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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the "Software"),
  8.  * to deal in the Software without restriction, including without limitation
  9.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  10.  * and/or sell copies of the Software, and to permit persons to whom the
  11.  * Software is furnished to do so, subject to the following conditions:
  12.  *
  13.  * The above copyright notice and this permission notice shall be included
  14.  * in all copies or substantial portions of the Software.
  15.  *
  16.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  17.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  19.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  20.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  21.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  22.  * OTHER DEALINGS IN THE SOFTWARE.
  23.  */
  24.  
  25.  
  26. /**
  27.  * \file buffers.c
  28.  * glReadBuffer, DrawBuffer functions.
  29.  */
  30.  
  31.  
  32.  
  33. #include "glheader.h"
  34. #include "buffers.h"
  35. #include "context.h"
  36. #include "enums.h"
  37. #include "fbobject.h"
  38. #include "mtypes.h"
  39.  
  40.  
  41. #define BAD_MASK ~0u
  42.  
  43.  
  44. /**
  45.  * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
  46.  * available to the rendering context (for drawing or reading).
  47.  * This depends on the type of framebuffer.  For window system framebuffers
  48.  * we look at the framebuffer's visual.  But for user-create framebuffers we
  49.  * look at the number of supported color attachments.
  50.  * \param fb  the framebuffer to draw to, or read from
  51.  * \return  bitmask of BUFFER_BIT_* flags
  52.  */
  53. static GLbitfield
  54. supported_buffer_bitmask(const struct gl_context *ctx,
  55.                          const struct gl_framebuffer *fb)
  56. {
  57.    GLbitfield mask = 0x0;
  58.  
  59.    if (_mesa_is_user_fbo(fb)) {
  60.       /* A user-created renderbuffer */
  61.       GLuint i;
  62.       for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
  63.          mask |= (BUFFER_BIT_COLOR0 << i);
  64.       }
  65.    }
  66.    else {
  67.       /* A window system framebuffer */
  68.       GLint i;
  69.       mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
  70.       if (fb->Visual.stereoMode) {
  71.          mask |= BUFFER_BIT_FRONT_RIGHT;
  72.          if (fb->Visual.doubleBufferMode) {
  73.             mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
  74.          }
  75.       }
  76.       else if (fb->Visual.doubleBufferMode) {
  77.          mask |= BUFFER_BIT_BACK_LEFT;
  78.       }
  79.  
  80.       for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
  81.          mask |= (BUFFER_BIT_AUX0 << i);
  82.       }
  83.    }
  84.  
  85.    return mask;
  86. }
  87.  
  88.  
  89. /**
  90.  * Helper routine used by glDrawBuffer and glDrawBuffersARB.
  91.  * Given a GLenum naming one or more color buffers (such as
  92.  * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
  93.  */
  94. static GLbitfield
  95. draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
  96. {
  97.    switch (buffer) {
  98.       case GL_NONE:
  99.          return 0;
  100.       case GL_FRONT:
  101.          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
  102.       case GL_BACK:
  103.          if (_mesa_is_gles(ctx)) {
  104.             /* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
  105.              * ES 3.0.1 specification says:
  106.              *
  107.              *     "When draw buffer zero is BACK, color values are written
  108.              *     into the sole buffer for single-buffered contexts, or into
  109.              *     the back buffer for double-buffered contexts."
  110.              *
  111.              * Since there is no stereo rendering in ES 3.0, only return the
  112.              * LEFT bits.  This also satisfies the "n must be 1" requirement.
  113.              *
  114.              * We also do this for GLES 1 and 2 because those APIs have no
  115.              * concept of selecting the front and back buffer anyway and it's
  116.              * convenient to be able to maintain the magic behaviour of
  117.              * GL_BACK in that case.
