, 0x0000900B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB */
  4022.    { 39813, 0x0000900C }, /* GL_SAMPLER_CUBE_MAP_ARRAY_ARB */
  4023.    { 39843, 0x0000900D }, /* GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB */
  4024.    { 39880, 0x0000900E }, /* GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB */
  4025.    { 39914, 0x0000900F }, /* GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB */
  4026.    { 39957, 0x0000904C }, /* GL_IMAGE_1D */
  4027.    { 39969, 0x0000904D }, /* GL_IMAGE_2D */
  4028.    { 39981, 0x0000904E }, /* GL_IMAGE_3D */
  4029.    { 39993, 0x0000904F }, /* GL_IMAGE_2D_RECT */
  4030.    { 40010, 0x00009050 }, /* GL_IMAGE_CUBE */
  4031.    { 40024, 0x00009051 }, /* GL_IMAGE_BUFFER */
  4032.    { 40040, 0x00009052 }, /* GL_IMAGE_1D_ARRAY */
  4033.    { 40058, 0x00009053 }, /* GL_IMAGE_2D_ARRAY */
  4034.    { 40076, 0x00009054 }, /* GL_IMAGE_CUBE_MAP_ARRAY */
  4035.    { 40100, 0x00009055 }, /* GL_IMAGE_2D_MULTISAMPLE */
  4036.    { 40124, 0x00009056 }, /* GL_IMAGE_2D_MULTISAMPLE_ARRAY */
  4037.    { 40154, 0x00009057 }, /* GL_INT_IMAGE_1D */
  4038.    { 40170, 0x00009058 }, /* GL_INT_IMAGE_2D */
  4039.    { 40186, 0x00009059 }, /* GL_INT_IMAGE_3D */
  4040.    { 40202, 0x0000905A }, /* GL_INT_IMAGE_2D_RECT */
  4041.    { 40223, 0x0000905B }, /* GL_INT_IMAGE_CUBE */
  4042.    { 40241, 0x0000905C }, /* GL_INT_IMAGE_BUFFER */
  4043.    { 40261, 0x0000905D }, /* GL_INT_IMAGE_1D_ARRAY */
  4044.    { 40283, 0x0000905E }, /* GL_INT_IMAGE_2D_ARRAY */
  4045.    { 40305, 0x0000905F }, /* GL_INT_IMAGE_CUBE_MAP_ARRAY */
  4046.    { 40333, 0x00009060 }, /* GL_INT_IMAGE_2D_MULTISAMPLE */
  4047.    { 40361, 0x00009061 }, /* GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
  4048.    { 40395, 0x00009062 }, /* GL_UNSIGNED_INT_IMAGE_1D */
  4049.    { 40420, 0x00009063 }, /* GL_UNSIGNED_INT_IMAGE_2D */
  4050.    { 40445, 0x00009064 }, /* GL_UNSIGNED_INT_IMAGE_3D */
  4051.    { 40470, 0x00009065 }, /* GL_UNSIGNED_INT_IMAGE_2D_RECT */
  4052.    { 40500, 0x00009066 }, /* GL_UNSIGNED_INT_IMAGE_CUBE */
  4053.    { 40527, 0x00009067 }, /* GL_UNSIGNED_INT_IMAGE_BUFFER */
  4054.    { 40556, 0x00009068 }, /* GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
  4055.    { 40587, 0x00009069 }, /* GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
  4056.    { 40618, 0x0000906A }, /* GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
  4057.    { 40655, 0x0000906B }, /* GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
  4058.    { 40692, 0x0000906C }, /* GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
  4059.    { 40735, 0x0000906D }, /* GL_MAX_IMAGE_SAMPLES */
  4060.    { 40756, 0x0000906E }, /* GL_IMAGE_BINDING_FORMAT */
  4061.    { 40780, 0x0000906F }, /* GL_RGB10_A2UI */
  4062.    { 40794, 0x000090BC }, /* GL_MIN_MAP_BUFFER_ALIGNMENT */
  4063.    { 40822, 0x000090C7 }, /* GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
  4064.    { 40857, 0x000090C8 }, /* GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
  4065.    { 40895, 0x000090C9 }, /* GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
  4066.    { 40934, 0x000090CA }, /* GL_MAX_VERTEX_IMAGE_UNIFORMS */
  4067.    { 40963, 0x000090CB }, /* GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
  4068.    { 40998, 0x000090CC }, /* GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
  4069.    { 41036, 0x000090CD }, /* GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
