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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. #include "main/glheader.h"
  29. #include "main/enums.h"
  30. #include "main/mtypes.h"
  31. #include "main/macros.h"
  32. #include "main/fbobject.h"
  33. #include "main/image.h"
  34. #include "main/bufferobj.h"
  35. #include "main/readpix.h"
  36. #include "main/state.h"
  37. #include "main/glformats.h"
  38. #include "drivers/common/meta.h"
  39.  
  40. #include "brw_context.h"
  41. #include "intel_screen.h"
  42. #include "intel_batchbuffer.h"
  43. #include "intel_blit.h"
  44. #include "intel_buffers.h"
  45. #include "intel_fbo.h"
  46. #include "intel_mipmap_tree.h"
  47. #include "intel_pixel.h"
  48. #include "intel_buffer_objects.h"
  49. #include "intel_tiled_memcpy.h"
  50.  
  51. #define FILE_DEBUG_FLAG DEBUG_PIXEL
  52.  
  53. /**
  54.  * \brief A fast path for glReadPixels
  55.  *
  56.  * This fast path is taken when the source format is BGRA, RGBA,
  57.  * A or L and when the texture memory is X- or Y-tiled.  It downloads
  58.  * the source data by directly mapping the memory without a GTT fence.
  59.  * This then needs to be de-tiled on the CPU before presenting the data to
  60.  * the user in the linear fasion.
  61.  *
  62.  * This is a performance win over the conventional texture download path.
  63.  * In the conventional texture download path, the texture is either mapped
  64.  * through the GTT or copied to a linear buffer with the blitter before
  65.  * handing off to a software path.  This allows us to avoid round-tripping
  66.  * through the GPU (in the case where we would be blitting) and do only a
  67.  * single copy operation.
  68.  */
  69. static bool
  70. intel_readpixels_tiled_memcpy(struct gl_context * ctx,
  71.                               GLint xoffset, GLint yoffset,
  72.                               GLsizei width, GLsizei height,
  73.                               GLenum format, GLenum type,
  74.                               GLvoid * pixels,
  75.                               const struct gl_pixelstore_attrib *pack)
  76. {
  77.    struct brw_context *brw = brw_context(ctx);
  78.    struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
  79.  
  80.    /* This path supports reading from color buffers only */
  81.    if (rb == NULL)
  82.       return false;
  83.  
  84.    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
  85.    int dst_pitch;
  86.  
  87.    /* The miptree's buffer. */
  88.    drm_intel_bo *bo;
  89.  
  90.    int error = 0;
  91.  
  92.    uint32_t cpp;
  93.    mem_copy_fn mem_copy = NULL;
  94.  
  95.    /* This fastpath is restricted to specific renderbuffer types:
  96.     * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support
  97.     * more types.
  98.     */
  99.    if (!brw->has_llc ||
  100.        !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) ||
  101.        pixels == NULL ||
  102.        _mesa_is_bufferobj(pack->BufferObj) ||
  103.        pack->Alignment > 4 ||
  104.        pack->SkipPixels > 0 ||
  105.        pack->SkipRows > 0 ||
  106.        (pack->RowLength != 0 && pack->RowLength != width) ||
  107.        pack->SwapBytes ||
  108.        pack->LsbFirst ||
  109.        pack->Invert)
  110.       return false;
  111.  
  112.    /* This renderbuffer can come from a texture.  In this case, we impose
  113.     * some of the same restrictions we have for textures and adjust for
  114.     * miplevels.
  115.     */
  116.    if (rb->TexImage) {
  117.       if (rb->TexImage->TexObject->Target != GL_TEXTURE_2D &&
  118.           rb->TexImage->TexObject->Target != GL_TEXTURE_RECTANGLE)
  119.          return false;
  120.  
  121.       int level = rb->TexImage->Level + rb->TexImage->TexObject->MinLevel;
  122.  
  123.       /* Adjust x and y offset based on miplevel */
  124.       xoffset += irb->mt->level[level].level_x;
  125.       yoffset += irb->mt->level[level].level_y;
  126.    }
  127.  
  128.    /* It is possible that the renderbuffer (or underlying texture) is
  129.     * multisampled.  Since ReadPixels from a multisampled buffer requires a
  130.     * multisample resolve, we can't handle this here
  131.     */
  132.    if (rb->NumSamples > 1)
  133.       return false;
  134.  
  135.    /* We can't handle copying from RGBX or BGRX because the tiled_memcpy
  136.     * function doesn't set the last channel to 1.
  137.     */
  138.    if (rb->Format == MESA_FORMAT_B8G8R8X8_UNORM ||
  139.        rb->Format == MESA_FORMAT_R8G8B8X8_UNORM)
  140.       return false;
  141.  
  142.    if (!intel_get_memcpy(rb->Format, format, type, &mem_copy, &cpp,
  143.                          INTEL_DOWNLOAD))
  144.       return false;
  145.  
  146.    if (!irb->mt ||
  147.        (irb->mt->tiling != I915_TILING_X &&
  148.        irb->mt->tiling != I915_TILING_Y)) {
  149.       /* The algorithm is written only for X- or Y-tiled memory. */
  150.       return false;
  151.    }
  152.  
  153.    /* Since we are going to read raw data to the miptree, we need to resolve
  154.     * any pending fast color clears before we start.
  155.     */
  156.    intel_miptree_resolve_color(brw, irb->mt);
  157.  