  118.              */
  119.             if (ctx->DrawBuffer->Visual.doubleBufferMode)
  120.                return BUFFER_BIT_BACK_LEFT;
  121.             return BUFFER_BIT_FRONT_LEFT;
  122.          }
  123.          return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
  124.       case GL_RIGHT:
  125.          return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
  126.       case GL_FRONT_RIGHT:
  127.          return BUFFER_BIT_FRONT_RIGHT;
  128.       case GL_BACK_RIGHT:
  129.          return BUFFER_BIT_BACK_RIGHT;
  130.       case GL_BACK_LEFT:
  131.          return BUFFER_BIT_BACK_LEFT;
  132.       case GL_FRONT_AND_BACK:
  133.          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
  134.               | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
  135.       case GL_LEFT:
  136.          return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
  137.       case GL_FRONT_LEFT:
  138.          return BUFFER_BIT_FRONT_LEFT;
  139.       case GL_AUX0:
  140.          return BUFFER_BIT_AUX0;
  141.       case GL_AUX1:
  142.       case GL_AUX2:
  143.       case GL_AUX3:
  144.          return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
  145.       case GL_COLOR_ATTACHMENT0_EXT:
  146.          return BUFFER_BIT_COLOR0;
  147.       case GL_COLOR_ATTACHMENT1_EXT:
  148.          return BUFFER_BIT_COLOR1;
  149.       case GL_COLOR_ATTACHMENT2_EXT:
  150.          return BUFFER_BIT_COLOR2;
  151.       case GL_COLOR_ATTACHMENT3_EXT:
  152.          return BUFFER_BIT_COLOR3;
  153.       case GL_COLOR_ATTACHMENT4_EXT:
  154.          return BUFFER_BIT_COLOR4;
  155.       case GL_COLOR_ATTACHMENT5_EXT:
  156.          return BUFFER_BIT_COLOR5;
  157.       case GL_COLOR_ATTACHMENT6_EXT:
  158.          return BUFFER_BIT_COLOR6;
  159.       case GL_COLOR_ATTACHMENT7_EXT:
  160.          return BUFFER_BIT_COLOR7;
  161.       default:
  162.          /* error */
  163.          return BAD_MASK;
  164.    }
  165. }
  166.  
  167.  
  168. /**
  169.  * Helper routine used by glReadBuffer.
  170.  * Given a GLenum naming a color buffer, return the index of the corresponding
  171.  * renderbuffer (a BUFFER_* value).
  172.  * return -1 for an invalid buffer.
  173.  */
  174. static GLint
  175. read_buffer_enum_to_index(GLenum buffer)
  176. {
  177.    switch (buffer) {
  178.       case GL_FRONT:
  179.          return BUFFER_FRONT_LEFT;
  180.       case GL_BACK:
  181.          return BUFFER_BACK_LEFT;
  182.       case GL_RIGHT:
  183.          return BUFFER_FRONT_RIGHT;
  184.       case GL_FRONT_RIGHT:
  185.          return BUFFER_FRONT_RIGHT;
  186.       case GL_BACK_RIGHT:
  187.          return BUFFER_BACK_RIGHT;
  188.       case GL_BACK_LEFT:
  189.          return BUFFER_BACK_LEFT;
  190.       case GL_LEFT:
  191.          return BUFFER_FRONT_LEFT;
  192.       case GL_FRONT_LEFT:
  193.          return BUFFER_FRONT_LEFT;
  194.       case GL_AUX0:
  195.          return BUFFER_AUX0;
  196.       case GL_AUX1:
  197.       case GL_AUX2:
  198.       case GL_AUX3:
  199.          return BUFFER_COUNT; /* invalid, but not -1 */
  200.       case GL_COLOR_ATTACHMENT0_EXT:
  201.          return BUFFER_COLOR0;
  202.       case GL_COLOR_ATTACHMENT1_EXT:
  203.          return BUFFER_COLOR1;
  204.       case GL_COLOR_ATTACHMENT2_EXT:
  205.          return BUFFER_COLOR2;
  206.       case GL_COLOR_ATTACHMENT3_EXT:
  207.          return BUFFER_COLOR3;
  208.       case GL_COLOR_ATTACHMENT4_EXT:
  209.          return BUFFER_COLOR4;
  210.       case GL_COLOR_ATTACHMENT5_EXT:
  211.          return BUFFER_COLOR5;
  212.       case GL_COLOR_ATTACHMENT6_EXT:
  213.          return BUFFER_COLOR6;
  214.       case GL_COLOR_ATTACHMENT7_EXT:
  215.          return BUFFER_COLOR7;
  216.       default:
  217.          /* error */
  218.          return -1;
  219.    }
  220. }
  221.  
  222.  
  223. /**
  224.  * Called by glDrawBuffer().
  225.  * Specify which renderbuffer(s) to draw into for the first color output.
  226.  * <buffer> can name zero, one, two or four renderbuffers!
