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  1. /**************************************************************************
  2.  *
  3.  * Copyright 2003 VMware, Inc.
  4.  * All Rights Reserved.
  5.  *
  6.  * Permission is hereby granted, free of charge, to any person obtaining a
  7.  * copy of this software and associated documentation files (the
  8.  * "Software"), to deal in the Software without restriction, including
  9.  * without limitation the rights to use, copy, modify, merge, publish,
  10.  * distribute, sub license, and/or sell copies of the Software, and to
  11.  * permit persons to whom the Software is furnished to do so, subject to
  12.  * the following conditions:
  13.  *
  14.  * The above copyright notice and this permission notice (including the
  15.  * next paragraph) shall be included in all copies or substantial portions
  16.  * of the Software.
  17.  *
  18.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  19.  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  20.  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  21.  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  22.  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  23.  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  24.  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  25.  *
  26.  **************************************************************************/
  27.  
  28. /**
  29.  * @file intel_buffer_objects.c
  30.  *
  31.  * This provides core GL buffer object functionality.
  32.  */
  33.  
  34. #include "main/imports.h"
  35. #include "main/mtypes.h"
  36. #include "main/macros.h"
  37. #include "main/bufferobj.h"
  38.  
  39. #include "brw_context.h"
  40. #include "intel_blit.h"
  41. #include "intel_buffer_objects.h"
  42. #include "intel_batchbuffer.h"
  43.  
  44. /**
  45.  * Map a buffer object; issue performance warnings if mapping causes stalls.
  46.  *
  47.  * This matches the drm_intel_bo_map API, but takes an additional human-readable
  48.  * name for the buffer object to use in the performance debug message.
  49.  */
  50. int
  51. brw_bo_map(struct brw_context *brw,
  52.            drm_intel_bo *bo, int write_enable,
  53.            const char *bo_name)
  54. {
  55.    if (likely(!brw->perf_debug) || !drm_intel_bo_busy(bo))
  56.       return drm_intel_bo_map(bo, write_enable);
  57.  
  58.    double start_time = get_time();
  59.  
  60.    int ret = drm_intel_bo_map(bo, write_enable);
  61.  
  62.    perf_debug("CPU mapping a busy %s BO stalled and took %.03f ms.\n",
  63.               bo_name, (get_time() - start_time) * 1000);
  64.  
  65.    return ret;
  66. }
  67.  
  68. int
  69. brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo, const char *bo_name)
  70. {
  71.    if (likely(!brw->perf_debug) || !drm_intel_bo_busy(bo))
  72.       return drm_intel_gem_bo_map_gtt(bo);
  73.  
  74.    double start_time = get_time();
  75.  
  76.    int ret = drm_intel_gem_bo_map_gtt(bo);
  77.  
  78.    perf_debug("GTT mapping a busy %s BO stalled and took %.03f ms.\n",
  79.               bo_name, (get_time() - start_time) * 1000);
  80.  
  81.    return ret;
  82. }
  83.  
  84. static void
  85. mark_buffer_gpu_usage(struct intel_buffer_object *intel_obj,
  86.                                uint32_t offset, uint32_t size)
  87. {
  88.    intel_obj->gpu_active_start = MIN2(intel_obj->gpu_active_start, offset);
  89.    intel_obj->gpu_active_end = MAX2(intel_obj->gpu_active_end, offset + size);
  90. }
  91.  
  92. static void
  93. mark_buffer_inactive(struct intel_buffer_object *intel_obj)
  94. {
  95.    intel_obj->gpu_active_start = ~0;
  96.    intel_obj->gpu_active_end = 0;
  97. }
  98.  
  99. /** Allocates a new drm_intel_bo to store the data for the buffer object. */
  100. static void
  101. alloc_buffer_object(struct brw_context *brw,
  102.                     struct intel_buffer_object *intel_obj)
  103. {
  104.    intel_obj->buffer = drm_intel_bo_alloc(brw->bufmgr, "bufferobj",
  105.                                           intel_obj->Base.Size, 64);
  106.  