  158.    bo = irb->mt->bo;
  159.  
  160.    if (drm_intel_bo_references(brw->batch.bo, bo)) {
  161.       perf_debug("Flushing before mapping a referenced bo.\n");
  162.       intel_batchbuffer_flush(brw);
  163.    }
  164.  
  165.    error = brw_bo_map(brw, bo, false /* write enable */, "miptree");
  166.    if (error) {
  167.       DBG("%s: failed to map bo\n", __func__);
  168.       return false;
  169.    }
  170.  
  171.    dst_pitch = _mesa_image_row_stride(pack, width, format, type);
  172.  
  173.    /* For a window-system renderbuffer, the buffer is actually flipped
  174.     * vertically, so we need to handle that.  Since the detiling function
  175.     * can only really work in the forwards direction, we have to be a
  176.     * little creative.  First, we compute the Y-offset of the first row of
  177.     * the renderbuffer (in renderbuffer coordinates).  We then match that
  178.     * with the last row of the client's data.  Finally, we give
  179.     * tiled_to_linear a negative pitch so that it walks through the
  180.     * client's data backwards as it walks through the renderbufer forwards.
  181.     */
  182.    if (rb->Name == 0) {
  183.       yoffset = rb->Height - yoffset - height;
  184.       pixels += (ptrdiff_t) (height - 1) * dst_pitch;
  185.       dst_pitch = -dst_pitch;
  186.    }
  187.  
  188.    /* We postponed printing this message until having committed to executing
  189.     * the function.
  190.     */
  191.    DBG("%s: x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x "
  192.        "mesa_format=0x%x tiling=%d "
  193.        "pack=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n",
  194.        __func__, xoffset, yoffset, width, height,
  195.        format, type, rb->Format, irb->mt->tiling,
  196.        pack->Alignment, pack->RowLength, pack->SkipPixels,
  197.        pack->SkipRows);
  198.  
  199.    tiled_to_linear(
  200.       xoffset * cpp, (xoffset + width) * cpp,
  201.       yoffset, yoffset + height,
  202.       pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp,
  203.       bo->virtual,
  204.       dst_pitch, irb->mt->pitch,
  205.       brw->has_swizzling,
  206.       irb->mt->tiling,
  207.       mem_copy
  208.    );
  209.  
  210.    drm_intel_bo_unmap(bo);
  211.    return true;
  212. }
  213.  
  214. void
  215. intelReadPixels(struct gl_context * ctx,
  216.                 GLint x, GLint y, GLsizei width, GLsizei height,
  217.                 GLenum format, GLenum type,
  218.                 const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
  219. {
  220.    bool ok;
  221.  
  222.    struct brw_context *brw = brw_context(ctx);
  223.    bool dirty;
  224.  
  225.    DBG("%s\n", __func__);
  226.  
  227.    if (_mesa_is_bufferobj(pack->BufferObj)) {
  228.       if (_mesa_meta_pbo_GetTexSubImage(ctx, 2, NULL, x, y, 0, width, height, 1,
  229.                                         format, type, pixels, pack)) {
  230.          /* _mesa_meta_pbo_GetTexSubImage() implements PBO transfers by
  231.           * binding the user-provided BO as a fake framebuffer and rendering
  232.           * to it.  This breaks the invariant of the GL that nothing is able
  233.           * to render to a BO, causing nondeterministic corruption issues
  234.           * because the render cache is not coherent with a number of other
  235.           * caches that the BO could potentially be bound to afterwards.
  236.           *
  237.           * This could be solved in the same way that we guarantee texture
  238.           * coherency after a texture is attached to a framebuffer and
  239.           * rendered to, but that would involve checking *all* BOs bound to
  240.           * the pipeline for the case we need to emit a cache flush due to
  241.           * previous rendering to any of them -- Including vertex, index,
  242.           * uniform, atomic counter, shader image, transform feedback,
  243.           * indirect draw buffers, etc.
  244.           *
  245.           * That would increase the per-draw call overhead even though it's
  246.           * very unlikely that any of the BOs bound to the pipeline has been
  247.           * rendered to via a PBO at any point, so it seems better to just
  248.           * flush here unconditionally.
  249.           */
  250.          intel_batchbuffer_emit_mi_flush(brw);
  251.          return;
  252.       }
  253.  
  254.       perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
  255.    }
  256.  
  257.    ok = intel_readpixels_tiled_memcpy(ctx, x, y, width, height,
  258.                                       format, type, pixels, pack);
  259.    if(ok)
  260.       return;
  261.  
  262.    /* glReadPixels() wont dirty the front buffer, so reset the dirty
  263.     * flag after calling intel_prepare_render(). */
  264.    dirty = brw->front_buffer_dirty;
  265.    intel_prepare_render(brw);
  266.    brw->front_buffer_dirty = dirty;
  267.  
  268.    /* Update Mesa state before calling _mesa_readpixels().
  269.     * XXX this may not be needed since ReadPixels no longer uses the
  270.     * span code.
  271.     */
  272.  
  273.    if (ctx->NewState)
  274.       _mesa_update_state(ctx);
  275.  
  276.    _mesa_readpixels(ctx, x, y, width, height, format, type, pack, pixels);
  277.  
  278.    /* There's an intel_prepare_render() call in intelSpanRenderStart(). */
  279.    brw->front_buffer_dirty = dirty;
  280. }
  281.