  227.  * \sa _mesa_DrawBuffers
  228.  *
  229.  * \param buffer  buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
  230.  *
  231.  * Note that the behaviour of this function depends on whether the
  232.  * current ctx->DrawBuffer is a window-system framebuffer or a user-created
  233.  * framebuffer object.
  234.  *   In the former case, we update the per-context ctx->Color.DrawBuffer
  235.  *   state var _and_ the FB's ColorDrawBuffer state.
  236.  *   In the later case, we update the FB's ColorDrawBuffer state only.
  237.  *
  238.  * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
  239.  * new FB is a window system FB, we need to re-update the FB's
  240.  * ColorDrawBuffer state to match the context.  This is handled in
  241.  * _mesa_update_framebuffer().
  242.  *
  243.  * See the GL_EXT_framebuffer_object spec for more info.
  244.  */
  245. void
  246. _mesa_draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
  247.                   GLenum buffer, const char *caller)
  248. {
  249.    GLbitfield destMask;
  250.  
  251.    FLUSH_VERTICES(ctx, 0);
  252.  
  253.    if (MESA_VERBOSE & VERBOSE_API) {
  254.       _mesa_debug(ctx, "%s %s\n", caller, _mesa_lookup_enum_by_nr(buffer));
  255.    }
  256.  
  257.    if (buffer == GL_NONE) {
  258.       destMask = 0x0;
  259.    }
  260.    else {
  261.       const GLbitfield supportedMask
  262.          = supported_buffer_bitmask(ctx, fb);
  263.       destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
  264.       if (destMask == BAD_MASK) {
  265.          /* totally bogus buffer */
  266.          _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
  267.                      _mesa_lookup_enum_by_nr(buffer));
  268.          return;
  269.       }
  270.       destMask &= supportedMask;
  271.       if (destMask == 0x0) {
  272.          /* none of the named color buffers exist! */
  273.          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
  274.                      caller, _mesa_lookup_enum_by_nr(buffer));
  275.          return;
  276.       }
  277.    }
  278.  
  279.    /* if we get here, there's no error so set new state */
  280.    _mesa_drawbuffers(ctx, fb, 1, &buffer, &destMask);
  281.  
  282.    /* Call device driver function only if fb is the bound draw buffer */
  283.    if (fb == ctx->DrawBuffer) {
  284.       if (ctx->Driver.DrawBuffers)
  285.          ctx->Driver.DrawBuffers(ctx, 1, &buffer);
  286.       else if (ctx->Driver.DrawBuffer)
  287.          ctx->Driver.DrawBuffer(ctx, buffer);
  288.    }
  289. }
  290.  
  291.  
  292. void GLAPIENTRY
  293. _mesa_DrawBuffer(GLenum buffer)
  294. {
  295.    GET_CURRENT_CONTEXT(ctx);
  296.    _mesa_draw_buffer(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
  297. }
  298.  
  299.  
  300. void GLAPIENTRY
  301. _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
  302. {
  303.    GET_CURRENT_CONTEXT(ctx);
  304.    struct gl_framebuffer *fb;
  305.  
  306.    if (!ctx->Extensions.ARB_direct_state_access) {
  307.       _mesa_error(ctx, GL_INVALID_OPERATION,
  308.                   "glNamedFramebufferDrawBuffer(GL_ARB_direct_state_access "
  309.                   "is not supported)");
  310.       return;
  311.    }
  312.  
  313.    if (framebuffer) {
  314.       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
  315.                                         "glNamedFramebufferDrawBuffer");
  316.       if (!fb)
  317.          return;
  318.    }
  319.    else
  320.       fb = ctx->WinSysDrawBuffer;
  321.  
  322.    _mesa_draw_buffer(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
  323. }
  324.  
  325.  
  326. /**
  327.  * Called by glDrawBuffersARB; specifies the destination color renderbuffers
  328.  * for N fragment program color outputs.
  329.  * \sa _mesa_DrawBuffer
  330.  * \param n  number of outputs
  331.  * \param buffers  array [n] of renderbuffer names.  Unlike glDrawBuffer, the
  332.  *                 names cannot specify more than one buffer.  For example,
  333.  *                 GL_FRONT_AND_BACK is illegal.