  4070.    { 41067, 0x000090CE }, /* GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
  4071.    { 41098, 0x000090CF }, /* GL_MAX_COMBINED_IMAGE_UNIFORMS */
  4072.    { 41129, 0x000090EA }, /* GL_DEPTH_STENCIL_TEXTURE_MODE */
  4073.    { 41159, 0x000090EB }, /* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS */
  4074.    { 41197, 0x000090EC }, /* GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER */
  4075.    { 41243, 0x000090ED }, /* GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER */
  4076.    { 41297, 0x000090EE }, /* GL_DISPATCH_INDIRECT_BUFFER */
  4077.    { 41325, 0x000090EF }, /* GL_DISPATCH_INDIRECT_BUFFER_BINDING */
  4078.    { 41361, 0x00009100 }, /* GL_TEXTURE_2D_MULTISAMPLE */
  4079.    { 41387, 0x00009101 }, /* GL_PROXY_TEXTURE_2D_MULTISAMPLE */
  4080.    { 41419, 0x00009102 }, /* GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
  4081.    { 41451, 0x00009103 }, /* GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
  4082.    { 41489, 0x00009104 }, /* GL_TEXTURE_BINDING_2D_MULTISAMPLE */
  4083.    { 41523, 0x00009105 }, /* GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
  4084.    { 41563, 0x00009106 }, /* GL_TEXTURE_SAMPLES */
  4085.    { 41582, 0x00009107 }, /* GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
  4086.    { 41616, 0x00009108 }, /* GL_SAMPLER_2D_MULTISAMPLE */
  4087.    { 41642, 0x00009109 }, /* GL_INT_SAMPLER_2D_MULTISAMPLE */
  4088.    { 41672, 0x0000910A }, /* GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
  4089.    { 41711, 0x0000910B }, /* GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
  4090.    { 41743, 0x0000910C }, /* GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
  4091.    { 41779, 0x0000910D }, /* GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
  4092.    { 41824, 0x0000910E }, /* GL_MAX_COLOR_TEXTURE_SAMPLES */
  4093.    { 41853, 0x0000910F }, /* GL_MAX_DEPTH_TEXTURE_SAMPLES */
  4094.    { 41882, 0x00009110 }, /* GL_MAX_INTEGER_SAMPLES */
  4095.    { 41905, 0x00009111 }, /* GL_MAX_SERVER_WAIT_TIMEOUT */
  4096.    { 41932, 0x00009112 }, /* GL_OBJECT_TYPE */
  4097.    { 41947, 0x00009113 }, /* GL_SYNC_CONDITION */
  4098.    { 41965, 0x00009114 }, /* GL_SYNC_STATUS */
  4099.    { 41980, 0x00009115 }, /* GL_SYNC_FLAGS */
  4100.    { 41994, 0x00009116 }, /* GL_SYNC_FENCE */
  4101.    { 42008, 0x00009117 }, /* GL_SYNC_GPU_COMMANDS_COMPLETE */
  4102.    { 42038, 0x00009118 }, /* GL_UNSIGNALED */
  4103.    { 42052, 0x00009119 }, /* GL_SIGNALED */
  4104.    { 42064, 0x0000911A }, /* GL_ALREADY_SIGNALED */
  4105.    { 42084, 0x0000911B }, /* GL_TIMEOUT_EXPIRED */
  4106.    { 42103, 0x0000911C }, /* GL_CONDITION_SATISFIED */
  4107.    { 42126, 0x0000911D }, /* GL_WAIT_FAILED */
  4108.    { 42141, 0x0000911F }, /* GL_BUFFER_ACCESS_FLAGS */
  4109.    { 42164, 0x00009120 }, /* GL_BUFFER_MAP_LENGTH */
  4110.    { 42185, 0x00009121 }, /* GL_BUFFER_MAP_OFFSET */
  4111.    { 42206, 0x00009122 }, /* GL_MAX_VERTEX_OUTPUT_COMPONENTS */
  4112.    { 42238, 0x00009123 }, /* GL_MAX_GEOMETRY_INPUT_COMPONENTS */
  4113.    { 42271, 0x00009124 }, /* GL_MAX_GEOMETRY_OUTPUT_COMPONENTS */
  4114.    { 42305, 0x00009125 }, /* GL_MAX_FRAGMENT_INPUT_COMPONENTS */
  4115.    { 42338, 0x00009126 }, /* GL_CONTEXT_PROFILE_MASK */
  4116.    { 42362, 0x00009127 }, /* GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