  107.    /* the buffer might be bound as a uniform buffer, need to update it
  108.     */
  109.    if (intel_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
  110.       brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
  111.    if (intel_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
  112.       brw->ctx.NewDriverState |= BRW_NEW_TEXTURE_BUFFER;
  113.    if (intel_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
  114.       brw->ctx.NewDriverState |= BRW_NEW_ATOMIC_BUFFER;
  115.  
  116.    mark_buffer_inactive(intel_obj);
  117. }
  118.  
  119. static void
  120. release_buffer(struct intel_buffer_object *intel_obj)
  121. {
  122.    drm_intel_bo_unreference(intel_obj->buffer);
  123.    intel_obj->buffer = NULL;
  124. }
  125.  
  126. /**
  127.  * The NewBufferObject() driver hook.
  128.  *
  129.  * Allocates a new intel_buffer_object structure and initializes it.
  130.  *
  131.  * There is some duplication between mesa's bufferobjects and our
  132.  * bufmgr buffers.  Both have an integer handle and a hashtable to
  133.  * lookup an opaque structure.  It would be nice if the handles and
  134.  * internal structure where somehow shared.
  135.  */
  136. static struct gl_buffer_object *
  137. brw_new_buffer_object(struct gl_context * ctx, GLuint name)
  138. {
  139.    struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
  140.    if (!obj) {
  141.       _mesa_error_no_memory(__func__);
  142.    }
  143.  
  144.    _mesa_initialize_buffer_object(ctx, &obj->Base, name);
  145.  
  146.    obj->buffer = NULL;
  147.  
  148.    return &obj->Base;
  149. }
  150.  
  151. /**
  152.  * The DeleteBuffer() driver hook.
  153.  *
  154.  * Deletes a single OpenGL buffer object.  Used by glDeleteBuffers().
  155.  */
  156. static void
  157. brw_delete_buffer(struct gl_context * ctx, struct gl_buffer_object *obj)
  158. {
  159.    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
  160.  
  161.    assert(intel_obj);
  162.  
  163.    /* Buffer objects are automatically unmapped when deleting according
  164.     * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
  165.     * (though it does if you call glDeleteBuffers)
  166.     */
  167.    _mesa_buffer_unmap_all_mappings(ctx, obj);
  168.  
  169.    drm_intel_bo_unreference(intel_obj->buffer);
  170.    free(intel_obj);
  171. }
  172.  
  173.  
  174. /**
  175.  * The BufferData() driver hook.
  176.  *
  177.  * Implements glBufferData(), which recreates a buffer object's data store
  178.  * and populates it with the given data, if present.
  179.  *
  180.  * Any data that was previously stored in the buffer object is lost.
  181.  *
  182.  * \return true for success, false if out of memory
  183.  */
  184. static GLboolean
  185. brw_buffer_data(struct gl_context *ctx,
  186.                 GLenum target,
  187.                 GLsizeiptrARB size,
  188.                 const GLvoid *data,
  189.                 GLenum usage,
  190.                 GLbitfield storageFlags,
  191.                 struct gl_buffer_object *obj)
  192. {
  193.    struct brw_context *brw = brw_context(ctx);
  194.    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
  195.  
  196.    /* Part of the ABI, but this function doesn't use it.
  197.     */
  198.    (void) target;
  199.  
  200.    intel_obj->Base.Size = size;
  201.    intel_obj->Base.Usage = usage;
  202.    intel_obj->Base.StorageFlags = storageFlags;
  203.  
  204.    assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
  205.    assert(!obj->Mappings[MAP_INTERNAL].Pointer);
  206.  
  207.    if (intel_obj->buffer != NULL)
  208.       release_buffer(intel_obj);
  209.  