  334.  */
  335. void
  336. _mesa_draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb,
  337.                    GLsizei n, const GLenum *buffers, const char *caller)
  338. {
  339.    GLuint output;
  340.    GLbitfield usedBufferMask, supportedMask;
  341.    GLbitfield destMask[MAX_DRAW_BUFFERS];
  342.  
  343.    FLUSH_VERTICES(ctx, 0);
  344.  
  345.    /* Turns out n==0 is a valid input that should not produce an error.
  346.     * The remaining code below correctly handles the n==0 case.
  347.     *
  348.     * From the OpenGL 3.0 specification, page 258:
  349.     * "An INVALID_VALUE error is generated if n is greater than
  350.     *  MAX_DRAW_BUFFERS."
  351.     */
  352.    if (n < 0) {
  353.       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
  354.       return;
  355.    }
  356.  
  357.    if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
  358.       _mesa_error(ctx, GL_INVALID_VALUE,
  359.                   "%s(n > maximum number of draw buffers)", caller);
  360.       return;
  361.    }
  362.  
  363.    supportedMask = supported_buffer_bitmask(ctx, fb);
  364.    usedBufferMask = 0x0;
  365.  
  366.    /* From the ES 3.0 specification, page 180:
  367.     * "If the GL is bound to the default framebuffer, then n must be 1
  368.     *  and the constant must be BACK or NONE."
  369.     * (same restriction applies with GL_EXT_draw_buffers specification)
  370.     */
  371.    if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
  372.        (n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
  373.       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
  374.       return;
  375.    }
  376.  
  377.    /* complicated error checking... */
  378.    for (output = 0; output < n; output++) {
  379.       /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0
  380.        * specification says:
  381.        *
  382.        *     "Each buffer listed in bufs must be BACK, NONE, or one of the values
  383.        *      from table 4.3 (NONE, COLOR_ATTACHMENTi)"
  384.        */
  385.       if (_mesa_is_gles3(ctx) && buffers[output] != GL_NONE &&
  386.           buffers[output] != GL_BACK &&
  387.           (buffers[output] < GL_COLOR_ATTACHMENT0 ||
  388.            buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
  389.          _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffers(buffer)");
  390.          return;
  391.       }
  392.  
  393.       if (buffers[output] == GL_NONE) {
  394.          destMask[output] = 0x0;
  395.       }
  396.       else {
  397.          /* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
  398.           * spec (20080923) says:
  399.           *
  400.           *     "If the GL is bound to a framebuffer object and DrawBuffers is
  401.           *     supplied with [...] COLOR_ATTACHMENTm where m is greater than
  402.           *     or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
  403.           *     INVALID_OPERATION results."
  404.           */
  405.          if (_mesa_is_user_fbo(fb) && buffers[output] >=
  406.              GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
  407.             _mesa_error(ctx, GL_INVALID_OPERATION,
  408.                         "%s(buffers[%d] >= maximum number of draw buffers)",
  409.                         caller, output);
  410.             return;
  411.          }
  412.  
  413.          destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
  414.  
  415.          /* From the OpenGL 3.0 specification, page 258:
  416.           * "Each buffer listed in bufs must be one of the values from tables
  417.           *  4.5 or 4.6.  Otherwise, an INVALID_ENUM error is generated.
  418.           */
  419.          if (destMask[output] == BAD_MASK) {
  420.             _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
  421.                         caller, _mesa_lookup_enum_by_nr(buffers[output]));
  422.             return;
  423.          }
  424.  
  425.          /* From the OpenGL 4.0 specification, page 256:
  426.           * "For both the default framebuffer and framebuffer objects, the
  427.           *  constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
  428.           *  valid in the bufs array passed to DrawBuffers, and will result in
  429.           *  the error INVALID_ENUM. This restriction is because these
  430.           *  constants may themselves refer to multiple buffers, as shown in
  431.           *  table 4.4."
  432.           *  Previous versions of the OpenGL specification say INVALID_OPERATION,
  433.           *  but the Khronos conformance tests expect INVALID_ENUM.
  434.           */
  435.          if (_mesa_bitcount(destMask[output]) > 1) {
  436.             _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
  437.                         caller, _mesa_lookup_enum_by_nr(buffers[output]));
  438.             return;
  439.          }
  440.  