  4117.    { 42395, 0x00009128 }, /* GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
  4118.    { 42429, 0x00009129 }, /* GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
  4119.    { 42462, 0x0000912A }, /* GL_UNPACK_COMPRESSED_BLOCK_SIZE */
  4120.    { 42494, 0x0000912B }, /* GL_PACK_COMPRESSED_BLOCK_WIDTH */
  4121.    { 42525, 0x0000912C }, /* GL_PACK_COMPRESSED_BLOCK_HEIGHT */
  4122.    { 42557, 0x0000912D }, /* GL_PACK_COMPRESSED_BLOCK_DEPTH */
  4123.    { 42588, 0x0000912E }, /* GL_PACK_COMPRESSED_BLOCK_SIZE */
  4124.    { 42618, 0x0000912F }, /* GL_TEXTURE_IMMUTABLE_FORMAT */
  4125.    { 42646, 0x00009143 }, /* GL_MAX_DEBUG_MESSAGE_LENGTH_ARB */
  4126.    { 42678, 0x00009144 }, /* GL_MAX_DEBUG_LOGGED_MESSAGES_ARB */
  4127.    { 42711, 0x00009145 }, /* GL_DEBUG_LOGGED_MESSAGES_ARB */
  4128.    { 42740, 0x00009146 }, /* GL_DEBUG_SEVERITY_HIGH_ARB */
  4129.    { 42767, 0x00009147 }, /* GL_DEBUG_SEVERITY_MEDIUM_ARB */
  4130.    { 42796, 0x00009148 }, /* GL_DEBUG_SEVERITY_LOW_ARB */
  4131.    { 42822, 0x00009160 }, /* GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD */
  4132.    { 42860, 0x0000919D }, /* GL_TEXTURE_BUFFER_OFFSET */
  4133.    { 42885, 0x0000919E }, /* GL_TEXTURE_BUFFER_SIZE */
  4134.    { 42908, 0x0000919F }, /* GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT */
  4135.    { 42943, 0x000091B9 }, /* GL_COMPUTE_SHADER */
  4136.    { 42961, 0x000091BB }, /* GL_MAX_COMPUTE_UNIFORM_BLOCKS */
  4137.    { 42991, 0x000091BC }, /* GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS */
  4138.    { 43026, 0x000091BD }, /* GL_MAX_COMPUTE_IMAGE_UNIFORMS */
  4139.    { 43056, 0x000091BE }, /* GL_MAX_COMPUTE_WORK_GROUP_COUNT */
  4140.    { 43088, 0x000091BF }, /* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
  4141.    { 43119, 0x00009270 }, /* GL_COMPRESSED_R11_EAC */
  4142.    { 43141, 0x00009271 }, /* GL_COMPRESSED_SIGNED_R11_EAC */
  4143.    { 43170, 0x00009272 }, /* GL_COMPRESSED_RG11_EAC */
  4144.    { 43193, 0x00009273 }, /* GL_COMPRESSED_SIGNED_RG11_EAC */
  4145.    { 43223, 0x00009274 }, /* GL_COMPRESSED_RGB8_ETC2 */
  4146.    { 43247, 0x00009275 }, /* GL_COMPRESSED_SRGB8_ETC2 */
  4147.    { 43272, 0x00009276 }, /* GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
  4148.    { 43316, 0x00009277 }, /* GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 */
  4149.    { 43361, 0x00009278 }, /* GL_COMPRESSED_RGBA8_ETC2_EAC */
  4150.    { 43390, 0x00009279 }, /* GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC */
  4151.    { 43426, 0x000092C0 }, /* GL_ATOMIC_COUNTER_BUFFER */
  4152.    { 43451, 0x000092C1 }, /* GL_ATOMIC_COUNTER_BUFFER_BINDING */
  4153.    { 43484, 0x000092C2 }, /* GL_ATOMIC_COUNTER_BUFFER_START */
  4154.    { 43515, 0x000092C3 }, /* GL_ATOMIC_COUNTER_BUFFER_SIZE */
  4155.    { 43545, 0x000092C4 }, /* GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
  4156.    { 43580, 0x000092C5 }, /* GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
  4157.    { 43628, 0x000092C6 }, /* GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
  4158.    { 43683, 0x000092C7 }, /* GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
  4159.    { 43736, 0x000092C8 }, /* GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
  4160.    { 43795, 0x000092C9 }, /* GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
  4161.    { 43857, 0x000092CA }, /* GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