  210.    if (size != 0) {
  211.       alloc_buffer_object(brw, intel_obj);
  212.       if (!intel_obj->buffer)
  213.          return false;
  214.  
  215.       if (data != NULL)
  216.          drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
  217.    }
  218.  
  219.    return true;
  220. }
  221.  
  222.  
  223. /**
  224.  * The BufferSubData() driver hook.
  225.  *
  226.  * Implements glBufferSubData(), which replaces a portion of the data in a
  227.  * buffer object.
  228.  *
  229.  * If the data range specified by (size + offset) extends beyond the end of
  230.  * the buffer or if data is NULL, no copy is performed.
  231.  */
  232. static void
  233. brw_buffer_subdata(struct gl_context *ctx,
  234.                    GLintptrARB offset,
  235.                    GLsizeiptrARB size,
  236.                    const GLvoid *data,
  237.                    struct gl_buffer_object *obj)
  238. {
  239.    struct brw_context *brw = brw_context(ctx);
  240.    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
  241.    bool busy;
  242.  
  243.    if (size == 0)
  244.       return;
  245.  
  246.    assert(intel_obj);
  247.  
  248.    /* See if we can unsynchronized write the data into the user's BO. This
  249.     * avoids GPU stalls in unfortunately common user patterns (uploading
  250.     * sequentially into a BO, with draw calls in between each upload).
  251.     *
  252.     * Once we've hit this path, we mark this GL BO as preferring stalling to
  253.     * blits, so that we can hopefully hit this path again in the future
  254.     * (otherwise, an app that might occasionally stall but mostly not will end
  255.     * up with blitting all the time, at the cost of bandwidth)
  256.     */
  257.    if (offset + size <= intel_obj->gpu_active_start ||
  258.        intel_obj->gpu_active_end <= offset) {
  259.       if (brw->has_llc) {
  260.          drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
  261.          memcpy(intel_obj->buffer->virtual + offset, data, size);
  262.          drm_intel_bo_unmap(intel_obj->buffer);
  263.  
  264.          if (intel_obj->gpu_active_end > intel_obj->gpu_active_start)
  265.             intel_obj->prefer_stall_to_blit = true;
  266.          return;
  267.       } else {
  268.          perf_debug("BufferSubData could be unsynchronized, but !LLC doesn't support it yet\n");
  269.       }
  270.    }
  271.  
  272.    busy =
  273.       drm_intel_bo_busy(intel_obj->buffer) ||
  274.       drm_intel_bo_references(brw->batch.bo, intel_obj->buffer);
  275.  
  276.    if (busy) {
  277.       if (size == intel_obj->Base.Size) {
  278.          /* Replace the current busy bo so the subdata doesn't stall. */
  279.          drm_intel_bo_unreference(intel_obj->buffer);
  280.          alloc_buffer_object(brw, intel_obj);
  281.       } else if (!intel_obj->prefer_stall_to_blit) {
  282.          perf_debug("Using a blit copy to avoid stalling on "
  283.                     "glBufferSubData(%ld, %ld) (%ldkb) to a busy "
  284.                     "(%d-%d) buffer object.\n",
  285.                     (long)offset, (long)offset + size, (long)(size/1024),
  286.                     intel_obj->gpu_active_start,
  287.                     intel_obj->gpu_active_end);
  288.          drm_intel_bo *temp_bo =
  289.             drm_intel_bo_alloc(brw->bufmgr, "subdata temp", size, 64);
  290.  
  291.          drm_intel_bo_subdata(temp_bo, 0, size, data);
  292.  
  293.          intel_emit_linear_blit(brw,
  294.                                 intel_obj->buffer, offset,
  295.                                 temp_bo, 0,
  296.                                 size);
  297.  