  441.          /* From the OpenGL 3.0 specification, page 259:
  442.           * "If the GL is bound to the default framebuffer and DrawBuffers is
  443.           *  supplied with a constant (other than NONE) that does not indicate
  444.           *  any of the color buffers allocated to the GL context by the window
  445.           *  system, the error INVALID_OPERATION will be generated.
  446.           *
  447.           *  If the GL is bound to a framebuffer object and DrawBuffers is
  448.           *  supplied with a constant from table 4.6 [...] then the error
  449.           *  INVALID_OPERATION results."
  450.           */
  451.          destMask[output] &= supportedMask;
  452.          if (destMask[output] == 0) {
  453.             _mesa_error(ctx, GL_INVALID_OPERATION,
  454.                         "%s(unsupported buffer %s)",
  455.                         caller, _mesa_lookup_enum_by_nr(buffers[output]));
  456.             return;
  457.          }
  458.  
  459.          /* ES 3.0 is even more restrictive.  From the ES 3.0 spec, page 180:
  460.           * "If the GL is bound to a framebuffer object, the ith buffer listed
  461.           *  in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
  462.           * (same restriction applies with GL_EXT_draw_buffers specification)
  463.           */
  464.          if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
  465.              buffers[output] != GL_NONE &&
  466.              buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
  467.             _mesa_error(ctx, GL_INVALID_OPERATION,
  468.                         "%s(unsupported buffer %s)",
  469.                         caller, _mesa_lookup_enum_by_nr(buffers[output]));
  470.             return;
  471.          }
  472.  
  473.          /* From the OpenGL 3.0 specification, page 258:
  474.           * "Except for NONE, a buffer may not appear more than once in the
  475.           *  array pointed to by bufs.  Specifying a buffer more then once will
  476.           *  result in the error INVALID_OPERATION."
  477.           */
  478.          if (destMask[output] & usedBufferMask) {
  479.             _mesa_error(ctx, GL_INVALID_OPERATION,
  480.                         "%s(duplicated buffer %s)",
  481.                         caller, _mesa_lookup_enum_by_nr(buffers[output]));
  482.             return;
  483.          }
  484.  
  485.          /* update bitmask */
  486.          usedBufferMask |= destMask[output];
  487.       }
  488.    }
  489.  
  490.    /* OK, if we get here, there were no errors so set the new state */
  491.    _mesa_drawbuffers(ctx, fb, n, buffers, destMask);
  492.  
  493.    /*
  494.     * Call device driver function if fb is the bound draw buffer.
  495.     * Note that n can be equal to 0,
  496.     * in which case we don't want to reference buffers[0], which
  497.     * may not be valid.
  498.     */
  499.    if (fb == ctx->DrawBuffer) {
  500.       if (ctx->Driver.DrawBuffers)
  501.          ctx->Driver.DrawBuffers(ctx, n, buffers);
  502.       else if (ctx->Driver.DrawBuffer)
  503.          ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
  504.    }
  505. }
  506.  
  507.  
  508. void GLAPIENTRY
  509. _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
  510. {
  511.    GET_CURRENT_CONTEXT(ctx);
  512.    _mesa_draw_buffers(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
  513. }
  514.  
  515.  
  516. void GLAPIENTRY
  517. _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
  518.                                   const GLenum *bufs)
  519. {
  520.    GET_CURRENT_CONTEXT(ctx);
  521.    struct gl_framebuffer *fb;
  522.  
  523.    if (!ctx->Extensions.ARB_direct_state_access) {
  524.       _mesa_error(ctx, GL_INVALID_OPERATION,
  525.                   "glNamedFramebufferDrawBuffers(GL_ARB_direct_state_access "
  526.                   "is not supported)");
  527.       return;
  528.    }
  529.  
  530.    if (framebuffer) {
  531.       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
  532.                                         "glNamedFramebufferDrawBuffers");
  533.       if (!fb)
  534.          return;
  535.    }
  536.    else
  537.       fb = ctx->WinSysDrawBuffer;
  538.  
  539.    _mesa_draw_buffers(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
  540. }
  541.  
  542.  
  543. /**
  544.  * Performs necessary state updates when _mesa_drawbuffers makes an
  545.  * actual change.
  546.  */
  547. static void
  548. updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
  549. {
  550.    FLUSH_VERTICES(ctx, _NEW_BUFFERS);
  551.  
  552.    if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
  553.       /* Flag the FBO as requiring validation. */
  554.       if (_mesa_is_user_fbo(fb)) {
  555.          fb->_Status = 0;
  556.       }
  557.    }
  558. }
  559.  