  4162.    { 43912, 0x000092CB }, /* GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
  4163.    { 43967, 0x000092CC }, /* GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
  4164.    { 44004, 0x000092CD }, /* GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
  4165.    { 44047, 0x000092CE }, /* GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
  4166.    { 44093, 0x000092CF }, /* GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
  4167.    { 44132, 0x000092D0 }, /* GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
  4168.    { 44171, 0x000092D1 }, /* GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
  4169.    { 44210, 0x000092D2 }, /* GL_MAX_VERTEX_ATOMIC_COUNTERS */
  4170.    { 44240, 0x000092D3 }, /* GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
  4171.    { 44276, 0x000092D4 }, /* GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
  4172.    { 44315, 0x000092D5 }, /* GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
  4173.    { 44347, 0x000092D6 }, /* GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
  4174.    { 44379, 0x000092D7 }, /* GL_MAX_COMBINED_ATOMIC_COUNTERS */
  4175.    { 44411, 0x000092D8 }, /* GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
  4176.    { 44445, 0x000092D9 }, /* GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
  4177.    { 44478, 0x000092DA }, /* GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
  4178.    { 44517, 0x000092DB }, /* GL_UNSIGNED_INT_ATOMIC_COUNTER */
  4179.    { 44548, 0x000092DC }, /* GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
  4180.    { 44586, 0x000092E0 }, /* GL_DEBUG_OUTPUT */
  4181.    { 44602, 0x000092E1 }, /* GL_UNIFORM */
  4182.    { 44613, 0x000092E2 }, /* GL_UNIFORM_BLOCK */
  4183.    { 44630, 0x000092E3 }, /* GL_PROGRAM_INPUT */
  4184.    { 44647, 0x000092E4 }, /* GL_PROGRAM_OUTPUT */
  4185.    { 44665, 0x000092E5 }, /* GL_BUFFER_VARIABLE */
  4186.    { 44684, 0x000092E6 }, /* GL_SHADER_STORAGE_BLOCK */
  4187.    { 44708, 0x000092E7 }, /* GL_IS_PER_PATCH */
  4188.    { 44724, 0x000092E8 }, /* GL_VERTEX_SUBROUTINE */
  4189.    { 44745, 0x000092E9 }, /* GL_TESS_CONTROL_SUBROUTINE */
  4190.    { 44772, 0x000092EA }, /* GL_TESS_EVALUATION_SUBROUTINE */
  4191.    { 44802, 0x000092EB }, /* GL_GEOMETRY_SUBROUTINE */
  4192.    { 44825, 0x000092EC }, /* GL_FRAGMENT_SUBROUTINE */
  4193.    { 44848, 0x000092ED }, /* GL_COMPUTE_SUBROUTINE */
  4194.    { 44870, 0x000092EE }, /* GL_VERTEX_SUBROUTINE_UNIFORM */
  4195.    { 44899, 0x000092EF }, /* GL_TESS_CONTROL_SUBROUTINE_UNIFORM */
  4196.    { 44934, 0x000092F0 }, /* GL_TESS_EVALUATION_SUBROUTINE_UNIFORM */
  4197.    { 44972, 0x000092F1 }, /* GL_GEOMETRY_SUBROUTINE_UNIFORM */
  4198.    { 45003, 0x000092F2 }, /* GL_FRAGMENT_SUBROUTINE_UNIFORM */
  4199.    { 45034, 0x000092F3 }, /* GL_COMPUTE_SUBROUTINE_UNIFORM */
  4200.    { 45064, 0x000092F4 }, /* GL_TRANSFORM_FEEDBACK_VARYING */
  4201.    { 45094, 0x000092F5 }, /* GL_ACTIVE_RESOURCES */
  4202.    { 45114, 0x000092F6 }, /* GL_MAX_NAME_LENGTH */
  4203.    { 45133, 0x000092F7 }, /* GL_MAX_NUM_ACTIVE_VARIABLES */
  4204.    { 45161, 0x000092F8 }, /* GL_MAX_NUM_COMPATIBLE_SUBROUTINES */
  4205.    { 45195, 0x000092F9 }, /* GL_NAME_LENGTH */
  4206.    { 45210, 0x000092FA }, /* GL_TYPE */
  4207.    { 45218, 0x000092FB }, /* GL_ARRAY_SIZE */
  4208.    { 45232, 0x000092FC }, /* GL_OFFSET */
