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  1. /**
  2.  * \file depth.h
  3.  * Depth buffer operations.
  4.  */
  5.  
  6. /*
  7.  * Mesa 3-D graphics library
  8.  *
  9.  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  10.  *
  11.  * Permission is hereby granted, free of charge, to any person obtaining a
  12.  * copy of this software and associated documentation files (the "Software"),
  13.  * to deal in the Software without restriction, including without limitation
  14.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  15.  * and/or sell copies of the Software, and to permit persons to whom the
  16.  * Software is furnished to do so, subject to the following conditions:
  17.  *
  18.  * The above copyright notice and this permission notice shall be included
  19.  * in all copies or substantial portions of the Software.
  20.  *
  21.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  22.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  23.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  24.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  25.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  26.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  27.  * OTHER DEALINGS IN THE SOFTWARE.
  28.  */
  29.  
  30.  
  31. #ifndef DEPTH_H
  32. #define DEPTH_H
  33.  
  34.  
  35. #include "glheader.h"
  36.  
  37. struct gl_context;
  38.  
  39.  
  40. extern void GLAPIENTRY
  41. _mesa_ClearDepth( GLclampd depth );
  42.  
  43. extern void GLAPIENTRY
  44. _mesa_ClearDepthf( GLclampf depth );
  45.  
  46. extern void GLAPIENTRY
  47. _mesa_DepthFunc( GLenum func );
  48.  
  49. extern void GLAPIENTRY
  50. _mesa_DepthMask( GLboolean flag );
  51.  
  52. extern void GLAPIENTRY
  53. _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
  54.  
  55. extern void
  56. _mesa_init_depth( struct gl_context * ctx );
  57.  
  58. #endif
  59.