  298.          drm_intel_bo_unreference(temp_bo);
  299.          return;
  300.       } else {
  301.          perf_debug("Stalling on glBufferSubData(%ld, %ld) (%ldkb) to a busy "
  302.                     "(%d-%d) buffer object.  Use glMapBufferRange() to "
  303.                     "avoid this.\n",
  304.                     (long)offset, (long)offset + size, (long)(size/1024),
  305.                     intel_obj->gpu_active_start,
  306.                     intel_obj->gpu_active_end);
  307.          intel_batchbuffer_flush(brw);
  308.       }
  309.    }
  310.  
  311.    drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
  312.    mark_buffer_inactive(intel_obj);
  313. }
  314.  
  315.  
  316. /**
  317.  * The GetBufferSubData() driver hook.
  318.  *
  319.  * Implements glGetBufferSubData(), which copies a subrange of a buffer
  320.  * object into user memory.
  321.  */
  322. static void
  323. brw_get_buffer_subdata(struct gl_context *ctx,
  324.                        GLintptrARB offset,
  325.                        GLsizeiptrARB size,
  326.                        GLvoid *data,
  327.                        struct gl_buffer_object *obj)
  328. {
  329.    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
  330.    struct brw_context *brw = brw_context(ctx);
  331.  
  332.    assert(intel_obj);
  333.    if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
  334.       intel_batchbuffer_flush(brw);
  335.    }
  336.    drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
  337.  
  338.    mark_buffer_inactive(intel_obj);
  339. }
  340.  
  341.  
  342. /**
  343.  * The MapBufferRange() driver hook.
  344.  *
  345.  * This implements both glMapBufferRange() and glMapBuffer().
  346.  *
  347.  * The goal of this extension is to allow apps to accumulate their rendering
  348.  * at the same time as they accumulate their buffer object.  Without it,
  349.  * you'd end up blocking on execution of rendering every time you mapped
  350.  * the buffer to put new data in.
  351.  *
  352.  * We support it in 3 ways: If unsynchronized, then don't bother
  353.  * flushing the batchbuffer before mapping the buffer, which can save blocking
  354.  * in many cases.  If we would still block, and they allow the whole buffer
  355.  * to be invalidated, then just allocate a new buffer to replace the old one.
  356.  * If not, and we'd block, and they allow the subrange of the buffer to be
  357.  * invalidated, then we can make a new little BO, let them write into that,
  358.  * and blit it into the real BO at unmap time.
  359.  */
  360. static void *
  361. brw_map_buffer_range(struct gl_context *ctx,
  362.                      GLintptr offset, GLsizeiptr length,
  363.                      GLbitfield access, struct gl_buffer_object *obj,
  364.                      gl_map_buffer_index index)
  365. {
  366.    struct brw_context *brw = brw_context(ctx);
  367.    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
  368.  
  369.    assert(intel_obj);
  370.  
  371.    /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
  372.     * internally uses our functions directly.
  373.     */
  374.    obj->Mappings[index].Offset = offset;
  375.    obj->Mappings[index].Length = length;
  376.    obj->Mappings[index].AccessFlags = access;
  377.  
  378.    if (intel_obj->buffer == NULL) {
  379.       obj->Mappings[index].Pointer = NULL;
  380.       return NULL;
  381.    }
  382.  
  383.    /* If the access is synchronized (like a normal buffer mapping), then get
  384.     * things flushed out so the later mapping syncs appropriately through GEM.
  385.     * If the user doesn't care about existing buffer contents and mapping would
  386.     * cause us to block, then throw out the old buffer.
  387.     *
  388.     * If they set INVALIDATE_BUFFER, we can pitch the current contents to
  389.     * achieve the required synchronization.
  390.     */
  391.    if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
  392.       if (drm_intel_bo_references(brw->batch.bo, intel_obj->buffer)) {
  393.          if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
  394.             drm_intel_bo_unreference(intel_obj->buffer);
  395.             alloc_buffer_object(brw, intel_obj);
  396.          } else {
  397.             perf_debug("Stalling on the GPU for mapping a busy buffer "
  398.                        "object\n");
  399.             intel_batchbuffer_flush(brw);
  400.          }
  401.       } else if (drm_intel_bo_busy(intel_obj->buffer) &&
  402.                  (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
  403.          drm_intel_bo_unreference(intel_obj->buffer);
  404.          alloc_buffer_object(brw, intel_obj);
  405.       }
  406.    }
  407.  