  4209.    { 45242, 0x000092FD }, /* GL_BLOCK_INDEX */
  4210.    { 45257, 0x000092FE }, /* GL_ARRAY_STRIDE */
  4211.    { 45273, 0x000092FF }, /* GL_MATRIX_STRIDE */
  4212.    { 45290, 0x00009300 }, /* GL_IS_ROW_MAJOR */
  4213.    { 45306, 0x00009301 }, /* GL_ATOMIC_COUNTER_BUFFER_INDEX */
  4214.    { 45337, 0x00009302 }, /* GL_BUFFER_BINDING */
  4215.    { 45355, 0x00009303 }, /* GL_BUFFER_DATA_SIZE */
  4216.    { 45375, 0x00009304 }, /* GL_NUM_ACTIVE_VARIABLES */
  4217.    { 45399, 0x00009305 }, /* GL_ACTIVE_VARIABLES */
  4218.    { 45419, 0x00009306 }, /* GL_REFERENCED_BY_VERTEX_SHADER */
  4219.    { 45450, 0x00009307 }, /* GL_REFERENCED_BY_TESS_CONTROL_SHADER */
  4220.    { 45487, 0x00009308 }, /* GL_REFERENCED_BY_TESS_EVALUATION_SHADER */
  4221.    { 45527, 0x00009309 }, /* GL_REFERENCED_BY_GEOMETRY_SHADER */
  4222.    { 45560, 0x0000930A }, /* GL_REFERENCED_BY_FRAGMENT_SHADER */
  4223.    { 45593, 0x0000930B }, /* GL_REFERENCED_BY_COMPUTE_SHADER */
  4224.    { 45625, 0x0000930C }, /* GL_TOP_LEVEL_ARRAY_SIZE */
  4225.    { 45649, 0x0000930D }, /* GL_TOP_LEVEL_ARRAY_STRIDE */
  4226.    { 45675, 0x0000930E }, /* GL_LOCATION */
  4227.    { 45687, 0x0000930F }, /* GL_LOCATION_INDEX */
  4228.    { 45705, 0x0000935C }, /* GL_CLIP_ORIGIN */
  4229.    { 45720, 0x0000935D }, /* GL_CLIP_DEPTH_MODE */
  4230.    { 45739, 0x0000935E }, /* GL_NEGATIVE_ONE_TO_ONE */
  4231.    { 45762, 0x0000935F }, /* GL_ZERO_TO_ONE */
  4232.    { 45777, 0x00009365 }, /* GL_CLEAR_TEXTURE */
  4233.    { 45794, 0x00009380 }, /* GL_NUM_SAMPLE_COUNTS */
  4234.    { 45815, 0x000094F0 }, /* GL_PERFQUERY_COUNTER_EVENT_INTEL */
  4235.    { 45848, 0x000094F1 }, /* GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL */
  4236.    { 45889, 0x000094F2 }, /* GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL */
  4237.    { 45929, 0x000094F3 }, /* GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL */
  4238.    { 45967, 0x000094F4 }, /* GL_PERFQUERY_COUNTER_RAW_INTEL */
  4239.    { 45998, 0x000094F5 }, /* GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL */
  4240.    { 46035, 0x000094F8 }, /* GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL */
  4241.    { 46074, 0x000094F9 }, /* GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL */
  4242.    { 46113, 0x000094FA }, /* GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL */
  4243.    { 46151, 0x000094FB }, /* GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL */
  4244.    { 46190, 0x000094FC }, /* GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL */
  4245.    { 46229, 0x000094FD }, /* GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL */
  4246.    { 46270, 0x000094FE }, /* GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL */
  4247.    { 46313, 0x000094FF }, /* GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL */
  4248.    { 46356, 0x00009500 }, /* GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL */
  4249.    { 46397, 0x00010000 }, /* GL_EVAL_BIT */
  4250.    { 46409, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
  4251.    { 46442, 0x00020000 }, /* GL_LIST_BIT */
  4252.    { 46454, 0x00040000 }, /* GL_TEXTURE_BIT */
  4253.    { 46469, 0x00080000 }, /* GL_SCISSOR_BIT */
  4254.    { 46484, 0x000FFFFF }, /* GL_ALL_ATTRIB_BITS */
  4255.    { 46503, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
  4256.    { 46522, 0xFFFFFFFF }, /* GL_ALL_CLIENT_ATTRIB_BITS */
  4257. };
  4258.  