  560.  
  561. /**
  562.  * Helper function to set the GL_DRAW_BUFFER state in the context and
  563.  * current FBO.  Called via glDrawBuffer(), glDrawBuffersARB()
  564.  *
  565.  * All error checking will have been done prior to calling this function
  566.  * so nothing should go wrong at this point.
  567.  *
  568.  * \param ctx  current context
  569.  * \param fb   the desired draw buffer
  570.  * \param n    number of color outputs to set
  571.  * \param buffers  array[n] of colorbuffer names, like GL_LEFT.
  572.  * \param destMask  array[n] of BUFFER_BIT_* bitmasks which correspond to the
  573.  *                  colorbuffer names.  (i.e. GL_FRONT_AND_BACK =>
  574.  *                  BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
  575.  */
  576. void
  577. _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
  578.                   GLuint n, const GLenum *buffers, const GLbitfield *destMask)
  579. {
  580.    GLbitfield mask[MAX_DRAW_BUFFERS];
  581.    GLuint buf;
  582.  
  583.    if (!destMask) {
  584.       /* compute destMask values now */
  585.       const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
  586.       GLuint output;
  587.       for (output = 0; output < n; output++) {
  588.          mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
  589.          assert(mask[output] != BAD_MASK);
  590.          mask[output] &= supportedMask;
  591.       }
  592.       destMask = mask;
  593.    }
  594.  
  595.    /*
  596.     * destMask[0] may have up to four bits set
  597.     * (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
  598.     * Otherwise, destMask[x] can only have one bit set.
  599.     */
  600.    if (n > 0 && _mesa_bitcount(destMask[0]) > 1) {
  601.       GLuint count = 0, destMask0 = destMask[0];
  602.       while (destMask0) {
  603.          GLint bufIndex = ffs(destMask0) - 1;
  604.          if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
  605.             updated_drawbuffers(ctx, fb);
  606.             fb->_ColorDrawBufferIndexes[count] = bufIndex;
  607.          }
  608.          count++;
  609.          destMask0 &= ~(1 << bufIndex);
  610.       }
  611.       fb->ColorDrawBuffer[0] = buffers[0];
  612.       fb->_NumColorDrawBuffers = count;
  613.    }
  614.    else {
  615.       GLuint count = 0;
  616.       for (buf = 0; buf < n; buf++ ) {
  617.          if (destMask[buf]) {
  618.             GLint bufIndex = ffs(destMask[buf]) - 1;
  619.             /* only one bit should be set in the destMask[buf] field */
  620.             assert(_mesa_bitcount(destMask[buf]) == 1);
  621.             if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
  622.                updated_drawbuffers(ctx, fb);
  623.                fb->_ColorDrawBufferIndexes[buf] = bufIndex;
  624.             }
  625.             count = buf + 1;
  626.          }
  627.          else {
  628.             if (fb->_ColorDrawBufferIndexes[buf] != -1) {
  629.                updated_drawbuffers(ctx, fb);
  630.                fb->_ColorDrawBufferIndexes[buf] = -1;
  631.             }
  632.          }
  633.          fb->ColorDrawBuffer[buf] = buffers[buf];
  634.       }
  635.       fb->_NumColorDrawBuffers = count;
  636.    }
  637.  
  638.    /* set remaining outputs to -1 (GL_NONE) */
  639.    for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
  640.       if (fb->_ColorDrawBufferIndexes[buf] != -1) {
  641.          updated_drawbuffers(ctx, fb);
  642.          fb->_ColorDrawBufferIndexes[buf] = -1;
  643.       }
  644.    }
  645.    for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
  646.       fb->ColorDrawBuffer[buf] = GL_NONE;
  647.    }
  648.  
  649.    if (_mesa_is_winsys_fbo(fb)) {
  650.       /* also set context drawbuffer state */
  651.       for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
  652.          if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
  653.             updated_drawbuffers(ctx, fb);
  654.             ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
  655.          }
  656.       }
  657.    }
  658. }
  659.  
  660.  
  661. /**
  662.  * Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
  663.  * from the context's Color.DrawBuffer[] state.
  664.  * Use when changing contexts.
  665.  */
  666. void
  667. _mesa_update_draw_buffers(struct gl_context *ctx)
  668. {
  669.    /* should be a window system FBO */
  670.    assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
  671.  