  408.    /* If the user is mapping a range of an active buffer object but
  409.     * doesn't require the current contents of that range, make a new
  410.     * BO, and we'll copy what they put in there out at unmap or
  411.     * FlushRange time.
  412.     *
  413.     * That is, unless they're looking for a persistent mapping -- we would
  414.     * need to do blits in the MemoryBarrier call, and it's easier to just do a
  415.     * GPU stall and do a mapping.
  416.     */
  417.    if (!(access & (GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT)) &&
  418.        (access & GL_MAP_INVALIDATE_RANGE_BIT) &&
  419.        drm_intel_bo_busy(intel_obj->buffer)) {
  420.       /* Ensure that the base alignment of the allocation meets the alignment
  421.        * guarantees the driver has advertised to the application.
  422.        */
  423.       const unsigned alignment = ctx->Const.MinMapBufferAlignment;
  424.  
  425.       intel_obj->map_extra[index] = (uintptr_t) offset % alignment;
  426.       intel_obj->range_map_bo[index] = drm_intel_bo_alloc(brw->bufmgr,
  427.                                                           "BO blit temp",
  428.                                                           length +
  429.                                                           intel_obj->map_extra[index],
  430.                                                           alignment);
  431.       if (brw->has_llc) {
  432.          brw_bo_map(brw, intel_obj->range_map_bo[index],
  433.                     (access & GL_MAP_WRITE_BIT) != 0, "range-map");
  434.       } else {
  435.          drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo[index]);
  436.       }
  437.       obj->Mappings[index].Pointer =
  438.          intel_obj->range_map_bo[index]->virtual + intel_obj->map_extra[index];
  439.       return obj->Mappings[index].Pointer;
  440.    }
  441.  
  442.    if (access & GL_MAP_UNSYNCHRONIZED_BIT) {
  443.       if (!brw->has_llc && brw->perf_debug &&
  444.           drm_intel_bo_busy(intel_obj->buffer)) {
  445.          perf_debug("MapBufferRange with GL_MAP_UNSYNCHRONIZED_BIT stalling (it's actually synchronized on non-LLC platforms)\n");
  446.       }
  447.       drm_intel_gem_bo_map_unsynchronized(intel_obj->buffer);
  448.    } else if (!brw->has_llc && (!(access & GL_MAP_READ_BIT) ||
  449.                               (access & GL_MAP_PERSISTENT_BIT))) {
  450.       drm_intel_gem_bo_map_gtt(intel_obj->buffer);
  451.       mark_buffer_inactive(intel_obj);
  452.    } else {
  453.       brw_bo_map(brw, intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0,
  454.                  "MapBufferRange");
  455.       mark_buffer_inactive(intel_obj);
  456.    }
  457.  
  458.    obj->Mappings[index].Pointer = intel_obj->buffer->virtual + offset;
  459.    return obj->Mappings[index].Pointer;
  460. }
  461.  
  462. /**
  463.  * The FlushMappedBufferRange() driver hook.
  464.  *
  465.  * Implements glFlushMappedBufferRange(), which signifies that modifications
  466.  * have been made to a range of a mapped buffer, and it should be flushed.
  467.  *
  468.  * This is only used for buffers mapped with GL_MAP_FLUSH_EXPLICIT_BIT.
  469.  *
  470.  * Ideally we'd use a BO to avoid taking up cache space for the temporary
  471.  * data, but FlushMappedBufferRange may be followed by further writes to
  472.  * the pointer, so we would have to re-map after emitting our blit, which
  473.  * would defeat the point.