  4259.  
  4260. typedef int (*cfunc)(const void *, const void *);
  4261.  
  4262. /**
  4263.  * Compare a key enum value to an element in the \c enum_string_table_offsets array.
  4264.  *
  4265.  * \c bsearch always passes the key as the first parameter and the pointer
  4266.  * to the array element as the second parameter.  We can elimiate some
  4267.  * extra work by taking advantage of that fact.
  4268.  *
  4269.  * \param a  Pointer to the desired enum name.
  4270.  * \param b  Pointer into the \c enum_string_table_offsets array.
  4271.  */
  4272. static int compar_nr( const int *a, enum_elt *b )
  4273. {
  4274.    return a[0] - b->n;
  4275. }
  4276.  
  4277.  
  4278. static char token_tmp[20];
  4279.  
  4280. const char *_mesa_lookup_enum_by_nr( int nr )
  4281. {
  4282.    enum_elt *elt;
  4283.  
  4284.    STATIC_ASSERT(sizeof(enum_string_table) < (1 << 16));
  4285.  
  4286.    elt = bsearch(& nr, enum_string_table_offsets,
  4287.                  ARRAY_SIZE(enum_string_table_offsets),
  4288.                  sizeof(enum_string_table_offsets[0]),
  4289.                  (cfunc) compar_nr);
  4290.  
  4291.    if (elt != NULL) {
  4292.       return &enum_string_table[elt->offset];
  4293.    }
  4294.    else {
  4295.       /* this is not re-entrant safe, no big deal here */
  4296.       _mesa_snprintf(token_tmp, sizeof(token_tmp) - 1, "0x%x", nr);
  4297.       token_tmp[sizeof(token_tmp) - 1] = '\0';
  4298.       return token_tmp;
  4299.    }
  4300. }
  4301.  
  4302. /**
  4303.  * Primitive names
  4304.  */
  4305. static const char *prim_names[PRIM_MAX+3] = {
  4306.    "GL_POINTS",
  4307.    "GL_LINES",
  4308.    "GL_LINE_LOOP",
  4309.    "GL_LINE_STRIP",
  4310.    "GL_TRIANGLES",
  4311.    "GL_TRIANGLE_STRIP",
  4312.    "GL_TRIANGLE_FAN",
  4313.    "GL_QUADS",
  4314.    "GL_QUAD_STRIP",
  4315.    "GL_POLYGON",
  4316.    "GL_LINES_ADJACENCY",
  4317.    "GL_LINE_STRIP_ADJACENCY",
  4318.    "GL_TRIANGLES_ADJACENCY",
  4319.    "GL_TRIANGLE_STRIP_ADJACENCY",
  4320.    "outside begin/end",
  4321.    "unknown state"
  4322. };
  4323.  
  4324.  
  4325. /* Get the name of an enum given that it is a primitive type.  Avoids
  4326.  * GL_FALSE/GL_POINTS ambiguity and others.
  4327.  */
  4328. const char *
  4329. _mesa_lookup_prim_by_nr(GLuint nr)
  4330. {
  4331.    if (nr < ARRAY_SIZE(prim_names))
  4332.       return prim_names[nr];
  4333.    else
  4334.       return "invalid mode";
  4335. }
  4336.  
  4337.  
  4338.  
  4339.