  672.    _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
  673.                      ctx->Color.DrawBuffer, NULL);
  674. }
  675.  
  676.  
  677. /**
  678.  * Like \sa _mesa_drawbuffers(), this is a helper function for setting
  679.  * GL_READ_BUFFER state in the context and current FBO.
  680.  * \param ctx  the rendering context
  681.  * \param buffer  GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
  682.  * \param bufferIndex  the numerical index corresponding to 'buffer'
  683.  */
  684. void
  685. _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
  686.                  GLenum buffer, GLint bufferIndex)
  687. {
  688.    if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
  689.       /* Only update the per-context READ_BUFFER state if we're bound to
  690.        * a window-system framebuffer.
  691.        */
  692.       ctx->Pixel.ReadBuffer = buffer;
  693.    }
  694.  
  695.    fb->ColorReadBuffer = buffer;
  696.    fb->_ColorReadBufferIndex = bufferIndex;
  697.  
  698.    ctx->NewState |= _NEW_BUFFERS;
  699. }
  700.  
  701.  
  702.  
  703. /**
  704.  * Called by glReadBuffer to set the source renderbuffer for reading pixels.
  705.  * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
  706.  */
  707. void
  708. _mesa_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
  709.                   GLenum buffer, const char *caller)
  710. {
  711.    GLbitfield supportedMask;
  712.    GLint srcBuffer;
  713.  
  714.    FLUSH_VERTICES(ctx, 0);
  715.  
  716.    if (MESA_VERBOSE & VERBOSE_API)
  717.       _mesa_debug(ctx, "%s %s\n", caller, _mesa_lookup_enum_by_nr(buffer));
  718.  
  719.    if (buffer == GL_NONE) {
  720.       /* This is legal--it means that no buffer should be bound for reading. */
  721.       srcBuffer = -1;
  722.    }
  723.    else {
  724.       /* general case / window-system framebuffer */
  725.       srcBuffer = read_buffer_enum_to_index(buffer);
  726.       if (srcBuffer == -1) {
  727.          _mesa_error(ctx, GL_INVALID_ENUM,
  728.                      "%s(invalid buffer %s)", caller,
  729.                      _mesa_lookup_enum_by_nr(buffer));
  730.          return;
  731.       }
  732.       supportedMask = supported_buffer_bitmask(ctx, fb);
  733.       if (((1 << srcBuffer) & supportedMask) == 0) {
  734.          _mesa_error(ctx, GL_INVALID_OPERATION,
  735.                      "%s(invalid buffer %s)", caller,
  736.                      _mesa_lookup_enum_by_nr(buffer));
  737.          return;
  738.       }
  739.    }
  740.  
  741.    /* OK, all error checking has been completed now */
  742.  
  743.    _mesa_readbuffer(ctx, fb, buffer, srcBuffer);
  744.  
  745.    /* Call the device driver function only if fb is the bound read buffer */
  746.    if (fb == ctx->ReadBuffer) {
  747.       if (ctx->Driver.ReadBuffer)
  748.          (*ctx->Driver.ReadBuffer)(ctx, buffer);
  749.    }
  750. }
  751.  
  752.  
  753. void GLAPIENTRY
  754. _mesa_ReadBuffer(GLenum buffer)
  755. {
  756.    GET_CURRENT_CONTEXT(ctx);
  757.    _mesa_read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
  758. }
  759.  
  760.  
  761. void GLAPIENTRY
  762. _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
  763. {
  764.    GET_CURRENT_CONTEXT(ctx);
  765.    struct gl_framebuffer *fb;
  766.  
  767.    if (!ctx->Extensions.ARB_direct_state_access) {
  768.       _mesa_error(ctx, GL_INVALID_OPERATION,
  769.                   "glNamedFramebufferReadBuffer(GL_ARB_direct_state_access "
  770.                   "is not supported)");
  771.       return;
  772.    }
  773.  
  774.    if (framebuffer) {
  775.       fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
  776.                                         "glNamedFramebufferReadBuffer");
  777.       if (!fb)
  778.          return;
  779.    }
  780.    else
  781.       fb = ctx->WinSysReadBuffer;
  782.  
  783.    _mesa_read_buffer(ctx, fb, src, "glNamedFramebufferReadBuffer");
  784. }
  785.