  474.  */
  475. static void
  476. brw_flush_mapped_buffer_range(struct gl_context *ctx,
  477.                               GLintptr offset, GLsizeiptr length,
  478.                               struct gl_buffer_object *obj,
  479.                               gl_map_buffer_index index)
  480. {
  481.    struct brw_context *brw = brw_context(ctx);
  482.    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
  483.  
  484.    assert(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT);
  485.  
  486.    /* If we gave a direct mapping of the buffer instead of using a temporary,
  487.     * then there's nothing to do.
  488.     */
  489.    if (intel_obj->range_map_bo[index] == NULL)
  490.       return;
  491.  
  492.    if (length == 0)
  493.       return;
  494.  
  495.    /* Note that we're not unmapping our buffer while executing the blit.  We
  496.     * need to have a mapping still at the end of this call, since the user
  497.     * gets to make further modifications and glFlushMappedBufferRange() calls.
  498.     * This is safe, because:
  499.     *
  500.     * - On LLC platforms, we're using a CPU mapping that's coherent with the
  501.     *   GPU (except for the render caches), so the kernel doesn't need to do
  502.     *   any flushing work for us except for what happens at batch exec time
  503.     *   anyway.
  504.     *
  505.     * - On non-LLC platforms, we're using a GTT mapping that writes directly
  506.     *   to system memory (except for the chipset cache that gets flushed at
  507.     *   batch exec time).
  508.     *
  509.     * In both cases we don't need to stall for the previous blit to complete
  510.     * so we can re-map (and we definitely don't want to, since that would be
  511.     * slow): If the user edits a part of their buffer that's previously been
  512.     * blitted, then our lack of synchoronization is fine, because either
  513.     * they'll get some too-new data in the first blit and not do another blit
  514.     * of that area (but in that case the results are undefined), or they'll do
  515.     * another blit of that area and the complete newer data will land the
  516.     * second time.
  517.     */
  518.    intel_emit_linear_blit(brw,
  519.                           intel_obj->buffer,
  520.                           obj->Mappings[index].Offset + offset,
  521.                           intel_obj->range_map_bo[index],
  522.                           intel_obj->map_extra[index] + offset,
  523.                           length);
  524.    mark_buffer_gpu_usage(intel_obj,
  525.                          obj->Mappings[index].Offset + offset,
  526.                          length);
  527. }
  528.  
  529.  
  530. /**
  531.  * The UnmapBuffer() driver hook.
  532.  *
  533.  * Implements glUnmapBuffer().
  534.  */
  535. static GLboolean
  536. brw_unmap_buffer(struct gl_context *ctx,
  537.                  struct gl_buffer_object *obj,
  538.                  gl_map_buffer_index index)
  539. {
  540.    struct brw_context *brw = brw_context(ctx);
  541.    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
  542.  
  543.    assert(intel_obj);
  544.    assert(obj->Mappings[index].Pointer);
  545.    if (intel_obj->range_map_bo[index] != NULL) {
  546.       drm_intel_bo_unmap(intel_obj->range_map_bo[index]);
  547.  
  548.       if (!(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT)) {
  549.          intel_emit_linear_blit(brw,
  550.                                 intel_obj->buffer, obj->Mappings[index].Offset,
  551.                                 intel_obj->range_map_bo[index],
  552.                                 intel_obj->map_extra[index],
  553.                                 obj->Mappings[index].Length);
  554.          mark_buffer_gpu_usage(intel_obj, obj->Mappings[index].Offset,
  555.                                obj->Mappings[index].Length);
  556.       }
  557.  
  558.       /* Since we've emitted some blits to buffers that will (likely) be used
  559.        * in rendering operations in other cache domains in this batch, emit a
  560.        * flush.  Once again, we wish for a domain tracker in libdrm to cover
  561.        * usage inside of a batchbuffer.
  562.        */
  563.       intel_batchbuffer_emit_mi_flush(brw);
  564.  
