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  1. /*
  2.  * Mesa 3-D graphics library
  3.  *
  4.  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  5.  * (C) Copyright IBM Corporation 2006
  6.  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
  7.  *
  8.  * Permission is hereby granted, free of charge, to any person obtaining a
  9.  * copy of this software and associated documentation files (the "Software"),
  10.  * to deal in the Software without restriction, including without limitation
  11.  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  12.  * and/or sell copies of the Software, and to permit persons to whom the
  13.  * Software is furnished to do so, subject to the following conditions:
  14.  *
  15.  * The above copyright notice and this permission notice shall be included
  16.  * in all copies or substantial portions of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  21.  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
  22.  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
  23.  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  24.  * OTHER DEALINGS IN THE SOFTWARE.
  25.  */
  26.  
  27. #ifndef ARRAYOBJ_H
  28. #define ARRAYOBJ_H
  29.  
  30. #include "glheader.h"
  31. #include "mtypes.h"
  32. #include "glformats.h"
  33.  
  34. struct gl_context;
  35.  
  36. /**
  37.  * \file arrayobj.h
  38.  * Functions for the GL_APPLE_vertex_array_object extension.
  39.  *
  40.  * \author Ian Romanick <idr@us.ibm.com>
  41.  * \author Brian Paul
  42.  */
  43.  
  44. /*
  45.  * Internal functions
  46.  */
  47.  
  48. extern struct gl_vertex_array_object *
  49. _mesa_lookup_vao(struct gl_context *ctx, GLuint id);
  50.  
  51. extern struct gl_vertex_array_object *
  52. _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller);
  53.  
  54. extern struct gl_vertex_array_object *
  55. _mesa_new_vao(struct gl_context *ctx, GLuint name);
  56.  
  57. extern void
  58. _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj);
  59.  
  60. extern void
  61. _mesa_reference_vao_(struct gl_context *ctx,
  62.                      struct gl_vertex_array_object **ptr,
  63.                      struct gl_vertex_array_object *vao);
  64.  
  65. static inline void
  66. _mesa_reference_vao(struct gl_context *ctx,
  67.                     struct gl_vertex_array_object **ptr,
  68.                     struct gl_vertex_array_object *vao)
  69. {
  70.    if (*ptr != vao)
  71.       _mesa_reference_vao_(ctx, ptr, vao);
  72. }
  73.  
  74.  
  75. extern void
  76. _mesa_initialize_vao(struct gl_context *ctx,
  77.                      struct gl_vertex_array_object *obj, GLuint name);
  78.  
  79.  
  80. extern void
  81. _mesa_update_vao_client_arrays(struct gl_context *ctx,
  82.                                struct gl_vertex_array_object *vao);
  83.  
  84. /*
  85.  * API functions
  86.  */
  87.  
  88.  
  89. void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
  90.  
  91. void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );
  92.  
  93. void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids);
  94.  
  95. void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays);
  96.  
  97. void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);
  98.  
  99. void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays);
  100.  
  101. GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
  102.  
  103. void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
  104.  
  105. void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
  106.  
  107. #endif /* ARRAYOBJ_H */
  108.