  565.       drm_intel_bo_unreference(intel_obj->range_map_bo[index]);
  566.       intel_obj->range_map_bo[index] = NULL;
  567.    } else if (intel_obj->buffer != NULL) {
  568.       drm_intel_bo_unmap(intel_obj->buffer);
  569.    }
  570.    obj->Mappings[index].Pointer = NULL;
  571.    obj->Mappings[index].Offset = 0;
  572.    obj->Mappings[index].Length = 0;
  573.  
  574.    return true;
  575. }
  576.  
  577. /**
  578.  * Gets a pointer to the object's BO, and marks the given range as being used
  579.  * on the GPU.
  580.  *
  581.  * Anywhere that uses buffer objects in the pipeline should be using this to
  582.  * mark the range of the buffer that is being accessed by the pipeline.
  583.  */
  584. drm_intel_bo *
  585. intel_bufferobj_buffer(struct brw_context *brw,
  586.                        struct intel_buffer_object *intel_obj,
  587.                        uint32_t offset, uint32_t size)
  588. {
  589.    /* This is needed so that things like transform feedback and texture buffer
  590.     * objects that need a BO but don't want to check that they exist for
  591.     * draw-time validation can just always get a BO from a GL buffer object.
  592.     */
  593.    if (intel_obj->buffer == NULL)
  594.       alloc_buffer_object(brw, intel_obj);
  595.  
  596.    mark_buffer_gpu_usage(intel_obj, offset, size);
  597.  
  598.    return intel_obj->buffer;
  599. }
  600.  
  601. /**
  602.  * The CopyBufferSubData() driver hook.
  603.  *
  604.  * Implements glCopyBufferSubData(), which copies a portion of one buffer
  605.  * object's data to another.  Independent source and destination offsets
  606.  * are allowed.
  607.  */
  608. static void
  609. brw_copy_buffer_subdata(struct gl_context *ctx,
  610.                         struct gl_buffer_object *src,
  611.                         struct gl_buffer_object *dst,
  612.                         GLintptr read_offset, GLintptr write_offset,
  613.                         GLsizeiptr size)
  614. {
  615.    struct brw_context *brw = brw_context(ctx);
  616.    struct intel_buffer_object *intel_src = intel_buffer_object(src);
  617.    struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
  618.    drm_intel_bo *src_bo, *dst_bo;
  619.  
  620.    if (size == 0)
  621.       return;
  622.  
  623.    dst_bo = intel_bufferobj_buffer(brw, intel_dst, write_offset, size);
  624.    src_bo = intel_bufferobj_buffer(brw, intel_src, read_offset, size);
  625.  
  626.    intel_emit_linear_blit(brw,
  627.                           dst_bo, write_offset,
  628.                           src_bo, read_offset, size);
  629.  
  630.    /* Since we've emitted some blits to buffers that will (likely) be used
  631.     * in rendering operations in other cache domains in this batch, emit a
  632.     * flush.  Once again, we wish for a domain tracker in libdrm to cover
  633.     * usage inside of a batchbuffer.
  634.     */
  635.    intel_batchbuffer_emit_mi_flush(brw);
  636. }
  637.  
  638. void
  639. intelInitBufferObjectFuncs(struct dd_function_table *functions)
  640. {
  641.    functions->NewBufferObject = brw_new_buffer_object;
  642.    functions->DeleteBuffer = brw_delete_buffer;
  643.    functions->BufferData = brw_buffer_data;
  644.    functions->BufferSubData = brw_buffer_subdata;
  645.    functions->GetBufferSubData = brw_get_buffer_subdata;
  646.    functions->MapBufferRange = brw_map_buffer_range;
  647.    functions->FlushMappedBufferRange = brw_flush_mapped_buffer_range;
  648.    functions->UnmapBuffer = brw_unmap_buffer;
  649.    functions->CopyBufferSubData = brw_copy_buffer_subdata;
  650. }
  651.